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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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Would something like this work? The Urbaz Air Force! It would at least look aweome on the table lol

Spoiler

 

Allegiance: Kharadron Overlords
- Sky Port: Barak Urbaz


Arkanaut Admiral (140)
- General
- Command Trait: War Wound
Endrinmaster with Endrinharness (100)
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
Arkanaut Ironclad (510)
- Main Gun: Aethermatic Volley Cannon
- Great Endrinworks: Breath of Morgrim (Barak-Urbaz)
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 1
Wounds: 110

 

This is V2 of an Air Force list

Spoiler

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin
Endrinmaster with Endrinharness (100)
Aetheric Navigator (100)
Arkanaut Frigate (250)
- Great Endrinworks: Prudency Chutes
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
3 x Endrinriggers (100)
3 x Endrinriggers (100)
3 x Endrinriggers (100)

Total: 2000 / 2000
Wounds: 113
 


 

Edited by Malakithe
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1 hour ago, Malakithe said:

Would something like this work? The Urbaz Air Force! It would at least look aweome on the table lol

  Hide contents

Allegiance: Kharadron Overlords

- Sky Port: Barak Urbaz


Arkanaut Admiral (140)
- General
- Command Trait: War Wound
Endrinmaster with Endrinharness (100)
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
Arkanaut Ironclad (510)
- Main Gun: Aethermatic Volley Cannon
- Great Endrinworks: Breath of Morgrim (Barak-Urbaz)
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 1
Wounds: 110

This is V2 of an Air Force list

  Hide contents

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin
Endrinmaster with Endrinharness (100)
Aetheric Navigator (100)
Arkanaut Frigate (250)
- Great Endrinworks: Prudency Chutes
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
3 x Endrinriggers (100)
3 x Endrinriggers (100)
3 x Endrinriggers (100)

Total: 2000 / 2000
Wounds: 113

 

I'd worry about getting points and dealing with hordes with both lists. For the second, Frigates really like something in their belly. They are the cheapest haulers, point for point. I'd argue that you want a company in each of the frigs. If you're here for shooting, Ironclads and Gunhaulers are better.

For getting points, try adding more balloon boys, they get at least some models on a target.

For dealing with hordes, I don't think you can do better than allied Gyrocopters, which are also dwarven airforce.

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5 hours ago, Malakithe said:

Would something like this work? The Urbaz Air Force! It would at least look aweome on the table lol

  Reveal hidden contents

 

Allegiance: Kharadron Overlords
- Sky Port: Barak Urbaz


Arkanaut Admiral (140)
- General
- Command Trait: War Wound
Endrinmaster with Endrinharness (100)
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
Arkanaut Ironclad (510)
- Main Gun: Aethermatic Volley Cannon
- Great Endrinworks: Breath of Morgrim (Barak-Urbaz)
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 1
Wounds: 110

 

This is V2 of an Air Force list

  Reveal hidden contents

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin
Endrinmaster with Endrinharness (100)
Aetheric Navigator (100)
Arkanaut Frigate (250)
- Great Endrinworks: Prudency Chutes
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
Arkanaut Frigate (250)
3 x Endrinriggers (100)
3 x Endrinriggers (100)
3 x Endrinriggers (100)

Total: 2000 / 2000
Wounds: 113
 


 

If you are going to do something like this, I think it is important to consider bringing a Lord-Ordinator.  Most of your guns are hitting on a 3+, and changing that to hitting on a 2+ is pretty strong.  It will restrict your mobility some to try to get many of the guns in range of the Ordinator, but if you can get 4 in range of the ordinator then he will add more damage than a 5th gunhauler would.

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Looking to start a second army and I find this one appealing, alongside Mawtribes and maybe Giants. Hoping to confirm some suspicions though: this is an expensive army to collect, going to want some Ark company units for objectives, Thunderers work best with mixed arms, difficult to fit everything in because of points (big ships, balloon boys, little ships, Thunderers for days)?  I can also usually tell what hero choices I want but ever list I toy with I have a hard time figuring out who to rate besides an endrigger boat healer.

Lots of Thunderers without their special guns rate? I like the look alot better.

