gelt Posted November 28, 2018 Share Posted November 28, 2018 Hello everyone. Meanwhile, I apologize for how I write, English is not my language. I look for tips for a 1000 pt stormcast list to take to a tournament. In this tournament we will be 9 players (there will be a lot of chaos) scenarios will be: blood and glory core book, duality of death gh, total commitment. this was my basic idea. Allegiance: Order Leaders Lord-Arcanum on Gryph-Charger (240) - General - Trait: We Can not Fail - Artefact: God-forged Blade - Spell: Azyrite Halo - Mount Trait: Wind Runner Gavriel Sureheart (100) Battleline Units 5 x Evocators (200) - Lore of Invigoration: Celestial Blades 10 x Sequitors (240) - Stormsmite Mauls and Soulshields - 3x Stormsmite Greatmaces 5 x Sequitors (120) - Stormsmite Mauls and Soulshields - 3x Stormsmite Greatmaces War Machines Celestar Ballista (100) Total: 1000/2000 Extra Command Points: 20 Allies: 0/400 Wounds: 64 I'm not convinced of the ballista, maybe I could exchange it with a lord relictor. These are the miniatures I have: 24 sequitors of soul war. 2 lord arcanum on griph. 3 kinight incantor. 9 evoicator of soul war. 20 liberator with club and shield of the old set. heraldor 2 relictor vandus castellant celestant steelheart's champions Gavriel venator 3 prosecutors of the old set 3 vanguard raptors 3 celestar ballista 10 castigators. The proxi is not allowed in the tournament. help me play Sunday and my first tournament and the sixth or seventh game, even if I played 10 years at whfb. Link to comment Share on other sites More sharing options...
gelt Posted November 28, 2018 Author Share Posted November 28, 2018 i was thinking of removing a unit of sequitors, the ballista and adding a venator (useful in the scenario with the heroes and to kill those enemies) and one of liberators.. Link to comment Share on other sites More sharing options...
Katz Posted November 28, 2018 Share Posted November 28, 2018 I'd remove that ballista and put in a knight heraldor (unless your tournament goes with little to no terrain) or a lord castellant as I think the ballista on its own is a bit lackluster until you put in the lord ordinator. Link to comment Share on other sites More sharing options...
Freejack02 Posted November 28, 2018 Share Posted November 28, 2018 Ballista is great for it's points, doesn't matter if it has an Ordinator... but that being said both the Castellant and Heraldor are great hero units. Really can't go wrong with any of those choices. Link to comment Share on other sites More sharing options...
gelt Posted November 30, 2018 Author Share Posted November 30, 2018 I apologize again for my english. Thanks to everyone for the help, there is a scenario in the tournament where I can not deploy in reserve. This is very frustrating with stormcasts and he thinks them a lot ... I tried to ggiungerr a lord relictor or a vexillor in the games for a bit of mobility but does not improve the situation and makes me less aggressive in other scenarios of the tournament having less troops. I tried to remove gavriel, to increase troops, to put other objects, to change hammers with astral etc etc. But in that scenario I still lost or at least a minor victory, i tryied a lot of times. (I played against the beasts of chaos) In the end I opted for fast screens to save time and take targets, I removed the lord arcanum to increase the troops and I still put gavriel back for aggression. For the scenarios that exist, I think I have found the best solution. Maybe it's a bit hybrid list but it's versatile. The list is now: Allegiance: Hammers of sigmar Leaders Gavriel Sureheart (100) Knight-Incantor (140) - General - Trait: We Cannot Fail - Artefact: God-forged Blade - Spell: Azyrite Halo Battleline 5 x Liberators (100) - Warblades - 1x Grandblades 5 x Liberators (100) - Warblades - 1x Grandblades Units 10 x Sequitors (240) - Stormsmite Mauls and Soulshields - 4x Stormsmite Greatmaces 5 x Evocators (200) - 5x Grandstaves - Lore of Invigoration: Celestial Blades 10 x Skinks (60) - Boltspitters & Moonstone Clubs 10 x Skinks (60) - Boltspitters & Moonstone Clubs Total: 1000 /1000 Extra Command Points: 0 Allies: 120/ 200 Wounds: 85 Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted December 4, 2018 Share Posted December 4, 2018 On 11/30/2018 at 4:03 PM, gelt said: I apologize again for my english. Thanks to everyone for the help, there is a scenario in the tournament where I can not deploy in reserve. This is very frustrating with stormcasts and he thinks them a lot ... I tried to ggiungerr a lord relictor or a vexillor in the games for a bit of mobility but does not improve the situation and makes me less aggressive in other scenarios of the tournament having less troops. I tried to remove gavriel, to increase troops, to put other objects, to change hammers with astral etc etc. But in that scenario I still lost or at least a minor victory, i tryied a lot of times. (I played against the beasts of chaos) In the end I opted for fast screens to save time and take targets, I removed the lord arcanum to increase the troops and I still put gavriel back for aggression. For the scenarios that exist, I think I have found the best solution. Maybe it's a bit hybrid list but it's versatile. The list is now: Allegiance: Hammers of sigmar Leaders Gavriel Sureheart (100) Knight-Incantor (140) - General - Trait: We Cannot Fail - Artefact: God-forged Blade - Spell: Azyrite Halo Battleline 5 x Liberators (100) - Warblades - 1x Grandblades 5 x Liberators (100) - Warblades - 1x Grandblades Units 10 x Sequitors (240) - Stormsmite Mauls and Soulshields - 4x Stormsmite Greatmaces 5 x Evocators (200) - 5x Grandstaves - Lore of Invigoration: Celestial Blades 10 x Skinks (60) - Boltspitters & Moonstone Clubs 10 x Skinks (60) - Boltspitters & Moonstone Clubs Total: 1000 /1000 Extra Command Points: 0 Allies: 120/ 200 Wounds: 85 Your list is pretty good for normal situation. I have a little corncer though. Gavriel is definitely the key in this list, in normal situation, it guarantees a successful charge in your turn 1. However, forbidding from DS troops might cause your troops not close enough to charge in turn 1(it might happens if the table is not a small one) and graviel might got killed by some magic/shooting heavy army. If this happens, your army will be forced to move very slowly on the table. To be honest, it is a very weird thing for a tournament to limit SCE from putting unit into reserve and DS them later, it is no difference from limiting Khorne, Nurgle, Seraphon from summoning from my point of view. Link to comment Share on other sites More sharing options...
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