stratigo Posted September 11, 2019 Share Posted September 11, 2019 12 hours ago, WatcherintheWater said: Slaanesh summoning is really good. I think it is the best there is currently. We have the tools to take out heroes as efficiently as any army in the game, but if your opponent is running max heroes (like pretty much every decent Slaanesh list does), you pretty much need a double turn to get them all, because he can keep bringing new ones on! It requires us to be really thoughtful with deployment and movement to make sure they can't summon onto objectives. It doesn't sound very fun. "You have to play perfectly, but even if you do, hope you get a double turn". I dunno, competitive AoS seems like it has gone off the rails with slaanesh adding like, what, 500, 600 more points a game, Skaven with the ability to do literally everything well with no downsides, and the activation wars. 2 Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted September 11, 2019 Share Posted September 11, 2019 (edited) 12 hours ago, stratigo said: It doesn't sound very fun. "You have to play perfectly, but even if you do, hope you get a double turn". Don't think I would agree with that. Slaanesh are really a strong, and you probably need a double turn to shut off their summoning, but if you play well you can win without the double through smart positioning & playing the objectives. I definitely made some mistakes in my deployment the game that I lost. When I played Slaanesh again in game 3, I lost every priority roll, and my opponent summoned on 2 new Keepers (and could have summoned more if the game went to turn 5), but I still won the game. I think KO can compete with almost any army now (way different than how things were a few months ago), but it's still a dice game. Every game is going to have 8 or 9 really important dice rolls (priority, long charges, important spells) that could go either way. If most of those big rolls go against you, and it's a match up of two good armies, you have to really outplay your opponent to win. I didn't do that in my loss. Edited September 11, 2019 by WatcherintheWater Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted September 11, 2019 Share Posted September 11, 2019 Anyone come up with a decent KO & Gotrek list? I don't think he really fits our army very well, but the best I thought of was a gunline list something like this: Gotrek 2 Khemists 10, 20 & 40 Arkanauts 9 Endrinriggers 2K on the dot. The two smaller units of Arkanauts bubble wrap the army and keep everything else safe for the first couple turns. When your enemy gets close you push Gotrek into them, while the 40 man unit keeps shooting. Endrinriggers can counter charge where needed, or use Grapnels to go claim objectives in turns 3-5. Think it's to slow to be a competitive list, and you probably need some sort of combat unit to stick with Gotrek to prevent your opponent from getting to many attacks against him, which we don't have. 1 Quote Link to comment Share on other sites More sharing options...
Dekison Posted September 11, 2019 Share Posted September 11, 2019 39 minutes ago, WatcherintheWater said: Anyone come up with a decent KO & Gotrek list? I don't think he really fits our army very well, but the best I thought of was a gunline list something like this: Gotrek 2 Khemists 10, 20 & 40 Arkanauts 9 Endrinriggers 2K on the dot. The two smaller units of Arkanauts bubble wrap the army and keep everything else safe for the first couple turns. When your enemy gets close you push Gotrek into them, while the 40 man unit keeps shooting. Endrinriggers can counter charge where needed, or use Grapnels to go claim objectives in turns 3-5. Think it's to slow to be a competitive list, and you probably need some sort of combat unit to stick with Gotrek to prevent your opponent from getting to many attacks against him, which we don't have. i was acutally going to ask - can we even use him? whats the penalty? etc - i feel like he should be more in touch with the old dwarces that survived rather then the new breed of fyreslyaers Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted September 11, 2019 Share Posted September 11, 2019 58 minutes ago, Dekison said: i was acutally going to ask - can we even use him? whats the penalty? etc - i feel like he should be more in touch with the old dwarces that survived rather then the new breed of fyreslyaers We can use him as an ally. Any Order army can. However he takes up your whole ally allowance, so everything else has to be pure KO. Quote Link to comment Share on other sites More sharing options...
