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AoS 2 - Dispossessed Discussion


Chris Tomlin

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After what happened with glade guard, I’m worried about the future of the warrior and marksmen kits.  I still say that they could have just added another sprue to make 20.

But dispossessed have plenty of options for big display models.  Anvil of Doom, throne chair, ancestor statue, new artillery.  They can definitely be AoSified.

And give them their war machines back, for goodness sake. 

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10 minutes ago, Arkanaut Admiral said:

And give them their war machines back, for goodness sake. 

Few things i cannot understand of they way factions works:

1) Why cannot Duardins play their artillery?

2)Do the admiral of a Frigate confiscates the weapons of his Arkanauts on embarking the ship? Why cannot they frigging shoot??

3)If Dispossessed, free people and high elves defend the cities of order toghter WHY cannot I ally them?! 

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18 minutes ago, Furuzzolo said:

3)If Dispossessed, free people and high elves defend the cities of order toghter WHY cannot I ally them?! 

I feel like this is why people are justifying that these factions will not get their own tomes and Firestorm will instead be expanded into a "Free Peoples" tome.

 

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4 hours ago, Gwendar said:

I feel like this is why people are justifying that these factions will not get their own tomes and Firestorm will instead be expanded into a "Free Peoples" tome.

 

But if that was the case, why also needlessly confuse people by separating them with faction focuses!

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16 minutes ago, kenshin620 said:

But if that was the case, why also needlessly confuse people by separating them with faction focuses!

I don't know that those really meant "Hey, here's a focus because we're going to be giving you your very own book at some point!". You can easily have a combination tome and still keep individual identities which the most recent ones do very well.

Plus, even if they intended that to be the case, there's nothing to say that they won't have changed their minds at this point.. they've done similar things before.

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So I finally played my first AoS game yesterday, and if I have known the battleplan in its details, I might have scored a minor victory against the Gloomspite gitz!

We played the battleplan where a player has to control every 4 objectives on the board starting from turn 3. List where as follows:

Dispossessed :

- Runelord ( pickaxe, resolute )

- 10 x warriors (great axes and shields)

- 10 x warriors (axes & hammers, shields )

- 20 x quarellers

Gloomspite Gitz :

- 20 x goblin stabbas

- 10 x boingrotz bounders

- 5 x boingrotz hoppers

- some goblin shaman hero

 

I was a little annoyed when choosing my grudge, as most of my opponent's units had a random move characteristic, but I really wanted to use Speed Merchants, so we decided to houserule that, the value of the first roll he made with such units will count as its move characteristic value. How do you handle such scenarios?

I was pretty surprised that my packs of quarrelers remained unscathed for the whole game! It was probably due to his lack of ranged weapons and random moves, though I felt like I pretty well timed my Pickaxe use: it was a risky move, as I let him have a double turn without shooting -which was my main source of damage- and he nearly conquered my two objectives if the dices had been a little more in his favor.

But it finally went according to my plan, when I put my quarrelers into his camp, and he was out of reach to charge them. The big mistake I made was to put them to close to one of the objectives, as if I spread them a little more, I may have conquered the other one also, and we would have to resolve a tie (yeah my warriors were finally annihilated after three rounds of tanking on my own objectives).

About resolving a tie, my opponent's didn't seem pretty sure about how to solve it when he explained that we'd have to count the point value of our units remaining on the board, doing a pro-rata from the numbers of models remaining. Was he correct? Because by that calculus, my remaining points were higher than his, and that's could be a great way to try to score minor victories in other unfavorable battleplans to come.

 

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4 hours ago, raaaahman said:

About resolving a tie, my opponent's didn't seem pretty sure about how to solve it when he explained that we'd have to count the point value of our units remaining on the board, doing a pro-rata from the numbers of models remaining. Was he correct? Because by that calculus, my remaining points were higher than his, and that's could be a great way to try to score minor victories in other unfavorable battleplans to come.

Most battleplans resolve ties based either on points value of units killed or wound value of models killed. Unless you were doing a non-standard battleplan, it would most likely be resolved by whoever killed more points worth of units.

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@raaaahman so grats for the close game on the first one!


First of all the movement characteristic of a random movement unit is "random" so the grudge do not apply.

Second point I'm quite sure a unit cannot control 2 objectives at the same time. If a single unit is elegible to control more then one objective you need to choose one. Lastly in the case of a tie in poin usually you and your opponent add up the point value of ENTIRE units destroyed and the one with most "kill points" score a minor victory.

Keep it up! 😉

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12 minutes ago, Furuzzolo said:

@raaaahman so grats for the close game on the first one!


First of all the movement characteristic of a random movement unit is "random" so the grudge do not apply.

Second point I'm quite sure a unit cannot control 2 objectives at the same time. If a single unit is elegible to control more then one objective you need to choose one. Lastly in the case of a tie in poin usually you and your opponent add up the point value of ENTIRE units destroyed and the one with most "kill points" score a minor victory.

Keep it up! 😉

I would have controlled both objectives because I could have taken one in the 5th turn and the second in the 6th turn. However counting points of entire units killed would have made him won anyway. So in the end it wasn't that close... That's valuable info for next game though ( and I believe I will make a pack of twenty warriors instead of 2 of 10 then ).

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20 minutes ago, Furuzzolo said:

Second point I'm quite sure a unit cannot control 2 objectives at the same time. If a single unit is elegible to control more then one objective you need to choose one.

Is this still the case? I thought that changed in AoS 2.0 and the only limitation is "models within 6" unless otherwise stated". This is why you see Gitz players running a 60-unit of Goblins in a long line as they can get multiple objectives this way.

