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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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2 minutes ago, Nick907 said:

So speculation then? Sounds about right. Most of these make sense but until the book comes out they are just assumptions. I’d rather not change my arkanunts, really enjoy the volleygun aesthetic and rolling 18 dice for three models haha

Like all rumors  that don't come fron any rumormonger:
-FB
-4chan
-I know a guy that works...
Nothing confirmed, so just speculation.

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Khemist will surely get something in return. 
I don‘t doubt that at all.

Now let‘s hope „the new guy“ doesn‘t have to be the general to make Riggers Battleline or we will have a hard time fielding 20 arkanauts & an admiral for all that glorious aethergold combat. 
I also hope that Ironclad & Frigatte will go up in loading capacity slightly, now that we have an incentive to field bigger units.

Edit: or rather don‘t lose movement when fully loaded.

Edited by Rachmani
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25 minutes ago, GeneralZero said:

My fear is gunhauler being bad (because they are in both boxes: SC and Aether war). I will probably have 4 of them at the end. I'd be sad if they become kinda useless. (I like the mini BTW and having a bunch of them on the battlefield is super nice to see)

If they still have the ‘escort vessel’ ability they will be able to hide behind frigates and ironclads and soak up damage. Who knows if that will change though? 

 

18 minutes ago, Rachmani said:

Khemist will surely get something in return. 
I don‘t doubt that at all

I’m sure he will, plenty of potential uses for that model that would be better then +1 attack. 

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Did anyone have any ideas how we could use our aether gold shares? We must take 20 man units of arcanauts, 15 man units of thunderers and 12 man units of skyriggers. It's 1390-1470 pts without ships, heroes or battalions.

Edited by cofaxest
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7 minutes ago, cofaxest said:

Did anyone have any ideas how we could use our aether gold shares? We must take 20 man units of arcanauts, 15 man units of thunderers and 12 man units of skyriggers.

Why 20 Arkanauts and 15 Thunderers? For me the preview reads like a unit needs to have 10 or more models at the start of the game to get a share. They still keep theirs even if their drop below 10. 

Edited by Gecktron
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5 minutes ago, Gecktron said:

Why 20 Arkanauts and 15 Thunderers? For me the preview reads like a unit needs to have 10 or more models at the start of the game to get a share. They still keep theirs even if their drop below 10. 

We don't know how the ability is written, but Faction Focus said "more than 10 models". Just wait for first leaks....(I can't wait fuuuu).

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30 minutes ago, Gecktron said:

Why 20 Arkanauts and 15 Thunderers? For me the preview reads like a unit needs to have 10 or more models at the start of the game to get a share. They still keep theirs even if their drop below 10. 

I think that if our min unit will not be effective enough 2nd edition KO battletome will be a disaster IMHO. 

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Ya'll are putting a lot of belief in rumors that are about as shaky as michael j. fox's arms. I haven't seen any of these rumors come from any actual source, not even on facebook, or /tg/, so any rumors talking about changes to armor or rend or the khemist I'll take with about a dump truck full of salt.

The only things we know for sure are what was in the community post, and what we'll see in the AoS app this weekend. I would like to see extra armor, but changes to rend would seem incredibly absentminded, as well as the khemist change unless he was getting some other ability. 

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36 minutes ago, stus67 said:

Ya'll are putting a lot of belief in rumors that are about as shaky as michael j. fox's arms. I haven't seen any of these rumors come from any actual source, not even on facebook, or /tg/, so any rumors talking about changes to armor or rend or the khemist I'll take with about a dump truck full of salt.

The only things we know for sure are what was in the community post, and what we'll see in the AoS app this weekend. I would like to see extra armor, but changes to rend would seem incredibly absentminded, as well as the khemist change unless he was getting some other ability. 

The app update happens on the 11th, so it'll be next weekend. GMG does a page by page review and their embargo drops when the pre-order goes up so we'll see the full thing from them at the weekend anyway.

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48 minutes ago, stus67 said:

Ya'll are putting a lot of belief in rumors that are about as shaky as michael j. fox's arms. I haven't seen any of these rumors come from any actual source, not even on facebook, or /tg/, so any rumors talking about changes to armor or rend or the khemist I'll take with about a dump truck full of salt.

The only things we know for sure are what was in the community post, and what we'll see in the AoS app this weekend. I would like to see extra armor, but changes to rend would seem incredibly absentminded, as well as the khemist change unless he was getting some other ability. 

It's not about rumors. I just wanna try to use confirmed in preview rules and predict optimal concept for our units role on the battlefield. 

If we have ships that can teleport and be used as flying bunker, our troops should be good enough to fight from it. I expect 10-20 units per ship, so this number plus ship should be capable to do decent damage.

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9 minutes ago, crkhobbit said:

The sky is falling! And we're in it!

 

I know we're all anxious. I sure am.

Not a single bit. GW has become very good at writing fun and exciting rules. 

I am sure the battletome will be awesome. 

Cant imagine anything too ineffective or overcosted to be playable with 1-2 op builds that are too efficient dominating tournaments as with every army. 

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I just played my 50th game of AOS with KO. It will probably be my last one before the new book comes out, so I wanted to take a look back at how the KO play style changed, and how well it did oveer the past 2 years. I started playing KO in full sized games in Jan 2018.

