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Project Magma Dragon


Thankee

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The Magma Dragon. Fast. Killy and 20 wounds. How would it be if one had 3 of them?

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That would make 60 wounds... and for each wound taken in melee you roll a dice. 4+ is mortal wound. 6s are D3 mortal wounds... Which would make it atleast 30 mortal wounds in every game!... Is this the best thing ever? Is such a thing possible? IT IS! It is possible with the following list:

Fungoid Cave Shaman

(Trait: Ravager to make em pile in and hit in hero phase)

(Item: Talisman of the Watcher to give a free Mystic Shield every combat phase)

20 x Gitmob Grots

20 x Gitmob Grots

20 x Gitmob Grots

Magma  Dragon

Magma Dragon

Magma Dragon

 

So how good is it in practice?

I played 10 games with it now including tournament games and it's like the website;

http://www.sometimesredsometimesblue.com/

I either win hard or lose trying!

Sometimes I do 50-70 wounds with shooting and my -3 REND D6 attacks. Sometimes i miss all my 2+ and normal attacks. It's just not very reliable! BUT! The mortal wounds effect on the dragons is legit. I have reliably done 10+ mortal wounds out of my 20wounds per dragon every game. Which more often then not takes out the attacking force. Which lets the grots take objectives in safety.

 

 

You can follow me on https://www.instagram.com/high.on.heresy/

https://thehonestwargamer.com/aos-list-rundowns/many-magma-project/

or keep an eye on this thread as it will be updated accordingly.

 

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On 11/16/2018 at 3:21 PM, James S said:

Looks like fun! Keep us informed on your battles through the realms.

On another note, the pile-in from Rampaging Destroyers is only a pile-in. It doesn't allow for attacking in the hero phase. 👌🏿

New to Age of Sigmar, what is the use of piling in then since you can't fight? I can't seem to come up a situation where that would be useful. Please help!!

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A lot of times, the piling in won't be useful.  You are already locked in combat with several models and can't move etc.  

However, sometimes you can pile in with something, allowing it to move 3 inches around a model.  Then when combat comes, you can pile in again and move around it again, possibly coming into range of something you hadn't been able to reach before. 

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