dekay Posted September 28, 2019 Share Posted September 28, 2019 (edited) This, in general, looks good! I wonder if freeguild company skills will be retained in some form, battalion maybe, because that seems like a biggest loss, but apart from that.. well, we're pretty set. Shame about the warpriest, I wonder what general unlocks flagellants then. Also: one quick combo that I noticed: griffon's, dark riders' and kharybdiss' bravery buffs seem to stack with one another. If you use all 3, we're talking about -3 bravery to anything near them. Sorceress' command abilities are genuinely great, by the way. Did you notice that Tempest's Eye darkshards with a sorceress nearby have up to 32' first turn threat range, with 2 3+/4+ shots each? 2+/4+ if you also have a hurricanum, and, as that stacks freely with basically everything, why wouldn't you. Because I noticed, and now need to build more shooty aelves than I have now Also, demigryphs hit hard, holy hell, that's some power... and, with dreadlord's ability, so do drakespawn. Edited September 28, 2019 by dekay 2 Quote Link to comment Share on other sites More sharing options...
Kyriakin Posted September 28, 2019 Share Posted September 28, 2019 1 hour ago, Skreech Verminking said: The skaven Deathrunner says hi! And those Goblins from Silver Tower. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted September 28, 2019 Share Posted September 28, 2019 (edited) 20 minutes ago, Kyriakin said: And those Goblins from Silver Tower. Were they also made for AoS specifically? Gobbos and rats can fill a role more easily, proxying the warpriest is difficult. Edited September 28, 2019 by zilberfrid Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 28, 2019 Share Posted September 28, 2019 9 hours ago, Thalassic Monstrosity said: I hate to be a bother but can anyone tell me if Freeguild Guard change at all? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 28, 2019 Share Posted September 28, 2019 10 minutes ago, zilberfrid said: Were they also made for AoS specifically? Well technically non of those units were really made for aos. And since Gw had the policy of making rules for any models they bring out next to aos, they basically were playable, till well the books came out and gw decided to show us their cold shoulder, arguable understandably. anyways, although having lost a few (tons actually) models, I think some of their rule change have made some models a very interesting option. for example I am very happy with the changes to the heavy cavs in total. finally they can do something, finally their lances aren't some wet noodles at the charge, and finally they have a some great survivability with most of them having a 3+ save. although our beloved beard-things haven't gotten the so long desired extra wound, I am rather glade that they are basically showing their unicness as master smiths, with their 4+/3+ save around the faction. Although there are a few things I am not sure was really necessary, like nerfing the executioners or leaving the corsairs as bad as they were before. Then again, not knowing the different faction allegiance abilities (I am guessing and hoping there will be some bonuses for each faction in the book) or the points changes, I guess this isn’t really something We can really judge right now. Still I am rather happy Gw decided to bring them up, finally (I probably would have gone insane, if they waited another month or so). Quote Link to comment Share on other sites More sharing options...
Remus Prime Posted September 28, 2019 Share Posted September 28, 2019 I’m a little confused, have we lost the excelsior warpriest along with all of the old war priests? And the Witch Hunter too? I’ve consumed a lot of the AoS Black Library stuff, and I’m really surprised if we’ve lost all of these, unless I’m missing something. The narrative needs mortal followers of Sigmar...that’s where all the Stormcast come from! It was also a bit glum to listen to Blacktalon: First Mark that had a Swifthawk chariot as a character. Quote Link to comment Share on other sites More sharing options...
Kristensen Posted September 28, 2019 Share Posted September 28, 2019 Why run and charge on the crossbow men, that's just a bad joke and kick in the nuts for all who have them, and no chance to deal rend, the old piper ability was the biggest reason I made them that way. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted September 28, 2019 Share Posted September 28, 2019 1 minute ago, Kristensen said: Why run and charge on the crossbow men, that's just a bad joke and kick in the nuts for all who have them, and no chance to deal rend, the old piper ability was the biggest reason I made them that way. Because musicians and banners are now all the same, bringing musicians for missile weapons is now useless. Compare this banner to the old one for demis... Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted September 28, 2019 Share Posted September 28, 2019 15 minutes ago, Remus Prime said: I’m a little confused, have we lost the excelsior warpriest along with all of the old war priests? And the Witch Hunter too? I’ve consumed a lot of the AoS Black Library stuff, and I’m really surprised if we’ve lost all of these, unless I’m missing something. The narrative needs mortal followers of Sigmar...that’s where all the Stormcast come from! It was also a bit glum to listen to Blacktalon: First Mark that had a Swifthawk chariot as a character. A chance is they did not reprint the warscroll because it was sufficient. A very, very slim chance Quote Link to comment Share on other sites More sharing options...
