Broken Netcode Posted October 2, 2019 Share Posted October 2, 2019 3 hours ago, Orik Jarlson said: Thats honestly a great Idea! especial if I wanted to do the Luminark with Wizard option....now to find a Malaki model that's not going to send me bankrupt 😂 I knew I wasn't the only one with the crazy idea haha. I'd love to see the finished product once you'v made it I play KO so i'll probably keep the orbs on top to tie it in with my other airships, but I'm looking at maybe using some spare parts from the gyro-bomber and steam tank to make it seem more steam powered and tied into your Ironweld stuff as well. I’m gonna be doing a mock up on paint or gimp soon, I’ll post it here when it’s done! Quote Link to comment Share on other sites More sharing options...
Nicholunch Posted October 2, 2019 Share Posted October 2, 2019 Working on 2 list options... Mixture of Dispossessed/Kharadron/Stormcast/Gotrek List 1: Tempest's Eye Leaders Aether Khemist - General, +1 to wound trait, no battleshock artefact 140 Knight Incantor 140 Knight Azyros 100 Battleline 20 Arkanauts - skyhooks 240 10 Irondrakes - grudgehammer 150 10 Irondrakes - grudgehammer 150 10 Longbeards - shields 110 10 Longbeards - shields 110 Behemoth Celestial Hurricanum 220 Other 9 Endrinriggers 360 Gyrocopter 80 Gyrocopter 80 Screen with Longbeards, also dispell pesky endless spells. Khemist buffs riggers on first turn, send them out to kill and die. Khemist buffs with trait on ranged units and CA to run and shoot on necessary unit. Knight Azyros heads out to screen and provide reroll 1s to hit buff. Every one marches forward shooting. Hurricanum provides +1 to hit, command trait provides +1 to wound. Arkanuats 3+h/2+w/-2r against units, 2+h/2+w/-2r against heroes and monsters. Drakes are 2+h/2+w?-1r. Gyros are slaying horde units and grabbing objectives. Option 2: Tempest's Eye Leaders Aether Khemist - General, +1 to wound trait, no battleshock artefact 140 Knight Azyros 100 Battleline 30 Arkanauts - skyhooks 240 20 Irondrakes - grudgehammer 150 10 Irondrakes - grudgehammer 150 10 Longbeards - shields 110 Behemoth Celestial Hurricanum 220 Other Gotrek 520 Gyrocopter 80 Fewer models, BUT Gotrek! Same battle tactics as above but gotrek rip roars in one direction while the rest of the army focuses in another. Gotrek is so much fun...but he is a lot of points. 30 arkanauts firing twice is brutal with the added buffs. 20 drakes firing 40 shots only missing 1s is brutal. Would love your thoughts, tips, etc. 1 Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted October 3, 2019 Share Posted October 3, 2019 (edited) Good evening sons of Valaya! I tested a 2k game versus the new Orruks warclans with a Greywater Fastness 99% duardin list; Warden king general (4+ command point trait) 2x Runelords 1x Tank with Duardin commander (+1 save artifact) 1x Battlemage (shield of thorns) 30 hammerers 30 Ironbreakers 20 Irondrakes 2x 10 longbearda (1 with shield as a general retinue) 2x Gyrobomber I went superaggressive, I felt very fast (turn 2 charge on his territory with ironbreakers and hammerers) and lost the objective due to his teleport but that's a new world for us and I got carried a bit...+1 run and charge, wizard support in allegiance with spell lore. The warden king command is VERY good, Hammerers are scary as hell and we can play the mobility game way safer. I had a bad list tho, we can use the Greywater abilities better then this. Things that annoied me: -hammerers battleshock rule wholly within -runelord runes wholly within -doing battleshock Things that I like: -frigging run freely -hammerers mortal -greywater special rune +1 hit for war machines -I generated 2-3 command /turn -Gyrobombers in unit and not as single models - command ability +1 hit for Irondrakes (they hurt with the 2+) -the 2+ save d3 healing Tank is a unit. Edited October 3, 2019 by Furuzzolo 2 1 Quote Link to comment Share on other sites More sharing options...
Enwolved Posted October 4, 2019 Share Posted October 4, 2019 5 hours ago, Furuzzolo said: Good evening sons of Valaya! I tested a 2k game versus the new Orruks warclans with a Greywater Fastness 99% duardin list; Oh that sounds interesting. I am planning on doing a similar list, but I will try to go for Tempest Eye: Warden King 110 Runelord 90 Runelord 90 Battlemage 90 Frostheart Phoenix 220 Irondrakes 300 Irondrakes 300 Ironbreaker 330 Hammerers 360 Longbeards 110 2000 Not sure about the phoenix yet, but my army is ice- and winter-themed and I want a center piece. I planned on going with a Steam Tank, but I think they are only worth it if you take more than one and even then, they dont seem that strong. 2 Quote Link to comment Share on other sites More sharing options...
