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8 hours ago, FPC said:

Are you sure those lists are accurate? 

Nope. Alas my 2 weeks ago memory appears to be shoddy. Hopefully my 1 week memory is better. They just didn't have too much of an impact in the games. There might have been more stuff, I just didn't pay it much attention(too little impact).  He was mostly messing about with his kung-fu panda army.  We agreed that he'd have been better off with gluttons over the maneaters. The pistols were nice, but not worth the potential extra bodies. Too squishy. 

I'm currently still debating about what size for my own units, especially the swordsmen . That's kind of a thing for CoS though. The battalions are specific, meaning you won't necessarily have the ability to take one. None have freeguild guards in them for that matter either. Only in one of my games did I get to pick who goes first. Feels more important when you rely on fairly short ranged shooting a fair bit. 

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1 minute ago, TheArborealWalrus said:

Nope. Alas my 2 weeks ago memory appears to be shoddy. Hopefully my 1 week memory is better. They just didn't have too much of an impact in the games. There might have been more stuff, I just didn't pay it much attention(too little impact).  He was mostly messing about with his kung-fu panda army.  We agreed that he'd have been better off with gluttons over the maneaters. The pistols were nice, but not worth the potential extra bodies. Too squishy. 

I'm currently still debating about what size for my own units, especially the swordsmen . That's kind of a thing for CoS though. The battalions are specific, meaning you won't necessarily have the ability to take one. None have freeguild guards in them for that matter either. Only in one of my games did I get to pick who goes first. Feels more important when you rely on fairly short ranged shooting a fair bit. 

Ok that makes more sense. Gluttons definitely would have given you more trouble. I’ve played a few games with them and they’re awesome.

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8 hours ago, TheArborealWalrus said:

I'm currently still debating about what size for my own units, especially the swordsmen . That's kind of a thing for CoS though. The battalions are specific, meaning you won't necessarily have the ability to take one. None have freeguild guards in them for that matter either. Only in one of my games did I get to pick who goes first. Feels more important when you rely on fairly short ranged shooting a fair bit. 

Yeah, that's an interesting thing - CoS battalions are quite specialised and tailored to do single thing - If you make them into the core of the army they very much force you into one play style so if you want a balanced force, you probably won't be picking who goes first. Part of the faction's charm, I guess. Double aetherguard 4 drop weirdness I devised some pages ago nonwithstanding. :D

(With notable exception of Anvilgard, to think of it. The city might not be top tier, but at least they have a balanced battalion with battlelines, hero to support them, fast attack units and a monster. As long as you like pirates, anyway. Also, the battalion skill is far from strong, so you take this one just for low drops, CP and artifacts, I think ; ))

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23 minutes ago, schwabbele said:

are there any good third party models for the phoenix guard? I am kinda hesitant because their kit looks really old although they are plastic.

It's either elves with halberds from momminiaturas: https://www.momminiaturas.com/miniaturas-fantasia/elfos/

Or dragon guard from last sword: https://lastsword.com/en/producto/dragonguard-regiment/ (expensive as hell, though ; ))

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6 hours ago, schwabbele said:

are there any good third party models for the phoenix guard? I am kinda hesitant because their kit looks really old although they are plastic.

Have you seen them in person? They're a very good kit. Kinda static like a lot of the stuff made for old Fantasy infantry blocks but otherwise excellent.

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13 hours ago, Forrix said:

Have you seen them in person? They're a very good kit. Kinda static like a lot of the stuff made for old Fantasy infantry blocks but otherwise excellent.

I don't like their design. Samey clothes are one thing, but silly helmets (as opposed to Freeguild :) ) and bland armours really put me off.

The details may be good, but that isn't going to save them for me.

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21 hours ago, schwabbele said:

are there any good third party models for the phoenix guard? I am kinda hesitant because their kit looks really old although they are plastic.

https://www.ragingheroes.com/collections/dark-elves-de-f/products/halberd-women-cgtr-de-f

those can easilly be wielded as blackguard or phoenix guard depending how you paint them.

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2 hours ago, zilberfrid said:

Expensive as hell is just a bit cheaper than GW though...

..I legitimately didn't notice the price was for *20*. Yeah, it looks much better now.

And as for original phoenix guard - i mourn the loss of 6th edition metals, they looked much better.

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42 minutes ago, dekay said:

..I legitimately didn't notice the price was for *20*. Yeah, it looks much better now.

And as for original phoenix guard - i mourn the loss of 6th edition metals, they looked much better.

I haven't decided yet how I'm going to do my Phoenix guard, but it's very probable that it'll be based on greatswords with the wavy (flamberge) blades on sticks, so basically make them sword staves/glaives/ranseurs. I like Greatsword sets very much, and I can use parts of the guard hands with polearms to make them longer. Then I'll make some small hussar-like wings from plasticard, put feathers on their helmets, give them a bit of a flamy paintjob and call it done.