Dracan Posted September 28, 2019 Share Posted September 28, 2019 2 Quote Link to comment Share on other sites More sharing options...
dekay Posted September 28, 2019 Share Posted September 28, 2019 13 minutes ago, zilberfrid said: Because musicians and banners are now all the same, bringing musicians for missile weapons is now useless. Speak for yourself, on darkshards they're very much useful ; ) But, yeah, on human shooters they're beyond situational. Well, at least they're free. Quote Link to comment Share on other sites More sharing options...
Unit1126PLL Posted September 28, 2019 Share Posted September 28, 2019 So the Steam Tank hero upgrade says "any artefacts or command traits only affect the commander's attacks" or something to that effect. For things that don't affect attacks at all (e.g. thermalrider cloak) does this mean they don't work at all? Or do they work normally? Quote Link to comment Share on other sites More sharing options...
madmac Posted September 28, 2019 Share Posted September 28, 2019 2 minutes ago, Unit1126PLL said: So the Steam Tank hero upgrade says "any artefacts or command traits only affect the commander's attacks" or something to that effect. For things that don't affect attacks at all (e.g. thermalrider cloak) does this mean they don't work at all? Or do they work normally? They still work normally. It's a general rule of artifacts that they only modify the direct attacks of the hero model and not his mount, ect. Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted September 28, 2019 Share Posted September 28, 2019 So the helstorm rockets now need line of sight? That's a bummer. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted September 28, 2019 Share Posted September 28, 2019 6 minutes ago, AlmGandix3 said: So the helstorm rockets now need line of sight? That's a bummer. But their crew now has 4 save, because part of model Quote Link to comment Share on other sites More sharing options...
Syrex Posted September 28, 2019 Share Posted September 28, 2019 For anyone looking for points (Let me know if I made any mistakes, he ran through them pretty quickly) Hellblaster Volley Gun - 120 Hellstorm Rocket Battery - 130 Bleakswords - 90/320 Darkshards - 100 Dreadspears - 90/320 Eternal Guard - 130/330 Freeguild Crossbow - 100 Freeguild Guard - 80/280 Freeguild Handgunners - 100 Ironbreakers - 130/330 Longbeards 110/270 Celestial Hurricanum - 220 Flamespyre Phoenix - 200 Frostheart Phoenix - 220 Kharybdis - 170 Luminark - 210 Steam Tank - 200 War Hydra - 170 Annointed - 100 Assasin - 80 Battlemage - 90 Black Ark Fleetmaster - 60 Cogsmith - 60 Freeguild General - 100 Nomad Prince - 120 Runelord - 90 Sorceress - 90 Warden King - 110 Annointed on Flamespyre - 300 Annoinyed on Frostheart - 320 Battlemage on Griffon - 300 Celestial Hurricanum w/ Battlemage - 280 Dreadlord on Black Dragon - 300 Freeguild General on Griffon - 320 Luminark w/ Battlemage - 270 Sorceress on Black Dragon - 300 Steamtank w/ Commander - 250 Black Guard- 140 Dark Riders - 110/360 Demigryph Knights - 180 Drakespawn Chariots - 80/210 Drakespawn Knights - 170 Executioners - 130/330 Flagellants - 80/280 Greatswords - 160/420 Freeguild Outriders - 100 Freeguild Pistoliers - 100 Gyrobomber - 80/210 Gyrocopter - 70/180 Hammerers - 140/360 Irondrakes - 150 Phoenix Guard - 160/420 Scourgerunner Chariots - 60/150 Shadowarriors - 110 Sisters of the Thorn - 130 Sisters of the Watch - 160 Wild Riders - 130 Wildwood Rangers - 130 1 2 Quote Link to comment Share on other sites More sharing options...
