Nezzhil Posted May 24, 2022 Share Posted May 24, 2022 On 5/19/2022 at 6:48 AM, Rangeltoft said: I was looking over the subfaction rules from BR: Kragnos in the app, am i missing something or are you not forced to take the subfaction command trait anymore? The artifacts still have the rule that first artifact must go to etc, but cant find the same for the command traits. The Core Rules said that you must pick the subfaction Enhancements. "Sometimes the rules for a subfaction will give you access to a further set of allegiance abilities. If the allegiance abilities for a subfaction include a command trait and the general of your army has the keyword for that subfaction, then that command trait must be the one you give to your general. If the allegiance abilities for a subfaction include an artefact of power and any HEROES in your army have the keyword for that subfaction, then that artefact of power must be the first artefact of power given to one of those HEROES." 1 Quote Link to comment Share on other sites More sharing options...
Rangeltoft Posted May 24, 2022 Share Posted May 24, 2022 36 minutes ago, Nezzhil said: The Core Rules said that you must pick the subfaction Enhancements. "Sometimes the rules for a subfaction will give you access to a further set of allegiance abilities. If the allegiance abilities for a subfaction include a command trait and the general of your army has the keyword for that subfaction, then that command trait must be the one you give to your general. If the allegiance abilities for a subfaction include an artefact of power and any HEROES in your army have the keyword for that subfaction, then that artefact of power must be the first artefact of power given to one of those HEROES." and thats what you get for not really paying attention to the core rules Thanks for the respons Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted May 24, 2022 Share Posted May 24, 2022 Dearest gitz players. I can proudly announce that the dobby has finally arrived at the skaven frontline. and well, let’s just say what happened would probably upset any other dobby-thing, yes-yes 3 1 1 Quote Link to comment Share on other sites More sharing options...
Brian Damage Posted June 2, 2022 Share Posted June 2, 2022 Put together an Arachanok w/ shaman. Didn't like the howdah or the Spiderfang aesthetic in general so I decided to kitbash a rider. 3 1 Quote Link to comment Share on other sites More sharing options...
Dingding123 Posted June 17, 2022 Share Posted June 17, 2022 Huzzah, endless spells got cheaper in the GHB leaks! Not the most exciting thing to ever happen but it definitely makes a difference in mage lists. Running Moon, Mork's and Scuttletide is now collectively 170pts down from 265. Arachnacauldron is actually 10 pts more expensive, but that was already the best endless spell we had so it's not as bad as it sounds. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 17, 2022 Share Posted June 17, 2022 1 minute ago, Dingding123 said: Huzzah, endless spells got cheaper in the GHB leaks! Not the most exciting thing to ever happen but it definitely makes a difference in mage lists. Running Moon, Mork's and Scuttletide is now collectively 170pts down from 265. Arachnacauldron is actually 10 pts more expensive, but that was already the best endless spell we had so it's not as bad as it sounds. Mushroom is finally playable, I could literally never find the points to fit it into lists before. Quote Link to comment Share on other sites More sharing options...