Edited by zilberfrid
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I liked my mounted mage and his furycorn too much to let him go, so he's getting a new function as we're lacking non monstrous mounts for our characters. There is, however, something that still has both wizards and horses on a single base and it's immensely useful. Guess what this will be, and why does everyone get +1 to hit all of a sudden.

Screenshot_20191125-213425.jpg.1549fe355b4fe56e55172c5a89cb8eab.jpg

Yes. The storm cometh.

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On 11/17/2019 at 10:30 AM, Brodylan said:

Has anyone had much success with artillery? Had my first 2k game with the greywater fastness battery, and while being a big distraction, they didn’t do too much. Irondrakes and gyrocopters on the other hand were absolutely amazing. 

I take 2 volleyguns and 2 rocket batteries in the battalion. Bubbled up with a cogsmith, ordinatir and hurricanum. Plus my warden king gives a 12 inch bubble of run and shoot, all of a sudden I have a highly manouverable, high threat range that can shred any particular target. It's worked pretty well once I actually started using them this way instead of keeping them fixed. 

I think they're awesome. That's my personal take on it though!

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If anyone else is suffering from Dwarf Cannon withdrawal, I've just put together a detailed guide on the Blacksmoke Battery mercenary company from the GHB2019, focused on just how well it integrates into a CoS force due to shared units and keywords, along with suggestions on how to best use the Blacksmoke Battery in other armies too (it is my agenda t get the entire world playing with dwarf artillery after all). Check it out:

https://doublemisfire.blogspot.com/2019/11/guide-blacksmoke-battery-mercenary.html

As always, any and all feedback welcome. :) 

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Been lurking for a little bit now in this thread as I'm considering starting a free city. Is there somewhere I can find a good unit by unit breakdown? I've got an idea of a themed force but feeling abit overwhelmed by the battleline choices. Feels like there's a lot of overlap.

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26 minutes ago, Zadolix said:

Been lurking for a little bit now in this thread as I'm considering starting a free city. Is there somewhere I can find a good unit by unit breakdown? I've got an idea of a themed force but feeling abit overwhelmed by the battleline choices. Feels like there's a lot of overlap.

There is a fairly decent rundown of the army in the 1d4chan tactics section. https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Order/Cities_of_Sigmar

Otherwise the are several Youtubers and podcasts who discuss the army like Warhammer Weekly https://www.youtube.com/watch?v=Bew6DdxnfPc

 

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2 hours ago, Zadolix said:

Been lurking for a little bit now in this thread as I'm considering starting a free city. Is there somewhere I can find a good unit by unit breakdown? I've got an idea of a themed force but feeling abit overwhelmed by the battleline choices. Feels like there's a lot of overlap.

There are a couple of damage analysis posts early on in the cities thread, from swarmofseals. I'll send a link when I can.

Cities is pretty balanced when it comes to units honestly, particularly when it comes to shooting. They each have positives and negatives, and are better at different things. Some can be buffed considerably, others can be used solo. Even when the buffs are applied.

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40k Legends rules with full matched play points (albeit never to be updated and at event organisers discretion) for discontinued units have hit, with a similar overhaul teased for AoS's Legends - if/when this happed, it means a lot more for CoS than it will any other army. 

https://www.warhammer-community.com/2019/12/04/warhammer-40000-legendsgw-homepage-post-1/

 

(Come onnn Cannons with merged profiles 😊🤞🤞🤞)

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1 hour ago, Double Misfire said:

40k Legends rules with full matched play points (albeit never to be updated and at event organisers discretion) for discontinued units have hit, with a similar overhaul teased for AoS's Legends - if/when this happed, it means a lot more for CoS than it will any other army. 

https://www.warhammer-community.com/2019/12/04/warhammer-40000-legendsgw-homepage-post-1/

 

(Come onnn Cannons with merged profiles 😊🤞🤞🤞)

It can have implications, but only if you let them ally or enter the faction they belong to.

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So, I’ll be playing a game of aos against a friend of mine.

Since the Cities of sigmar battletome has arrived, I was thinking of fighting of the chaos invasion with some good old dark elves from the city pf Anvilgard.

The list is nothing special and I don’t really have more models to change anything but for some narrative fun and just too see what they can do in some way, I think this might be a good change to try my old dusty models out.

Anyways heres the list:

Allegiance: Cities of Sigmar
- Mortal Realm: Aqshy
- City: Anvilgard (Illicit Dealings: Black Market Bounty)
LEADERS
Dreadlord on Black Dragon (300)
- General
- Command Trait : Secretive Warlock - All Spells - Exile Blade & Shield
- Artefact : Drakescale Cloak
- Drakeblood Curse : Fell Gaze (Anvilgard)
Sorceress (90)
- Spell : Lore of Dark Sorcerey - Sap Strength (Anvilgard Wizard) - City Role : General's Adjutant (Must be 6 wounds or less)
 UNITS
10 x Darkshards (100)
5 x Drakespawn Knights (170)
10 x Bleakswords (90)
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow
BEHEMOTHS
War Hydra (170)
- Drakeblood Curse : Acidic Blood (Anvilgard) - Cities of Sigmar Battleline (City: Anvilgard)
TOTAL: 1000/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 71
ARTILLERY: 0/4
   LEADERS: 2/6 BATTLELINES: 4 (3+) BEHEMOTHS: 2/4 ARTEFACTS: 1/1 ALLIES: 0/400

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I don't know what you have available, but maybe some converting could make it a bit different.

