Bladedwind Posted October 7, 2019 Share Posted October 7, 2019 4 minutes ago, Batch said: Alright I find with Greywater you either invest in Artillery or Stanks, have both and you kind of lose direction. If I can make a few suggestions for this list. Lose the Steam Tank and replace the Volleys for Rockets, I doubt at times the Volley could reach all targets. So that being said you can lose the second Runelord or dedicate him to the big beefy line of Dorfs. Now I wont take anything else but make some suggestions. Hurricanum is really rather good to stick next to your Irondrakes, To get the most out of that battalion I suggest 4 Artillery pieces and finally you need some speed in this army so either Gyrocopters OR grab a wizard and take the Bridge endless spell, being CoS it's a 24" move and you can get your Hammers right up close. Fair enough! I like the Volleyguns profile for sheer volume, and 27 inches is pretty scary. But I can see the point. Dropping the steam tank does free up points, but what else would I be dropping to make this list work points wise? Quote Link to comment Share on other sites More sharing options...
Batch Posted October 7, 2019 Share Posted October 7, 2019 21 minutes ago, Bladedwind said: Fair enough! I like the Volleyguns profile for sheer volume, and 27 inches is pretty scary. But I can see the point. Dropping the steam tank does free up points, but what else would I be dropping to make this list work points wise? It's hard to say, and it really depends on how you want to run the army, you've got a lot of Dwarves, so do you want to run this as more combat heavy, or do you want to tank it out while your Artillery pummels the enemy. My first thought is maybe take out the Ironbreakers to free up some room for your speed. The most I can do is show you the list I'm building and you might get an idea. Runelord (90) Lord Ordinator (140) Generals Adjutant Cogsmith (60) General Trait: Seat on the Council Magnificent Macroscope Celestial Hurricanum w/ Battlemage (280) Steam Piston Plate mail Spell: choking fumes Battleline Irondrakes x 20 (300) Longbeard x 20 (220) Ancestral weapon w/ shield Freeguild Guard x 10 (80) Sword and shield Artillery Helstorm Rocket Battery (130) Helstorm Rocket Battery (130) Helstorm Rocket Battery (130) Helstorm Rocket Battery (130) Gyrocopter x 3 (180) Steam gun Battalion Greywater Artillery company (120) 2 Extra CP 116 Wounds 1990 Points So here I've got three lines basically 1. Gunline where I've got my Cogsmith and Ordinator supporting my Artillery from afar. 2. The Dorfs going down the middle, Longbeards to Tarpit and support the Irondrakes as well as the Hurricanum. 3. Gyros to go sit on an objective, and deal a decent punch to hordes before they definitely die. Also have a unit of Freeguild Guard to either Guard the artillery or hold a point in home territory should the play type call for it. Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted October 7, 2019 Share Posted October 7, 2019 We can use the soulscream bridge to teleport our duardin 24-36". Irondrakes also still count as stationary afterwards. I'll be playing hallowheart to guarantee the bridge, but I'd like to play tempest eye for passive buffs, mobility and durability in the first turn against alpha strike lists. 1 Quote Link to comment Share on other sites More sharing options...
XReN Posted October 7, 2019 Share Posted October 7, 2019 16 minutes ago, AlmGandix3 said: We can use the soulscream bridge to teleport our duardin 24-36". Irondrakes also still count as stationary afterwards. I'll be playing hallowheart to guarantee the bridge, but I'd like to play tempest eye for passive buffs, mobility and durability in the first turn against alpha strike lists. Just take Sorceress for Bridge, if you also can fit in Hurricanum - even better. And you probably can position everything the way you still can teleport your unit where you want it to be whille being too far to unbind your cast roll. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted October 7, 2019 Share Posted October 7, 2019 (edited) 21 minutes ago, AlmGandix3 said: We can use the soulscream bridge to teleport our duardin 24-36". Irondrakes also still count as stationary afterwards. I'll be playing hallowheart to guarantee the bridge, but I'd like to play tempest eye for passive buffs, mobility and durability in the first turn against alpha strike lists. Tempest's eye also has a spell that turns Longbeards into Hammerers (or at least, gives them 2 attacks), which is very nice. Edited October 7, 2019 by zilberfrid Quote Link to comment Share on other sites More sharing options...
