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AoS 2 - Dispossessed Discussion


Chris Tomlin

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46 minutes ago, Arkanaut Admiral said:

I think we need to think outside the box for duardin.  Look at the Middle Earth dwarves for example; big iron chariots pulled by big angry rams.  AoS could take something like that and run to the hills with it!

I wouldn’t advocate dwarf cavalry, but dwarf chariots.....maybe? 

I would be ok with chariots, but since I’ve seen the Hobbit movies, the only thing I liked in the entirety of those films were the ram cavalry. I will be slightly sad if we don’t get them, even though I highly doubt we will for the simple fact they were in the Hobbit movies. 

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14 minutes ago, Ragnar Alpaca said:

I would be ok with chariots, but since I’ve seen the Hobbit movies, the only thing I liked in the entirety of those films were the ram cavalry. I will be slightly sad if we don’t get them, even though I highly doubt we will for the simple fact they were in the Hobbit movies. 

Oh no, someone is stealing my idea! 

Screenshot_20190112-185317_eBay.jpg

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But yeah, I want to run a non Dispossessed allegiance with the lord on bear as a Celestant on Dracoth and ram cavalry as Concussors. Fits the rules well, I think, too. 

What do you guys think? I'm not too sure what that kind of list would look like, since that's well over 400pts for Allies. Any ideas? 

Edited by RaritanAnon
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I really dont mind what we can get.but i really want a big centerpiece as a badass huge golem or something and also some expensive in points units of low models.

 

I really dont like have to transport to my store and move while i play 100+ minis. I would like some big golem of 300+ points and some ram cavalry or bears of 3 models for 250-300 points and so. So i can have 2000 points with less mins

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I go against the popular opinion it seems! Personally I hate chariots lol

I hope we go a different direction from traditional war machines, cavalry, ect. Would be nice to see some designs that perhaps counter the fast is best mentality I see in most AoS discussion. If there was ever an anvil/ Beta strike army, i'd have to imagine it would be us!

Maybe terrain is the option after all? With the loon shrine, herd stone, Deepkin ship, ect, ect, it's obvious GW has a fixation on it. I was always worried it might be too powerful, especially since we see that strength already with Sylvaneth. Plus, I'd HATE to see Dispossessed adopt any kind of Garrison or Gun Platform playstyle.

We're already pretty durable if we don't run, so I'm not really sure what a buff aura like the herdstone would offer. Speed is our big weakness... maybe a slight speed buff in the aura, and removing the restriction that we can't run and get 4+up 4+up if we're within? Maybe runic tablets that whip up the troops? 

Recursion is also huge with most new armies including it. Which is very powerful, but also not very duardin with Dispossessed being a race in decline.

Would Irondrakes work better as a hordekilling tool maybe?  Decrease the range, up the damage. Let them chew through those huge blocks of skaven/skelies/ gobbos/ ect that are so common in games.

Oh... What about some kind of geomancy? Spells/prayers whipping up earth and stone, putting movement restrictions on opposing models/ imposing difficult terrain.

Edit: On the Geomancy point. The more I think about it, the more I like it. Not magic, but a tradition ingrained across the mortal realms. Carving runes into the ground could make it physically react, perhaps something Grugni did in the age of myth as he was forging the Duradins hold on the solids places of the world. Already has some credence, as Dwarves invoke runes for buffs, particularly Fyreslayers. Perhaps they use this Rune/Geomancy well creating the Karaks. KO Abandoned it for Aether, Fyreslayers use it in strictly a militant sense, and Dispossessed are the only true masters of the ancient craft.

Edited by Shankelton
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I still vote for rune/steam powered construct cavalry. Like some sort of hog or horse but with wheels instead of hooves and some sort of metallic, bar-like reins. 

Maybe have three-wheeled versions that carry a small cannon on the back? 

Some sort of massive ancestor engine, mayhap with a landing pad for gyrocopters? Call it the Colossus or Leviathan or some such.

It would all be very... epic.

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46 minutes ago, Deepkin said:

I still vote for rune/steam powered construct cavalry. Like some sort of hog or horse but with wheels instead of hooves and some sort of metallic, bar-like reins. 

Maybe have three-wheeled versions that carry a small cannon on the back? 

Some sort of massive ancestor engine, mayhap with a landing pad for gyrocopters? Call it the Colossus or Leviathan or some such.

It would all be very... epic.

Something like the Chaos Dwarves train-thingy theme of artillery?

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I just want everything to fit the theme. If Dispossessed are going to be slow and purposeful, very good. but then don't also give us Cavalry and other fast options. Different side of the same coin, if it's slow and purposeful every unit should have march, shieldwall, high save, runic banner & maybe a set up Allegiance ability.

