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1 hour ago, dekay said:

Only in theory, but pistoliers look like a decent shock unit. With their extra shooting on charge they dish out a large number of hits, and have access to some good speed/charge buffs. I thought of them in the context of Tempest's Eye (battleline, part of the battalion so help reduce the number of drops), so they have a speed buff, +1 to wound aura for their pistols and retreat/charge skill. In combat they can be buffed for extra melee attacks, but honestly, i think there are better targets for the spell and if they didn't do the necessary damage with buffed pistols, it's unlikely that +1 sabre attack will help them much.

However, in large numbers and without the battalion reducing drop count, dark riders might be better due to their horde dicsount.

 

Outriders, i think, basically require a hurricanum (and possibly Azyros) to function properly, but when buffed, they hit extremely hard, wherever you want them to. I would consider an army mixing pistoliers, outriders and dark riders together for some extreme mobility shenanigans.

Pistoleers and outriders also benefit from the Hawk Eyed buff, but Outriders really need a to hit buff to work. They are honestly not the worst targets for a General's ability.

Pistoleer's melee attack is just a bonus, it's the 4 shots before that that matter. And, with their batallion ability, charging every round isn't a problem.

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13 minutes ago, zilberfrid said:

Pistoleers and outriders also benefit from the Hawk Eyed buff, but Outriders really need a to hit buff to work. They are honestly not the worst targets for a General's ability.

Pistoleer's melee attack is just a bonus, it's the 4 shots before that that matter. And, with their batallion ability, charging every round isn't a problem.

I am not really sure about the Tempest battalion.  I have no problems with the points cost or the Pistoliers, but the General on griffon is REALLY expensive for what you get.  Or at least that's my view.  It is a battalion tax that I am not sure I want to pay

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5 minutes ago, mikethefish said:

I am not really sure about the Tempest battalion.  I have no problems with the points cost or the Pistoliers, but the General on griffon is REALLY expensive for what you get.  Or at least that's my view.  It is a battalion tax that I am not sure I want to pay

The general can be many things, like distraction carnifex, huge-base durable and mobile platform for Hawk-Eyed, a damage dealer

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On 10/8/2019 at 2:03 PM, Charlo said:

I've got some old Bret Pegasus Knights in storage and looking for a way to bring them into cities...

Sadly flying units are few and far between in cities, I think my best bet might be Prosecutors and a Knight-Azyros...

Thoughts? 

You could run them as Gyrobombers, if you could add some nice fitting bits to represent the bombs. Like some stones with holy sigils, or pieces of sigmarite terrain, or the shrine from the old Bretonia miltia, etc. :)

Think the seraphon pterodactyls that can drop the firebombs. I mean its just something to think about if you have more then one of those and still want to use them

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7 minutes ago, Myrdin said:

You could run them as Gyrobombers, if you could add some nice fitting bits to represent the bombs. Like some stones with holy sigils, or pieces of sigmarite terrain, or the shrine from the old Bretonia miltia, etc. :)

Think the seraphon pterodactyls that can drop the firebombs. I mean its just something to think about if you have more then one of those and still want to use them

You could just tie peasants to the horses to drop...

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28 minutes ago, XReN said:

The general can be many things, like distraction carnifex, huge-base durable and mobile platform for Hawk-Eyed, a damage dealer

I mean, I get that those are his jobs, sure.

 It just seems that he's pretty flimsy - a giant feathered bull's eye just begging to get taken out.  I feel as though he's at least fifty points too expensive - probably more.

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9 minutes ago, Forrix said:

I noticed in the gamesworkshop webstore that Ironbreakers and Hammerers have pictures of their box. Is this something new? Are they moving off of webstore exclusive?

GW has been relaxing their "Webstore only" policy. You'll notice if you hover over the icon its now "direct order" rather than "direct order only" and many 3rd party stores are now stocking/showing them for sale. Though these models they can't get at the same discount so they tend to be little different in price from the GW store. This tends to mean a good few webstores, that I've seen, tend to have them in the "on order" rather than stocking them and they prefer to stock the stuff they can buy at a better trade discount and then offer at discounted prices. 

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Guys I am looking to build a 1000 point army to crush my enemies. Talk me through the pros and cons of this list:

Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy

Leaders
Freeguild General on Griffon (320)
- General
- Runesword
- Trait: Blood of the Twelve
- Artefact: Armour of Mallus

Battleline
3 x Demigryph Knights (180)
- Cavalry Halberd
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword

Battalions
Hammerhalian Lancers (140)

Total: 1000 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 49

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8 hours ago, Abraxxis said:

Guys I am looking to build a 1000 point army to crush my enemies. Talk me through the pros and cons of this list:

Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy

Leaders
Freeguild General on Griffon (320)
- General
- Runesword
- Trait: Blood of the Twelve
- Artefact: Armour of Mallus

Battleline
3 x Demigryph Knights (180)
- Cavalry Halberd
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword

Battalions
Hammerhalian Lancers (140)

Total: 1000 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 49

You have speed but you're looking at an immensely low model and wound count even for this points value. Shooting or magic lists will dismantle you long before you reach the enemy lines and you may find endless spells play havoc with your army due to a lack of dispell or the ability to shoot out the wizard. That said if you do reach the enemy you'll begin to really take them apart.

