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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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In some ways I like the idea of KO only having a single core battleline. I see the arkanauts as the generalist that can fill more or less any role needed in the sky fleets.

But Im not a fan that the only way to get other battlelines is through certain army compositions. I think those could stay but what Id think would be cool is if any unit par an ironclad or hero could be made battleline for some amount of point's. Say 10 for an infantry unit and 20 for a ship. Could call it seasonal contracts or something of the like.

Then future additions to KO could all be specialist type units, perhaps the next expansion to KO could be another company like Grundstok with a ship + infantry unit.

Further down the line I reckon it'd be quite cool if there were 3 or 4 different companies which would give you interesting army structures. So where you've got your Baraks, you then have those bridging across them.

Edited by Rahxephon
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1 hour ago, Rahxephon said:

Then future additions to KO could all be specialist type units, perhaps the next expansion to KO could be another company like Grundstok with a ship + infantry unit.

That would be awesome!!! Maybe that squat of Endless Spells and Nighthaunt hunters (aka, the black thunderers) could have some type of company behind with their own rules/batallion!!!

Btw, first rules for Mega-Gargants, what do you think about taking Bundo as an ally?  

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Looking at the roster, I hope that Gyrocopters (hordebreakers) get relocated to Kharadron when Cities is disassembled. They fit the team to a T, and have a purpose.

Not having a big infantry core suits the skydwarves, I think, but maybe some mechanically enhanced bruisers would be a fun addition.

I would like a way for the ships themselves to be heroes though.

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On 10/5/2020 at 11:56 PM, Rahxephon said:

What would people like to see as the next KO ship?

 

I don’t really want another ship. 
but a grundstock boarding unit would be fun. 
give it skypikes and grappling launchers.  Maybe a charge bonus if they disembarked that turn. 

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1 hour ago, zilberfrid said:

Looking at the roster, I hope that Gyrocopters (hordebreakers) get relocated to Kharadron when Cities is disassembled. They fit the team to a T, and have a purpose.

I hope that never happens. 99% of the black library books (and Soulbound) is just about Cities, and it's the biggest hook to catch new players at the moment (at least for me). 

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1 hour ago, Beliman said:

I hope that never happens. 99% of the black library books (and Soulbound) is just about Cities, and it's the biggest hook to catch new players at the moment (at least for me). 

I also hope it doesn't happen, but lore is just a flick of the pen away from being rewritten, and GW could do that and say "See? We don't just do static lore!".

Cities is brilliant. It has men, dwarves and elves working together* to survive, and that feels really fleshed out.

The fact that it has 0 new sculpts, and half its roster really in need of a resculpt is troubling. It does have Warcry rules, which is a good thing, but why in a White Dwarf instead of cards like other factions?

They seem to go out of their way to keep their commitment low.

If/when Cities goes away, I hope the Gyrocopters/bombers find a home in the sky. I like the sculpt, and it fits its descendants (the Kharadron) perfectly.

* Except for giving each other any bonus, of course.

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1 minute ago, zilberfrid said:

I also hope it doesn't happen, but lore is just a flick of the pen away from being rewritten, and GW could do that and say "See? We don't just do static lore!".

Not sure about that. I can't see GW  invalidating Soulbound and talking to C7 that  it can only be played in a "previous/alternate timeline".  Cities had the same lore since Firestorm, and if they are going to be discontinued, it will be because they are going to remove their models, not just move them to other armies.

Time will tell, but I hope to see Cities exapnded and not removed.

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11 minutes ago, Beliman said:

Not sure about that. I can't see GW  invalidating Soulbound and talking to C7 that  it can only be played in a "previous/alternate timeline".  Cities had the same lore since Firestorm, and if they are going to be discontinued, it will be because they are going to remove their models, not just move them to other armies.

Time will tell, but I hope to see Cities exapnded and not removed.

Soulbound already has a discontinued model on the cover, I don't think they are kept in the loop of product decisions.

