Ganigumo Posted January 15, 2022 Share Posted January 15, 2022 1 hour ago, NauticalSoup said: Know someone who is set on Gloomspite for their first army, especially the night goblin elements. I'm wondering what staple stuff he ought to include, and which ranges he should cut into besides the obvious stabba/shoota blobs. Grot builds are usually built around a couple of grot blobs and pumping them way up. Skragrott is great, even if he's a little fragile, loonbosses give mortals on 6s to hit for grots, sneaky snufflers give grots (or squigs) an extra attack, and gobbapalooza has a few useful buffs for grots. Useful stuff in the army that isn't just direct grot synergy: Fungoid Cave Shamans as extra wizards and CP generators, Rockgut troggoths as a hammer, Rippas snarlfangs as a mobile chaff/harassment unit, Webspinner shaman on arachnarok as a tough caster with bonuses. For useful allies the marshcrawla sloggoth is excellent, since it gives destruction units nearby +1 to hit which includes everything in the gitz book. If you're really worried about mega gargants the beast skewer killbows can help take chunks out of them, but can be a bit inconsistent. Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted January 16, 2022 Share Posted January 16, 2022 All good to know. So Rockguts are effective even without troggoth synergies? Or effective within the context of Gitz at least. What about boingrot bounders? Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted January 16, 2022 Share Posted January 16, 2022 I've put up a List Buliding challenge for January on the blog, and this one is Gits-related....hmu if any of you have lists you want to submit! https://plasticcraic.blog/2022/01/14/your-kragnos-lists-plus-the-january-list-building-challenge/ Side note: I played a few games with Kragnos and Squigs on the weekend, was a lot of fun 👍 Gonna be running that for a little while now I think 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 17, 2022 Share Posted January 17, 2022 (edited) 7 hours ago, PlasticCraic said: I've put up a List Buliding challenge for January on the blog, and this one is Gits-related....hmu if any of you have lists you want to submit! https://plasticcraic.blog/2022/01/14/your-kragnos-lists-plus-the-january-list-building-challenge/ Side note: I played a few games with Kragnos and Squigs on the weekend, was a lot of fun 👍 Gonna be running that for a little while now I think If you need any skaven lists, call me. I’ve got plenty of ideas for that faction😜 Edited January 17, 2022 by Skreech Verminking 1 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted January 17, 2022 Share Posted January 17, 2022 19 hours ago, NauticalSoup said: All good to know. So Rockguts are effective even without troggoth synergies? Or effective within the context of Gitz at least. What about boingrot bounders? Troggoths don't really have synergies, just the dankhold's reroll 1's command ability. Rockguts are just the most useful because their bulk is more reliable (5+ ward vs 4+ spell ignore or -1 to be hit) and their clubs are rend 2. Worth reinforcing too since they have 2" reach. Haven't played much with bounderz in 3e, they were one of the better units in the army in 2e but their movement is unreliable and they were hurt a bit by the coherency rules (the grots have 2" reach, but the squigs only have 1"). They're a unit that really wants to be reinforced but sometimes it can be hard to find the reinforcement points. If you've got some snufflers around in the army anyways they could do some work. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted January 17, 2022 Share Posted January 17, 2022 @PlasticCraicsure this is my list I have been having some traction with (as in its 3-0 so far) 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted January 17, 2022 Share Posted January 17, 2022 4 hours ago, Chumphammer said: @PlasticCraicsure this is my list I have been having some traction with (as in its 3-0 so far) I really like that, taking the wee man for access to Clammy Hand is a good shout. Do you find the 3 Rockguts do a bit of work? I've always ran them in larger blocks, but I've seen more people going with minimum 3s recently. I was also keen to hear what thoughts you have on the new Challenge which is specific to Gits (Skitterstrands), so if you or anyone else has lists on that theme let me know 😁 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted January 17, 2022 Share Posted January 17, 2022 1 hour ago, PlasticCraic said: I really like that, taking the wee man for access to Clammy Hand is a good shout. Do you find the 3 Rockguts do a bit of work? I've always ran them in larger blocks, but I've seen more people going with minimum 3s recently. I was also keen to hear what thoughts you have on the new Challenge which is specific to Gits (Skitterstrands), so if you or anyone else has lists on that theme let me know 😁 3 of them actually work well to support Kragnos if he gets bogged down with infantry as they can still do work, have a small foot print and are not seen as a bigger threat. The squigs can be a pain in the ****** to clear, especially in range of the Gloomshrine. I went for bodies over Boingrots Yeah the loon boss basically uses his ability to let the squigs move more, then hangs back within range of the shrine. His arcane tome mainly to give Kragnos mystic shield. Was thinking of giving him levitate as a spell to stick on Kragnos. Its kinda high cast though so isnt the greatest Which is the gits challange? 