Newtype_Zero Posted June 20, 2022 Share Posted June 20, 2022 So with the point changes and new Battalions, I'm actually thinking of bringing Gitz to a tournament I have next month but am torn on which list to bring. Any thoughts or suggestions? List 1: Spoiler Allegiance: Gloomspite Gitz- Option: Glogg's Megamob- Grand Strategy:- Triumphs:LeadersDankhold Troggboss (240)*- General- Command Trait: Sheperd of Idiotic Destruction- Artefact: Aetherquartz-studded HideFungoid Cave-Shaman (95)*- Lore of the Moonclans: Itchy NuisanceMadcap Shaman (80)*- Artefact: Moonface Mommet- Lore of the Moonclans: The Hand of GorkLoonboss on Giant Cave Squig (110)*- Moon-cuttaBattleline6 x Rockgut Troggoths (290)**- Reinforced x 16 x Rockgut Troggoths (290)**- Reinforced x 16 x Rockgut Troggoths (290)**- Reinforced x 1Units10 x Boingrot Bounderz (210)***- Reinforced x 110 x Boingrot Bounderz (210)***- Reinforced x 11 x Marshcrawla Sloggoth (150)***Core Battalions*Command Entourage - Magnificent**Expert Conquerors***Bounty HuntersAdditional EnhancementsArtefactTotal: 1965 / 2000Reinforced Units: 5 / 4Allies: 0 / 400Wounds: 150Drops: 10 List 2: Spoiler Allegiance: Gloomspite Gitz- Option: Glogg's Megamob- Grand Strategy:- Triumphs:LeadersDankhold Troggboss (240)*- General- Command Trait: Sheperd of Idiotic Destruction- Artefact: Aetherquartz-studded HideFungoid Cave-Shaman (95)*- Lore of the Moonclans: Itchy NuisanceMadcap Shaman (80)*- Artefact: Moonface Mommet- Lore of the Moonclans: The Hand of GorkBreaka-Boss on Mirebrute Troggoth (180)*- AlliesBattleline3 x Fellwater Troggoths (155)***3 x Fellwater Troggoths (155)***6 x Rockgut Troggoths (290)**- Reinforced x 16 x Rockgut Troggoths (290)**- Reinforced x 16 x Rockgut Troggoths (290)**- Reinforced x 1Units3 x Rippa's Snarlfangs (70)***1 x Marshcrawla Sloggoth (150)Core Battalions*Command Entourage - Magnificent**Expert Conquerors***Bounty HuntersAdditional EnhancementsArtefactTotal: 1995 / 2000Reinforced Units: 3 / 4Allies: 180 / 400Wounds: 146Drops: 11 Quote Link to comment Share on other sites More sharing options...
Dingding123 Posted June 20, 2022 Share Posted June 20, 2022 (edited) 1.) With the first list you have 5 reinforcements; you could split up some of the Boingrots as an easy fix. Or, have two pairs of 3 Rockguts instead of all three battlelines being in blobs of 6. 2.) You could use a couple of the newly-buffed endless spells with your wizards! Malevolent Moon dropping to 60 and Scuttletide down to 70 is a nice little boon (albeit Scuttletide's not easy to cast); also Mork's Mighty Mushroom can be a massive swing at a bargain, especially if your own footmen are Rockguts who can brush off mortals if they happen to get caught in it. The neutral Endless Spells got loads of buffs too, so they're also worth considering - Cogs or anything else that helps Rockguts get in the paint can be really broken here! 3.) Two Dankbosses can be good recursion so that you can afford to let one fight on the front lines among the Rockguts. They basically have a 2+ save when it matters thanks to Finest Hour + All-Out Defence or Mystic Shield, so adding another is definitely a worthy investment. Plus both can get an Artefact! Edited June 20, 2022 by Dingding123 1 Quote Link to comment Share on other sites More sharing options...
Newtype_Zero Posted June 20, 2022 Share Posted June 20, 2022 Good catch with the reinforcements! Maybe 3 squads of 5 Boingrots then? I was looking at adding some Endless Spells but, with the list as posted I wasn't able to fit any. I'm definitely interested in trying out MMM with the point drop! Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted June 21, 2022 Share Posted June 21, 2022 (edited) In the process of building myself a Gitz Mirebrute. Still need to clean up some greenstuff and maybe add some more shrooms. Used gitmob shields to make the chair. Made some funkier hair from fellwater troggs. The grot is part squigherder, wolfrider and squighopper. Edited June 21, 2022 by Iksdee 3 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 22, 2022 Share Posted June 22, 2022 How do you see the new Light of the Bad Moon? A bit better than before? Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted June 22, 2022 Share Posted June 22, 2022 Just now, Beliman said: How do you see the new Light of the Bad Moon? A bit better than before? It is way stronger. Skragrott or Webspinner on Arak with +2 cast. 1 CP each turn... Rally 4+ to your Moonclan units as fanatics... 1 Quote Link to comment Share on other sites More sharing options...