Arkhanist Posted October 4, 2019 Share Posted October 4, 2019 (edited) Math hammer for steam tank does indicate it is a bit lackluster for its points alas. You could put the wizard on a hurricanum, it's a great source of mortal wounds and the +1 to hit aura would buff your irondrakes nicely. Some people are going to convert a frigate with the orrery to make it more dwarfy, I'm thinking of converting one with my ancient wheeled anvil of doom. Edited October 4, 2019 by Arkhanist Quote Link to comment Share on other sites More sharing options...
Enwolved Posted October 4, 2019 Share Posted October 4, 2019 Yes, I dont really like the Hurricanum, but it seems pretty good tbh.. I still need a Dwarf Battlemage, but I dont have a good idea for a conversion yet.. Quote Link to comment Share on other sites More sharing options...
Vestrial Posted October 4, 2019 Share Posted October 4, 2019 I am finally inspired by my first love in the game, what do you think ? Allegiance: Greywater Fastness - Cogsmith 2x Runelord Warden King Lord-Ordinator 10 x Ironbreakers 10 x Ironbreakers 20 x Irondrakes 10 x Longbeards 10 x Longbeards 3x Helblaster Volley Gun Gyrobombers BATTALIONS Artillery Detachment I put the Gyrobomber because im expecting to buy the new Greywater Fastness box. 1 Quote Link to comment Share on other sites More sharing options...
Televiper11 Posted October 4, 2019 Share Posted October 4, 2019 These kind of creative and exciting lists are why I am thrilled to see what Cities have done for Dispossessed. We are gonna be kicking ass on the board again. 1 Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted October 4, 2019 Share Posted October 4, 2019 I've been very optimistic over the last 2 years about Dispossessed changes and I want to be down to earth now: If you want a "100% duardin" list that is not going to win tournament. BUT play the same game as every other army? Yes we can finally do that. The list I played is in no way tuned for competition but I felt on the same ground as the Orruk player (kinda less when I had to save 30 attacks -1 rend 2 damage from his ardboyz but hey, we can buff units too..) Quote Link to comment Share on other sites More sharing options...
Dammaz Posted October 5, 2019 Share Posted October 5, 2019 *mumble and grumbling* Okay, I'm getting CoS this evening to look closely what it has to give. MAYBE, I said MAYBE, there is something to do do with our dawis, and I may enjoy it... A bit. I'll tell you later what comes to my mind. *rants in the distance* Or maybe I'll get disappointed... Again... 2 1 Quote Link to comment Share on other sites More sharing options...
Corpsefire666 Posted October 6, 2019 Share Posted October 6, 2019 On 10/1/2019 at 6:20 AM, Enwolved said: Hey guys, I am looking for an alternative model for a Battlemage for my dwarfs. I found these two: https://www.fantasywelt.de/Dwarf-Wizard-Kael-Stonekindle https://www.sciborminiatures.com/en_,shop.php?art=3193 Does anybody know how big those miniatures are? do they fit? (of course the quality isnt as good as GW) Any other cool ideas for a dwarf-battlemage? I use the scibor miniature as a rune priest. I think for heroes the scale works well with GW stuff, but the scibor stuff is way too big to replace units imo. I'd say they are at least a full head taller. Here is a gallery of a warband I painted for another game, it has a mix of dwarves from different companies (mainly reaper) but hopefully it helps you get an idea of the scale. https://imgur.com/gallery/ut58HOs Quote Link to comment Share on other sites More sharing options...
Enwolved Posted October 6, 2019 Share Posted October 6, 2019 I decided to build my own battlemage in the end and I am pretty happy with how he turned out, (not glued on the base yet). I used an old dwarf thunderer model, build him a staff with bits from Battlemage and sculpted him a hat. 4 2 6 Quote Link to comment Share on other sites More sharing options...
