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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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Funny thing, he is the only Ulfenkarn hero that has a functional city/skyport/glade: Mhornar.

The arpoon affects "moves" and not  "normal moves", maybe there is something that can be exploited... 

Maybe not a competitive warscroll but I'm going to play with him.

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4 minutes ago, Beliman said:

Funny thing, he is the only Ulfenkarn hero that has a functional city/skyport/glade: Mhornar.

The arpoon affects "moves" and not  "normal moves", maybe there is something that can be exploited... 

Maybe not a competitive warscroll but I'm going to play with him.

Yeah, it's better than not having a warscroll at all (glances at Bugmansson)

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9 hours ago, Rangeltoft said:

A quick rule question regarding the Iron Sky Attack Squadron:

Are you allowed to disembark after flying high? My gut reaction is no, since its not a move but a setup, but just wanted to make sure.

 

/cheers Rangeltoft

Sadly, you are right. They can't disembark after Fly High.

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On 3/27/2021 at 2:47 PM, Beliman said:

I already read and discussed with friends all this new second wave.  Imo, Teclis+Wardens+Sentinels are their strongest units, and I'm not sure if this second waves will change that.

I'm  just saying that we need some games to know how strong are their new toys.

It does make that combo noticeably stronger though. 
 

the wind spells alone are amazing on teclis, though two of the better ones are less strong against ko since we don’t run hordes and our command abilities are kinda trash. But just a teleport is a gigantic boon to LRL that is game changing for every matchup that they have

Edited by stratigo
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Hi fellow admirals !
I got a little question about the Barak Zilfin hero phase move with Hitching units (I think it has already been answered).
Some peoples told me recently I can't move with my riggers unit in movement phase if I hitched with the skyvessels in the hero phase.
I'm pretty disapointed, I have always seen all the Kharadron player IRL or on Internet doing the double move in barak-zilfin and I dit it several times in tournament. All the other KO tournament player I know confirm you can, Aethercast and the others AoS media confirm it too. 
So can you move with the Skyvessels and the hitching units in the movement phase following your hero phase move with the footnote ?
Thanks you for your time guys !
 

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@Gultars The endrinriggers should be able to hitch again or move because the rule states “As long as this unit has not already made a normal move in the same phase.” Since it’s a different phase you are fine to move or hitch in the movement phase after hitching in the hero phase. 
 

I’m sure this has been answered but my digging hasn’t found a definitive answer.  Barak Mhornar’s Opportunistic Privateer Command trait says you can’t make a normal move in the first turn if you use it to set up. But Fly High isn’t a normal move so you can still teleport around if needed right?

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8 hours ago, Bjørn Gunnerson said:

@Gultars The endrinriggers should be able to hitch again or move because the rule states “As long as this unit has not already made a normal move in the same phase.” Since it’s a different phase you are fine to move or hitch in the movement phase after hitching in the hero phase. 

It's rule for allowing hitching, it has nothing to do with normal movement.

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Even giving their pistols an extra 1” of range would make them immensely better.

As much as I would love it, not sure how likely a new warscroll is, KO tome is only just over a year old. The only units to get new scrolls so far have been much older.

Just hoping we get a decent battalion for them!

 

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At least, it's the second batallion with a leader in it (Intrepid Prospectors doesn't count 🤣).

On 4/6/2021 at 12:53 PM, Boar said:

Since hitching is done "instead of normal move" and skyriggers don't get additional move like boat does with footnote they cannot move later. By act of hitching they forgo normal move.

I would suggest to speak to your TO. The wording is not clear enough ("instead of normal move"... in this phase? ...round? ... in the whole game?). 

We allow to move later on  but I'm pretty sure that a FAQ will clear any doubts.

Edited by Beliman
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Question as I am still recently new to playing g KO: in the case of Ziflin and There's Always a Breeze, if I wanted to move an Ironclad with thunderers in the first hero phase they would both need to be in the Escort Wing Battalion due to the rules of battalion and garrison rules for ships?

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33 minutes ago, ShaneHobbes said:

Question as I am still recently new to playing g KO: in the case of Ziflin and There's Always a Breeze, if I wanted to move an Ironclad with thunderers in the first hero phase they would both need to be in the Escort Wing Battalion due to the rules of battalion and garrison rules for ships?

You have diferent options:

  1. Take any batallion and drop all thunderers immediately garrisoning the ship in the same drop.
  2. First, set-up your Ironclad and  in your next drop, put your Thunderers in the ironclad. 2 drops but still worth.
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1 minute ago, Beliman said:

You have diferent options:

  1. Take any batallion and drop all thunderers immediately garrisoning the ship in the same drop.
  2. First, set-up your Ironclad and  in your next drop, put your Thunderers in the ironclad. 2 drops but still worth.

Oh I read that part wrong, thank you! I was thinking you couldn't deploy a unit into a ship at all during deployment unless they were in a battalion.

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Been itching for TGA to come back online to see discussion of the new KO Guild triumphs.

WarCom article

I wonder if there is any limitations army composition for taking them?

Also, there could be more triumphs. This is just the Aether-Kehmists Guild, I'm hoping  we see rules for Nav-league and Endrineers Guild as well.

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Just watched GMG's rules review, so the guild triumphs can be used instead of the normal triumphs.

Spoiler

Nav-league

Focused Aethersight; once per battle Navigator can use to re roll dispelling of an endless spell or unbind attempt.

Ride the Storm; once per battle if there is a Navigator garrisoned in sky vessel, can +D6 to movement and re-roll run and charge rolls for rest of turn.

Endrineers Guild

The Gaffers Motivation; once per battle can use "by grugni I have my eye on you" without spending command point. Also +1 to number of wounds healed.

Blow the magazine; If endrinmaster in garrison, before the sky vessel is removed as slain, roll a D6.

1-nothing happens.

2-3 - enemy units within 3" take 1MW.

4-5 - ....take D3 MW

6- ......take D6 MW

 

Drongon's Aether Runners

1 x named endrinmaster with dirigible suit and 2 units of any riggers. Only in Barak Zilfin.

+3" move. Also for each unit in battalion pick a sky vessel within 3", + 3" to movement (unit can only benefit once).

 

Edited by GrimDork
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I really like the fact that finally all heroes actually have a meaningfull and thematic way of using aethergold.

I wish that every unit had a custom "special ability powered by aether-gold", so a normal triumphs plus special ability for each unit. 

Blowing up munitions magazines is especially funny one ;)

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4 hours ago, eciu said:

Also, seems that Grungi is back and he even saved the day!

Keep saving money for that incoming Dawi release!

Image

From Sprues & brews review, Gromthi seems to be more Grombrindal than Grungni. Maybe Grungni and Grombrindal are working together since their little chatty in Excelsis (Spear of Shadows)? 

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Hey short people, stuck up knife ears here. I’m reading about the sky dwarves and I’m thinking of starting a small army of them. What’s the best way to start? I have seen the battleforce, start collecting, and broken realms box available at my flgs but I’m honestly clueless 

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