PlasticCraic Posted September 12, 2018 Share Posted September 12, 2018 On 8/30/2018 at 2:36 AM, broche said: no, but on paper they are fine. Arrowboys are 15 damages average, 60 life at 6+ for for 420 pts. However the do get rend 1 agains monster (huge buff). The do however have lots of buff available cause they have a book, make them much better in non-mixed army. 40 orruk is 280 pts, will do 10 shooting damage if they don't move. 40 life at 5+. The do however double their melee output if they are 20+. Best choice IMO for generic battle line is gitmob grot with bow. You loose 2 inch range, but they can move withouth penalty, and for 80 pts you can add the shaman his spell does +1 to wound and add rend 13. 33 damage average while more than 30, but 20 with the spell (work on their melee weapon too). 270 pts only for the 60 goblin. Problem is, painting 3 x 60 of those guy would be painful! Totally agree, I use a block of 60 Arrow Grots + Shaman as a buliding block for a lot of Destruction armies. Only thing I would point out is that the Greenskinz (or Arrow Boys) can buff the Weirdnob Shaman's casting if you wanted to go down that path. ...but I still use the Gitmob archers :-) Quote Link to comment Share on other sites More sharing options...
Sheriff Posted September 13, 2018 Share Posted September 13, 2018 (edited) 6 hours ago, PlasticCraic said: block of 60 Arrow Grots + Shaman as a buliding block for a lot of Destruction armies. I can't make lists without this. Its ALWAYS in the list. Usually with the burning head for even more arrows hitting. They are such great value and absolute murderers when used right. I usually put the destruciton move on them as priority to get in shooting range, then charge as well if sneaky goes off just to get in place for the turn after. Edited September 13, 2018 by Sheriff 4 Quote Link to comment Share on other sites More sharing options...
Verminlord Posted September 13, 2018 Share Posted September 13, 2018 I thought I would post my mounted Greenskinz/Gutstompaz list here. I ran them yesterday against a plague cyst nurgle list and while I lost, they did surpringly well. The wolf riders especially surprised me. If they have sneaky stabbin they're pretty good and lasted for several rounds of melee combat against rending blightkings. Allegiance: GreenskinzMortal Realm: GhurLeadersOrruk Warboss On Wyvern (240)- Artefact: Gryph-feather Charm Orruk Warboss (140)- General- Great Waaagh BannerGitmob Grot Shaman (80)- Mount: Giant Wolf- AlliesBattleline10 x Orruk Boarboys (200)10 x Orruk Boarboys (200)10 x Orruk Boarboys (200)5 x Orruk Boarboys (100)5 x Orruk Boarboys (100)Units15 x Grot Wolf Riders (270)- Shields & Slittas & Wolf Bows- AlliesBehemothsRogue Idol (400)Endless SpellsMalevolent Maelstrom (20)Total: 1950 / 2000Extra Command Points: 1Allies: 350 / 400Wounds: 146 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted December 15, 2018 Share Posted December 15, 2018 Gonna try running this for a bit taking inspiration from some of the Mixed Destruction lists that are doing well at the moment, but with my own twist (that obviously makes it less good). Main aim is to get Foot of Gork off on a 7 or 6 with Arcane terrain using the Arrowboys and the Idol. Savage Boss to keep up the Kunnin’ Rukk going. Fungoid to get the Boars running and charging across the board turn 1. Grot and Orruk bodies to hold objectives. Idol to smash face if necessary. Healing items to keep heroes up. Obviously it’s not Kryptonite and is fairly dice dependent but feedback appreciated. Allegiance: DestructionMortal Realm: GhyranLeadersSavage Big Boss (120)- Artefact: Greenglade Flask Fungoid Cave-Shaman (80)- General- Trait: Bellowing TyrantOrruk Weirdnob Shaman (120)- Artefact: Wand of Restoration Battleline10 x Savage Orruks (120)- Chompas20 x Moonclan Grots (130)- Pokin Spears & Moon Shields20 x Moonclan Grots (130)- Pokin Spears & Moon ShieldsUnits30 x Savage Orruk Arrowboys (420)10 x Savage Boarboy Maniaks (280)BehemothsRogue Idol (400)BattalionsKunnin' Rukk (200)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 182 2 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted December 17, 2018 Share Posted December 17, 2018 Big FAQ can now let Firestorm allegiances take allies. Gutstompas looking a bit more viable now! Though you really need to lug around the book or copy pasted pages to show your opponent "so this is the random buff I get" 1 Quote Link to comment Share on other sites More sharing options...