Broken Netcode Posted October 6, 2019 Share Posted October 6, 2019 On 10/4/2019 at 4:18 PM, Furuzzolo said: I've been very optimistic over the last 2 years about Dispossessed changes and I want to be down to earth now: If you want a "100% duardin" list that is not going to win tournament. BUT play the same game as every other army? Yes we can finally do that. The list I played is in no way tuned for competition but I felt on the same ground as the Orruk player (kinda less when I had to save 30 attacks -1 rend 2 damage from his ardboyz but hey, we can buff units too..) I dunno mate, im sure that at least 80% duardin can be competitive. Its just working out what the best list is. Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted October 6, 2019 Share Posted October 6, 2019 2 hours ago, Broken Netcode said: I dunno mate, im sure that at least 80% duardin can be competitive. Its just working out what the best list is. Ofc! I'm talking about a 100% Dispossessed list. I know a lot of people here would love to be able to field only Dispossessed and be competitive ( and for a long time I was on the same page) but if you're willing to add free people models in term of artillery or mages or Hurricanum/luminark or whatever, you got it, we have a very good shot! ....and I mean a VERY good shot. If you're open to some mixing that book is the best oportunity we had since AoS lauch. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted October 6, 2019 Share Posted October 6, 2019 51 minutes ago, Furuzzolo said: Ofc! I'm talking about a 100% Dispossessed list. I know a lot of people here would love to be able to field only Dispossessed and be competitive ( and for a long time I was on the same page) but if you're willing to add free people models in term of artillery or mages or Hurricanum/luminark or whatever, you got it, we have a very good shot! ....and I mean a VERY good shot. If you're open to some mixing that book is the best oportunity we had since AoS lauch. Well having had a good look at the book, I think there could definitely be some good tricks you can count on. for example the living city has the battletrait that allows you to set up a unit in reserve, that then can be set up onto the battlefield at the end of the movement phase wholly within 6 of the edge and more then 9inches away from any enemy. Firedrakes who can shoot twice when they didn't move will love the, the set up rule here, now able to shoot the most terrifying units of the board turn 1. and with one of the living city commandtrait you’ll be able to get a duardin wizard😉 or greywater fastness can be devastating as well, being ablt to grand nearby units a reroll of 1 to hit in the shooting phase will make the drakes much better, especially with the bonus on the range of their range weapons (19inch range isn’t something you can laugh at). you might not be able to shoot twice with them in the first turn, but can at least move them to a good position to shoot the enemy for 2-3turns. I think a good change against competitive games with a full out duardin force is possible, although winning with them every battle won’t be easy and may need a bit of luck. but all of those possibilities for the dwarfs make them irresistible good, and like most not played armies or lists out there, they will be often be misjudged, another advantage for you dwarf players. 1 Quote Link to comment Share on other sites More sharing options...
Broken Netcode Posted October 6, 2019 Share Posted October 6, 2019 6 hours ago, Skreech Verminking said: Well having had a good look at the book, I think there could definitely be some good tricks you can count on. for example the living city has the battletrait that allows you to set up a unit in reserve, that then can be set up onto the battlefield at the end of the movement phase wholly within 6 of the edge and more then 9inches away from any enemy. Firedrakes who can shoot twice when they didn't move will love the, the set up rule here, now able to shoot the most terrifying units of the board turn 1. and with one of the living city commandtrait you’ll be able to get a duardin wizard😉 or greywater fastness can be devastating as well, being ablt to grand nearby units a reroll of 1 to hit in the shooting phase will make the drakes much better, especially with the bonus on the range of their range weapons (19inch range isn’t something you can laugh at). you might not be able to shoot twice with them in the first turn, but can at least move them to a good position to shoot the enemy for 2-3turns. I think a good change against competitive games with a full out duardin force is possible, although winning with them every battle won’t be easy and may need a bit of luck. but all of those possibilities for the dwarfs make them irresistible good, and like most not played armies or lists out there, they will be often be misjudged, another advantage for you dwarf players. I dont believe luck is really a factor here, more player skill. Dispossessed being a very good hammer and anvil army just means we will need to play in a very offensive way to make sure we get our way on the field. Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted October 6, 2019 Share Posted October 6, 2019 The first model I ever painted (back in middle school). Time to give him a new paint job and have Kragg the Grim join my Cities of Sigmar army! 1 2 Quote Link to comment Share on other sites More sharing options...
Arkanaut Admiral Posted October 6, 2019 Share Posted October 6, 2019 12 minutes ago, WatcherintheWater said: The first model I ever painted (back in middle school). Time to give him a new paint job and have Kragg the Grim join my Cities of Sigmar army! Awesome! I had him too back in the day. Funnily enough, war gear wise he’s still perfectly useable today. 1 Quote Link to comment Share on other sites More sharing options...
Bimli Posted October 7, 2019 Share Posted October 7, 2019 So anyone else think taking Drakes with living city battle trait to allow teleporting Drakes to blow up anything. Also seeing how the teleport doesnt count as moving (wording) they can double tap. So 10 dudes 20 shots 2 of which are cannon shots especially when attacking monsters its pretty cray. Now imagine 4 units of 10 popping up and basically deleting anything. Quote Link to comment Share on other sites More sharing options...