And yes, I do think most of the models of Cities will be removed. Wild Riders could go to Kurnothi/Sylvaneth (they already have the required fragility). Gyros would fit Kharadron, Ironbreakers/Irondrakes do fit Fyreslayers a bit, maybe Drakespawn could fit Malarion, but I think most will be removed.

Back to the glorious Skydwarves!

I need to get me a boat, but am still torn.

On one hand, I like the design of the Frigate better, on the other hand, the Ironclad is a lot more impressive.

Which ship do people prefer building and painting?

Edited by zilberfrid
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On 10/7/2020 at 10:52 AM, zilberfrid said:

And yes, I do think most of the models of Cities will be removed. Wild Riders could go to Kurnothi/Sylvaneth (they already have the required fragility). Gyros would fit Kharadron, Ironbreakers/Irondrakes do fit Fyreslayers a bit, maybe Drakespawn could fit Malarion, but I think most will be removed.

So, we agree to disagree here! 

On 10/7/2020 at 8:02 AM, Kramer said:

I don’t really want another ship. 
but a grundstock boarding unit would be fun. 
give it skypikes and grappling launchers.  Maybe a charge bonus if they disembarked that turn. 

I really hope to see something like that. Boarding other units after jumping from our ships could be really awesome!!

Edited by Beliman
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3 hours ago, Beliman said:

Btw, first rules for Mega-Gargants, what do you think about taking Bundo as an ally?  

From what we saw they don`t have good damage output, but they are reliable. They weaknessess as single models can be covered by other units when they are allied - so maybe someone will come up with interesting list. Though I suspect not tournament winning quality.

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Looks like bundo could be pretty decent, wonder if the mercenary gargants have different costs to the regulars.

I reckon they could work pretty well with KO. Even though they have a lot of wounds i still wondered about their durability as some things can dish out a lot.

But because we're a ranged mobile army I think we get a bit more of an advantage with them by having more control of what they encounter.

Also dig the stuff in em my net ability as you can pick out champions or debuffers etc, 

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1 minute ago, Rahxephon said:

Looks like bundo could be pretty decent, wonder if the mercenary gargants have different costs to the regulars.

I reckon they could work pretty well with KO. Even though they have a lot of wounds i still wondered about their durability as some things can dish out a lot.

But because we're a ranged mobile army I think we get a bit more of an advantage with them by having more control of what they encounter.

Also dig the stuff in em my net ability as you can pick out champions or debuffers etc, 

You could build a giant mechanical dwarf piloted by a few Kharadron (perhaps based on a Mechanicus walker), but I'm not sure I like the feel of a big giant helping dwarves. Giantslayers seem more fitting than giants.

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17 minutes ago, zilberfrid said:

You could build a giant mechanical dwarf piloted by a few Kharadron (perhaps based on a Mechanicus walker), but I'm not sure I like the feel of a big giant helping dwarves. Giantslayers seem more fitting than giants.

I was thinking of a giant bottle of ale hanging behind a gunhauler for them to chase.

Drop it on the enemies and let them go to town haha

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Taking one big mercenary and knowing he would be killed before being paid sounds Mhornar to me.

I would prefer to use some Maneater Ogors just for fluffy reasons, but not having any option to give them the Marine keyword makes them a lot less appealing.

Edited by Beliman
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On 10/9/2020 at 7:20 AM, Beliman said:

Taking one big mercenary and knowing he would be killed before being paid sounds Mhornar to me.

I would prefer to use some Maneater Ogors just for fluffy reasons, but not having any option to give them the Marine keyword makes them a lot less appealing.

I'd sooner like the Disposessed to be able to get the Marine keyword than ogres.

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On 10/7/2020 at 10:52 AM, zilberfrid said:

I need to get me a boat, but am still torn.

On one hand, I like the design of the Frigate better, on the other hand, the Ironclad is a lot more impressive.