Kramer Posted September 11, 2019 Share Posted September 11, 2019 (edited) 2 hours ago, Dekison said: i was acutally going to ask - can we even use him? whats the penalty? etc - i feel like he should be more in touch with the old dwarces that survived rather then the new breed of fyreslyaers Read the book* and you see that he is. The axe is simply the first magical weapon he picks up and the rune he's holding would be spoilers to explain. But he is very much an Old Skool/World Dwarf. Well youknow.... listen to the mp3 Edited September 11, 2019 by Kramer Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 17, 2019 Share Posted September 17, 2019 Greetings friends! I have happily joined your ranks! Very excited. I’m just GIDDY to get this built. While I get some ships, I’ll be adding gotrek so I can play some 2k games. Not sure I’ll win a lot but it sure as hell will be fun!!! Allegiance: Kharadron OverlordsMortal Realm: AqshySkyport: Barak-Mhornar- Additional Footnote: There's No Trading With Some PeopleLeadersAether-Khemist (140)Aether-Khemist (140)- Artefact: Thermalrider Cloak Aetheric Navigator (80)- General- Trait: Opportunistic Privateers Grotrek (520) Battleline10 x Arkanaut Company (120)- 3x Aethermatic Volley Guns10 x Arkanaut Company (120)- 3x Aethermatic Volley Guns40 x Arkanaut Company (480)- 12x Light SkyhooksUnits9 x Endrinriggers (360)Total: 1960 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 93 2 2 Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted September 17, 2019 Share Posted September 17, 2019 @sal4m4nd3rWelcome! Looks like a a super fun list. I think the biggest challenge will be keeping your big blob of 40 Arkanauts safe while still playing the objectives game. With only 4 units (not counting the heroes) you might struggle against armies that can out drop you and make a first turn charge, since Arkanauts die fast. Although if they go first, you can smash Gotrek into them when it's your turn! Quote Link to comment Share on other sites More sharing options...
stratigo Posted September 17, 2019 Share Posted September 17, 2019 4 hours ago, sal4m4nd3r said: Greetings friends! I have happily joined your ranks! Very excited. I’m just GIDDY to get this built. While I get some ships, I’ll be adding gotrek so I can play some 2k games. Not sure I’ll win a lot but it sure as hell will be fun!!! Allegiance: Kharadron OverlordsMortal Realm: AqshySkyport: Barak-Mhornar- Additional Footnote: There's No Trading With Some PeopleLeadersAether-Khemist (140)Aether-Khemist (140)- Artefact: Thermalrider Cloak Aetheric Navigator (80)- General- Trait: Opportunistic Privateers Grotrek (520) Battleline10 x Arkanaut Company (120)- 3x Aethermatic Volley Guns10 x Arkanaut Company (120)- 3x Aethermatic Volley Guns40 x Arkanaut Company (480)- 12x Light SkyhooksUnits9 x Endrinriggers (360)Total: 1960 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 93 Pfffft, I’m the only ko player allowed in this community! Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 17, 2019 Share Posted September 17, 2019 (edited) 19 hours ago, WatcherintheWater said: @sal4m4nd3rWelcome! Looks like a a super fun list. I think the biggest challenge will be keeping your big blob of 40 Arkanauts safe while still playing the objectives game. With only 4 units (not counting the heroes) you might struggle against armies that can out drop you and make a first turn charge, since Arkanauts die fast. Although if they go first, you can smash Gotrek into them when it's your turn! Just super excited to dig myself into this warscrolls and lore. Picked up a battletome and 4 additional arkanauts with skyhooks for cheap. Once I get some games in for the initial honeymoon phase, I will be looking to build a competitive army. Its there, I know it! Since Im up to my eyeballs in a sylvaneth painting commision, I have commissioned the build of the 70 dwarfs out to a buddy. Its also my absolute LEAST favorite part of the hobby. So cant wait to get those back and get some paint on them! For now, I'm off to scour the interwebs for more skyhooks, and decide on a paint scheme! See you boys and girls in the sky! Edited September 18, 2019 by sal4m4nd3r Quote Link to comment Share on other sites More sharing options...