Maturin Posted October 7, 2019 Share Posted October 7, 2019 Don't know if you noticed but we can make CoS list with the Warscroll builder now. 1 2 Quote Link to comment Share on other sites More sharing options...
Gotrek Posted October 7, 2019 Share Posted October 7, 2019 Forgive me if this has already been discussed but my search-fu hasnt turned anything up. On warhammer weekly it was mentioned that steam tanks lose behemoth if you run them as battleline but i cant find anything that says that. Does anyone have any concrete ruling on the 9 steam tank army? Quote Link to comment Share on other sites More sharing options...
Brodylan Posted October 7, 2019 Share Posted October 7, 2019 What are people’s general thoughts on Irondrakes? Too expensive for what they do? Quote Link to comment Share on other sites More sharing options...
kahadin Posted October 7, 2019 Share Posted October 7, 2019 You get 20 Irondrakes for 30 handguns. If the irondrakes are stationary they get 40 shots to the handgunners 30. They also get the rocket. They seem pretty good to me. 1 Quote Link to comment Share on other sites More sharing options...
FPC Posted October 7, 2019 Share Posted October 7, 2019 35 minutes ago, Brodylan said: What are people’s general thoughts on Irondrakes? Too expensive for what they do? I like them. Planning to run in Tempest Eye behind my main like. 20, standing still, near a Hawk Eyed general, gives you 40 shots @ 3+/2+/-1/1. Not too bad. That’s 14 wounds against a 4+ sv. Throw in a Runelord for a little extra rend. They’re probably not mathematically the best shooting unit, but they’re definitely not awful. Quote Link to comment Share on other sites More sharing options...
KK9T Posted October 8, 2019 Share Posted October 8, 2019 I'm new to Order. Long time Death player here. I'm thinking about a low model count melee list. This one seems the most simple: 2+ save on the General, +1 to hit and wound wholly within 18'' from the batallion, re-rolling wound rolls of 1 for the command trait. Too bad I can't fit another hero as the extra artifact is wasted. Quote Link to comment Share on other sites More sharing options...
Eldarain Posted October 8, 2019 Share Posted October 8, 2019 Anyone having trouble allying Gotrek in the app. Says he must be the only Ally and won't add him. Thought maybe the Stormcast in my list might be confusing it? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted October 8, 2019 Share Posted October 8, 2019 1 hour ago, Eldarain said: Anyone having trouble allying Gotrek in the app. Says he must be the only Ally and won't add him. Thought maybe the Stormcast in my list might be confusing it? Well that are basically his rule. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted October 8, 2019 Share Posted October 8, 2019 4 minutes ago, Skreech Verminking said: Well that are basically his rule. But the Stormcast are not allies. It's a bug, on the Warscroll builder, there are several. It'll take time to take out the kinks. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted October 8, 2019 Share Posted October 8, 2019 1 minute ago, zilberfrid said: But the Stormcast are not allies. It's a bug, on the Warscroll builder, there are several. It'll take time to take out the kinks. Just tried it, seems fine to me as long as you’re not counting the Stormcast units in your army as allies. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted October 8, 2019 Share Posted October 8, 2019 1 minute ago, Skreech Verminking said: Just tried it, seems fine to me as long as you’re not counting the Stormcast units in your army as allies. Hey, it works for me in the builder now, could have sworn that yesterday it did not (with Kharadron). Gotrek still makes the allies point red though. Quote Link to comment Share on other sites More sharing options...
The Merchant Prince Posted October 8, 2019 Share Posted October 8, 2019 On 10/7/2019 at 2:22 PM, Batch said: Alright I find with Greywater you either invest in Artillery or Stanks, have both and you kind of lose direction. If I can make a few suggestions for this list. Lose the Steam Tank and replace the Volleys for Rockets, I doubt at times the Volley could reach all targets. So that being said you can lose the second Runelord or dedicate him to the big beefy line of Dorfs. Now I wont take anything else but make some suggestions. Hurricanum is really rather good to stick next to your Irondrakes, To get the most out of that battalion I suggest 4 Artillery pieces and finally you need some speed in this army so either Gyrocopters OR grab a wizard and take the Bridge endless spell, being CoS it's a 24" move and you can get your Hammers right up close. The soulscream bridge also pairs nicely with the irondrakes coz they can teleport and still get their bonuses for not having moved (or handgunners/crossbowmen/eternal guard etc) (see Core Rules Designers’ Commentary, July 2019 'Reserves') - the teleport doesn't count as a move for the purposes of any other rules or abilities. Quote Link to comment Share on other sites More sharing options...