Mayple Posted December 19, 2018 Share Posted December 19, 2018 (edited) On 12/17/2018 at 5:02 PM, kenshin620 said: Big FAQ can now let Firestorm allegiances take allies. Gutstompas looking a bit more viable now! Though you really need to lug around the book or copy pasted pages to show your opponent "so this is the random buff I get" Got pretty hyped about that Been a bit bummed that I can't bring Gorgers in my destruction army because it'd mess up my Gutstompa's, but now that's not an issue at all! Alas, no Overtyrant though Unless I can also ally that in? A bit confused about how allying things into a general destruction allegiance works, tbh. Edited December 19, 2018 by Mayple Quote Link to comment Share on other sites More sharing options...
Davros Posted January 9, 2019 Share Posted January 9, 2019 What are peoples thoughts on the loonking in a mixed destruction list. I know you loose out on his CA, but meh he generates an average 1cp a turn casts 2 spells and can use the cauldron for +2 for cast and unbind not to mention access to all the nice shiny new spells. Need a bit more time to work on a list i would be happy with but it sounds like a good starting point. Quote Link to comment Share on other sites More sharing options...
Aelfric Posted January 15, 2019 Share Posted January 15, 2019 On 1/9/2019 at 1:09 AM, Davros said: What are peoples thoughts on the loonking in a mixed destruction list. I've just been working on a list using Skragrott, based mainly on models already painted. The list I'm currently considering is:- Realm - Hysh Skragrott - General Warboss on Wyvern - Aetherquartz Brooch Gitmob Grot Shaman Megaboss 40 Orruks 2 choppas (BL) 60 Gitmob Grots with bows (BL) 20 Gitmob Grots spears and shields (BL) 10 Ardboyz 10 Ardboyz 3 Goregruntas 3 Fellwater Troggoths This is exactly 2000 points. Looking to farm CPs mainly for the Waaaghs. Also taking the Arachnacauldron gives you access to the Moonclan spells. This allows you to teleport the Troggoths pretty much anywhere (or the Loonking onto an objective). Itchy nuisance and Call Da Moon are also pretty useful. All I need is Skragrott himself and 3 fellwater Troggoths (I only have 1 metal one from the days when you could take them singly). I have 2 Warchanters, another Meagaboss and 5Brutes available, but went with the Megaboss rather than Warchanter to have 2 heroes with the Waaagh ability. I know that Skragrott's CP ability is a bit hit and miss, but that's the Green Tide for you and the Brooch will help. What do you think? Any advice happily received. Will probably be slowly building up a Gloomspite collection, but in the meantime I can get this on the table relatively quickly. 1 Quote Link to comment Share on other sites More sharing options...
That Guy Posted February 28, 2019 Share Posted February 28, 2019 So i had this idea for a while now. I was thinking of some lists including Gordrakk for mixed destruction. My first list is super alpha strikey, but probably has some crazy damaging potential. It does sadly lack enough heroes to fill out all the artefacts, but it does deploy Gordrakk well within the mixture. Let me know what you think and i'm curious to some more of these mixed lists as well!Allegiance: DestructionRealm: AqshyLeadersLoonboss on Mangler Squigs (300)- General- Trait: Ravager - Artefact: Ignax's ScalesGordrakk, the Fist of Gork (580)Battlelines10 x Orruks (80)10 x Orruks (80)10 x Orruks (80)Behemoths: Mangler Squigs (240)Units:10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)BattalionsSquig Rider Stampede (140)Squigalanche (90)Total: 1990/ 2000Allies: 0 / 400Extra CP: 2Wounds: 109 Explanation: Obviously this list will be rather fast and hopefully hard hitting. With the destruction allegiance abilities and ravager, we can boost the speed a bit. The Boingrot Bounderz will benefit from re-rolls on their movements if needed. Sadly we can't benefit from the Squiqalanche ability since there won't be a bad moon, but it does pull both the mangler squigs and Loonboss on mangler squigs in a battalion to benefit from Gordrakk's Voice of Gork ability. Now I am hesitating to get rid of the Squigalanche altogether, put the Manglers in the Squig Stampede and run the Loonboss on Mangler Squig Seperate. Sadly that would mean no Voice of Gork for him, which means that he would have a hard time keeping up with the list. Alternatively I could include something like a Fungoid Cave-Shaman in there and generate some extra CP for the list. Let me know if you know of some improvements to the list, I would love to make this work! 