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9 hours ago, Abraxxis said:

Guys I am looking to build a 1000 point army to crush my enemies. Talk me through the pros and cons of this list:

Spoiler

Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy

Leaders
Freeguild General on Griffon (320)
- General
- Runesword
- Trait: Blood of the Twelve
- Artefact: Armour of Mallus

Battleline
3 x Demigryph Knights (180)
- Cavalry Halberd
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword

Battalions
Hammerhalian Lancers (140)

Total: 1000 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 49

 

 

Pros: 

You can play "Killing Ground" by Sabaton whille playing with this list
Low model count - faster to build and paint
1-drop army
Good speed

Cons:

Wasted Artefact of Power
No shooting
No magic/anti-magic
Low model count - hard to contest objectives
 

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10 hours ago, Abraxxis said:

Guys I am looking to build a 1000 point army to crush my enemies. Talk me through the pros and cons of this list:

Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy

Leaders
Freeguild General on Griffon (320)
- General
- Runesword
- Trait: Blood of the Twelve
- Artefact: Armour of Mallus

Battleline
3 x Demigryph Knights (180)
- Cavalry Halberd
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword

Battalions
Hammerhalian Lancers (140)

Total: 1000 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 49

With demigryphs, you really like your healing, and you didn't bring any. I'd say this batallion is not feasible for 1k lists, you really want some magic, and you really want that second artifact.

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20 hours ago, Frowny said:

Has anybody tried or thought about pistoliers or outriders as the mainstay of their force?

They are quite fast, not that much less sturdy than infantry, and the math for their guns adds up pretty well, either on the charge (pistoliers) or as stationary firing lines (outriders). Their only major downside is that their big bases may get in the way of getting a lot of models in base contact. 

Relatedly, are there any other +to hit available for shooting attacks besides the hurricanum and then general? Both of them carry buffs like champs.

The 1 problem I found with Outriders is in a unit larger then 5 it became difficult to get them all within the 16" range because of the size of the base but still out of charge range. Plus the 5+ to hit really takes your killing power down a notch.

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10 minutes ago, GM_Monkey said:

The 1 problem I found with Outriders is in a unit larger then 5 it became difficult to get them all within the 16" range because of the size of the base but still out of charge range. Plus the 5+ to hit really takes your killing power down a notch.

I was thinking something similar. I am making a lot of pistoleers, but very few Outriders at the moment. One group will follow demis, dark riders  or pistoleers, and gets a General buff when that unit arrives, but I can't find many places on the battlefield for them.

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20 hours ago, GeneralZero said:

Can someone tell me if it is hard to finish the 2 chariots with only ONE chariot sprue? What is missing to do both?

I did a few years back though you can‘t without buying some essential bits (the wheel, the platform and the drawbar I guess

Edited by JackStreicher
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So looking at the two big gribblies: General on Griff and Dreadlord on Dragon which one do you think is better ?

Honestly the 15" movement for Griff, and its Wound table detoriating after 3 wounds instead of 2 makes it look very nice, and add the fact that Runefang is -1 D2 weapon unlike the Exile blade I think the Griff is overall better, even when factoring in the Dragons pretty lame shooting skill.

I was thinking of Living City General on Griffon.

Ironoak Artisan trait, Spear of the Hunt for Artifact. Take the Runefang + free-guild shield combo.

You are looking at a 13W 2+ 15"Move Flying monstrosity, that attacks first if it charged. Has 5A 3+/+/-2/2 from the rider, and regenerates 1 wounds at the start of each of your hero phases due to Living City.

This thing is, at least on paper is fast, hits like a truck and can shrug off huge spectrum of enemy attacks bar MW. 

If you can get Emerald Lifeswarm, or run two wizards with Lifesurge, with the innate +1W heal from the City, unless killed outright in a single phase this thing will be a constant threat to pretty much anything in its own weight category (and some above).  Even without the Wizards and spells thats pretty scary 320pts of flying nonsense right there which will require your opponent to commit either specialist units (auto mortal wound nonsense and such) or wast quantities of fire/combat power. Sounds like a pretty solid and functional Distraction Carnifex.