Mjolnertf Posted October 8, 2019 Share Posted October 8, 2019 On 10/7/2019 at 5:22 AM, Batch said: Alright I find with Greywater you either invest in Artillery or Stanks, have both and you kind of lose direction. If I can make a few suggestions for this list. Lose the Steam Tank and replace the Volleys for Rockets, I doubt at times the Volley could reach all targets. So that being said you can lose the second Runelord or dedicate him to the big beefy line of Dorfs. Now I wont take anything else but make some suggestions. Hurricanum is really rather good to stick next to your Irondrakes, To get the most out of that battalion I suggest 4 Artillery pieces and finally you need some speed in this army so either Gyrocopters OR grab a wizard and take the Bridge endless spell, being CoS it's a 24" move and you can get your Hammers right up close. I do not agree that the Rockets are better than the hellblasters, the range is 27 '' plus 3 '' more for their movement, also if you add to this the command feature of: Ghoul Mere Ranger (Friendly units wholly within 12 " of the general can run and still shoot later in the same turn) we are talking about a more than considerable range to annihilate anything that is in the middle of the table, it is true that I agree that artillery pieces are missing, if you want play Greywater, I would put 5 hellblaster with the combo said above, greetings Quote Link to comment Share on other sites More sharing options...
rockmanko Posted October 8, 2019 Share Posted October 8, 2019 HI all, I'm new to AOS, reading through many posts and comments, already purchase the battletome and Azyr in APP. And I am drafting my very first list of my CoS Army (2000 points) Whats on my hand is only a Knight Incantor (from the introduction Magazine), and planning to buy two boxes of Start Collecting Anvilgard My choice is Living City, that I can also make use of SCE & Sylvaneth army (which seems easier to purchase) Detail spells and artefacts is yet to choose, please give me some comments and advise! Leaders Black Ark Fleetmaster (General) Black Ark Fleetmaster (Adjutant) Knight-Incantor Lord Celestant Drycha Hamadreth Battlelines Black Ark Corsairs (10) Black Ark Corsairs (10) Scourgerunner Chariots (2) Eternal Guard (10) Eternal Guard (10) Behemoths Kharibdyss Kharibdyss Warmachines Celestar Ballista Extra Command Points (2) Total Points 1,770 -------------------------------------------------------------------- Below are some of my questions: (1) As a beginner, should I get two boxes of Greywater Fastness instead? I was a bit worried about their 4" Movement though. (2) Two Wizardsis good enough? Do I need one more Battlemage? (3) Any other leader choices? Freeguild General on Griffon or Celestial Hurricanum w/Battlemage seems hard to get one. (4) Battleline choices? I temporary put Eternal Guard as I heard they are a solid choice, Liberators/Dryads/Kurnoth Hunter (5) Or do I need more missile/shooting units? 2 Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted October 8, 2019 Author Share Posted October 8, 2019 4 hours ago, zilberfrid said: Hey, it works for me in the builder now, could have sworn that yesterday it did not (with Kharadron). Gotrek still makes the allies point red though. I've found a short term fix for this. Temporarily swap your allegiance out for plain 'ol Order, add Gotrek to the army and then switch back to CoS. He won't be flagged as an ally, but it shouldn't cause any confusion as he can't be taken as anything else. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted October 8, 2019 Share Posted October 8, 2019 13 minutes ago, Double Misfire said: I've found a short term fix for this. Temporarily swap your allegiance out for plain 'ol Order, add Gotrek to the army and then switch back to CoS. He won't be flagged as an ally, but it shouldn't cause any confusion as he can't be taken as anything else. I might have done that inadvertedly. Quote Link to comment Share on other sites More sharing options...