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 28, 2019 Share Posted February 28, 2019 (edited) Fun Fact: this would also qualify for Stoneklaw's Gutstompas (Firestorm), because everything has Ironjawz, Greenskinz or Moonclan keywords Edit: Firestorm cannot include named characters, boo! I'm really interested in lists like this, in fact we were discussing a similar topic in the Destruction WhatsApp last night. I love the explosive potential of the extra Mangler in the Batallion...I do wonder though if those points could just go on extra Boingrots instead? In the version below you would have 10 attacks per Bounder = 300 high quality attacks, plus the Mortal Wound output, plus the Mangler, plus Gordrakk 2 attacks base + 2 from Gordrakk + 1 from Snufflers per unit. Times 2 weapon profiles, times 30 Boingrots (That might be going too far to be fair...you might be better off upgrading at least some the Orruks to Gitmob Grots for screening purposes, or putting in a third Hero). Allegiance: Stoneklaw's GutstompasMortal Realm: UlguLeadersLoonboss on Mangler Squigs (300)- General- Trait: Ravager- Artefact: Doppelganger Cloak Gordrakk the Fist of Gork (580)Battleline10 x Orruks (80)- Choppas & Shields10 x Orruks (80)- Choppas & Shields10 x Orruks (80)- Choppas & ShieldsUnits15 x Boingrot Bounderz (300)15 x Boingrot Bounderz (300)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)BattalionsSquig Rider Stampede (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 141 Edited February 28, 2019 by PlasticCraic 1 1 Quote Link to comment Share on other sites More sharing options...
That Guy Posted February 28, 2019 Share Posted February 28, 2019 (edited) 20 hours ago, PlasticCraic said: 2 attacks base + 2 from Gordrakk + 1 from Snufflers per unit. Times 2 weapon profiles, times 30 Boingrots Haha!!! I’ve been thinking of dropping the normal manglers and squigalanche myself and add another 15 boingrots. Going 15, 10, 10, since the stampede allows for 3 units of boingrots. Which would be 280 attacks. Having the 3 units would make the list more flexible in terms of mobile bodies. I didn’t think of the sneaky snufflers, but they can buff on turn 1 of course. After the initial alpha strike though, i feel they fall of to such a degree that they are more useless than the 10 orruk bodies protecting objectives, since all they’ll do is trying to catch up for like 1-2 turns i expect. So alternatively I would run: Allegiance: Destruction Realm: AqshyLeadersLoonboss on Mangler Squigs (300)- General- Trait: Ravager - Artefact: Ignax's ScalesGordrakk, the Fist of Gork (580)Battlelines20 x Gitmob Grots (100)20 x Gitmob Grots (100)10 x Orruks (80)Units:10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)15 x Boingrot Bounderz (300) BattalionsSquig Rider Stampede (140)Total: 2000/ 2000Allies: 0 / 400Extra CP: 1Wounds: 147 Also doppleganger? You would take it purely for the turn that the mangler attacks? The thing is the loonboss probably can’t join the fight on the initial alpha strike, which sucks. That’s because he’s outside of battalions and therefore can’t benefit from gordrakk’s voice of gork. Unless i’m wrong and you are allowed to take the Loonboss on Mangler Squigs as the 0-1 Mangler Squigs requirement in the Squig Stampede? Let me know. If not.... i might even consider taking something like the Gryph-Feather Charm, to buff him with +1” move and have the 6” destruction move go off on him. It sucks we can’t have squig lure in here, making him able to run and charge, but oh well. EDIT: Changed the battleline, since we now have 40p to play with, we can have 2 units of gitmob grots. Probably would run jabbin’ spears on them. Not only does it allow them to have a 5+ save till they have 9 bodies in a unit, they’ll also have a 5+ 4+ in combat opposed to 5+ 5+ and initially even a 4+ 4+ if they are full strength. Taking the bows would give them the 16” 4+ 5+ shots, but getting shot once and they go down to 5+ 5+. vs melee heavy armies perhaps the bows are nicer. Once again let me know what the general concensus is about running Gitmob Grots as objective holders in MSU. Edited March 1, 2019 by That Guy Quote Link to comment Share on other sites More sharing options...