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted January 17, 2022 Share Posted January 17, 2022 51 minutes ago, Chumphammer said: The squigs can be a pain in the ****** to clear, especially in range of the Gloomshrine. I went for bodies over Boingrots Absolutely, I run 36 - 12 - 12 in my own Squignos list. Downside is that the 36 don't tend to die so you're only summoning 6s back, but I run a Mangler Boss so I don't really invest in the summoning. The min unit coming back is occasionally handy for the late game scramble but it's not a big part of my strat. Would love to run two 36 blocks at some point (probably not with Kraggy, although you could). 55 minutes ago, Chumphammer said: Which is the gits challange? It's in the link above but it's basically Skitterstrand lists: Your army must include at least three Skitterstrand Arachnaroks Or include two Skitterstrand Arachnaroks as Allies into another faction Or one-drop Battle Regiments with a single Skitterstrand (to showcase their useful role in Battalion slots) Not sure if you've ran Skitters before? Deepstriking Monsters are automatically useful, and I think 180 points is decent for what they bring (although splashing 540 points on them is obviously a bit of an indulgence!). I've enjoyed allying them into Bonesplitterz so I wanted to see what other people can come up with. 1 Quote Link to comment Share on other sites More sharing options...
AlvaroVGamer Posted January 18, 2022 Share Posted January 18, 2022 Hey all!!! Going to start an AoS army to play with my friends and my university club. I have been thinking about a cool looking army and subfaction and I have fell in love with Gloomspite. Take note that I'm going to play for fun, nothing super professional, friendly weekend games and local tournaments. After some theorycrafting I ended building something like this and I want your opinions about It: Loonboss on mangler squigs (290) Loonboss on giant cave squig (110) Fungoid cave shaman (95) Kragnos, end of empires (720) 12 x Squig herd (160) 12 x Squig herd (160) 10 x Squig hoppers (180) 10 x Squig hoppers (180) 5 x Boingrot bounderz (105) Gloomspite Loonshrine (0) Giving exactly 2000. Or close to be the same with some adjustment: Loonboss on mangler squigs (290) Loonboss on giant cave squig (110) Fungoid cave shaman (95) Kragnos, end of empires (720) 12 x Squig herd (160) 12 x Squig herd (160) 10 x Squig hoppers (180) 10 x Boingrot bounderz (210) 6 x Sneaky Snufflers (75) Gloomspite Loonshrine (0) Giving exactly 2000. Thoughts about It? You think im going to enjoy game with this list? Thanks and apreciate your help and ideas. 2 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted January 18, 2022 Share Posted January 18, 2022 @AlvaroVGamer absolutely, Kragnos and the Squigs is great fun! I think I like the second list better (maybe even 2x 5 Bounderz), but I think you'll really enjoy running either version of the army. Have you thought about Artefacts and Command Traits yet? One thing I like doing is to give the Mangler Boss the Arcane Tome and then the Dodgy Character Command Trait (because he will be a Moonclan Wizard). It's really good for keeping him alive, then you get the second spell too (Hand of Gork plus Squig Lure are my choices) 1 Quote Link to comment Share on other sites More sharing options...
AlvaroVGamer Posted January 18, 2022 Share Posted January 18, 2022 15 minutes ago, PlasticCraic said: @AlvaroVGamer absolutely, Kragnos and the Squigs is great fun! I think I like the second list better (maybe even 2x 5 Bounderz), but I think you'll really enjoy running either version of the army. Have you thought about Artefacts and Command Traits yet? One thing I like doing is to give the Mangler Boss the Arcane Tome and then the Dodgy Character Command Trait (because he will be a Moonclan Wizard). It's really good for keeping him alive, then you get the second spell too (Hand of Gork plus Squig Lure are my choices) Really good idea arcane+dodgy looking awesome. Im still trying to figure what artifacts and command traits 😅 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 4, 2022 Share Posted February 4, 2022 Coupla Gits lists in here that you guys might be interested in 👍 https://wp.me/pbbohv-1FV 2 1 1 Quote Link to comment Share on other sites More sharing options...