Which ship do people prefer building and painting?

I'd also like to know people's opinions on this

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18 hours ago, zilberfrid said:

I'd sooner like the Disposessed to be able to get the Marine keyword than ogres.

I prefer them as allies (or even accepted citizens in Barak-Thryng) with the marine keyword than mercenaries with just the keyword.

Same as fyreslayers, they are our bros!!!

Edited by Beliman
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Doing an escalation with some friends, started at 1k, going to 2k, 250 pt increases. We also did some unit bans to spice it up. Endrinmaster w/ dirigible got banned 💔 ( there goes my baloon force 5 list of skywardens and endrinmasters). We each have 3 armies we are allowed to use so i cant quite predict what ill be facing.

Anyway, heres my list for 1250. I've found myself loving Barak thryng, the rules are pretty much all good-great versus every other sky port having some garbage and mainly only wanting 1 or 2 of their options. Choosing 3 units to grudge is amazing, its like a better escort wing battalion ability. The endrinmaster is a friggin sleeper too, with the forced artifact  he can dish out some seriously impressive dmg. My friends have started to be very wary of charging my ships because of him. 

The strategy is pretty simple, let the ArkCo run up to objectives ( 1 unit in the frigate to drop off where needed) and have 1 gunhauler/ 3 riggers be a little shooting strike force ( ive been rolling WAY to hot with drill cannons/launchers so i have been leaning into them. Hero sniping potential is next level. ). The frigate/1 hauler/ (2) 3 man rigger teams are for focusing targets. If need be i can drop the riggers off at objectives or call an audible and have them go to kill something minor thats either on a point or that is dangerous to let charge.  Obviously my drops are incredibly high, but since we can park in the backline and just Fly high, i dont really mind. Just gotta watchout for crazy range like the mortek crawlers ( the source of all my salt can be traced back to these ****** abominations :P ). Only 1 navigator for a single unbind/dispell , but that ability to half a flyers movement is AMAZING. even better when it does D3 MW. 

But ya, any sugestions im open to them. My 1k list was very similar - 3 riggers and 1 gunhauler. 

Allegiance: Kharadron Overlords
- Sky Port: Barak Thryng

Spearhead
10 x Arkanaut Company (90)
- 1x Skypikes
- 1x Light Skyhooks
- 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)
- 1x Skypikes
- 1x Light Skyhooks
- 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)
- 1x Skypikes
- 1x Light Skyhooks
- 1x Aethermatic Volley Guns
3 x Endrinriggers (100)
- 1x Drill Launcher
3 x Endrinriggers (100)
- 1x Drill Launcher
3 x Endrinriggers (100)
- 1x Drill Launcher
1 x Grundstok Gunhauler (130)
- Main Gun: Drill Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments
1 x Grundstok Gunhauler (130)
- Main Gun: Drill Cannon

Main Body
Endrinmaster with Endrinharness (100)
- General
- Command Trait: Supremely Stubborn
- Artefact: GrudgeHammer
Aetheric Navigator (100)
Arkanaut Frigate (220)
- Main Gun: Heavy Sky Cannon

Rearguard

Total: 1250 / 1250
Extra Command Points: 0
Wounds: 93



Post game edit-
Didnt go well in my practice against LoN. The no rend from that army just reallllllly ****** us. That along with a necromancer that can bring back a 300pt unit for 1 CP its just an uphill battle. Tried to snipe the necromancer and rolled 2 6s for my drill cannons, but they shrugged off on a 4+ and death saved on 6+ more then i care to count lol. 

Edited by Ser_namron
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So I thought  the kraken eater (named one) can fit in a decent list.

Ironsky command

Navigator, Endrin in Harness, Khemist.

10 Arko comp

2 x 3 endrinriggers

10 thunderers

ironclad

Kraken eater

This comes to 1980 or 1990 I believe? Basically everything can be in the boat or attached to it, and kraken can roam the board kicking objectives. Might have some play, or could lack a bit of damage.