That Guy Posted February 28, 2019 Share Posted February 28, 2019 (edited) Alternatively, i would run the initial 2 x 10, and add in a Madcap Shaman to protecc 1 of the boingrots or the Manglers against shooting attacks at first. And later he can target Gordrakk. It also leaves room to include Quicksilver Blades for dealing with some chaff or swap out an Orruk unit for a gitmob grot unit. Let me know what you would do! Allegiance: Destruction Realm: Aqshy LeadersLoonboss on Mangler Squigs (300)- General- Trait: Ravager - Artefact: Ignax's ScalesGordrakk, the Fist of Gork (580)Madcap Shaman (80)Battlelines10 x Orruks (80)10 x Orruks (80)10 x Orruks (80) Behemoths: Mangler Squigs (240)Units:10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)BattalionsSquig Rider Stampede (140) Endless SpellsQuicksilver Blades (20)Total: 2000/ 2000Allies: 0 / 400Extra CP: 1Wounds: 113 PS: If you want an excuse to get Gordrakk outside of Ironjawz, like me, because he is cool. This is it. Edited March 1, 2019 by That Guy Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 28, 2019 Share Posted February 28, 2019 List looks good! 10 hours ago, That Guy said: Also doppleganger? You would take it purely for the turn that the mangler attacks? The thing is the loonboss probably can’t join the fight on the initial alpha strike, which sucks. That’s because he’s outside of battalions and therefore can’t benefit from gordrakk’s voice of gork. Unless i’m wrong and you are allowed to take the Loonboss on Mangler Squigs as the 0-1 Mangler Squigs requirement in the Squig Stampede? No you are correct, my mistake. Most of my Squig armies have included the Squigalanche, and he can be part of that one, which is where I got confused...the Stampede is only the "basic" Mangler. 10 hours ago, That Guy said: EDIT: Changed the battleline, since we now have 40p to play with, we can have 2 units of gitmob grots. Probably would run jabbin’ spears on them. Not only does it allow them to have a 5+ save till they have 9 bodies in a unit, they’ll also have a 5+ 4+ in combat opposed to 5+ 5+ and initially even a 4+ 4+ if they are full strength. Taking the bows would give them the 16” 4+ 5+ shots, but getting shot once and they go down to 5+ 5+. vs melee heavy armies perhaps the bows are nicer. Once again let me know what the general concensus is about running Gitmob Grots as objective holders in MSU. I'm not sure about the consensus, but in my Mixed lists I strongly prefer Gitmob over Orruks if I can find the extra 20 points somewhere. They've won me a lot of games, on those small bases, being ignored then swamping Objectives late on! 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 28, 2019 Share Posted February 28, 2019 10 hours ago, That Guy said: PS: If you want an excuse to get Gordrakk outside of Ironjawz, like me, because he is cool. This is it. Totally agree, it feels like a great opportunity to do a cool and powerful list With models that a lot of people already have in their collections, too. 1 Quote Link to comment Share on other sites More sharing options...
That Guy Posted March 1, 2019 Share Posted March 1, 2019 (edited) How do beastclaw mixed with bonesplitterz do these days? As in Big players from the Beastclaw and than Bonesplitterz bodies. Edited March 1, 2019 by That Guy Quote Link to comment Share on other sites More sharing options...
Arkahn Posted March 7, 2019 Share Posted March 7, 2019 On 2/28/2019 at 11:47 AM, That Guy said: Alternatively, i would run the initial 2 x 10, and add in a Madcap Shaman to protecc 1 of the boingrots or the Manglers against shooting attacks at first. And later he can target Gordrakk. It also leaves room to include Quicksilver Blades for dealing with some chaff or swap out an Orruk unit for a gitmob grot unit. Let me know what you would do! I'm joining the discussion because I love the idea ! My guess is to make this combo the most powerful we need to use the Voice of Gork on as many units as we can and 2x10 Bounderz is not enough to me. Atleast 3x10/15 Bounderz and if possible a regular Manglers is the way to go. I like the idea and want to try to make it kind of competitive if possible :) 1 Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted March 8, 2019 Share Posted March 8, 2019 (edited) So I just started thinking about using Gordrakk with a massive Troggherd battalion. That seems like it might be hilariously fun. You can put gargants into the troggherd. An extra 2 attacks for each of their weapons is quite disgusting. However, Gordrakk apparently makes them so absurdly excited that they become about 3 times as prone to falling down on the charge (roughly 44% chance - lol). I don’t really mind the normal chance to fall down but the odds with 3d6 are just hilariously awful. But you also can opt to not roll the extra dice for the charge it looks like. I’m not saying a Giant is anything more than a fun inclusion in this case - but a giant with 3 headbutts and 3 kicks is a nasty proposition that could catch someone hilariously off guard. Troggbosses and Dankholds would also get 3 attacks each with their crushing grip attack which could potentially be really disgusting. Edited March 8, 2019 by Skabnoze 1 Quote Link to comment Share on other sites More sharing options...