I want to have big ships flying around dropping dudes down while blasting away with big guns everywhere, looking to feel like a elite expert battle force blitzing in and fading out.

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12 hours ago, GunslingerOy said:

Looking to start a second army and I find this one appealing, alongside Mawtribes and maybe Giants. Hoping to confirm some suspicions though: this is an expensive army to collect, going to want some Ark company units for objectives, Thunderers work best with mixed arms, difficult to fit everything in because of points (big ships, balloon boys, little ships, Thunderers for days)?  I can also usually tell what hero choices I want but ever list I toy with I have a hard time figuring out who to rate besides an endrigger boat healer.

Lots of Thunderers without their special guns rate? I like the look alot better.

I want to have big ships flying around dropping dudes down while blasting away with big guns everywhere, looking to feel like a elite expert battle force blitzing in and fading out.

Is KO expensive?  It can be.  However, you can also get a 2k point list with the KO half of the Aether Wars box set, 2 start collectings, and your choice of either a frigate or ironclad.  Ok, so if you take the frigate and everything from all of those, and then run a Grundstock Escort Wing, that is only 1900 points.  But if you take the Ironclad you'll be at 2020 points without any battalions.  Is this an ideal, competitive army?  Nope.  But it is a decent place to get started and decide if you like the army enough to collect some more options.

At the moment if you are looking to have a more competitive force, I would recommend looking to build around one of the three battalions.  The escort wing is probably going to give you the most general board presence with 3-4 boats going around as central to the build.  Meanwhile the Iron Sky Command is the only list that you can effectively pull a 1 drop army off from.  Lastly the Iron Sky Attack Squadron is the best for shipping arkanauts around for holding objectives, but definitely packs the weakest punch for taking the smallest available size.

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20 hours ago, GunslingerOy said:

Looking to start a second army and I find this one appealing, alongside Mawtribes and maybe Giants. Hoping to confirm some suspicions though: this is an expensive army to collect, going to want some Ark company units for objectives, Thunderers work best with mixed arms, difficult to fit everything in because of points (big ships, balloon boys, little ships, Thunderers for days)?  I can also usually tell what hero choices I want but ever list I toy with I have a hard time figuring out who to rate besides an endrigger boat healer.

Lots of Thunderers without their special guns rate? I like the look alot better.

I want to have big ships flying around dropping dudes down while blasting away with big guns everywhere, looking to feel like a elite expert battle force blitzing in and fading out.

note of caution about thunderers with special weapons. For full impact you'd need to drop them at 12" with mixed, compared to rifles at 18". The Ironclad has a couple of threat ranges - 12" for full blast, but very respectable output at 24", or 18" if its carrying thunderers with rifles.

 

this makes a big difference. if you are at risk of being doubled - you can't afford to land 12" away, delete a unit, the try to survive potentially 2 turns of combat. however if you can land 18" away (as in thunderers with rifles), you could shoot the closest unit and feasibly have a 20-24" gap from nearest enemies, hopefully only exposing you to one turn of melee - which you should be screening anyway :D

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21 hours ago, GunslingerOy said:

Looking to start a second army and I find this one appealing, alongside Mawtribes and maybe Giants. Hoping to confirm some suspicions though: this is an expensive army to collect, going to want some Ark company units for objectives, Thunderers work best with mixed arms, difficult to fit everything in because of points (big ships, balloon boys, little ships, Thunderers for days)?  I can also usually tell what hero choices I want but ever list I toy with I have a hard time figuring out who to rate besides an endrigger boat healer.

Lots of Thunderers without their special guns rate? I like the look alot better.

I want to have big ships flying around dropping dudes down while blasting away with big guns everywhere, looking to feel like a elite expert battle force blitzing in and fading out.

Yeah its pretty expensive unless you build into the Escort wing to start. And even then relatively expensive. 

But that way you can get 2/3 Start collectings. that's 15 thunderers, 6 Endrinrigger and 3 Skywardens/Endrinriggers*, 3 Gunhaulers. That's 1250 points. 