Jan 2018 - June 2018 (GHB 2017)
Games Played: 20
Win rate: 60%
Usual List type: Barak Zilfin - 2 Frigates, with a big unit of Endrinriggers in one and a unit of combat Skywardens in the other. One ship deepstrikes & the other makes use of the Zilfin Hero Phase move.
Thoughts: This was the most fun KO list I've run. Having two useful boats was really cool, and the Zilfin movement/redeploy/deepstrike abilities was great for playing objectives and keeping opponents guessing. Feels like this may have been the strongest we've been, and I probably could have won more games if I wasn't new to the army for part of this period. This period was also the first time I went to a 2-day tournament😀.

June 2018 - Feb 2019 (GHB 2018)
Games Played: 9
Win rate: 56%
Most common list: Barak Zilfin - 1 Deepstriking frigate, with big unit of Endrinriggers and Skywardens. Usually an allied Knight Incantor.
Thoughts: After the Mid-Year FAQ, it felt like there wasn't as much point in taking a second ship, unless you were running one of the Battalions. Also, in my local environment, magic was all over the place, so I felt like you needed an Incantor or some sort of way to dispel in the list.

Feb 2019 - June 2019 (GHB 2018)
Games Played: 13
Win rate: 38%
Most common list: Barak Urbaz - Large unit of Arkanauts protected by 30 allied Dwarf Warriors, with units of Endrinriggers & Skywardens to counter charge.
Thoughts: February 2019 was when some of the books that I thought were really strong started to come out (Skaven, FEC, Slaanesh), which is why I split the GHB 2019 season in half. I switched to a more shooting heavy list to try and counter some of the big monsters that were running around, but ended up with a pretty static list. This was the only period where I felt like there were some match-ups that depending on the scenario & opponent were close to un-winnable without getting a double turn or your opponent making a big mistake.

June 2019 - Now (GHB 2019)
Games Played: 8
Win rate: 88%
Most common list: Barak Zilfin - Unit of 40 Arkanauts protected by 30 allied Longbeards plus a deepstriking Frigate with a big Endrinrigger unit.
Thoughts: I didn't get as many games in as I wanted over the past few months, but I think KO were in a pretty strong place. The GHB 2019 points reductions definately helped, and I think KO were a pretty good match up against some of the top armies, but it felt like I was really relying on the 40 Arkanaut unit to do a lot of work.

Overall thoughts: I've always had fun with the KO, even when they weren't at their strongest. I started a Nurgle army , and have enough Dispossessed to run a good Tempest Eye list, but always come back to the Overlords. I think the models are great, and they feel like a tactical army to play, where you really have to think about movement and target prioritization. My only complaint was that every competitive list I put together over the past 2 years was built around Khemists buffing big units of Endrinriggers & Arkanauts (& sometimes Skywardens), with the rest of the list designed to protect/deliver them.

Good luck to all you Admirals in 2020!

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3 minutes ago, Dekison said:

question...why are frigates batteline and not just make gunhowlers battline a bit weaker and point cheaper.?

 

First of all, we dont know if there isnt also a way to make Gunhaulers battleline.

Second, Gunhaulers are support crafts, while Frigats form the backbone of almost every Kharadron Armada. 

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3 hours ago, Phasteon said:

Not a single bit. GW has become very good at writing fun and exciting rules. 

I am sure the battletome will be awesome. 

Cant imagine anything too ineffective or overcosted to be playable with 1-2 op builds that are too efficient dominating tournaments as with every army. 

Eeeeeh. GW has been writing some real... uh.... overpowered rules. But they haven't been entirely consistent every single book, so KO might end up a miss like mawtribes did. Like, better, but not better enough to matter in a world where everything else is going bonkers.

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Exactly what I was thinking.  My friend that plays Sylvaneth (who got a new tome this year) was telling me yesterday of how bad his match-ups are currently.  He could buy a bunch of Kurnoth Hunters and hope that works.  But who wants to throw good money after bad.  Same for Mawtribes.

Then we've had OP situations come out of DoK, FEC, Skaven, and Slaanesh.

I was actually teasing the nay-saying when I said the sky was falling (apparently that wasn't obvious?)  But GW is not good at writing rules.  Pretty sure they don't even try to be good at balance.  We already know they didn't know how fly worked in 40k until after they FAQ'd it in 8th edition.  They didn't know that being able to summon a KoS by losing a KoS was possible/bad.  And all the fight first/fight twice they've put out heavily implies they don't understand that lack of interaction is bad.

So hold your moans until after the book drops.  But less also be honest lol

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16 minutes ago, Gecktron said:

First of all, we dont know if there isnt also a way to make Gunhaulers battleline.

Second, Gunhaulers are support crafts, while Frigats form the backbone of almost every Kharadron Armada. 

for first point true - just thinking with all the changes why not make one skyport allow gunhowlers be battleline - almost turn them into mini raiders. :)

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7 minutes ago, Rachmani said:

The real question is honestly what good rules are. Because I have the feeling that everyone thinks of something else, when discussing good rules.

Honestly, the dudes writing AoS don't.... uh... care that overmuch about balancing things. They simply don't. But a large portion, I'd dare say the majority, of people playing AoS do care about balance and want to see armies able to play with each other without one side having a dramatic advantage.

 

 

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Of course the game writers care about balance. We are getting a revised book... why would they revise the book if they didn’t care about balance? 

What about the yearly General’s Handbook and point revisions? 

What about the faqs? 

Some of these complaints are just silly and bitter. 

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