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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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1 hour ago, GrungnisBeard said:

So I've finally decided to start my long overdue Overlord project. I am thinking about starting at 1000 points (stumbled across list on another post) with the thinking I will be using these units as I expand. I know it's not super optimized and will get destroyed on objective games, but was hoping to get some feedback on recommend load outs for the units and the Ironclad.

Leader:

Endrinmaster (Dirigible Suit) - 220pts

Battlelines:

Endrinriggers (3) - 100

Endrinriggers (3) - 100

Behemoths:

Ironclad - 510

Extra CP? - 50

Total: 980

Endrinmaster dropped just 2 days ago to 190 pts and Ironclad to 480 pts so that gives you additional 60 pts. As for loadouts: Volley Cannon for Ironclad as it gives on average best damage, for riggers I think no special weapons, so only saws.

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3 hours ago, Boar said:

Endrinmaster dropped just 2 days ago to 190 pts and Ironclad to 480 pts so that gives you additional 60 pts. As for loadouts: Volley Cannon for Ironclad as it gives on average best damage, for riggers I think no special weapons, so only saws.

Whoops, figured that warscroll builder was up-to-date. So that brings my list to 870 points. Any recommendations on what I should add? Maybe another unit of Endrinriggers or a Gunhauler?

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Don't really like that KO are becoming the new hate magnet in the meta. I wanted them to be competitive but it seems they are pushed to become more than that. And all the gate keeping they do will ****** off other players.

I already played a faction that became borderline op and hated, wasn't really fun to play in my local group, so be careful what you wish for.

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I would suggest more bodies. 10 arkanauts with their special weapons to go in the Ironclad and plop down on objectives.

 

Here's what I'm considering with the point drops:

Skyport - Barak Zilfin

Endrinmaster in Dirigible Suit w/ Great Tinkerer

3 Endrinriggers w/ Drill Launcher, Aethermatic Volley Gun

Ironclad w/ Great Sky Cannon, The Last Word

^Khemist w/ Staff of Ocular Optimization

^Khemist w/ Spell in a Bottle (Warp Lightning Vortex)

^10 Thunderers w/ full special weapons

Frigate w/ Heavy Sky Cannon, Magnificent Omniscope

^10 Arkanauts w/full special weapons

Frigate w/ Heavy Sky Cannon, Malefic Skymines

^10 Arkanauts w/full special weapons

 

I'm undecided on which battalion to go with between Iron Sky Command and Iron Sky Attack Squadron. 18" battleshock immunity bubble or ability to deploy out of my boats after Fly High is a tough call. Leaning ever so slightly towards the Attack Squadron. I'd like to replace one of the Khemists with Thundrik but I can't quite seem to get the points/transport capacity where I want it to be if I do that. Originally the list had 3 Gyrocopters in it and I'd like to give them a shot here, but I think the list benefits more from having a second transported Arkanaut squad able to grab objectives or screen things.

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So this is what I'm looking at following the suggestions

Leader:

Endrinmaster in Dirigible Suit - 190

Battleline:

(3) Endrinriggers - 100

- Rivet gun and Saw

(3) Endrinriggers - 100

- Rivet gun and Saw

(10) Arkanauts - 90

- 1x Skypike, 1x Light Skyhooks, 1x Aethermatic Volley Gun

Behemoth:

Ironclad - 480

- Great Volley Canon 

Total: 960

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8 hours ago, GrungnisBeard said:

So this is what I'm looking at following the suggestions

Leader:

Endrinmaster in Dirigible Suit - 190

Battleline:

(3) Endrinriggers - 100

- Rivet gun and Saw

(3) Endrinriggers - 100

- Rivet gun and Saw

(10) Arkanauts - 90

- 1x Skypike, 1x Light Skyhooks, 1x Aethermatic Volley Gun

Behemoth:

Ironclad - 480

- Great Volley Canon 

Total: 960

In 1k game I would drop Ironclad and take frigate. IC is great but it is half of your army and it’ll bring a lot of attentions. Moreover your board presence is very small.

so, if you take frigate in place of IC you’re left with 300 points, and from this point you are able to take more arkanauts, riggers, or heroes. i would go with navigator (dispel, good abilities and powerful artefacts) or Khemist for some ground support or spell in the bottle. Also, I love thunderers, you should try them.

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Hello friends. 