I think it would be wise to get a bit more bodies on the field. Cutting the Drakespawn would give you a unit of Corsairs and a unit of bleakswords. Drakespawn knight notoriously underperform.

The thing I doubt the most, is the dreadlord. Without the Drakespawn, he has no troops. If I remember correctly, he can't take "all spells" because he's not a wizard already. Maybe just get another sorceress? You could go for a Knight Incantor if you want it more tanky, or put her on the dragon. 

If you rely mostly on non or low rend attacks, Vitriolic Spray is brilliant, but you need to get it where you need it.

An option would be the following:

  • Knight Incantor 140 (These are very cheap, just get the "Start Collecting" booklet)
  • Sorceress 90 (general)
  • Darkshards 100
  • 20 Bleakswords 180 (retinue and snacks for sorceress)
  • Corsairs 80
  • Hydra 170
  • Hydra 170
  • Spell portal 70

Another option would be to dump one of the hydras, exchange the corsairs for a second squad of Darkshards, and add a unit of Black Guard as a more elite bit of infantry.

 

But I am by no means an expert.

1 hour ago, Skreech Verminking said:

So, I’ll be playing a game of aos against a friend of mine.

Since the Cities of sigmar battletome has arrived, I was thinking of fighting of the chaos invasion with some good old dark elves from the city pf Anvilgard.

The list is nothing special and I don’t really have more models to change anything but for some narrative fun and just too see what they can do in some way, I think this might be a good change to try my old dusty models out.

Anyways heres the list:

Allegiance: Cities of Sigmar
- Mortal Realm: Aqshy
- City: Anvilgard (Illicit Dealings: Black Market Bounty)
LEADERS
Dreadlord on Black Dragon (300)
- General
- Command Trait : Secretive Warlock - All Spells - Exile Blade & Shield
- Artefact : Drakescale Cloak
- Drakeblood Curse : Fell Gaze (Anvilgard)
Sorceress (90)
- Spell : Lore of Dark Sorcerey - Sap Strength (Anvilgard Wizard) - City Role : General's Adjutant (Must be 6 wounds or less)
 UNITS
10 x Darkshards (100)
5 x Drakespawn Knights (170)
10 x Bleakswords (90)
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow
BEHEMOTHS
War Hydra (170)
- Drakeblood Curse : Acidic Blood (Anvilgard) - Cities of Sigmar Battleline (City: Anvilgard)
TOTAL: 1000/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 71
ARTILLERY: 0/4
   LEADERS: 2/6 BATTLELINES: 4 (3+) BEHEMOTHS: 2/4 ARTEFACTS: 1/1 ALLIES: 0/400

Edited by zilberfrid
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40 minutes ago, zilberfrid said:

I don't know what you have available, but maybe some converting could make it a bit different.

I think it would be wise to get a bit more bodies on the field. Cutting the Drakespawn would give you a unit of Corsairs and a unit of bleakswords. Drakespawn knight notoriously underperform.

The thing I doubt the most, is the dreadlord. Without the Drakespawn, he has no troops. If I remember correctly, he can't take "all spells" because he's not a wizard already. Maybe just get another sorceress? You could go for a Knight Incantor if you want it more tanky, or put her on the dragon. 

If you rely mostly on non or low rend attacks, Vitriolic Spray is brilliant, but you need to get it where you need it.

An option would be the following:

  • Knight Incantor 140 (These are very cheap, just get the "Start Collecting" booklet)
  • Sorceress 90 (general)
  • Darkshards 100
  • 20 Bleakswords 180 (retinue and snacks for sorceress)
  • Corsairs 80
  • Hydra 170
  • Hydra 170
  • Spell portal 70

Another option would be to dump one of the hydras, exchange the corsairs for a second squad of Darkshards, and add a unit of Black Guard as a more elite bit of infantry.

 

But I am by no means an expert.

Well the part with my Drakelord knowing all spells, is a mistake from the warscroll builder.

I actually gave him or would give him the ignore armour save spell.

as for drakespawn, yeah they really do suck a lot, but unlike them I don’t really have much else, unless you want me to take a unit of Executioners, and some swordmasters, that could be proxied as them.

As for starting Into cities of sigmar, I’m not really sure if I’ll ever get something new for them.

I might consider selling my dark elves at one point and starting with a fully dwarfen force,

buut that’s way ahead in the future, and of right now I really am trying to get my gloomy bretonian themed gitz ready.

ps: thanks for your concern and well great tips, but since I am playing againdt well mostly the old slaves to darkness, and I doubt my friend is interested in being overrun by my skaven forces again and again.

I think I’ll be trying this list out.

Edited by Skreech Verminking
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