ShaneHobbes Posted June 22, 2022 Share Posted June 22, 2022 (edited) Was there any other changes? Edited June 22, 2022 by ShaneHobbes Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted June 22, 2022 Share Posted June 22, 2022 What should i do with the artifact slot for this list? LEADERS Loonboss on Giant Cave Squig (110) - General Breaka-Boss on Mirebrute Troggoth (180) - Allies UNITS 3 x Rockgut Troggoths (145) 10 x Squig Hoppers (180) 12 x Squig Herd (160) 1 x Scaremonger (38) 1 x Shroomancer (38) 1 x Spiker (38) 1 x Boggleye (38) 1 x Brewgit (38) TOTAL: 965/1000 WOUNDS: 92 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted June 22, 2022 Share Posted June 22, 2022 Final version. Just need some time to paint now. 1 1 Quote Link to comment Share on other sites More sharing options...
Colonic Posted June 22, 2022 Share Posted June 22, 2022 2 hours ago, Beliman said: How do you see the new Light of the Bad Moon? A bit better than before? I can't find this on the app myself Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted June 22, 2022 Share Posted June 22, 2022 Quote Link to comment Share on other sites More sharing options...
Dingding123 Posted June 22, 2022 Share Posted June 22, 2022 That Rally is going to be incredibly annoying lol. Especially with Galletian Veterans. The enemy guns down or deepstrikes minimum size Squigs on an objective by a Loonshrine only for them to get Rallied later and still count as 24 units on the point... The bonus save to Troggs makes me think Skragrott is a worthy contender for general of that army. If you can just tell the moon to be in the center so your Dankbosses have 3+ saves for the rest of the BR and battlelines get 4+ that's pretty nutty. Also +2 to cast makes it mighty easy to cast Hand of Gork, as well as the likes of Cogs and whatever else that can help them get in the paint which can be really big. Even small wizards become much better with that +1 to cast. What a buff! The only thing that makes me remotely upset is that this probably means no book for us this year lol Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 23, 2022 Share Posted June 23, 2022 The changes are good but I don't think they're enough to bring us up out of the depths. I do like that the loonshrine change lets us build a castle of wizards with +2 though. Also how does rally interact with returned units? I'm guessing it wouldn't let you rally more dead grots after you return it? Quote Link to comment Share on other sites More sharing options...
Boar Posted June 23, 2022 Share Posted June 23, 2022 (edited) 1 hour ago, Ganigumo said: Also how does rally interact with returned units? I'm guessing it wouldn't let you rally more dead grots after you return it? Returned units are new units for most (if not all) purposes and only if they lose someone they can rally dudes Edited June 23, 2022 by Boar Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted June 26, 2022 Share Posted June 26, 2022 On 6/21/2022 at 2:36 PM, Iksdee said: In the process of building myself a Gitz Mirebrute. Still need to clean up some greenstuff and maybe add some more shrooms. Used gitmob shields to make the chair. Made some funkier hair from fellwater troggs. The grot is part squigherder, wolfrider and squighopper. Mate I love this!! I cannot wait to see it finished!! Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted July 1, 2022 Share Posted July 1, 2022 Spoiler - Army Faction: Gloomspite Gitz - Subfaction: Glogg's Megamob - Grand Strategy: Show of Dominance - Triumph: Indomitable LEADERS Skragrott, the Loonking (230)* - General - Spells: The Great Green Spite, The Hand of Gork Webspinner Shaman on Arachnarok Spider (290)*** - Spells: Gift of da Spider God, Sneaky Distraction Madcap Shamans (80)*** - Artefacts of Power: Moonface Mommet - Spells: Itchy Nuisance, The Hand of Gork Loonboss (75)*** BATTLELINE Stabbas (300)** - Moonclan Flag Bearer - Bad Moon Icon Bearer - Gong Basher - Pokin’ Spear and Moon Shield - 6 x Barbed Net Stabbas (150)** - Bad Moon Icon Bearer - Gong Basher - Stabba and Moon Shield - 3 x Barbed Net Stabbas (150)** - Gong Basher - Stabba and Moon Shield - 3 x Barbed Net OTHER Rockgut Troggoths (290)* Sneaky Snufflers (75)* Marshcrawla Sloggoth (150)* Rippa's Snarlfangs (70)* ENDLESS SPELLS & INVOCATIONS 1 x Ravenak's Gnashing Jaws (60) 1 x Purple Sun of Shyish (70) CORE BATTALIONS Battle Regiment* Bounty Hunters** Command Entourage*** - Magnificent TOTAL POINTS: 1990/2000 Created with Warhammer Age of Sigmar: The App I am testing this list for the next tournament. It is working better than I expected. Quote Link to comment Share on other sites More sharing options...