That Guy Posted March 8, 2019 Share Posted March 8, 2019 (edited) On 3/7/2019 at 1:11 AM, Arkahn said: Atleast 3x10/15 Bounderz and if possible a regular Manglers is the way to go Possible indeed: Allegiance: Destruction Realm: Ghur LeadersGordrakk, the Fist of Gork (580)Loonboss on Giant Cave Squig (110)-General -Trait: Ravager -Artefact: Gryph-Feather Charm -Moon-CuttaBattlelines20 x Gitmob Grots (100)10 x Orruks (80)10 x Orruks (80)Units:15 x Boingrot Bounderz (300)15 x Boingrot Bounderz (300)15 x Boingrot Bounderz (300)BattalionsSquig Rider Stampede (140)Total: 1990/ 2000Allies: 0 / 400Extra CP: 1Wounds: 151Explanation: Explosive Alpha strike. The Loonboss adds 3" to movement, can be stacked, but you want to Waagh with gordrakk and CA with the loonboss, on top of their re-rollable movements and 3d6 charge. Ravager for even more likelyness of the bonus movement. Gryph-Feather Charm for the Loonboss for some survivability and a little extra boost for movement, to keep up a little. Edited March 8, 2019 by That Guy Quote Link to comment Share on other sites More sharing options...
That Guy Posted March 8, 2019 Share Posted March 8, 2019 (edited) 1 hour ago, Skabnoze said: So I just started thinking about using Gordrakk with a massive Troggherd battalion. That seems like it might be hilariously fun. Hmmmmmm in that case Rockguts might actually be a very solid pick with their heavy hitting high rend attacks. And ofc dankholds. The normally better fellwater troggoths might actually be more of a misser here. Still effective, just.. less? And ofc their Dankhold cousins would do amazing here. Perhaps: Allegiance: Destruction Realm: GhurLeadersGordrakk, the Fist of Gork (580)Dankhold Troggboss (300)-General -Trait: Wild Fury -Artefact: Gryph-Feather Charm Battlelines20 x Gitmob Grots (100)20 x Gitmob Grots (100)20 x Gitmob Grots (100)Units:3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)BattalionsTroggherd (180)Total: 2000/ 2000Allies: 0 / 400Extra CP: 1Wounds: 135Explanation: Troggherd will allow the entire list of troggoths to get the 3D6" Charge +2 attacks. Rockgut Troggoths make the best out of the +2 attacks with their high damage, high rend attacks. 1 unit will go to 12 attacks of 3+ 3+ -2 3 damage! That's a possible 36 Wounds out of 1 unit of 3, with a very solid statline. 2 of which on average will add an extra damage. In the god mode you roll 12 x 6 meaning the maximum damage potential here could be 48 wounds. Of course this is very unlikely. With 4 seperate units you have a chance to have 4 x a 50% chance to hit with your boulder attacks. Alternatively maybe run 2 x 6 for the higher chance of actually hitting boulders and generic CA abilities affecting a bigger unit. Wild Fury makes the Troggboss an absolute troggboss with the +2 attacks and wild fury, he can be rather.... explosive. Edited March 8, 2019 by That Guy Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted March 8, 2019 Share Posted March 8, 2019 I imagine a Gordakk Troggherd working like the troggherd story where they ran in a literal straight line through a city/fortress and everything else directly in their path until they crashed into the sea. Quote Link to comment Share on other sites More sharing options...
