Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Chris Tomlin

AoS 2 - Kharadron Overlords Discussion

Recommended Posts

The Ironclad is pretty tough at 1000 points, most enemies want to avoid it. 

Share this post


Link to post
Share on other sites

In yalls opinion is it ever worth taking just gun haulers without anything bigger? I have been having trouble with khorne banner men hiding behind terrain and was thinking of using them as sniper units as allies to my dissposesed. Thoughts?

Share this post


Link to post
Share on other sites
Posted (edited)

Has potential, but the Sky Cannon sucks, and the Drill Cannon is worse than the ones that Endrinriggers have, so I would probably take some endrinriggers as they are just as mobile if not more so.

Edited by Sttufe

Share this post


Link to post
Share on other sites

If they were a battleline option they'd be okay without an Ironclad. Might happen in the future but for now they are a 160 point Ironclad upgrade

Share this post


Link to post
Share on other sites
8 hours ago, Nick907 said:

The Ironclad is pretty tough at 1000 points, most enemies want to avoid it. 

That’s interesting; not in my experience, but maybe that’s atypical. I play an ironclad at 1k, and in most games it gets burnt down reasonably easily - hordes can do it, big elites can do it, monsters can do it. As long as that happens off objectives I’m ok with it, but it isn’t that durable with only 4+ save. I play Zilfin mostly, mind, so it gets in the thick of things fast.

Share this post


Link to post
Share on other sites

Ironclad costs 420. 2 Frigates costs 480. I think I would go for 2 frigates instead of 1 Ironclad.

Share this post


Link to post
Share on other sites

i feel like we need to change the battletomes a bit more like the skaven ones.

 

where if we choose SPECEFIC clans or even just KO vs fyrslayers you cna get diff types of battleline.

also curious - can ironclads carry fyreslayers ?

  • Like 1

Share this post


Link to post
Share on other sites

ok just checked the card - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-ironclad_ENG.pdf

 

dont think so - WAN :(

ok so what i feel a good change would be to maybe say if someone brought a navigator they could group with a certain NON skyfarer group to allow them ONTO a ship. makes sense? make people want to take the navigator a bit more no ?

Share this post


Link to post
Share on other sites
Posted (edited)

Could happen but I doubt it. It is very specific about skyfarers being the only one allowed onto any transport, which kinda makes sense. Although that would make the navigator semi-useful.

Edited by Sttufe

Share this post


Link to post
Share on other sites
4 minutes ago, Sttufe said:

Could happen but I doubt it. It is very specific about skyfarers being the only one allowed onto any transport, which kinda makes sense. Although that would make the navigator semi-useful.

Yah - cause as of right now the navigator is meh. 

I don’t think it would be to op 

because say we get a squad of fureslayers.

lets be tea what’s to prevent them in more to get onto a sky ship? 

So to put a restriction on it just have a navigator be the one to help them get on and off 

Share this post


Link to post
Share on other sites
1 hour ago, Dekison said:

So to put a restriction on it just have a navigator be the one to help them get on and off

I'm just picturing a Navigator prodding a Fyreslayer with his instruments going "Just get on the damn metal boat ya backwards wazzok"

  • Like 1
  • Haha 3

Share this post


Link to post
Share on other sites
47 minutes ago, DavionStar said:

I'm just picturing a Navigator prodding a Fyreslayer with his instruments going "Just get on the damn metal boat ya backwards wazzok"

lol yah i mean make it a add on thing like - Rod of embarking - cost 15 points? . Where the navigator groups with Order alliance and uses it as a tour guide

Share this post


Link to post
Share on other sites
On 3/11/2019 at 3:16 AM, Sttufe said:

Ah, yes. When all KO weapons hit and wound on 6+ and deal 1 damage. With 1 shot per three battle rounds. Oh, and don't forget that every model's health is divided by 10. Oh man, I am most certainly looking forward to AoS 3.0.

Cynical much 😂

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
Posted (edited)
On 3/13/2019 at 1:43 PM, Kramer said:

Cynical much 😂

Yes, I admit it, I may be the tiniest bit cynical. However, this is not the most cynical I have ever been. Ya know, just saying.

On 3/13/2019 at 12:09 PM, Dekison said:
On 3/13/2019 at 11:14 AM, DavionStar said:

I'm just picturing a Navigator prodding a Fyreslayer with his instruments going "Just get on the damn metal boat ya backwards wazzok"

lol yah i mean make it a add on thing like - Rod of embarking - cost 15 points? . Where the navigator groups with Order alliance and uses it as a tour guide

Or, a new unit: Aethermatic Tour Guide. And, while we're thinking about the most annoying jobs, Aetheric Furniture Store Employees.