Critch Posted July 4, 2022 Share Posted July 4, 2022 working on my gitz list for upcoming tournaments. i feel like the list synergieses incredibly weel, won two games out of two so far. the -3 on squig herd is nuts, with fight lasts and 4+ rally now its even easier to keep squigs alive! squigs seem like absolute blenders now into gally vets, the loonshrine rework is fantastic to get +! cast dead easy, 4+ squig lure is pretty wicked, near arcane terrain too would be amazing. - Army Faction: Gloomspite Gitz - Grand Strategy: Defend What’s Ours - Triumph: Indomitable LEADERS Loonboss on Mangler Squigs (290)* - General - Command Traits: Dead Shouty - Artefacts of Power: Loonstone Talisman Loonboss on Giant Cave Squig (110)* - Moonclan Stabba Madcap Shamans (80)* - Artefacts of Power: Moonface Mommet - Spells: Itchy Nuisance Fungoid Cave-Shaman (95)*** - Spells: Squig Lure BATTLELINE Squig Herd (320)** Squig Herd (320)** Squig Herd (320)** OTHER Sneaky Snufflers (75)* Sneaky Snufflers (75)*** Marshcrawla Sloggoth (150)*** Sneaky Snufflers (75)*** ENDLESS SPELLS & INVOCATIONS 1 x Purple Sun of Shyish (70) TERRAIN 1 x Bad Moon Loonshrine (0) CORE BATTALIONS *Warlord **Bounty Hunters ***Battle Regiment TOTAL POINTS: 1980/2000 Quote Link to comment Share on other sites More sharing options...
broche Posted July 4, 2022 Share Posted July 4, 2022 11 hours ago, Critch said: the -3 on squig herd is nuts -3 to what ? Quote Link to comment Share on other sites More sharing options...
FunTreeCake Posted July 4, 2022 Share Posted July 4, 2022 (edited) 11 hours ago, Critch said: working on my gitz list for upcoming tournaments. i feel like the list synergieses incredibly weel, won two games out of two so far. the -3 on squig herd is nuts, with fight lasts and 4+ rally now its even easier to keep squigs alive! squigs seem like absolute blenders now into gally vets, the loonshrine rework is fantastic to get +! cast dead easy, 4+ squig lure is pretty wicked, near arcane terrain too would be amazing. - Army Faction: Gloomspite Gitz - Grand Strategy: Defend What’s Ours - Triumph: Indomitable LEADERS Loonboss on Mangler Squigs (290)* - General - Command Traits: Dead Shouty - Artefacts of Power: Loonstone Talisman Loonboss on Giant Cave Squig (110)* - Moonclan Stabba Madcap Shamans (80)* - Artefacts of Power: Moonface Mommet - Spells: Itchy Nuisance Fungoid Cave-Shaman (95)*** - Spells: Squig Lure BATTLELINE Squig Herd (320)** Squig Herd (320)** Squig Herd (320)** OTHER Sneaky Snufflers (75)* Sneaky Snufflers (75)*** Marshcrawla Sloggoth (150)*** Sneaky Snufflers (75)*** ENDLESS SPELLS & INVOCATIONS 1 x Purple Sun of Shyish (70) TERRAIN 1 x Bad Moon Loonshrine (0) CORE BATTALIONS *Warlord **Bounty Hunters ***Battle Regiment TOTAL POINTS: 1980/2000 What are the Sneaky Snufflers for? Edited July 4, 2022 by FunTreeCake Quote Link to comment Share on other sites More sharing options...
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