ledha Posted January 1, 2020 Share Posted January 1, 2020 2 hours ago, #SteveJames said: Iron Jaws are still unique as are the Bone Splitters you can still play them as as their own Allegiance with as many options as before. Just now you have the additional option to use them as great Waugh. BCRs Allegiance is gone but you can still play the same list as before just instead of taking Gutbusters as allies they can be true Allegiance. and honestly, their special rules in the mawtribe allegiance are way better than the old BCR allegiance 2 Quote Link to comment Share on other sites More sharing options...
plavski Posted January 1, 2020 Share Posted January 1, 2020 7 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 1, 2020 Share Posted January 1, 2020 (edited) 1 hour ago, plavski said: Yeah saw that just now. Nice ability. So far two different skyports abilities shown that boost melee skills, which is interesting. Edited January 1, 2020 by Kramer Quote Link to comment Share on other sites More sharing options...
plavski Posted January 1, 2020 Share Posted January 1, 2020 It's nice that it doesn't specify a phase like Blood Warriors. If you're in combat but get shot up, or get magicked off the field, you can still fight the unit you're next to. 2 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 1, 2020 Share Posted January 1, 2020 4 minutes ago, plavski said: It's nice that it doesn't specify a phase like Blood Warriors. If you're in combat but get shot up, or get magicked off the field, you can still fight the unit you're next to. Yea, now our 1/4+/5+/-/1 gunbutt attack is much more dangerous) 1 3 1 Quote Link to comment Share on other sites More sharing options...
plavski Posted January 1, 2020 Share Posted January 1, 2020 2 minutes ago, cofaxest said: Yea, now our 1/4+/5+/-/1 gunbutt attack is much more dangerous) If you're not just taking swarms of Endrinriggers with aethermatic saws for this I don't know what to tell you. 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted January 1, 2020 Share Posted January 1, 2020 15 minutes ago, cofaxest said: Yea, now our 1/4+/5+/-/1 gunbutt attack is much more dangerous) You are doing it wrong Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 1, 2020 Share Posted January 1, 2020 1 hour ago, plavski said: From what source is this? Yeah its obviously a weaker ability than +1 to wound on the charge (and +1 hit for wardens) from Barak–Zon but we dont know other stuff like artifacts, command abilities and command traits yet and Thrying will be the port that can take all duardin, which imo is the real deal with that skyport. But as already mentioned I’d take those free attacks from Wardens/Riggers any day when they get killed in melee. 1 Quote Link to comment Share on other sites More sharing options...
michu Posted January 1, 2020 Share Posted January 1, 2020 1 minute ago, Phasteon said: From what source is this? GW constantly put allegiance abilities of sub-factions on FB during spoiler week. 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 1, 2020 Share Posted January 1, 2020 1 hour ago, cofaxest said: Yea, now our 1/4+/5+/-/1 gunbutt attack is much more dangerous) That’s kinda like the horses. They will always outperform the swords 😂 2 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 1, 2020 Share Posted January 1, 2020 Was looking at the artwork in the preview article but this has to be thryng right. Valaya, grimnir, someone, Grungni right? Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 1, 2020 Share Posted January 1, 2020 1 hour ago, Kramer said: Was looking at the artwork in the preview article but this has to be thryng right. Valaya, grimnir, someone, Grungni right? Yes it is Thryng art from old KO BT. 2 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted January 1, 2020 Share Posted January 1, 2020 Some other random infos: - ships are super expensive (seems that specialized list is mandatory...) - kermist loose their boost - the new hero is expensive but make the balloon guys battleline (nice and not surprised, as expected) ....to be continued... Quote Link to comment Share on other sites More sharing options...
mikethefish Posted January 1, 2020 Share Posted January 1, 2020 12 minutes ago, GeneralZero said: Some other random infos: - ships are super expensive (seems that specialized list is mandatory...) - kermist loose their boost - the new hero is expensive but make the balloon guys battleline (nice and not surprised, as expected) ....to be continued... Where is this coming from? Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted January 1, 2020 Share Posted January 1, 2020 Source says FB Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 1, 2020 Share Posted January 1, 2020 27 minutes ago, GeneralZero said: Source says FB Hmm that does sound iffy. But the contents are all to be expected. - if only the preview rules are the changes then already the ships need to be more expensive. - without selecting multiples of special weapons the Kermits loses a lot of value. So a change in ability seems likely to me. - hero thing expected as well. so regardless of your source this could very well happen. Quote Link to comment Share on other sites More sharing options...