novakai Posted February 23, 2022 Share Posted February 23, 2022 this Gitz/Kragnos list came in second at the lone star GT pilot by Gavin Grigar (60 squig what a God) Allegiance: Gloomspite Gitz – Option: Gloomspite Gitz – Mortal Realm: Ghur– Grand Strategy: Predator’s Domain – Triumphs: Inspired Leaders Kragnos, The End of Empires (720)* Fungoid Cave-Shaman (95)*– Lore of the Moonclans: Squig Lure Loonboss on Giant Cave Squig (110)*– General– Moonclan Stabba– Command Trait: Master of Magic– Artefact: Arcane Tome (Universal Artefact)– Lore of the Moonclans: The Hand of Gork Battleline 36 x Squig Herd (480)*– Reinforced x 2 12 x Squig Herd (160)* 12 x Squig Herd (160)* Units 6 x Sneaky Snufflers (75)* 6 x Sneaky Snufflers (75)* Endless Spells & Invocations Scuttletide (85) Core Battalions *Battle Regiment Total: 1960 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 172Drops: 1 1 Quote Link to comment Share on other sites More sharing options...
Voltek Posted February 23, 2022 Share Posted February 23, 2022 Wow that is surprising, I'm surprised it did so well. I'm considering running Kragnos with my Troll force it seems like that may be the way to go to be successful at big tourneys. Of course playing skillfully is just as important. Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted February 23, 2022 Share Posted February 23, 2022 I played two tournaments with Kragnos + Troggoths and the list works very well. I think that the best Kragnos list is the Gatebreaker's bro list but the list can compete with Troggs too. My two points are that you should always keep in mind that the number of drops is crucial and you don't need to alpha strike your enemy in your first turn. 1 Quote Link to comment Share on other sites More sharing options...
Voltek Posted February 23, 2022 Share Posted February 23, 2022 Just now, Nezzhil said: I played two tournaments with Kragnos + Troggoths and the list works very well. I think that the best Kragnos list is the Gatebreaker's bro list but the list can compete with Troggs too. My two points are that you should always keep in mind that the number of drops is crucial and you don't need to alpha strike your enemy in your first turn. Thanks I probably will try and get him and get him painted for next month or at least by summer. I'm trying to do more GTs with them. Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted February 23, 2022 Share Posted February 23, 2022 Just now, Voltek said: Thanks I probably will try and get him and get him painted for next month or at least by summer. I'm trying to do more GTs with them. It is very useful to include one unit of Grots to screen Kragnos. You don't need to be greedy with the Troggs, two units of 6 Rockgut are enough Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted March 30, 2022 Share Posted March 30, 2022 I am able to trade for some Fanatics but i dont know if i should. I own mostly Squigs and Troggs and a Gobbapalooza. Would it have any added value to any of those? I can imagine using them as a screen for the Troggs at best but they arent very durable. Does anyone have a good experience with them outside of grot lists? Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted April 1, 2022 Share Posted April 1, 2022 fanatics are nearly pointless outside of a grot army. The sporesplat ones do block LoS, but are fragile and expensive for that utility, and there isn't much in the army that they'd want to or be able to protect. The loonsmasha fanatics are only hideable in grots and snufflers units, and hit hard but their damage is really spikey and they are wrecked by overwatch. You could definitely cheese by hiding them in a snufflers unit, but if you don't have any grot units in the army its really obvious. They're fantastic models though. 1 Quote Link to comment Share on other sites More sharing options...
Garrac Posted April 29, 2022 Share Posted April 29, 2022 Looks like there's grots on the menu! 2 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted April 29, 2022 Share Posted April 29, 2022 We really need our stuff to be able to kill something. That would be awesome. And please update Spiderfang. Quote Link to comment Share on other sites More sharing options...
GnomeChomsky Posted May 1, 2022 Share Posted May 1, 2022 Still kinda far away, but atleast the bad moon’s light can be seen at the end of the tunnel. Quote Link to comment Share on other sites More sharing options...
Rangeltoft Posted May 19, 2022 Share Posted May 19, 2022 I was looking over the subfaction rules from BR: Kragnos in the app, am i missing something or are you not forced to take the subfaction command trait anymore? The artifacts still have the rule that first artifact must go to etc, but cant find the same for the command traits. Quote Link to comment Share on other sites More sharing options...
Jmason Posted May 24, 2022 Share Posted May 24, 2022 On 5/18/2022 at 11:48 PM, Rangeltoft said: I was looking over the subfaction rules from BR: Kragnos in the app, am i missing something or are you not forced to take the subfaction command trait anymore? The artifacts still have the rule that first artifact must go to etc, but cant find the same for the command traits. I hadn’t noticed that but it does read that way for Gloggs megamob. Oblivious to sorcery can be given out by any dankhold hero, not just the general. Does that mean you can select an additional command ability for the general? Quote Link to comment Share on other sites More sharing options...
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