Bladedwind Posted October 7, 2019 Share Posted October 7, 2019 Quick list I put together and I want an opinion. Idea is to move 1 Runelord with the staff as a companion to the Steam Tank to buff it and keep it healed as well as on unit on the side. The other side is a steady dwarven advance of artillery with bulk of the army, doing my best to make the artillery the center of my line and shoot the living bejesus out of everything in between Greywater Fastness Realm of Ghyran Batallion: Greywater Artillery Battery 120 Points Heroes General: Warden King with Steam Piston Plate, Drillmaster Trait 110 points Runelord Adjutant with Wand of Restoration 90 Points Runelord 90 Points Lord-Ordinator 140 Cogsmith 60 Battleline Hammerersx20 280 Points Ironbreakersx20 260 Points Irondrakesx20 300 Points LongbeardsGW×10 110 points Artillery Helblaster Volleygun 120 Points Helblaster Volleygun 120 Points Behemoths Steamtank 200 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted October 7, 2019 Share Posted October 7, 2019 (edited) 8 hours ago, Broken Netcode said: I dont believe luck is really a factor here, more player skill. Dispossessed being a very good hammer and anvil army just means we will need to play in a very offensive way to make sure we get our way on the field. Nor do I believe in luck, but having seen a keeper of secrets attacking three times in a row and failing to do a single wound onto my Stormvermin, is something I don’t think can be called “a players skills”, so I’ll just be preferring to words known as luck and bad luck, since under and over average rolling can be a factor in a game as well. Edited October 7, 2019 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Broken Netcode Posted October 7, 2019 Share Posted October 7, 2019 5 hours ago, Skreech Verminking said: Nor do I believe in luck, but having seen a keeper of secrets attacking three times in a row and failing to do a single wound onto my Stormvermin, is something I don’t think can be called “a players skills”, so I’ll just be preferring to words known as luck and bad luck, since under and over average rolling can be a factor in a game as well. You know what, fair enough! There is a lot of RNG in this game and I simply passed it off as how the dice are and never really thought of it as luck. Quote Link to comment Share on other sites More sharing options...
Verminlord Posted October 7, 2019 Share Posted October 7, 2019 (edited) After reviewing the cities book I think I have a list to start with for a more combat orientated playstyle. Leaning hammerhal for command point battery (1 extra with the command trait 1st round, 4+ near adjutant, and 6+ for each bannerman), throwing +1 attacks on anything warden can reach, piling in again at the end of combat, ect. Other things I'm unsure about: ironbreakers in 10s vs 20s and irondrakes in 10s vs 20s now that they dont get a bonus for being 10+ I started out taking foot battlemage just for soulscream bridge to teleport irondrakes (doesnt count as a move), but why not make him a speedy flying combat hero by putting him on a griffon to charge in once his bridge is down? Palisade is just there to fill points/ utility. Still not sure if I should take foot battlemage instead and just add more bodies. Betting a lot on soulscream bridge dropping and thinking it might be better to max out the irondrakes to make better use of the teleport. Thoughts? Spoiler Allegiance: Cities of Sigmar- City: HammerhalLeadersWarden King (110)- General- Trait: Academiate ProdigyRunelord (90)- City Role: General's Adjutant (Must be 6 wounds or less)Runelord (90)Battlemage on Griffon (300)- Artefact: The Twinstone- Spell: Lore of Cinder - Twin-tailed Comet (Hammerhal Wizard)Battleline10 x Longbeards (110)- Ancestral Weapons & Shields- City Role: Honoured Retinue (Must be 5-20 models)30 x Hammerers (360)20 x Ironbreakers (260)20 x Ironbreakers (260)10 x Irondrakes (150)10 x Irondrakes (150)Endless Spells / Terrain / CPsSoulscream Bridge (80)Prismatic Palisade (30)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 128 Edited October 7, 2019 by Verminlord 2 Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted October 8, 2019 Share Posted October 8, 2019 On 10/7/2019 at 4:00 AM, Bladedwind said: Helblaster Volleygun 120 Points Have you considered the battalion? You are already bringing a Cogsmith+two artilleries and Ordinators! Good list tho. 9 hours ago, Verminlord said: Betting a lot on soulscream bridge dropping and thinking it might be better to max out the irondrakes to make better use of the teleport. The idea is good, the plan is the dear and old pickaxe drop but I'm always suspicious about plans the revolve on a single spell. I like the Hammerall roulette and the possibility to gain some extra command but have you considered the living city? Seems to do what you want for free! (And the hammerhal command is way too restrictive) Quote Link to comment Share on other sites More sharing options...
Bladedwind Posted October 8, 2019 Share Posted October 8, 2019 (edited) 6 hours ago, Furuzzolo said: Have you considered the battalion? You are already bringing a Cogsmith+two artilleries and Ordinators! Good list tho. It's on the list lol. That's part of why I want 2 pieces. I may drop the tank and lean into it more. That said I'm considering making the Cogsmith the general so I'm less restricted, though that means losing Hammerers as Battleline Edited October 8, 2019 by Bladedwind Quote Link to comment Share on other sites More sharing options...
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