Beliman Posted April 3, 2021 Share Posted April 3, 2021 Funny thing, he is the only Ulfenkarn hero that has a functional city/skyport/glade: Mhornar. The arpoon affects "moves" and not "normal moves", maybe there is something that can be exploited... Maybe not a competitive warscroll but I'm going to play with him. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted April 3, 2021 Share Posted April 3, 2021 4 minutes ago, Beliman said: Funny thing, he is the only Ulfenkarn hero that has a functional city/skyport/glade: Mhornar. The arpoon affects "moves" and not "normal moves", maybe there is something that can be exploited... Maybe not a competitive warscroll but I'm going to play with him. Yeah, it's better than not having a warscroll at all (glances at Bugmansson) 1 Quote Link to comment Share on other sites More sharing options...
Rangeltoft Posted April 3, 2021 Share Posted April 3, 2021 A quick rule question regarding the Iron Sky Attack Squadron: Are you allowed to disembark after flying high? My gut reaction is no, since its not a move but a setup, but just wanted to make sure. /cheers Rangeltoft Quote Link to comment Share on other sites More sharing options...
Beliman Posted April 4, 2021 Share Posted April 4, 2021 9 hours ago, Rangeltoft said: A quick rule question regarding the Iron Sky Attack Squadron: Are you allowed to disembark after flying high? My gut reaction is no, since its not a move but a setup, but just wanted to make sure. /cheers Rangeltoft Sadly, you are right. They can't disembark after Fly High. Quote Link to comment Share on other sites More sharing options...
stratigo Posted April 4, 2021 Share Posted April 4, 2021 (edited) On 3/27/2021 at 2:47 PM, Beliman said: I already read and discussed with friends all this new second wave. Imo, Teclis+Wardens+Sentinels are their strongest units, and I'm not sure if this second waves will change that. I'm just saying that we need some games to know how strong are their new toys. It does make that combo noticeably stronger though. the wind spells alone are amazing on teclis, though two of the better ones are less strong against ko since we don’t run hordes and our command abilities are kinda trash. But just a teleport is a gigantic boon to LRL that is game changing for every matchup that they have Edited April 4, 2021 by stratigo Quote Link to comment Share on other sites More sharing options...
Gultars Posted April 6, 2021 Share Posted April 6, 2021 Hi fellow admirals ! I got a little question about the Barak Zilfin hero phase move with Hitching units (I think it has already been answered). Some peoples told me recently I can't move with my riggers unit in movement phase if I hitched with the skyvessels in the hero phase. I'm pretty disapointed, I have always seen all the Kharadron player IRL or on Internet doing the double move in barak-zilfin and I dit it several times in tournament. All the other KO tournament player I know confirm you can, Aethercast and the others AoS media confirm it too. So can you move with the Skyvessels and the hitching units in the movement phase following your hero phase move with the footnote ? Thanks you for your time guys ! Quote Link to comment Share on other sites More sharing options...
Boar Posted April 6, 2021 Share Posted April 6, 2021 Since hitching is done "instead of normal move" and skyriggers don't get additional move like boat does with footnote they cannot move later. By act of hitching they forgo normal move. Quote Link to comment Share on other sites More sharing options...
Bjørn Gunnerson Posted April 7, 2021 Share Posted April 7, 2021 @Gultars The endrinriggers should be able to hitch again or move because the rule states “As long as this unit has not already made a normal move in the same phase.” Since it’s a different phase you are fine to move or hitch in the movement phase after hitching in the hero phase. I’m sure this has been answered but my digging hasn’t found a definitive answer. Barak Mhornar’s Opportunistic Privateer Command trait says you can’t make a normal move in the first turn if you use it to set up. But Fly High isn’t a normal move so you can still teleport around if needed right? Quote Link to comment Share on other sites More sharing options...
Boar Posted April 7, 2021 Share Posted April 7, 2021 8 hours ago, Bjørn Gunnerson said: @Gultars The endrinriggers should be able to hitch again or move because the rule states “As long as this unit has not already made a normal move in the same phase.” Since it’s a different phase you are fine to move or hitch in the movement phase after hitching in the hero phase. It's rule for allowing hitching, it has nothing to do with normal movement. Quote Link to comment Share on other sites More sharing options...
Celadoor Posted April 9, 2021 Share Posted April 9, 2021 (edited) <can't delete> Edited April 9, 2021 by Celadoor Quote Link to comment Share on other sites More sharing options...
eciu Posted April 11, 2021 Share Posted April 11, 2021 We are getting something in BR3: Bealakor. 1 Quote Link to comment Share on other sites More sharing options...
Soolong Posted April 11, 2021 Share Posted April 11, 2021 Would have liked them to say what warscroll, if any, are getting updated as Skywardens need a Write but I'm guessing they need to stretch the announcements out. Quote Link to comment Share on other sites More sharing options...
ShaneHobbes Posted April 11, 2021 Share Posted April 11, 2021 I wonder if it will be a new battalion focused 100% on Skyriggers. Theres a good chance thats all we get ala FEC/OBR in BR Teclis Quote Link to comment Share on other sites More sharing options...
GrimDork Posted April 11, 2021 Share Posted April 11, 2021 Even giving their pistols an extra 1” of range would make them immensely better. As much as I would love it, not sure how likely a new warscroll is, KO tome is only just over a year old. The only units to get new scrolls so far have been much older. Just hoping we get a decent battalion for them! Quote Link to comment Share on other sites More sharing options...