Looking at your preferred playstyle add an Ironclad. That's 1760 points. And a solid core to a competitive army (as far as I can tell). 
You then need to figure out Battleline and your Hero('s). Go Urbaz and your set on battleline, and imo the best skyport. Unless you take an endless spell and Khemist then go Ziflin. with that many ships the Navigator is a good option as well.

The most allround leader is the Endrinmaster with dirigible suit. It gives Endrinriggers battleline, it's decent in a fight, heals and has shots. You can either convert one of the endrinmasters in the start collecting or if you can find the actual Tzeentch vs KO box. And if so you can probably skip a start collecting as well. Although that would mean getting another Thunderers box. So it becomes a bit more expensive. But it's the better option imo. 

On the arkanauts, yeah I think their very worth it. But I have a frigate not a Ironclad and have points for them as a result. (also answers your quetion about difficulty fitting everything in due to points ;) ) 

So my advice would be to start of cheap and build from there would be:

Ironclad - €90
2x Start collecting - €160
half Aether war - €70 +-
Navigator/khemist - €22,50
Thunderers - 32,50
Total - €342,50
Or a Start collecting instead of a Aether war and drop the box of thunderers.

That would be an, as far i can tell, a competitive list with options to build from/into. If you don't play Urbaz you need to split some Endrinriggers up though. 
List:

Spoiler

220 Endrinmaster with dirigible suit.
100 Navigator/Khemist

510 Ironclad
360 Thunderers 15x
300 Gunhauler 2x
100 Skywardens 3

140 Grundstock Escort Wing

200 Endrinriggers 6x

Leaving you 70 points for an endless spell for the khemist/trade second hero for  3 skywardens more and a command point/ trade the hero/skywardens for 10 arkanauts. etc.

you're also not far of a Iron Sky Command Battalion.
 

 

 

 

As a final note. Thunderers are way more versatile with rifles and the damage difference even if you get everything in range is too small for me. So I chose rifles. (also helped that they were already modeled like that ;) )

Hope this helps. What is your first army? I also play mawtribes and like how the one is tricksy and the other smash face :) 

*I'd suggest Skywardens in this set up as it's super useful to have that small 3 ballon squad to grab late game objectives and it reduces your drops by fitting in the 

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I would note that you can get Thundrik's profiteers (without cards) for 20. It's a fun little unit, and at the very least a Khemist (if you field Thundrik alone s just the vanilla Khemist) for less than the price of a regular Khemist.

I am debating getting another one, to have a few more alternate models in my dudes.

Edited by zilberfrid
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17 hours ago, zilberfrid said:

I would note that you can get Thundrik's profiteers (without cards) for 20. It's a fun little unit, and at the very least a Khemist (if you field Thundrik alone s just the vanilla Khemist) for less than the price of a regular Khemist.

I am debating getting another one, to have a few more alternate models in my dudes.

Thanks I am glad to hear that. I was looking at getting them for few fun models to paint whichever way I ended up going.... and as evil tech dwarfs in DND...

 

20 hours ago, Kramer said:

Yeah its pretty expensive unless you build into the Escort wing to start. And even then relatively expensive. 

But that way you can get 2/3 Start collectings. that's 15 thunderers, 6 Endrinrigger and 3 Skywardens/Endrinriggers*, 3 Gunhaulers. That's 1250 points. 

Looking at your preferred playstyle add an Ironclad. That's 1760 points. And a solid core to a competitive army (as far as I can tell). 
You then need to figure out Battleline and your Hero('s). Go Urbaz and your set on battleline, and imo the best skyport. Unless you take an endless spell and Khemist then go Ziflin. with that many ships the Navigator is a good option as well.

The most allround leader is the Endrinmaster with dirigible suit. It gives Endrinriggers battleline, it's decent in a fight, heals and has shots. You can either convert one of the endrinmasters in the start collecting or if you can find the actual Tzeentch vs KO box. And if so you can probably skip a start collecting as well. Although that would mean getting another Thunderers box. So it becomes a bit more expensive. But it's the better option imo. 