Jokes aside though, that would make a nice addition to any army, regardless of the way it's implemented.

Edited by Sttufe

Share this post


Link to post
Share on other sites
3 hours ago, Sttufe said:

Yes, I admit it, I may be the tiniest bit cynical. However, this is not the most cynical I have ever been. Ya know, just saying

Oh Fok, remind me to stay away when you get there. 😂

  • Haha 1

Share this post


Link to post
Share on other sites

Ok new question 

I am working on chaos ko 

And have a dilema would you do arkonauts company as chaos dwarfs or hobgoblins 

I am using russian alternative heads 

Share this post


Link to post
Share on other sites
48 minutes ago, Durant said:

Ok new question 

I am working on chaos ko 

And have a dilema would you do arkonauts company as chaos dwarfs or hobgoblins 

I am using russian alternative heads 

On the one hand, I would use them as Chaos Dwarfs as Arkanauts can get a whole lot of special weapons that fit better with proper Duardins, on the other hand, you can still use Thunderers as Chaos Dwarfs and use the Arkanauts as Hobgoblins. 

But ultimately I would go with duardin as the Arkaunt bodies are compact and sturdy while Hobgoblins are more lanky and thin. 

  • Thanks 1

Share this post


Link to post
Share on other sites

I hope it is oright 

Her is my first 5 of "chaos" ko just few gs to do but you can see final result 

Advices welcom 

 

20190316_192248.jpg

20190316_192242.jpg

20190316_192236.jpg

  • Like 5

Share this post


Link to post
Share on other sites

Yo those look cool. I really hope they just redo the rules part of the armybook and add at least another battleline. The armies are too limited right now.

Share this post


Link to post
Share on other sites

Aww, who needs battleline units, they'll just remove the companies battleline status. Who even wants to play at tournaments?

Edited by Sttufe
  • Haha 2

Share this post


Link to post
Share on other sites
2 hours ago, Sttufe said:

Aww, who needs battleline units, they'll just remove the companies battleline status. Who even wants to play at tournaments?

What do you mean?

Share this post


Link to post
Share on other sites

I was being sarcastic, as in @Mordeus wanted more battline, and I said they would remove the one we have. You have to have the legal amount of battleline in order to play at tournaments*. Friendly games you're covered.

 

*Don't quote me on that, that's my understanding of it.

Edited by Sttufe

Share this post


Link to post
Share on other sites

I just hope the rumours regarding a combined dwarf battletome aren't true. The Kharadrons don't really fit with the other two factions, dispossessed and fyreslayers. A reworked book and one battleline would be good, no need for terrain or endless spells just more units!

  • Like 3

Share this post


Link to post
Share on other sites

I have a question for you all. I am a dwarf enthusiast who has been collecting Dispossesed models for some time now (I actually just finished getting my 2k list together).

 

I'm mainly a Dispossesed player at heart, but I really like the overall look and concept for Kharadron Overlords. To start with, what would be viable to include in a 1k army? The faction seems a bit difficult to build around points wise for me.

Share this post


Link to post
Share on other sites
4 hours ago, Mordeus said:

I just hope the rumours regarding a combined dwarf battletome aren't true. The Kharadrons don't really fit with the other two factions, dispossessed and fyreslayers. A reworked book and one battleline would be good, no need for terrain or endless spells just more units!

Is there any source to those rumours beyond that one guy in the rumour thread? As it looks like he just made it up. 

14 minutes ago, Bladedwind said:

I have a question for you all. I am a dwarf enthusiast who has been collecting Dispossesed models for some time now (I actually just finished getting my 2k list together).

 

I'm mainly a Dispossesed player at heart, but I really like the overall look and concept for Kharadron Overlords. To start with, what would be viable to include in a 1k army? The faction seems a bit difficult to build around points wise for me.

There’s only one battleline choice, and khemists are close to essential, so I would start with a khemist and two units of arkanauts, then work from there.

a start collecting box would take you up to 900 points, so that might be a cost effective way to expand, leaving 100 points spare which would allow more thunderers, or and allied unit (a runelord perhaps) giving you a mix of units- you could then see what you like and add more as your army grows

 

Edited by Azamar
Correcting autocorrect

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×