@raaaahman Keep it up, I love reading batreps on the Dispossessed.. makes me ready to go ahead and buy them if, you know, the stuff can ever stay in stock.

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Well, my opponent indeed told me that a unit cannot control several objectives at the same time, though he did create a beeline between two objectives in order to take control of one in one turn and the second in the other. Also, by spreading his unit on two tables quarters, he was more likely to benefits from his bad moon buff.

Ah, I might develop a little more next time if you want.

I don't look much at GW stocks, as my preferences are heavily leaned towards good ol' OOP stuff... ebay sees me passing by a lot these times. :D

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10 hours ago, Gwendar said:

Is this still the case? I thought that changed in AoS 2.0 and the only limitation is "models within 6" unless otherwise stated". This is why you see Gitz players running a 60-unit of Goblins in a long line as they can get multiple objectives this way.

@raaaahman Keep it up, I love reading batreps on the Dispossessed.. makes me ready to go ahead and buy them if, you know, the stuff can ever stay in stock.

you're correct gwendar, it has changed in 2.0 to models

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The rumour floating around is that we will be getting our artillery back in the next GHB as they will be giving them the dispossessed keyword, I can't remember where I read this soruce though. Might have been the rumour thread?

On 3/30/2019 at 7:41 AM, Ironbreaker said:

Bought the dwarf terrain from Skull Pass on Ebay. Painted it up today. Makes a nice artillery emplacement. I’m glad my Dispossessed finally have faction terrain 😉.

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Looks great! I've got 2 of these. I wanted to cut them up and put them on the artillery bases but they look to be just a little too big. I did cut one of the statues off though and put the skull pass unforged on top so that he looks like he's jumping off it :D

In other news I finished up all of my retro Ironbreakers for my Ice Warden clan, they only sat in their blister packs for about 15 years! Damn these are good sculpts. Not sure what to call them yet (maybe Glacial Guard) but the idea will be that they are all veteran ex-miners who now act as escorts and guards to the clan's miners as they mine in the dangerous ice mineries. To become a Glacial Guard they have to have worked in the ice mineries of the Chamon mountains for at least 50 years so that they are familiar with it's tunnel layout and the different types of dangers so that they can protect the clan's miners as best as possible. The oldest beard in these units is usually an ex foreman who has led mining expiditions in uncharted territory.

 

 

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Edited by Zadolix
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You did a neat job! 😋

 

Regarding the artillery rumor it was spread by a rumormonger later found trollin with his second account.

Still I think the Ironweld Arsenal is going to disappear when Free people and Dispossessed books came out. Make sense.

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On 3/29/2019 at 7:57 PM, Furuzzolo said:

Few things i cannot understand of they way factions works:

1) Why cannot Duardins play their artillery?

2)Do the admiral of a Frigate confiscates the weapons of his Arkanauts on embarking the ship? Why cannot they frigging shoot??

3)If Dispossessed, free people and high elves defend the cities of order toghter WHY cannot I ally them?! 

1. Because Allying them in means you can't spam them in combination with factions rules is my best bet. Although honestly it seems a relic of an earlier decision in 1.0. I'm thinking they will end up in a free cities tome as that is where they are in the fluff. 

2. Because they can't be on the deck during flight and a zeppelin has no shooting ports.  (although this does not really line up with the books describing arial battles. But those were bigger ships from memory)

3. Because you have two things in the books. You have the Dispossessed clans that live outside of the free cities, deep in the mountains. There is not much written about them as far as I know. Although there is a great story in the second Inferno. Big recommend for every Dispossessed player. 
What you are describing are the free cities and GW did make rules for them. That is the definition of Grand alliance army. So you can group them all together and get a little bonus if you decide their from the same city. 
They are not the same thing, but I understand the confusion because this only is known to me because I read quite a lot by GW. 

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26 minutes ago, Kramer said:

2. Because they can't be on the deck during flight and a zeppelin has no shooting ports.  (although this does not really line up with the books describing arial battles. But those were bigger ships from memory)

In Overlords of the Iron Dragon the main Frigate (Iron Dragon) and the 2 frigates fight aerial battle against a whole lot of things and Duardins shoot from all 3 the decks :S

26 minutes ago, Kramer said:

They are not the same thing, but I understand the confusion because this only is known to me because I read quite a lot by GW. 

In Soul Wars an entire clan of Duardin live in Glymmsforge (not even one of the great city) and help in the I-don't-want-to-spoiler-"fight" so I assume that clans living in cities or near generic cities are a thing. That do imply that fighting alongside humans and stormcast is way more common than allying with Kharadon and Fyreslayers. I mean, if we do live in tandem with humans having lost our strongholds in the Age of Chaos the background lore do not support our allegiance rules.

By the way I don't really care, to me till the book is out the lore is like a primer, it's ok if it is a bit confuses right now.

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3 hours ago, Zadolix said:

I'm hoping when we do get a dispossessed battletome it will bring us 4 - 6 new clan sub factions that are new for the setting each with their own cool rules and traits, similar to the Kharadron.

That's a cool suggestion for the 15 of April feedback!  I need to make a note, you guys have some good ideas! ;)

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Every Release there is a limited edition Battletome version and I always think, that it is a waist of money there is the same text in it. But if we get a Battletome I will get a limited edition Battletome, hopefully they give it a book of grudges look.

Edited by AlmGandix3
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1 hour ago, AlmGandix3 said:

Every Release there is a limited edition Battletome version and I always think, that it is a waist of money there is the same text in it. But if we get a Battletome I will get a limited edition Battletome, hopefully they give it a book of grudges look.

Yeah once we get a tome I’m preordering the limited edition one, along with a couple packs of dice (if they’re not too over the top), and the warscroll cards. 

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