Fundre Posted December 5, 2018 Share Posted December 5, 2018 Hi, as the title reads, I need some help understanding stormcasts and building lists. I have mostly the models from soulwars and I was thinking of trying the following list in a few friendly games. On a side note, I absolutely love Evocators, they look awesome! So i really want to try make them work in a list. Allegiance: Stormcast EternalsLeadersLord-Arcanum on Gryph-Charger (240)- GeneralLord-Castellant (100)Battleline5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite GreatmacesUnits5 x Evocators (200)5 x Evocators (200)Total: 980 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 63 Finally, can I please get some advice on what items, traits, abilities and spells I should look at using? Thank you all for your time Link to comment Share on other sites More sharing options...
XReN Posted December 5, 2018 Share Posted December 5, 2018 Hi! The list looks ok, but in some friendly match-ups might be too much. So if we don't change anything at all, than giving Lord Arcanum Staunch Defender Command Trait will be a good choice, for mount trait anythig, there are no exceptionally great or impactfull traits for Gryph Chargers. And give your Lord-Castellant a Lantern of Tempest, so together with Staunch it will give you all defence in the world against shooting, so only thing that could hurt you will be mortal wounds. For spells... Thundershock or Speed of Lightning on LA, Speed of Lightning and Terrifying Aspect on evocators (but most of the time you should cast empower) For objective-centered gaming it's not so great, because it's kinda slow and kinda low on bodies, but with a lot of killing power, so sometimes you will end up loosing with most of the opponent's army laying in dust, not much fun on both ends. Unless you opponent gives Evos a good beating before they hit, there are good chances that they will roll over everything in return, so if it happens too much, you should consider lowering power level of your list (through reducing number of evocators) If opponent runs powerfull buffs with heroes, get some shooting, even 3 longstrikes might be nasty If opponent drowns you in bodies, get more bodies in return Both of those tips will work better with Anvils of the Heldenhammer Stormhost To sum it up: SCE are solid faction and unless you are going to play full competetive - anything works, really, for friendly games you just need to play and adjust your lists to your opponent's so you can both have a good time. Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted December 5, 2018 Share Posted December 5, 2018 I would like to give some suggestion to make it more competitive first. The list looks good, the only problem though is everything is just too slow. You can choose either deploy your army on the table or in reserve, but if you deploy in reserve, 9 inch charge without any buff is not an easy thing., if you deploy on table, if the table is a big one, it is also kind of far for your unit to engage your opponent's army in one turn. Then for friendly game suggestion, don't bring two blobs of 5 evocators or one blob of 10 evocators in 1000 match. If your opponent is also a newb and you guys are playing first blood battleplan, it is likely that you remove all or most of his models in turn 3 in average level. That's not a good thing. If he is not a newb, that's fine. Link to comment Share on other sites More sharing options...
Fundre Posted December 6, 2018 Author Share Posted December 6, 2018 Thanks Hammer of sigmar. My opponents are not noobz at all. And i have played WHFB for a long time, I'm just a noob to stormcasts. I used to play ogres/empire and also play beastclaw raiders in aos. You both have given me some great advice Thinking of dropping one unit of evos and adding a ballista and another cheap unit maybe... Link to comment Share on other sites More sharing options...
Fundre Posted December 6, 2018 Author Share Posted December 6, 2018 When I start moving into 2000pts, would the mounted evocators be a much better choice? I do anticipate to be very slow with a all foot army. Link to comment Share on other sites More sharing options...
Lucur Posted December 6, 2018 Share Posted December 6, 2018 Evocators on Dracoline are far less efficient than their footslogging equivalent, that doesn't make them bad per se but you won't find them in competitive lists afaik. A hidden gem in the SCE book is aetherwings imo. They add so much mobility and utility, are a cheap filler and if the opponent goes to any length to take them out it's basically a win/win. The only thing that's close are skinks, they are more resilient therefor slower. Link to comment Share on other sites More sharing options...
Smejky Posted December 6, 2018 Share Posted December 6, 2018 On 12/5/2018 at 10:45 AM, XReN said: For objective-centered gaming it's not so great, because it's kinda slow and kinda low on bodies... What would you recommend to add into this list for objective based games? (1000 or 1250 points) Thanks. Link to comment Share on other sites More sharing options...
XReN Posted December 6, 2018 Share Posted December 6, 2018 1 minute ago, Smejky said: What would you recommend to add into this list for objective based games? (1000 or 1250 points) Thanks. I would not play sacrosanct-only lists (castellant does not count) Link to comment Share on other sites More sharing options...
Smejky Posted December 6, 2018 Share Posted December 6, 2018 So for example adding atherwings and gryph doggos for keeping backline objectives? Maybe switching one sequitors for Liberators or adding allies like a blob of skinks? Link to comment Share on other sites More sharing options...