A few questions (apologies as I am sure they have been asked but apparently my googling skills are not very good, haha). 

1) How does melee work for garrisoned models? Are they all assumed to be stood at the edge of the ship and as such can all attack and also all be attacked by anything within range of the ship?

2) Can you deploy a garrisoned ship with stuff inside as one drop, or do they count as individual drops that you declare to be inside the ship as you deploy them? Can you do either?

3) Triumphs: I assume these must be declared prior to rolling any dice that you want to be affected? 

I have not been able to play for quite a while so have only just had a chance to look at the new book. 

Many thanks in advance. 

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1 hour ago, ByronicHero said:

Hello friends. 

A few questions (apologies as I am sure they have been asked but apparently my googling skills are not very good, haha). 

1) How does melee work for garrisoned models? Are they all assumed to be stood at the edge of the ship and as such can all attack and also all be attacked by anything within range of the ship?

2) Can you deploy a garrisoned ship with stuff inside as one drop, or do they count as individual drops that you declare to be inside the ship as you deploy them? Can you do either?

3) Triumphs: I assume these must be declared prior to rolling any dice that you want to be affected? 

I have not been able to play for quite a while so have only just had a chance to look at the new book. 

Many thanks in advance. 

1) It`s like you wrote, ie. ranges to and from are counted from base of ship

2) Ship and marines are different drops (unless they are part of battalion)

3) Yes

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Hi guys, been a long while. Life and a general sense of disappointment at last's edition's KO had me shelving the hobby for a time but I've recently been able to get some games in (in these pandemic era times) and I have to say, I'm enjoying the changes particularly the Endrinnmaster on Dirigible being a very cool and reliable model that opens up list building options immensely

 

I have to ask a couple of questions as I am still stuck in pre-2019 Battletome rules:

- How does entering and leaving a garisson work? Is it done in the Hero phase or Movement Phase? I keep flipping between the GHB rules on Garrisoning and Flying Transport but still keep feeling like something is missing

- When playing Barak Zilfin, it says my first hero/leader MUST be equipped with the Staff of Ocular Optimization. Is this an absolute? And if I put it on my Endrinnmaster and give it the trait of Great Tinkerer which adds 2 more attacks to any ranged weapon, does this stack? I can get a Gaze of Grungni with 3 attacks hitting on 2s?

- What's our best chaff make-up? Arkanauts feel a bit mixed in terms of the changes but I feel at 90 pts I am willing to give them more attention. 

 

I've also decided to be more open to adding allies to my list, maybe a hero or 2 but which Heroes from other factions does the best to buff KO infantry or at least keep them alive. No, I am not painting 40 Fyreslayers, thanks but no thanks.

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Heyo

currently trying to figure out which army to build next. Thinking about S2D or KO!

Got up with this list for 2k:

Endrinmaster with drigible suit 190

aether khemist 90

aether navigator 100

20x arkanaut company 180

10x arkanaut company 90

3x endrinriggers 100

15x grundstok thunderers 360 

1x gunhauler 130

1x gunhauler 130

1x ironclad 480

Batallion

Grunstok Escort Wing 120

What do you guys think? 

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12 hours ago, nine7six said:

If one of my boats is tagged by a unit that can fly, if I choose to fly high can they shoot in shooting phase or no because it’s a retreat/disengage?

No. A set-up is not a "movement" as a resserve FAQ stated:
Q: Some abilities allow you to remove a unit from the battlefield and set it up again, and say that this ‘counts as their move for the movement phase’ (or words to that effect). Do these units count as having made a move for the purposes of any other rules or abilities?

A: No, it simply restricts them from making a move later on.

13 hours ago, Badlander86 said:

- How does entering and leaving a garisson work? Is it done in the Hero phase or Movement Phase? I keep flipping between the GHB rules on Garrisoning and Flying Transport but still keep feeling like something is missing

- When playing Barak Zilfin, it says my first hero/leader MUST be equipped with the Staff of Ocular Optimization. Is this an absolute? And if I put it on my Endrinnmaster and give it the trait of Great Tinkerer which adds 2 more attacks to any ranged weapon, does this stack? I can get a Gaze of Grungni with 3 attacks hitting on 2s?

- What's our best chaff make-up? Arkanauts feel a bit mixed in terms of the changes but I feel at 90 pts I am willing to give them more attention. 