Duke of Gisoreux Posted September 28, 2019 Share Posted September 28, 2019 (edited) I compiled the following list from the GMG review. Helblaster Volley Gun 1 1 120 120 Artillery Helstorm Rocket Battery 1 1 130 130 Artillery Bleakswords 10 40 90 320 Battleline Darkshards 10 40 100 400 Battleline Dreadspears 10 40 90 320 Battleline Eternal Guard 10 30 130 330 Battleline Freeguild Crossbowmen 10 30 100 300 Battleline Freeguild Guard 10 40 80 280 Battleline Freeguild Handgunners 10 30 100 300 Battleline Ironbreakers 10 30 130 330 Battleline Longbeards 10 30 110 270 Battleline Anointed 1 1 100 100 Leader Assassin 1 1 80 80 Leader Battlemage 1 1 90 90 Leader Black Ark Fleetmaster 1 1 60 60 Leader Cogsmith 1 1 60 60 Leader Freeguild General 1 1 100 100 Leader Nomad Prince 1 1 120 120 Leader Runelord 1 1 90 90 Leader Sorceress 1 1 90 90 Leader Warden King 1 1 110 110 Leader Anointed on Flamespyre Phoenix 1 1 300 300 Leader, Behemoth Anointed on Frostheart Phoenix 1 1 320 320 Leader, Behemoth Battlemage on Griffon 1 1 300 300 Leader, Behemoth Celestial Hurricanum with Celestial Battlemage 1 1 280 280 Leader, Behemoth Dreadlord on Black Dragon 1 1 300 300 Leader, Behemoth Freeguild General on Griffon 1 1 320 320 Leader, Behemoth Luminark of Hysh with White Battlemage 1 1 270 270 Leader, Behemoth Sorceress on Black Dragon 1 1 300 300 Leader, Behemoth Steam Tank with Commander 1 1 250 250 Leader, Behemoth Celestial Hurricanum 1 1 220 220 Behemoth Flamespyre Phoenix 1 1 200 200 Behemoth Frostheart Phoenix 1 1 220 220 Behemoth Kharibdyss 1 1 170 170 Behemoth Battleline in ANVILGARD army Luminark of Hysh 1 1 210 210 Behemoth Steam Tank 1 1 200 200 Behemoth Battleline in CITIES OF SIGMAR army if STEAM TANK HERO general War Hydra 1 1 170 170 Behemoth Battleline in ANVILGARD army Black Ark Corsairs 10 40 80 240 Battleline in CITIES OF SIGMAR army if SCOURGE PRIVATEERS general Black Guard 10 30 120 320 Battleline in CITIES OF SIGMAR army if DARKLING COVEN general Dark Riders 5 20 110 360 Battleline in CITIES OF SIGMAR army if SHADOWBLADE general Demigryph Knights 3 12 180 720 Battleline in CITIES OF SIGMAR army if FREEGUILD general Drakespawn Chariots 1 3 80 210 Battleline in CITIES OF SIGMAR army if ORDER SERPENTIS general Drakespawn Knights 5 20 170 680 Battleline in CITIES OF SIGMAR army if ORDER SERPENTIS general Executioners 10 30 130 330 Battleline in CITIES OF SIGMAR army if DARKLING COVEN general Flagellants 10 40 80 280 Battleline in CITIES OF SIGMAR army if HUMAN general Freeguild Greatswords 10 30 160 420 Battleline in CITIES OF SIGMAR army if FREEGUILD general Freeguild Outriders 5 20 100 400 Battleline in TEMPEST'S EYE army Freeguild Pistoliers 5 20 100 400 Battleline in TEMPEST'S EYE army Gyrobombers 1 3 80 210 Gyrocopters 1 3 70 180 Hammerers 10 30 140 360 Battleline in CITIES OF SIGMAR army if DISPOSSESSED general Irondrakes 10 30 150 450 Battleline in CITIES OF SIGMAR army if DUARDIN general Phoenix Guard 10 30 160 420 Battleline in CITIES OF SIGMAR army if PHOENIX TEMPLE general Scourgerunner Chariots 1 3 60 150 Battleline in CITIES OF SIGMAR army if SCOURGE PRIVATEERS general Shadow Warriors 10 30 110 330 Battleline in CITIES OF SIGMAR army if SHADOWBLADE general Sisters of the Thorn 5 20 130 520 Battleline in CITIES OF SIGMAR army if WANDERER general Sisters of the Watch 10 20 160 320 Battleline in CITIES OF SIGMAR army if WANDERER general Wild Riders 5 20 130 520 Wildwood Rangers 10 30 130 390 Battleline in CITIES OF SIGMAR army if WANDERER general Aetherguard Windrunners 120 Warscroll Battalion 1 TEMPEST'S EYE Freeguild General on Griffon, 3-6 units TEMPEST'S EYE Freeguild Outriders or Pistoliers, 0-2 TEMPEST'S EYE Grundstok Gunhaulers Charrwind Beasthunters 120 Warscroll Battalion 1 ANVILGARD Black Ark Fleetmaster, 3 units ANVILGARD Black Ark Corsairs, 1-3 ANVILGARD Scourgerunner Chariots, 0-1 ANVILGARD Kharibdyss Greywater Artillery Company 120 Warscroll Battalion 1 GREYWATER FASTNESS Cogsmith, 2-4 GREYWATER FASTNESS Helstorm Rocket Batteries or Helblaster Volley Guns Hammerhalian Lancers 140 Warscroll Battalion 1 HAMMERHAL Freeguild General on Griffon, 3-6 units HAMMERHAL Demigryph Knights Phoenix Flight 130 Warscroll Battalion 1-2 PHOENICIUM FROSTHEART PHOENIX, 1-2 PHOENICIUM FLAMESPYRE PHOENIX Viridian Pathfinders 140 Warscroll Battalion 1 LIVING CITY Nomad Prince, 3 units LIVING CITY Wildwood Rangers, 0-1 unit LIVING CITY Wild Riders Whitefire Retinue 140 Warscroll Battalion 2-4 HALLOWHEART HERO WIZARDS Allies: Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords (except Tempest's Eye), Sylvaneth (except Living City and Greywater Fastness) Edited September 28, 2019 by Duke of Gisoreux Freeguild General points 6 2 Quote Link to comment Share on other sites More sharing options...