Dreadlord can be run similarly, but even if you ran Pair of exile blades, to get those rerolls its still just DMG1, and in such a case you are loosing out on +1 Save from the shield, and are also only M12". Not really trade off worthy mere 20 points

Edited by Myrdin
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11 minutes ago, stus67 said:

I'm seeing a lot of people saying Tempest's Eye is the strongest city with Hallowheart right behind and an honorable Greywater mention.  Thoughts?

Think that misses The Living City which has some potent tools as well. I know the kneejerk was Hallowheart is the best but I don't know how that's holding up (I personally love Hallowheart because I love magic). 

Edited by SwampHeart
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6 minutes ago, stus67 said:

I'm seeing a lot of people saying Tempest's Eye is the strongest city with Hallowheart right behind and an honorable Greywater mention.  Thoughts?

It might be to early to tell, but honestly, most of them seem strong, with surprisingly few weak units (poor drakespawn...)

Tempest's Eye has its alpha strike, shooting and access to arkanauts, Hallowheart has insane casting bonuses, Hammerhal farms CP, Greywater has its artillery buffs, Anvilgard has battleline regenerating monsters and 'no save' spell, Living City is still working out what *other* huge monster they can teleport-charge into the enemy...

Phoenicium has a city trait that's tricky to use but makes up for it with rest of the bonuses, its synergies with phoenix temple make their already good units better. 

We're solid, city choice depends on playstyle you're going for ; )

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I think people are maybe a little stuck in past armies and that the 

For example, pheonix guard are batteline in any army with the right general. They benefit surprisingly little from the actual pheonecium trait. I think living city with the guaranteed heal and the +1 save trait or hallowheart to ensure you actually get the better save  on your pheonixes might actually be better.

Similarly hoards of corsairs  I think are actually better in pheonecium than anvilguard. Easily suicidable in small units (or the chariots), +1/+1 in combat helps them a ton in combat.

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29 minutes ago, Frowny said:

For example, pheonix guard are batteline in any army with the right general. They benefit surprisingly little from the actual pheonecium trait. I think living city with the guaranteed heal and the +1 save trait or hallowheart to ensure you actually get the better save  on your pheonixes might actually be better.

We can, of course, build outside old availibilities, but for the example used - phoenicium may give little to phoenix guard (although healing spell + passive regeneration from the batalion are cool for them, too), but it buffs the phoenix anointed [+1 wound, battalion regeneration, pyre ashes, amber armor and such]. 

Anointed on frostheart is probably our tankiest monster, and phoenicium is great at making him even tankier without spells, that are less reliable. With kinda useful batalion skill [passive regeneration is always fun] and reasonable batalion requirements (2 monsters, not much to ask for, really.), Phoenicium seems like a really decent way to run phoenix temple heavy force.

Yes, living city grants regeneration and tank artifact too, but it also grants crazy ambush skills that require a shooting attack, making it more suitable for a dragon. The fun thing about the battletome is that probably both Phoenicium dragon and Living City phoenix are very much viable choices as well, though ; )

True about corsairs, though, they might work very well as sacrificial units for phoenicium trait.

Also, speaking of previously unavailible units:

Living city using a 20 strong dark rider horde as an ambush unit. It could actually work and is remarkably cheap to field.

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Hey guys! I need some advice on CoS! With the new Cities of Sigmar book, I can finally bring my old Empire models out from storage! I'm want to use Greatswords as a mainstay of my list because I love their model. What do you guys think of them? I heard they do good damage but are expensive. Here is my 2k list.

Leaders
Freeguild General (100)
- General
- Trait: Blood of the Twelve
- Artifact: Saint's Blade
Battlemage (90)
- Spell: Wings of Fire

Battleline
30x Freeguild Greatswords (420)
30x Freeguild Greatswords (420)
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword
20x Freeguild Handgunners (200)
- Long Rifle
20x Freeguild Handgunners (200)
- Long Rifle
20x Freeguild Handgunners (200)
- Long Rifle

Total: 1990/ 2000
Mortal Realm: Aqshy
City: Hammerhall

The plan is to play defensively and whittle down the enemy with my handgunners. The general will be buffing the Handgunners, making them hit on 2+/2+. The Greatswords will act as my defensive line with the Demigryphs as flankers. I'm thinking changing the Handgunners into Crossbowmen instead due to the range and extra shots. I'm also debating on maxing out the Handgunners by exchanging the Demigryphs. What do you guys think?

Edited by kreossjmw
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Be careful about fielding Greatswords in large groups, they only have a 1" range, so all 30 of them will have trouble getting into range. It might be better to go with 3x20 of them - and that would let you use one as your general's honor guard, too!

Keep the Demigriffs, they are mobile, punchy, and durable, and you'll need the speed to get to objectives and contest the other side of the table.

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