Arkahn Posted March 8, 2019 Share Posted March 8, 2019 (edited) I admit with a Troggherd it might be really funny ! The main issue with the Troggoths is their mouvement and no fly But maybe Allegiance: Destruction LEADERS Gordrakk the Fist of Gork (580) Dankhold Troggboss (300) - General - Command Trait : Wild Fury - Artefact : Gryph-Feather Charm Fungoid Cave-Shaman (90) - Artefact : Battered Talisman UNITS 3 x Rockgut Troggoths (160) 3 x Rockgut Troggoths (160) 3 x Rockgut Troggoths (160) BATTLELINES 10 x Orruks (80) - Choppas & Shields 10 x Orruks (80) - Choppas & Shields 10 x Orruks (80) - Choppas & Shields BATTALIONS Troggherd (180) ENDLESS SPELLS Scrapskuttle's Arachnacauldron (50) Mork's Mighty Mushroom (80) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 97 In my opinion we need a wizard in every army and the Fungoid give us some extra CPs and our Endless Spells are quite good. Check the next page for the Squig list My list with the squigs Allegiance: Destruction LEADERS Gordrakk the Fist of Gork (580) Fungoid Cave-Shaman (90) - Artefact : Battered Talisman UNITS 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) BATTLELINES 10 x Orruks (80) - Choppas & Shields 10 x Orruks (80) - Choppas & Shields 10 x Orruks (80) - Choppas & Shields BEHEMOTS Mangler Squigs BATTALIONS Squig Rider Stampede (140) ENDLESS SPELLS Scrapskuttle's Arachnacauldron (50) Malevolent Moon (50) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 121 The idea is to summon the cauldron to be able to cast Squig Lure on D3 Squigs + Voice of Gork. I really want to add a Loonboss on Mangler Squigs but the regualr one with Voice of Gork seems strong ! Edited March 10, 2019 by Arkahn Quote Link to comment Share on other sites More sharing options...
That Guy Posted March 8, 2019 Share Posted March 8, 2019 (edited) 38 minutes ago, Arkahn said: In my opinion we need a wizard in every army and the Fungoid give us some extra CPs and our Endless Spells are quite good. You can definetely have that opinion and I agree a wizard does have some merit, but with just a 1 spell wizard I don't think adding 2 endless spells will be that effective. I think your inclusion of the Mighty Mushroom is a rather interesting one since you can force your opponent to come out of their deployment zone, while your troggherd await them eagerly. I think by getting rid of the Malevolent Moon, you can at least upgrade 2 orruk groups into Gitmob Grots, or keep 50p left over and start off with 2 extra CP, which you can than combo in with the Troggboss CA + Gordrakk CA. Or the Gordrakk CA + Re-roll charge on top of fishing for the Triumph. The army isn't fast and hasn't fly, but 3 man troggoth units, can definetely get somewhere with their 6" move and a possible extra 6" from the destruction move. I don't think your aiming for a turn 1 charge here. I think you are aiming to carefully bring your troggoths forward and than do the Strike. Edited March 8, 2019 by That Guy Quote Link to comment Share on other sites More sharing options...
Arkahn Posted March 9, 2019 Share Posted March 9, 2019 23 hours ago, That Guy said: You can definetely have that opinion and I agree a wizard does have some merit, but with just a 1 spell wizard I don't think adding 2 endless spells will be that effective. I think your inclusion of the Mighty Mushroom is a rather interesting one since you can force your opponent to come out of their deployment zone, while your troggherd await them eagerly. The main idea about having a Gloomspite wizard w/ the cauldron is to try to hand of gork the troggoths (you can charge from 9" with 3 dices) or Squig Lure D3 Squigs (2D6 rerollable + 1D6 run + 3D6 charge + fly). Maybe 2 endless spells is a bit too much, but even just to try to dispel and/or unbind is important in my opinion. 23 hours ago, That Guy said: I don't think your aiming for a turn 1 charge here. I think you are aiming to carefully bring your troggoths forward and than do the Strike. I totaly agree with that, it remind me the Braggoth battalion from BCR and even Idoneth trait. Quote Link to comment Share on other sites More sharing options...
That Guy Posted March 10, 2019 Share Posted March 10, 2019 2 hours ago, Arkahn said: The main idea about having a Gloomspite wizard w/ the cauldron is You didn’t include the cauldron though. Now i’m curious to why not? Quote Link to comment Share on other sites More sharing options...
Arkahn Posted March 10, 2019 Share Posted March 10, 2019 (edited) 8 hours ago, That Guy said: You didn’t include the cauldron though. Now i’m curious to why not? Oh right ! I include it only in my Squig list ! I include the Malevolent Moon instead,it was a misstake. Fixed Edited March 10, 2019 by Arkahn 1 Quote Link to comment Share on other sites More sharing options...
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