plavski Posted January 1, 2020 Share Posted January 1, 2020 Is their precedent for having a battleline choice be dependent on a limited release character? It takes them a year+ to release those models individually, so unless there's a way to have them be battleline under, say, Brokk, that is a boneheaded move. Quote Link to comment Share on other sites More sharing options...
novembermike Posted January 1, 2020 Share Posted January 1, 2020 1 hour ago, GeneralZero said: Some other random infos: - ships are super expensive (seems that specialized list is mandatory...) - kermist loose their boost - the new hero is expensive but make the balloon guys battleline (nice and not surprised, as expected) ....to be continued... That doesn't sound too unreasonable if the boats get a significant boost (more wounds, 3+ save on the ironclads, 4+ on the frigates, cannons hitting on 3+, etc). If the ships are 50% more expensive but better to compensate then that seems like a fair trade. Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 1, 2020 Share Posted January 1, 2020 23 minutes ago, plavski said: Is their precedent for having a battleline choice be dependent on a limited release character? It takes them a year+ to release those models individually, so unless there's a way to have them be battleline under, say, Brokk, that is a boneheaded move. Goblin on squig maybe? But their might have been an old model available. 8 minutes ago, novembermike said: That doesn't sound too unreasonable if the boats get a significant boost (more wounds, 3+ save on the ironclads, 4+ on the frigates, cannons hitting on 3+, etc). If the ships are 50% more expensive but better to compensate then that seems like a fair trade. with the fly high rule, conditional battleline, garrison rules... I think it unlikely to also get more wounds, better saves, better guns like you suggest. but we’ll see. But even without stat improvements, that fly high with garrison combined... is so so good. (Imo) Quote Link to comment Share on other sites More sharing options...
Stormrage89 Posted January 1, 2020 Share Posted January 1, 2020 37 minutes ago, Kramer said: - without selecting multiples of special weapons the Kermits loses a lot of value. So a change in ability seems likely to me. Im hoping the khemist keeps the AoE attack characteristic reduction debuff and gains an AoE buff if the old bufff is going away. Would also be cool if there where some options built in . Like you can buff, debuff, or shoot a bigger cloud of poisonous gass at a unit for more damage then the standard attack. This would give you some fun options if your bringing multiple khemists. Quote Link to comment Share on other sites More sharing options...
Rachmani Posted January 1, 2020 Share Posted January 1, 2020 I would be happy if our guys were viable shooters without the khemist. He looms like a gigantic point or stats tax over the whole army. As of now every single unit has to be viewed through the lense of the khemist buff. That‘s pretty bad design. 2 Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted January 1, 2020 Share Posted January 1, 2020 3 minutes ago, Rachmani said: I would be happy if our guys were viable shooters without the khemist. He looms like a gigantic point or stats tax over the whole army. As of now every single unit has to be viewed through the lense of the khemist buff. That‘s pretty bad design. Yeah, if a hero is so badly neccessary, you don't have choices. It's also quite a points sink. Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 1, 2020 Share Posted January 1, 2020 4 minutes ago, Rachmani said: I would be happy if our guys were viable shooters without the khemist. He looms like a gigantic point or stats tax over the whole army. As of now every single unit has to be viewed through the lense of the khemist buff. That‘s pretty bad design. Great point. I still have this weird prediction in my head thunderers/special weapons will be choose effect A or B (extra rend vs range or something) and the khemist powering the weapons to select both at once. Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 1, 2020 Share Posted January 1, 2020 10 minutes ago, Rachmani said: I would be happy if our guys were viable shooters without the khemist. He looms like a gigantic point or stats tax over the whole army. As of now every single unit has to be viewed through the lense of the khemist buff. That‘s pretty bad design. To be fair, most units need buff heroes to be the most effective, thats kind of how the game works. Would be cooler though if we had more ways of doing that. Quote Link to comment Share on other sites More sharing options...
Nick907 Posted January 1, 2020 Share Posted January 1, 2020 Yeah I never liked the khemist ability either, hard to visualize and suspend disbelief, and kind of lame all together. All of my company are equipped with volley guns anyway, it was expensive but much much cooler. Quote Link to comment Share on other sites More sharing options...
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