Jump to content

Glottkin: Strategies, tips, play styles


Blackspine
 Share

Recommended Posts

Ahoy all.

Recently thinking of adding this big-boy to the army and wondered on people's thoughts of what he brings to the table and their experiences.

 

Feel free to share ideas on:
Synergies

army composition with him

Play styles

His role in your army

or anything related to this mega-beefy!

 

The marauder blob-n'-buff is a great one and well known, but I'm curious on other's thoughts.

 

Thanks!

Link to comment
Share on other sites

You can go combat-heavy with the Harbinger alongside him for the 5+ ward save Command Ability. Maybe bring Festus along for the extra healing (although he tends to lag behind).

Marauder brick with his +1 attacks and Fleshy Abundance is great when it works, but keep in mind the CV7 spells are 45% chance to cast and not be unbound.  In one game I deleted Alarielle in the first combat thanks to Blades of Putrefaction. In another, I failed Glott's casts four rounds in a row.

I tend to play the Glottkin conservatively as a support piece. He can buff and dish some damage, then run away and heal. But I think I under-utilize him as a result. Without the Harby save, he goes down fast. My general approach now is to treat his spells as a bonus, not a feature.

  • Like 1
Link to comment
Share on other sites

Amazing model. Fun to build, paint, and play.  Definitely don't underestimate how squishy they are though!  4+ save without any extra mitigation is just really easy for a smaller unit to tear down.   Leave your glottkin to the sides or behind some chaff.  Charge in only when you can do so safely without fear of being counter charged or surrounded (come in on a flank where only 1 model can hit you back).   

I play him even if I'm not playing a unit that benefits heavily from his command ability (plague monks with staves are great with it though!!)

  • Like 1
Link to comment
Share on other sites

Thanks all!

I see the big guy mostly as a buffing machine and caster. He can do some work from behind a 1" wall of marauders/warriors.

I've played Thanquol, so I know just how fast wounds can melt away. (don't play thanquol. play 3 stormfiends with throwers and take a caster..)

Good points made, esp on brining him in on fringes of combat. Ideally, he'd be supported on flanks by the true hammers/ anvils. His bravery test/ leadership is too good not to use.

 

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...