XReN Posted December 6, 2018 Share Posted December 6, 2018 29 minutes ago, Smejky said: So for example adding atherwings and gryph doggos for keeping backline objectives? Maybe switching one sequitors for Liberators or adding allies like a blob of skinks? Aetherwings and skinks are fine, for melee troops I prefer going with a unit of 10 liberators, judicators instead of doggos, cuz doggos will be wasted points if not fighting in melee, which you don't want to happen in your back in the first place, and they waste their speed advantage as well. I would not suggest using them unless you know it's going to be moving objective or one of two randomly falling objectives. Personally, I like javelin prosecutors, because they have both speed and range, as well as decent damage. (But I also absolutely LOVE their models, so they might not be perfect choice, as they are a bit costly) Link to comment Share on other sites More sharing options...
Fundre Posted December 6, 2018 Author Share Posted December 6, 2018 @XReN Why would a sacrosanct-only lists be bad? Or sub optimal? I only started stormcasts now with the sacrosacnt releases Link to comment Share on other sites More sharing options...
XReN Posted December 6, 2018 Share Posted December 6, 2018 2 hours ago, Fundre said: @XReN Why would a sacrosanct-only lists be bad? Or sub optimal? I only started stormcasts now with the sacrosacnt releases Unfortunately, I can't support my view with experience of 2nd edition, since I've been mostly playing my side FEC army lately, but in the first edition I used kinda combined arms list:Allegiance: Stormcast EternalsLeadersLord-Celestant (100)- General- Trait: Staunch Defender - Artefact: Obsidian Amulet Lord-Castellant (100)Lord-Relictor (100)- Prayer: TranslocationBattleline10 x Liberators (200)- Warhammer & Shield- 2x Grandhammers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt BowsUnits5 x Retributors (220)- 2x Starsoul Maces3 x Prosecutors with Stormcall Javelins (100)- 1x Stormsurge TridentsTotal: 980 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 67 Back than relictor was 80 points and I had 40 points to summon castellant's gryph hound to round it up. This list proven to be pretty good, I used Libs as an anvil to crush enemy uppon with retributors, also their MWs benefited from LC's CA Now what flaws I personaly see in sacrosanct units: Castigators - very, very sad unit indeed, with 20 more points you can get Prosecutors which are going to be far more usefull Ballista - can be used, definetelly try it if you want (though I don't remeber if crew count as models for purposes of scoring) Sequitors - arcanum tax to bring them feels a bit much, I would rather get more bodies, though you don't have to completely give up on them - just don't take them as battleline, therefore you don't need to spend points on Arcanums, which are inferior to incantors in magic play, and most heroes that are over 100-120 points feel too costly (again, only oppinion) Evocators - yes daddy, they are just great, I would totally recomend bringing at least 5 Dracolines - not an expert, seems mediocre at best on the paper, but I think people had good results with them, might be an interesting choice in not min/max games Arcanums - as above, I'd go for incantor Exorcist - more sadnessFor 1250 it can be place for arcanum and BL Seq, I think So this is what I intend to test for the formatAllegiance: Stormcast EternalsLeadersKnight-Incantor (140)Lord-Relictor (100)- General- Prayer: TranslocationLord-Castellant (100)- Mystic Light (Artefact): Lantern of the TempestBattleline10 x Liberators (200)- Warhammer & Shield- 2x Grandhammers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt BowsUnits5 x Evocators (200)- Lore of Invigoration: Speed of Lightning3 x Prosecutors with Stormcall Javelins (100)- 1x Stormsurge TridentsTotal: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 67 Link to comment Share on other sites More sharing options...
Fundre Posted December 6, 2018 Author Share Posted December 6, 2018 Thanks so much for the breakdown XRen Link to comment Share on other sites More sharing options...
Nos Posted December 6, 2018 Share Posted December 6, 2018 Completely disagree with @XReN am afraid! Sequitors are insanely good battleline and the Lord Arcanum can give them guaranteed free re-rolls at 3+ to hit and free 4+ (most likely 2+ if using Castellant and Staunch Defender) save re-rolls for one command point. If there’s a rax on the LA it’s about twenty points, two points per Sequitor. The vast majority of the community consider Sequitors well under-priced. They are a recurrent feature in the top tournament lists. Even at 260 points for ten with the “tax” considered, that’s a bargain. The only reason not to take them in a 1000+ list is they’re possibly overkill. In my last game using the LA’s trait and Celestial Blades spell my unit of 10 caused 40+ wounds on a great Unclean one over three battle rounds, it regenerated most of its wounds twice and there were still 4 left after they finally killed it. A LA and 10 Sequitors is 480 points, multiple damage, re-rolling 3’s to hit and armour saves, 27 wounds with a model resurrected a turn, dispel and spell casting and command abilities, deep strike capability and either one or two battle line depending how you arrange them. You’ll struggle to find something as good value in any army honestly in respect to dependability and versatility. Link to comment Share on other sites More sharing options...