Soolong Posted April 11, 2021 Share Posted April 11, 2021 I hope the battalion gives all units charge and retreat or retreat and run but I am guessing it will be +1 charge or something. Quote Link to comment Share on other sites More sharing options...
Beliman Posted April 12, 2021 Share Posted April 12, 2021 (edited) At least, it's the second batallion with a leader in it (Intrepid Prospectors doesn't count 🤣). On 4/6/2021 at 12:53 PM, Boar said: Since hitching is done "instead of normal move" and skyriggers don't get additional move like boat does with footnote they cannot move later. By act of hitching they forgo normal move. I would suggest to speak to your TO. The wording is not clear enough ("instead of normal move"... in this phase? ...round? ... in the whole game?). We allow to move later on but I'm pretty sure that a FAQ will clear any doubts. Edited April 12, 2021 by Beliman Quote Link to comment Share on other sites More sharing options...
ShaneHobbes Posted April 12, 2021 Share Posted April 12, 2021 Question as I am still recently new to playing g KO: in the case of Ziflin and There's Always a Breeze, if I wanted to move an Ironclad with thunderers in the first hero phase they would both need to be in the Escort Wing Battalion due to the rules of battalion and garrison rules for ships? Quote Link to comment Share on other sites More sharing options...
Beliman Posted April 12, 2021 Share Posted April 12, 2021 33 minutes ago, ShaneHobbes said: Question as I am still recently new to playing g KO: in the case of Ziflin and There's Always a Breeze, if I wanted to move an Ironclad with thunderers in the first hero phase they would both need to be in the Escort Wing Battalion due to the rules of battalion and garrison rules for ships? You have diferent options: Take any batallion and drop all thunderers immediately garrisoning the ship in the same drop. First, set-up your Ironclad and in your next drop, put your Thunderers in the ironclad. 2 drops but still worth. 1 Quote Link to comment Share on other sites More sharing options...
ShaneHobbes Posted April 12, 2021 Share Posted April 12, 2021 1 minute ago, Beliman said: You have diferent options: Take any batallion and drop all thunderers immediately garrisoning the ship in the same drop. First, set-up your Ironclad and in your next drop, put your Thunderers in the ironclad. 2 drops but still worth. Oh I read that part wrong, thank you! I was thinking you couldn't deploy a unit into a ship at all during deployment unless they were in a battalion. Quote Link to comment Share on other sites More sharing options...
GrimDork Posted April 17, 2021 Share Posted April 17, 2021 Been itching for TGA to come back online to see discussion of the new KO Guild triumphs. WarCom article I wonder if there is any limitations army composition for taking them? Also, there could be more triumphs. This is just the Aether-Kehmists Guild, I'm hoping we see rules for Nav-league and Endrineers Guild as well. Quote Link to comment Share on other sites More sharing options...
GrimDork Posted April 17, 2021 Share Posted April 17, 2021 (edited) Just watched GMG's rules review, so the guild triumphs can be used instead of the normal triumphs. Spoiler Nav-league Focused Aethersight; once per battle Navigator can use to re roll dispelling of an endless spell or unbind attempt. Ride the Storm; once per battle if there is a Navigator garrisoned in sky vessel, can +D6 to movement and re-roll run and charge rolls for rest of turn. Endrineers Guild The Gaffers Motivation; once per battle can use "by grugni I have my eye on you" without spending command point. Also +1 to number of wounds healed. Blow the magazine; If endrinmaster in garrison, before the sky vessel is removed as slain, roll a D6. 1-nothing happens. 2-3 - enemy units within 3" take 1MW. 4-5 - ....take D3 MW 6- ......take D6 MW Drongon's Aether Runners 1 x named endrinmaster with dirigible suit and 2 units of any riggers. Only in Barak Zilfin. +3" move. Also for each unit in battalion pick a sky vessel within 3", + 3" to movement (unit can only benefit once). Edited April 17, 2021 by GrimDork Added spoiler box 1 Quote Link to comment Share on other sites More sharing options...
eciu Posted April 17, 2021 Share Posted April 17, 2021 I really like the fact that finally all heroes actually have a meaningfull and thematic way of using aethergold. I wish that every unit had a custom "special ability powered by aether-gold", so a normal triumphs plus special ability for each unit. Blowing up munitions magazines is especially funny one 1 Quote Link to comment Share on other sites More sharing options...
eciu Posted April 17, 2021 Share Posted April 17, 2021 (edited) Also, seems that Grungi is back and he even saved the day! Keep saving money for that incoming Dawi release! Edited April 17, 2021 by eciu Quote Link to comment Share on other sites More sharing options...
Beliman Posted April 17, 2021 Share Posted April 17, 2021 4 hours ago, eciu said: Also, seems that Grungi is back and he even saved the day! Keep saving money for that incoming Dawi release! From Sprues & brews review, Gromthi seems to be more Grombrindal than Grungni. Maybe Grungni and Grombrindal are working together since their little chatty in Excelsis (Spear of Shadows)? 1 Quote Link to comment Share on other sites More sharing options...
SirSalabean Posted April 24, 2021 Share Posted April 24, 2021 Hey short people, stuck up knife ears here. I’m reading about the sky dwarves and I’m thinking of starting a small army of them. What’s the best way to start? I have seen the battleforce, start collecting, and broken realms box available at my flgs but I’m honestly clueless Quote Link to comment Share on other sites More sharing options...
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