Edited by PUFNSTUF
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Hello!

I am looking for a higher flight stand for my Ironclad (finally arrived after 4 months). I know there‘s the Magnet Baron  shop, yet I do not like the straight flight stands. 
Is there any 40K model or third party shop that has almost the same flight stand as the Ironclad but bigger?

Edited by JackStreicher
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3 hours ago, JackStreicher said:

Hello!

I am looking for a higher flight stand for my Ironclad (finally arrived after 4 months). I know there‘s the Magnet Baron  shop, yet I do not like the straight flight stands. 
Is there any 40K model or third party shop that has almost the same flight stand as the Ironclad but bigger?

You could just get any clear acrylic rod and saw it off at the angle that you want.

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13 hours ago, JackStreicher said:

Hello!

I am looking for a higher flight stand for my Ironclad (finally arrived after 4 months). I know there‘s the Magnet Baron  shop, yet I do not like the straight flight stands. 
Is there any 40K model or third party shop that has almost the same flight stand as the Ironclad but bigger?

 

Hey Jack, if you want some Modularity (i.e. being able to remove the model from the stand) for packing/transport/dangerous table situations, might I suggest using the Bandai Action Base stand? Here is min next to a Coke bottle. The Gundam action stands comes with a lot of the height...brackets(?) for adjustable heights. What I love about the Gundam stands is that it has this geared angle system you could adjust for angles. Some work needs to be done to fashion an adaptor, but the Action Base comes with a few options, a little grinding, filing and some green stuff, should be able to have one attached in the original connection point of the Ironclad after you drill it through.

 

This set up has been pretty solid so far. Some wobbliness due to the size of the model but the stand is sturdy enough. Action Bases are relatively expensive at 8 bucks where I am from but its a sprue kit onto itself and has plenty of parts to work with. 

 

 

 

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On another note, my LGS has been running a league that I've clocked a good 11 games in. My Win/Rate Ratio is fairly representative of my experience, with 5W-6L, most of my wins coming by way of a points running game. I've had trouble with Iron Jaws, Maggotkin (just too many damn wounds, too many bodies), Nighthaunts and OBR. A hard hitting horde army tends to ****** up my game plan but I've had varying degrees of success against Elite to normal armies.

 

Would like to clarify since I got this info 2nd hand from a fellow KO player while setting up for a game with a Skaven opponent. He's been quite high on Warp Lightning Vortex and when my Skaven opponent was kind enough to loan me his WLV models, I adjusted my list to include Spell in a Bottle for my Aether Khemist. It was devastating to say the least. Our battleplan was Places of Arcane Power (Pg 84, GHB 2020) which was already bad for my opponent whose army deployment was suddenly limited. Add that to the fact that the plan requires objectives to be scored by a leader and his list only running 2 leaders was detrimental to his game. Myself, I ran an Iron Sky Command (Brokk, Endrinmaster, Dirigible Endrinmaster, Aetherkhemist) and a couple of Drill Cannon Gunhaulers. So the questions are as follows:

- I can't seem to add "Warp Lightning Vortex" as a Endless Spell in the Battlescribe app which made me wonder if this was legal in the first place.

- I did a Fly High with Zilfin's one trick in the Hero Phase with the Aether Khemist garrisoned. My fellow KO player insisted that Spell in a Bottle could be used in garrison which surprised me, and I found no errata to contradict this. Is this for sure? Goonhammer talks it up quite a bit.

- Assuming the above is correct, is Spell in a Bottle "casted" measure from the base of the Ironclad? Seems...a little too good honestly.

I won the game but I felt bad about the Battleplan and the sudden change up to the list but my opponent was a good sport and gave some tips on how the WLV is triggered. On the average I was dealing about 6 wounds a turn and he couldn't dispel it till Round 3 which really limited his movement.

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