Lucur Posted December 6, 2018 Share Posted December 6, 2018 I would argue that the Lord Arcanum on Gryphcharger is a strong pick. He has great mobility (ride the winds, even better with windrunner), prevents 1 lethal damage every turn, has stronger arcane bolt and is decent in combat thanks to mount attacks. The warlord trait on Sequitors is amazing, too. He is a lot of points though and if taken just for battleline sequitors, i concur, it's a bit much. That said my 1k list: Allegiance: Stormcast Eternals - Mortal Realm: Hysh - Stormhost: Hammers of Sigmar LEADERS Lord-Arcanum on Gryph-Charger (240) - General - Command Trait : We Cannot Fail - Artefact : God-forged Blade - Spell : Azyrite Halo - Mount Trait : Wind Runner Lord-Castellant (100) Knight-Incantor (140) UNITS 5 x Sequitors (120) - Stormsmite Mauls and Soulshields - 3 x Stormsmite Greatmaces 5 x Sequitors (120) - Stormsmite Mauls and Soulshields - 3 x Stormsmite Greatmaces 5 x Evocators (200) 3 x Castigators (80) TOTAL: 1000/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 59 LEADERS: 3/4 BATTLELINES: 2 (2+) BEHEMOTHS: 0/2 ARTILLERY: 0/2 ARTEFACTS: 1/1 ALLIES: 0/200 Similar to aetherwings, few opponents go after a single gryphhound, so the good boy can go score alongside the Castigators. While theor shooting may be subpar for the price, they are strong enough in melee to not get pushed around by weak runners. And they happened to fill the points nicely Link to comment Share on other sites More sharing options...
Fisren Posted December 7, 2018 Share Posted December 7, 2018 Seems like there's a lot of good advice here already. Only thing I may recommend is Gavriel Sureheart (helps get off charges although you'll have to run Hammers of Sigmar) to replace the Castellant if you are intent on using the list you posted. Pretty much just turns your list into a alpha-striking kill-focused team (which you sorta have to be with few models, low movement, no summoning imho). This list is fun to play against opponents who like bringing monsters/behemoths to 1,000 games (which is my local scene, people aren't friendly here). Not so much against people who play run of the mill armies or are new (dropping gavriel + 2x5 or 1x10 evos with almost guaranteed charges can ruin unexperienced players' days reallll quickly ). Link to comment Share on other sites More sharing options...
XReN Posted December 7, 2018 Share Posted December 7, 2018 14 hours ago, Nos said: Completely disagree with @XReN am afraid! Thats ok, as said: haven't played much stormcast lately Link to comment Share on other sites More sharing options...
Fundre Posted December 7, 2018 Author Share Posted December 7, 2018 Thanks to eveyrone for the great input. I think I'm going to stick with the LA and seqs as a base and maybe tone down to one unit of evos... did i mention i love the evo models Link to comment Share on other sites More sharing options...
Fundre Posted December 10, 2018 Author Share Posted December 10, 2018 So i played 2 games with this list. It totally smashed a night haunt list by mid turn 3. Struggled a bit against a nurgle list with 20 blight kings but still managed a win...getting evocators to a 2+ save is insane when you can pull it off Link to comment Share on other sites More sharing options...
Fundre Posted December 10, 2018 Author Share Posted December 10, 2018 One last question... Can evocators cast anyother spell? Or only ever Empower? Link to comment Share on other sites More sharing options...
XReN Posted December 10, 2018 Share Posted December 10, 2018 26 minutes ago, Fundre said: One last question... Can evocators cast anyother spell? Or only ever Empower? empower and spells from smaller SCE lore, chosen in the same way as spells for normal wizards Link to comment Share on other sites More sharing options...
Fundre Posted December 11, 2018 Author Share Posted December 11, 2018 Thanks XRen Link to comment Share on other sites More sharing options...
Fundre Posted December 12, 2018 Author Share Posted December 12, 2018 Another question please. @XRen please could you help... How does Cylce of the storm work on the lord arcanum? It seems very good but im not sure.. Can the LA just resurrect one model each turn? Cycle of the Storm: Once per turn, when a friendly STORMCAST ETERNAL model is slain within 18" of this model, instead of removing the slain model, you can heal 1 wound allocated to it. This model cannot use this ability on itself. Link to comment Share on other sites More sharing options...
XReN Posted December 12, 2018 Share Posted December 12, 2018 11 minutes ago, Fundre said: Another question please. @XRen please could you help... How does Cylce of the storm work on the lord arcanum? It seems very good but im not sure.. Can the LA just resurrect one model each turn? Cycle of the Storm: Once per turn, when a friendly STORMCAST ETERNAL model is slain within 18" of this model, instead of removing the slain model, you can heal 1 wound allocated to it. This model cannot use this ability on itself. Once per turn when model dies you can use this ability to save it with one wound remaining, if there is any excess damage remaining it will kill this model a second time, so you can save the model only if damage was just enough to kill it, otherwise it's just allows you to negate a wound that unit suffers. And ofc it works only when a model dies, not after. So if you take 3 damage on your, well, lord relictor with 2 wounds remaining he will take 2 damage and die, if you bring him back with Cycle, he will still die due to overkill damage. Also you can stack Cycles, so if you have two arcanums in example above you can use Cycle from another arcanum to save relictor a second time and he will survive. Link to comment Share on other sites More sharing options...
Fundre Posted December 12, 2018 Author Share Posted December 12, 2018 Thanks XReN Link to comment Share on other sites More sharing options...
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