bernoodist Posted September 28, 2019 Share Posted September 28, 2019 Shadow Warriors are no longer Swifthawks but now Shadowblades , GW haveth really lost the plot but that tends to be the Age of Sigmar way when it comes to fluff 1 Quote Link to comment Share on other sites More sharing options...
Batch Posted September 28, 2019 Share Posted September 28, 2019 So what seems to be the better choice atm? Volleyguns or the Rockets? With that new battalion for Greywater, if the Volleygun rolls a double (or hell messes it up twice with an engy near) does that mean it doesnt attempt to make the second attack that the battalion provides? Quote Link to comment Share on other sites More sharing options...
Tiger Posted September 28, 2019 Share Posted September 28, 2019 Their name is now changed (back) to Shadow warriors too. I haven't been impressed with the Phoenicium but if I understood it correctly it'd be possible to have an Anointed on Phoenix who can do some spell casting, with the city lore not being overly terrible it should be fun. I'll have to wait for more clear information, but the Living City seems amazing. Quote Link to comment Share on other sites More sharing options...
mmimzie Posted September 28, 2019 Share Posted September 28, 2019 4 hours ago, Clan's Cynic said: Four-pack of Wizards are back on the store. good because hallow heart wizards are going to be nuts!!, command abilityl ets you roll a die, and your wizard takes that much damage, but every wizard within 12" gets that that much added to thier cast. ALso each hallow heart wizard gets +1 cast per turn. ALso allies confirmed. stormcast, slyvaneth, and KO are limited to 1/4th your army. Quote Link to comment Share on other sites More sharing options...
adreal Posted September 28, 2019 Share Posted September 28, 2019 20 minutes ago, bernoodist said: Shadow Warriors are no longer Swifthawks but now Shadowblades , GW haveth really lost the plot but that tends to be the Age of Sigmar way when it comes to fluff You do understand that they are not the old naggaroth high elves, and a bunch of aelves that fit in with the sneaky assassin type Quote Link to comment Share on other sites More sharing options...
madmac Posted September 28, 2019 Share Posted September 28, 2019 Phoenicium is a very specialized City, but they seem good at what they do, what they do being spamming out constantly healing 3+ save Phoenixes backed by the always rock solid Phoenix Guard. If you're someone that went all in on Phoenix Temple already they're a no-brainer, for me I think I'll just pick up one Phoenix to go with my handful of guard and bring them out for fun once in a while. Living City OTOH looks like my jam. With the new points I'm looking at about 1200-1300 points of Wanderers once everything is painted, which is fine with me. I'll fill the remaining points with Sylvaneth or Phoenix Temple while waiting for the Kurnothi update to drop. Also grabbing that 4 pack of Wizards for sure. 1 Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted September 28, 2019 Author Share Posted September 28, 2019 18 minutes ago, adreal said: You do understand that they are not the old naggaroth high elves, and a bunch of aelves that fit in with the sneaky assassin type Nagarythe 1 Quote Link to comment Share on other sites More sharing options...
dekay Posted September 28, 2019 Share Posted September 28, 2019 So, as mentioned in synergy thread: Outriders. Battleline and required for the battalion, so naturally, worth taking. For 100 pts you get 5d3+5 4+/3+/-1 shots. City's warlord trait adds +1 to wound. They have +2 to run and can shoot afterwards. In battalion they can also retreat and shoot. First turn threat range: up to 41 inches. Like.. damn. Oh, and they have, of course, easy access to the Hurricanum [that, with 13+d6+1 run furst turn move can keep up with them] for +1 to hit, and wildform, for +2 additional threat range on one unit. Tempest's Eye alpha strike, go. Quote Link to comment Share on other sites More sharing options...
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