Nicholunch Posted September 19, 2019 Share Posted September 19, 2019 (edited) Didn't finish my Legions of Sacrament army in time and so I did a new battle report with trusty KO again. Fought Blades of Khorne: Goretide. It went surprisingly well! When reviewing the game afterward during editing, I wondered if I used the Urbaz ability correctly or not. Would love to know what you guys/gals think. It's a loosely worded rule, 'Where there's war, there's gold.' I also forgot to field my Knight Incantor ally...so that was my fault. My two cents... There is a precariously set comma that makes me think it's read: one of your units within 3" can pile in and attack, or shoot as if the shooting phase. That comma makes me think the shooting is not tied to the 3". But I could easily be wrong! Edited September 19, 2019 by Nicholunch 2 Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted September 19, 2019 Share Posted September 19, 2019 2 hours ago, Nicholunch said: My two cents... There is a precariously set comma that makes me think it's read: one of your units within 3" can pile in and attack, or shoot as if the shooting phase. That comma makes me think the shooting is not tied to the 3". But I could easily be wrong Badly needs an FAQ. I've always played it as the shooting also has to be within 3", but it could really go either way. I just tend to default to using the less powerful version when it's a toss up. I actually think it might be a little too good otherwise. If you buff the pistols & skyhooks on a unit of 40 Arkanauts it's putting out 48 Skyhook shots & 170 pistol shots that turn, which is insane! If I was against an enemy that didn't have 3" reach in combat, I would sometimes put my 40 man unit 2.5" behind the front of my screens to try and get within 3" while staying safe. 2 Quote Link to comment Share on other sites More sharing options...
mikethefish Posted September 21, 2019 Share Posted September 21, 2019 So, has anyone played around with the Gutstuffers Merc unit at all? I am just starting a conversion project, using 40k Bullgryns as a base to make steampunk Gutstuffers. I am doing this just for fun, but was wondering if anyone had gotten any real use out of them? In theory, a multi-wound hitter unit, backed up by a legitimate wizard doesn't sound too bad. Admittedly, losing that CP for the Merc tax does suck, though. Quote Link to comment Share on other sites More sharing options...
Kramer Posted September 24, 2019 Share Posted September 24, 2019 (edited) On 9/21/2019 at 8:51 PM, mikethefish said: In theory, a multi-wound hitter unit, backed up by a legitimate wizard doesn't sound too bad. Admittedly, losing that CP for the Merc tax does suck, though And The wizard, in its current form, doesn’t really add that much. If you want it for the dispel the runelord is a better ally. It’s offensive spell requires it to get into combat but even then doesn’t impact the game much. To be fair this is based on me trying it a couple of times in gutbusters and it not adding any worth that a 90 pts grot ally wouldn’t do better. Little addition to this would be Maneaters always performed very well for me. Edited September 24, 2019 by Kramer Quote Link to comment Share on other sites More sharing options...
DavionStar Posted September 24, 2019 Share Posted September 24, 2019 Interesting. I was poking around the Games Workshop store site out of boredom and...the KO unit pages are broken. Thundrik's Privateers still works. But the rest aren't even showing up on the Duardin search. Think they're making changes? Quote Link to comment Share on other sites More sharing options...
mikethefish Posted September 25, 2019 Share Posted September 25, 2019 On 9/24/2019 at 5:26 AM, Kramer said: And The wizard, in its current form, doesn’t really add that much. If you want it for the dispel the runelord is a better ally. It’s offensive spell requires it to get into combat but even then doesn’t impact the game much. To be fair this is based on me trying it a couple of times in gutbusters and it not adding any worth that a 90 pts grot ally wouldn’t do better. My own thought was to use the Firebelly to cast a reasonably useful Endless Spell, rather than use his native spell. Quote Link to comment Share on other sites More sharing options...