 It's probably me, but I don't want a well rounded faction. I want a themed army. In my mind Beastclaw, Daughters of Khaine, Wanderers, KO, Idoneth Deepkin do that very well. Also LoN but I haven't played them ever so can't really judge. And as a result I think those armies to be the most fun. For example
Beastclaw Raiders = big beasties, hard, tough, hit like a truck. It's a good thing they don't have a high model count Gnoblar Unit.
KO= High shooting, repositioning but fragile. The balance is very much gone for tournaments setting but it's the most fun and challenging army I played last year. 
Daughters of Khaine= A glas cannon army. Get the synergies off on the charge, you can shred your way through anything in close combat. It's a shame about the models not being used because they are awesome! But it's a good thing that the bow Melusai aren't also great archers. (also have my doubts about the 5++ builds but that's a different story.)
Etc.

Just give me a themed faction that plays to the fluff and specialises not generalises. 

Edited by Kramer
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Whilst I think some kind of cavalry would look cool for dispossessed I would not be keen with each faction having access to all kinds of troops. 

I would, however, like it if a new form of miners came out, golem constructs, and some suitable artillery especially as I cant see the duardin aspects of ironweld arsenal merging back with dispossessed. 

It would be cool if dispossessed did have access to some kind of fortified train but I think this would be too similar to the Legion of Azgorh. 

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IMO, if we get some kind of cavalry, it must some kind of heavy cavalry, and a HEAVY one. No running and charging, no bonus to run, a Move charac barely better than our dorfs on foot (6-7" maybe ?), some huge save (4+ is mandatory) and maybe 2-3PV min per fig. Some kind of four-legged rampart.

To stay in Dispo way, its purpose would be to run forward and keep the opponent from charging, get a first strike and let our troops and arty deploy more quickly without shieldwalling on first turn.

But, hey, keep on dreaming... :)

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I'm more keen on my idea of a drill-tank that can pickaxe one per game... 

Would a cavalry unit really fit our allegiance? I think not.

Gyrocopter/bomber should be our cavalry, i can see them merge within Dispossessed.... No mount, no strange golem, that's just not the look and feel of our other troups!

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1 minute ago, Furuzzolo said:

I'm more keen on my idea of a drill-tank that can pickaxe one per game... 

Would a cavalry unit really fit our allegiance? I think not.

Gyrocopter/bomber should be our cavalry, i can see them merge within Dispossessed.... No mount, no strange golem, that's just not the look and feel of our other troups!

This is a high fantasy setting now so we will get strange new things. (Which I am not opposed to).

conservatism is the end of progress.

Edited by JackStreicher
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13 minutes ago, JackStreicher said:

This is a high fantasy setting now so we will get strange new things. (Which I am not opposed to).

conservatism is the end of progress.

Yes you are more then right 🤧

I explained myself poory, i was referring more to the cavalry aspect then to a fantasy spin.

I welcome golem as centerpiece, I just like the "slow" theme of the army and i think that we should explore a different aspect of the playstyle then to cover a wide range of options like Fantasy armies. Free people do have shooting, magic (kinda..) and cavarly.

I like our non-cavalry-aproach and we should delve it with other options like slowing enemy, scenery etc.

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I'd expect to see:
Massive monsterous Ancestor Golem, possibly integrating Hearth Stone into it
Some kind of Stoneshaper Duardin Hero (heals Golems, gives bonuses being nearby)
Units of 3 monsterous infantry Golems (Massive statues of duardin heroes with stone axes/shields or massive stone hammers) faster than a dwarf due to size/momentum.

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4 hours ago, Furuzzolo said:

I just bought 46 warriors from ebay 😂

Yeah I just bought 32 warriors and 16 quarrellers off eBay. I really hope they don’t get removed, even though most seem to dislike their sculpts. 

 

Also as as everyone has stated that they want us to be a themed army, I totally agree. However our “theme” right now has us basically useless. Currently we don’t have any deep strike, any cavalry, any artillery, or any magic. All we have right now is a very slow, pretty durable infantry core. I don’t see how adding one or two of these would break our theme, and I think it’s entirely necessary for at least a couple of these to be implemented to help us competitively. I doubt we will ever get magic, so that’s out, I would be totally ok with having no artillery, so to me that leaves cav, and deep strike, both of which would help us tremendously imo.

As always, we’re all dwarfs here, and grumbling is what we do, so I kinda think it’s funny that we all have our own ideas as to how it should be.

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5 hours ago, JackStreicher said:

This is a high fantasy setting now so we will get strange new things. (Which I am not opposed to).

conservatism is the end of progress.

Absolutely this. Gotta look at things through that lens.

Every faction to get an update in/ be created for age ,  has some fantastical flavor attached too it. Tradition is synonymous with Disposessed, so I do think will maintain some of that old world flavor, but GW will be looking to focus on the new stuff. 

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1 hour ago, Shankelton said:

Absolutely this. Gotta look at things through that lens.

Every faction to get an update in/ be created for age ,  has some fantastical flavor attached too it. Tradition is synonymous with Disposessed, so I do think will maintain some of that old world flavor, but GW will be looking to focus on the new stuff. 

True and that’s why we have KO ;) 

 

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