-In the movement phase. You can leave a garrison instead of moving (so you can't move later in that turn). But our ships have a new rule that you can't leave the ship if you moved or used the High Fly ability.

-Yes, it's absolute. You can chose who will be the first hero to take the artifact (no need to be the general). It can stack too.

-Really hard to answer. I would say that Arkanauts are cheap enough to do the work.

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Hace 1 hora, Malakithe dijo:

Digamos que quería lanzar un Ironclad con 20 Thunderers como núcleo de mi lista. ¿Qué más incluirían ustedes para completarlo? Me estoy inclinando hacia el ala de escolta

x 3 Gunhauler


x 3 Endrinriggers 

x 3 Endrinriggers 

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Tomorrow I will play against a good friend who wants to try the new Lumineth Realm-lords box.
We will play 1000p and I will play a variant of my typical 2000p list

 

Allegiance: Kharadron Overlords
- Sky Port: Barak Urbaz

Leaders
Endrinmaster with Dirigible Suit (190)
- General
- Command Trait: Tough as Old Boots
- Artefact: Phosphorite Bomblets
Aether-Khemist (90)

Battleline
1 x Grundstok Gunhauler (130)
1 x Grundstok Gunhauler (130)
1 x Grundstok Gunhauler (130)
3 x Endrinriggers (100)
3 x Endrinriggers (100)

Units
5 x Grundstok Thunderers (120)

Total: 990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 63

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15 hours ago, nine7six said:

If one of my boats is tagged by a unit that can fly, if I choose to fly high can they shoot in shooting phase or no because it’s a retreat/disengage?

 

10 hours ago, Beliman said:

No. A set-up is not a "movement" as a resserve FAQ stated:
Q: Some abilities allow you to remove a unit from the battlefield and set it up again, and say that this ‘counts as their move for the movement phase’ (or words to that effect). Do these units count as having made a move for the purposes of any other rules or abilities?

A: No, it simply restricts them from making a move later on.

KO FAQ states:

Q: If I use the ‘Fly High’ ability with a Skyvessel that is within 3" of an enemy unit, does that count as a retreat move?A: No.

So you can in fact shoot later

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58 minutes ago, Boar said:

 

KO FAQ states:

Q: If I use the ‘Fly High’ ability with a Skyvessel that is within 3" of an enemy unit, does that count as a retreat move?A: No.

So you can in fact shoot later

My bad!!! I don't know why I said No.

You can't shoot if you retreat. And if you use High Fly, you don't retreat. So, you can shoot after Fly High.

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1 hour ago, stratigo said:

So what is the state of the KO in the meta now people warrant?

 

I mean, not that I'll be playing any games any time soon thanks to covid lockdowns. But just curious

We aren’t 100% yet but KO are looking good! When big tournaments start happening consistently again we will know.  

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I think i want to bring this list to a coming event.

What do you guys think of it?

I struggled a lot with taking more characters or have more units on the table.

I think we have a tough time on tournaments where the mission needs a character to score the objectives.

anyway here is the list:

SmartSelect_20200726-093913_Dropbox.jpg.a4ebb9be243604b1392ddc04ca112321.jpg

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8 hours ago, stratigo said:

So what is the state of the KO in the meta now people warrant?

 

I mean, not that I'll be playing any games any time soon thanks to covid lockdowns. But just curious

I think we are in general a pretty good army, and potentially a nice ‘meta’ counter depending on what’s played in your area. 

we are not the top dog in general. GW don’t think so either as seen by the points drop. But a 3-2 and 4-1 seems legit to me. And depending on the match ups 5-0 for a good player. 

the only thing is the bonus vp scenarios that require battleline and heroes. That might challenge us a bit. But that’s something to see and discover over the next few wonths.  

but this is just my guess based on what I’ve seen. But haven’t played new Seraphon for example, so I don’t know from experience if we might be a nice counter to them. 

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Obviously I am not reinventing the wheel here, but below are the two options I am strongly considering. First is Zilfin, second probably Mhornar of Thryng (with artefacts and traits changed as required). Both have WLV. I think I prefer the second one, probably Mhornar. Lower drops and more battleline for the missions where it matters. Any thoughts?

image.png.b8dfc1ceb2257deb26505bb573db2a9d.png

 

 

image.png.33d698c246e14fe12f4eec7e6789c89f.png

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