Kramer Posted September 25, 2019 Share Posted September 25, 2019 33 minutes ago, mikethefish said: My own thought was to use the Firebelly to cast a reasonably useful Endless Spell, rather than use his native spell. What would you bring? Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 25, 2019 Share Posted September 25, 2019 To my neophyte eyes, the geminids and maelstrom look like great additions to a KO army. Quote Link to comment Share on other sites More sharing options...
mikethefish Posted September 25, 2019 Share Posted September 25, 2019 2 hours ago, Kramer said: What would you bring? Anything that is a Control spell. Specifically stuff to jack up enemy movement, either by directly affecting the enemy (Shackles) or by simply being a bigass template that's hard to avoid if you can't fly (Palisade). Quote Link to comment Share on other sites More sharing options...
mikethefish Posted September 25, 2019 Share Posted September 25, 2019 8 minutes ago, sal4m4nd3r said: To my neophyte eyes, the geminids and maelstrom look like great additions to a KO army. The Maelstrom is always good, simply because it's cheap and brings more Unbinding. I get that internet wisdom states that Geminids are basically auto-includes, but I'd not take them, personally. They are harder to cast, at casting 7, and the Firebelly doesn't get a bonus. They bring a nice amount of Mortal Wounds, certainly, but my KO cause plenty of ranged wounds just fine. Seems kind of superfluous. Finally, they bring some nice de-buffs, but let's face facts - we are KO. Whatever we have that gets charged in melee is going to be slaughtered, de-buffs or no. No, as I stated in an earlier post, in wargaming, armies that are shooting-based typically want stuff that is going to Control the enemy - slow them down, or force them to move a certain way. Those are the spells I'd. E looking at, given access to wizards. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 25, 2019 Share Posted September 25, 2019 7 hours ago, mikethefish said: The Maelstrom is always good, simply because it's cheap and brings more Unbinding. I get that internet wisdom states that Geminids are basically auto-includes, but I'd not take them, personally. They are harder to cast, at casting 7, and the Firebelly doesn't get a bonus. They bring a nice amount of Mortal Wounds, certainly, but my KO cause plenty of ranged wounds just fine. Seems kind of superfluous. Finally, they bring some nice de-buffs, but let's face facts - we are KO. Whatever we have that gets charged in melee is going to be slaughtered, de-buffs or no. No, as I stated in an earlier post, in wargaming, armies that are shooting-based typically want stuff that is going to Control the enemy - slow them down, or force them to move a certain way. Those are the spells I'd. E looking at, given access to wizards. Good call! perhaps Shackles is a good one then. Palisade could prevent los for shooting, but as long placement is purposeful I suppose that's useful to! And it cant be moved, so it shouldnt backfire on us, unless they use it as cover. Anybody use the shackles-lite from forbidden power? Quote Link to comment Share on other sites More sharing options...
DavionStar Posted September 26, 2019 Share Posted September 26, 2019 On 9/25/2019 at 8:38 AM, mikethefish said: Anything that is a Control spell. Specifically stuff to jack up enemy movement, either by directly affecting the enemy (Shackles) or by simply being a bigass template that's hard to avoid if you can't fly (Palisade). If they gave a buff to our own Navigator's Aetherstorm to affect non-fly units as well, that'd help with this a lot. Quote Link to comment Share on other sites More sharing options...
Lightbox Posted September 27, 2019 Share Posted September 27, 2019 Me and @Azamar recently played a doubles tournament with both our kharadron forces. Which means I finally have 1000 points painted up I have to say what I learnt from it was that brokk is a beast and having an admiral alongside him meant things got wrecked in melee! I think some next steps for my army are adding skywardens with guns or some endrinriggers for some mobile objective grabbers / more firepower. And of course a third unit of arkanauts. Pics of the army I took during my game on Wednesday can be seen here: 3 2 Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted September 27, 2019 Share Posted September 27, 2019 DUDE! I wanted to do a cotton cloud/mist effect but worried it would look to much like... well cotton spewn about. How did you pull off this effect and make it look so naturally?! What a beautiful looking army my guy!! Quote Link to comment Share on other sites More sharing options...
Azamar Posted September 27, 2019 Share Posted September 27, 2019 I remembered to take a few photos at our doubles, including a few of @Lightbox‘s fantastic ironclad in action (although the best army votes that thing won did cost us the wooden spoon in the end) 3 major losses and one major win for us, all fun games though. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.