On the arkanauts, yeah I think their very worth it. But I have a frigate not a Ironclad and have points for them as a result. (also answers your quetion about difficulty fitting everything in due to points ;) ) 

So my advice would be to start of cheap and build from there would be:

Ironclad - €90
2x Start collecting - €160
half Aether war - €70 +-
Navigator/khemist - €22,50
Thunderers - 32,50
Total - €342,50
Or a Start collecting instead of a Aether war and drop the box of thunderers.

That would be an, as far i can tell, a competitive list with options to build from/into. If you don't play Urbaz you need to split some Endrinriggers up though. 
List:

  Reveal hidden contents

220 Endrinmaster with dirigible suit.
100 Navigator/Khemist

510 Ironclad
360 Thunderers 15x
300 Gunhauler 2x
100 Skywardens 3

140 Grundstock Escort Wing

200 Endrinriggers 6x

Leaving you 70 points for an endless spell for the khemist/trade second hero for  3 skywardens more and a command point/ trade the hero/skywardens for 10 arkanauts. etc.

you're also not far of a Iron Sky Command Battalion.
 

 

 

 

As a final note. Thunderers are way more versatile with rifles and the damage difference even if you get everything in range is too small for me. So I chose rifles. (also helped that they were already modeled like that ;) )

Hope this helps. What is your first army? I also play mawtribes and like how the one is tricksy and the other smash face :) 

*I'd suggest Skywardens in this set up as it's super useful to have that small 3 ballon squad to grab late game objectives and it reduces your drops by fitting in the 

Thank you for the detailed write up and buy list. When looking at the battalions I noticed the one that does two+ frigates and two+ ark company, but I don't think I can get the Ironclad set up the way I want. Really glad to hear your thoughts on Thunderers also. Makes me feel more comfortable dropping cash into them.

Off topic of KO: I have just over 2000 points of Sylvaneth painted and a few models to still crack out. While I really like the army's look and theme I'd like another hobby project as it comes to a close. I think I can get away with very few purchases to get a good BRC themed army going, I like their lore, and I think if I had a buddy over that wanted to give the game a shot they are straightforward enough to pick up and play... unlike my Sylvaneth. But I think KO would feel more rewarding to play in the long run.

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21 minutes ago, GunslingerOy said:

I think I can get away with very few purchases to get a good BRC themed army going, I like their lore, and I think if I had a buddy over that wanted to give the game a shot they are straightforward enough to pick up and play... unlike my Sylvaneth. But I think KO would feel more rewarding to play in the long run.

No worries. And absolutely on the BCR front. Get two start collectings and you have 1520 points. Either get another one or buy the things you like the look/rules of to build onto that. I would highly recommend a hunter an some sabre tusks. Gives some option in the gameplay. 

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Hi guy!

I thought about a list allowing to have a good objectives control and a correct firepower

What do you think of that?:

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin

Leaders
Aether-Khemist (90)
- General
- Command Trait: Master Commander
- Artefact: Staff of Ocular Optimisation
Aether-Khemist (90)
- Artefact: Spell in a Bottle

Battleline
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Malefic Skymines
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Prudency Chutes
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon

Units
10 x Grundstok Thunderers (240)
- Riffles (for range)
10 x Grundstok Thunderers (240)
- Riffles (for range)
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments

Battalions
Iron Sky Attack Squadron (120)

Endless Spells / Terrain / CPs
Purple Sun of Shyish (50)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 112

 

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22 hours ago, Iron Fist said:

Hi guy!

I thought about a list allowing to have a good objectives control and a correct firepower

What do you think of that?:

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin

Leaders
Aether-Khemist (90)
- General
- Command Trait: Master Commander
- Artefact: Staff of Ocular Optimisation
Aether-Khemist (90)
- Artefact: Spell in a Bottle

Battleline
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Malefic Skymines
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Prudency Chutes
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon

Units
10 x Grundstok Thunderers (240)
- Riffles (for range)
10 x Grundstok Thunderers (240)
- Riffles (for range)
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments

Battalions
Iron Sky Attack Squadron (120)

Endless Spells / Terrain / CPs
Purple Sun of Shyish (50)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 112

 

Interesting one ... are the Thunderers just slogging it around the map on foot? 

If so, are you worried about them getting engaged in melee and not having the special weapon debuff? 

