ScurvyMonkey Posted July 30, 2016 Share Posted July 30, 2016 So I have been tossing this list around with my buddy at work. It involves the Mutalith Vortex Beast and utilizing the aura of mutation as a pretty dutiful way of putting out some mortal wounds. Granted it's on a 4+ to achieve any mortal wounds, however the 1-3 isn't half bad either. Here is the list I came up with let me know what you all think. Be'lakor Mighty Lord of Khorne 10 Blood Warriors thinking about two units 40 Blood Reavers ran in 2 units 1 Blood Secrator 1 Blood Stoker 2 Khorgorths 1 Slaughterpriest 15 Chaos Knights ran in 3 Units Mutalith Vortex Beast I was thinking that the Vortex Beast would become a high focus target allowing the glass cannons (Bloodreavers) to have a chance to blow something up at full strength. The Slaughterpriest has a nice "chance" of putting out some mortal wounds as well and having a choice of either supplementing the vortex beast or pulling a unit into the meat blender is a good option. Anyway let me know what you think. Thanks in advance. -ScurvyMonkey- Link to comment Share on other sites More sharing options...
daedalus81 Posted July 30, 2016 Share Posted July 30, 2016 I like the mutalith. He's more of a middle of the road monster that has some good durability from the heal. I think most people may not consider him a high value target once they understand the rules, but they'll underestimate how long it can pin a unit. Mortal wounds are a bonus and trollbrains is ace if it ever goes off in time. Link to comment Share on other sites More sharing options...
Shane Posted July 30, 2016 Share Posted July 30, 2016 I like the look of him too. Just wish you could mark him with a chaos god for alliegence purposes. Link to comment Share on other sites More sharing options...
TrexPushups Posted July 30, 2016 Share Posted July 30, 2016 If at all possible it is way better to run Blood warriors in units of 10. Giving the champion the blood glaive makes the unit so much more deadly. Link to comment Share on other sites More sharing options...
Nico Posted July 30, 2016 Share Posted July 30, 2016 Quote He's more of a middle of the road monster that has some good durability from the heal. You mean he's junk right. I've never been so disappointed in a model. Regneration of wounds is overrated - particularly hero phase style, where you get nothing if the opponent double turns you. Abysmal attacks, only a 4+ save and no god keyword is fatal. Link to comment Share on other sites More sharing options...
yarrickson Posted July 30, 2016 Share Posted July 30, 2016 I've found the Mutalith to be a fine medium monster. His 4+ save and hero phase regen puts him at an advantage over the Giant for example, and if you can get keyword nonspecific buffs on him like +1 to hit order, sorcerer lords spell/ability, damned or mystical terrain then he's actually an OK damager. He's only 220 points and I've found that him and a couple of units of 2 Khorgoraths is a pretty reliable central battle line. There will be games where he will only roll -1 bravery repeatedly with his aura of mutation, but then there'll be a game where he does a dozen mortal wounds over the key turns. He does miss (under matched play) being able to claim a cover bonus, but so do all the monsters. Best is when an opponent does classify him as garbage, and doesn't put enough effort in to dealing with him, then the Mutalith will go to town. Overall I'd rate him a 6.5/10 for his cost in the handbook. There's far worse out there. Link to comment Share on other sites More sharing options...
Arkiham Posted July 30, 2016 Share Posted July 30, 2016 i feel like the chaos monsters need some sort of markage. slaughterbrute just screams khorne whereas vortex suits tzeentch perfectly. Its a shame the maggots are not non-mountable as they'd be a nice nurgle type monster. it makes sense also, the chaos gods finding and changing various beasts of chaos to suit their desires. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 30, 2016 Share Posted July 30, 2016 4 hours ago, Nico said: You mean he's junk right. I've never been so disappointed in a model. Regneration of wounds is overrated - particularly hero phase style, where you get nothing if the opponent double turns you. Abysmal attacks, only a 4+ save and no god keyword is fatal. Constant hyperbole. Would you take a unit of chaos knights, ever? With lances they do 5.6 wounds to 4+ armor on the charge - the best possible scenario for them. When not charging it's 2.8. The mutalith does 3.5. He's 20 points more than a unit of knights, same move, 3 less wounds, regenerates, won't test bravery, and has a ranged ability. Also if we qualify things against the opponent getting a double turn a lot of things become useless. That's why we don't measure effectiveness that way. Link to comment Share on other sites More sharing options...