Charlo Posted October 8, 2019 Share Posted October 8, 2019 I've got some old Bret Pegasus Knights in storage and looking for a way to bring them into cities... Sadly flying units are few and far between in cities, I think my best bet might be Prosecutors and a Knight-Azyros... Thoughts? Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted October 8, 2019 Share Posted October 8, 2019 32 minutes ago, Charlo said: I've got some old Bret Pegasus Knights in storage and looking for a way to bring them into cities... Sadly flying units are few and far between in cities, I think my best bet might be Prosecutors and a Knight-Azyros... Thoughts? I wholeheartedly agree with these choices. They are choices I want to make as well (though my Knight Azyros may end up being a winged Karl Franz. Quote Link to comment Share on other sites More sharing options...
Kaleun Posted October 8, 2019 Share Posted October 8, 2019 Guys a general shout out to all who post or will post army lists. Please write down for which playing enviroment the list is meant for. Tournament/Competitive/friendly/just for fun/narrative etc. If you want a answer that might help this is an important information. Please note, that we are in the early stages with Cities of Sigmar and to give an answer if this or that is better to take demands some time until we all had our first games, try outs and calulations with the new units. What can be said if a list shall move from friendly to competitive: If you take maxed size units you get point discounts, which means basically that you field more power than your opponent. Maxed units get even better if they have support units with buffs for them and furthermore the unit should have way to get as many attacks in as possible. Example: 30 Black Guard with 2" reach can achieve more hits then Executioners with 1" Weapon reach. Is a hurricanum worth it? Well it does cost a lot of points, but is a great support unit. The hurricanum is worth taking if the hurricanum or the units with hurricanum buff destroy more or equal points from the enemies army. (Just count the additional wounds made possible with the Hurricanum) This is only a rule of thumb and is wrong! Wrong because if can be necessary to concentrate as much power as possible to one side of your army. Is the volleygun or the Rocket battery better? Same thinking: The Rocket battery will shoot more often in the game due to its range. Can one of those artillery pieces make their points back yes/no => if the answer is no because the enemy simply destroys your artillery piece you can think about a chaff unit that you use to soak up the first charge of the enemy. The cost for the chaff unit (plus the small amount of damage) are added up to the point value of the artillery piece and so on... 2 1 Quote Link to comment Share on other sites More sharing options...
Nicholunch Posted October 8, 2019 Share Posted October 8, 2019 (edited) That said! Here's a list I'm working on for a local AoS GT... CoS: Tempest's Eye Leaders Aether Khemist - general, Hawk-Eyed (CT), Patrician's Helm (artefact) 140 Celestial Hurricanum w/ mage - Celestial Visions (spell) 280 Runelord - adjutant Battleline30 Arkanauts - skyhooks 360 20 Irondrakes - retinue, grudgehammer 300 10 Longbeards - shields 110 Other Gotrek 520 Gyrocopter 80 Endless Spells Soulscream Bridge 80 Lifeswarm 50 2000/2000 ... 2/8 KO ... 1/4 Allies The idea is that the core unit will be able to blow away anything. +1 to hit, +1 to wound, rend -2 for each shooting. Longbeards for buffs and screen. Runelord for dispell and buffs. Khemist to buff hooks. Hurricanum for buffs and MW output, endless spells, screen. Gotrek for killing monsters. Gyro for objectives and screening. Bridge to move core anywhere within 24" OR move Gotrek anywhere in 24". Lifeswarm to bring back lost shooters or longbeard screen OR heal GOTREK! The damage output is strong. Each big unit capable of putting out ~20 damage per attack. Gotrek and Irondrakes putting out more with extra fight and shooting. Arkanauts not as much but added 8" range over irondrakes. Alternatives: take out Khemist and Arkanauts and add --- 1 Runelord, 10 Irondrakes, 10 Longbeards, 1 Gyrocopter, 1 Gyrobomber Thoughts, tips, suggestions, whatever is greatly appreciated! Playing a wide range of armies: DoK, Slaanesh, FEC, SE, Khorne, Nurgle...all the big'uns. Edited October 8, 2019 by Nicholunch totals and alts Quote Link to comment Share on other sites More sharing options...
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