 

Is Coalbeard's Collapsible Compartment just so you can move your spell in a bottle Khemist around?  

That feels like an expensive taxi :D :D 

 

If you were set on 3x Frigates and Ark. Co. in the Iron Sky attack Squadron, I'd be sorely tempted to ditch 15 of the Thunderers and the Gunhauler and have an Ironclad with 5 Thunderers in it instead 😛  but that's just me

 

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24 minutes ago, Celadoor said:

Interesting one ... are the Thunderers just slogging it around the map on foot? 

If so, are you worried about them getting engaged in melee and not having the special weapon debuff? 

 

Is Coalbeard's Collapsible Compartment just so you can move your spell in a bottle Khemist around?  

That feels like an expensive taxi :D :D 

 

If you were set on 3x Frigates and Ark. Co. in the Iron Sky attack Squadron, I'd be sorely tempted to ditch 15 of the Thunderers and the Gunhauler and have an Ironclad with 5 Thunderers in it instead 😛  but that's just me

 

Hi mate,

No each 10 thunderers are supposed to be in a frigate for a good and mobile firepower. i use only riffles for the better range.

Yeah the gunhauler is a taxi for a khemist to use the purple sun in the first hero phase then move out of danger.

 

i like the ironclad but i wanted to try a list without him. I don't think it's essential.

5 thunderers are not impacting enough i think. Moreover they do not generate aether gold per 5.

 

I also thought of using 2 bataillons to reduce the drops. Add an escort wing, but it's not easy...

Edited by Iron Fist
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47 minutes ago, Iron Fist said:

Hi mate,

No each 10 thunderers are supposed to be in a frigate for a good and mobile firepower. i use only riffles for the better range.

 

Why the iron sky attack squadron then? I assumed you'd want the ability to dump 30 Ark. Co. On objectives really quickly.

Is it purely to reduce drop numbers?

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59 minutes ago, Celadoor said:

Why the iron sky attack squadron then? I assumed you'd want the ability to dump 30 Ark. Co. On objectives really quickly.

Is it purely to reduce drop numbers?

It depend of scenario

If y play 6 or 8 objectives scenario maybe i will drop arkanaut with frigates.

It depend i think

 

Edited by Iron Fist
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1 hour ago, Iron Fist said:

It's the problem with KO...

You cannot have a good map control and a good firepower with a low drop list. .

I actually think you can, I’ve never had any issues so far with my 20 thunderers, ironclad, Endrinmaster in dirigible suit, 30 arkanauts and 3 endrinriggers. Works quite well for me, given the fact that I can control where my opponent is going with my warp lightning Vortex 👹

Edited by Grudgebearer
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4 minutes ago, Grudgebearer said:

I actually think you can, I’ve never had any issues so far with my 20 thunderers, ironclad, Endrinmaster in dirigible suit, 30 arkanauts and 3 endrinriggers. Works quite well for me, given the fact that I can control where my opponent is going with my warp lightning Vortex 👹

What is the entire list?

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59 minutes ago, Iron Fist said:

 

18 minutes ago, Iron Fist said:

I don't understand your strategy.

You put your 20 thunderers + khemist in the ironclad and you use your vortex turn 1?

Yes, that way I can control his movement and after dropping the Vortex I can fly high again to destroy whatever needs to be destroyed as soon as possible. Or I drop the Thunderers and unleash hell, providing a massive alpha strike, most armies can’t recover from. Between two WLV activations and full shooting from my Ironclad and the thunderers not much will be left, depending on the opposing army :)

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They are equipped with 4 cannons, 4 decksweepers, 1 Mortar, 1 Fumigator and the rest rifles. When they disembark you also disembark the Khemist and put him next to the fumigator guy, providing a 3“ -2 to hit Bubble. Ideally you position them where you expect a counter charge from the opponent making most of them -2 to hit. If you still have your aethergold on the thunderers they can reroll their saves, making them quite tanky and resilient to a potential counter punch from the opponent 👹
 

WLV stands for Warp Lightning Vortex, which triggers once you drop it and then at the end of each movement phase both yours and the one from your opponent ☺️

Edited by Grudgebearer
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