Nico Posted July 30, 2016 Share Posted July 30, 2016 Quote Constant hyperbole. Would you take a unit of chaos knights, ever? With lances they do 5.6 wounds to 4+ armor on the charge - the best possible scenario for them. When not charging it's 2.8. The mutalith does 3.5. It's really not. I've never seen one on a list for a tournament except in my side pool. What is a monster for (other than misdirection value) - either high speed (Carmine Dragon), a potent shooting attack (Thundertusk, Magma Dragon), ultra-toughness (Stonehorn), or high rend multi-damage attacks (all of the above). The Mutalith has none of these. It doesn't have a keyword - so no synergies. A Treeman (not even Durthu) with average rolls destroyed the Mutalith in 2 rounds and took zero wounds back in return (I rolled slightly below average) because of its hign rend and 3+ save. I'd rarely take Chaos Knights to be honest either. Link to comment Share on other sites More sharing options...
Arkiham Posted July 31, 2016 Share Posted July 31, 2016 The biggest issue I have with the Vortex beast is the range of the tentacles. Those bad boys should have a ranged attack option for like 5" or something. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 31, 2016 Share Posted July 31, 2016 On 7/30/2016 at 8:10 AM, Nico said: It's really not. I've never seen one on a list for a tournament except in my side pool. What is a monster for (other than misdirection value) - either high speed (Carmine Dragon), a potent shooting attack (Thundertusk, Magma Dragon), ultra-toughness (Stonehorn), or high rend multi-damage attacks (all of the above). The Mutalith has none of these. It doesn't have a keyword - so no synergies. A Treeman (not even Durthu) with average rolls destroyed the Mutalith in 2 rounds and took zero wounds back in return (I rolled slightly below average) because of its hign rend and 3+ save. I'd rarely take Chaos Knights to be honest either. Sorry, my comment sounds dickish. Grumpy day when I posted it, I guess. I still feel like nothing, but the best even registers on your scale. Magma is 520, Carmine is 480, Thundertusk is 320, and Stonehorn is 360. Treelord moves 6". Mutalith moves 10". It's going to be hard to get the drop on him. Mutalith isn't something made to fight other monsters. It moves fast and is a big threat to flankers for not a very large investment. I'd love to have synergies for it, too, but honestly I don't think it'd ever be in range of it. Link to comment Share on other sites More sharing options...
Nico Posted July 31, 2016 Share Posted July 31, 2016 Quote It moves fast and is a big threat to flankers for not a very large investment. It's bad when a Chimera (5+ save fail) is actually a better option, but it probably is. Sorry if I was being strident about it, but my first tournament involved one of these failing abysmally, so it stung. It's a bad joke that Chaos monsters are by far the worst of the 4 GAs. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 31, 2016 Share Posted July 31, 2016 I think the shaggoth gets overlooked since it's not behemoth - some really decent damage for cheap points. Otherwise mortal chaos suffers from the lack of a more powerful monster that isn't under a hero. Link to comment Share on other sites More sharing options...
Finraer Posted August 1, 2016 Share Posted August 1, 2016 21 hours ago, daedalus81 said: I think the shaggoth gets overlooked since it's not behemoth - some really decent damage for cheap points. Otherwise mortal chaos suffers from the lack of a more powerful monster that isn't under a hero. I run a Shaggoth alongside a Mutalith in my Tzeentch list. The Mutalith is a much more imposing miniature than the shaggoth and opponents have tended to concentrate fire on the former. I am a firm believer of playing miniatures that look good, rather than perform well, however. The Mutalith not a game changer on the tabletop. I can understand people who focus on tournament play and say it's not worthwhile. However, I think it's a lovely model and looks good on the table. I don't think you can use it as a major threat - but it performs a role and is a nice centrepiece. The aura of mutation is a nice thing but not as good as you might think. As for attracting fire, opponents have been worried enough by the threat of the mutations that it does attract enough attention, which gives chances to other models to get in. Link to comment Share on other sites More sharing options...
Tasman Posted October 15, 2016 Share Posted October 15, 2016 I haven't used this dude yet in AoS.... could be time to dust it off and put it out there. Since this really y IS a dice game, the actual usefulness of any one unit, (within reason. Some will perform better) is a literal tossup. I too enjoy putting models out that look good. I've spent much time and$ on collecting and painting them to just let them sit. Link to comment Share on other sites More sharing options...
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