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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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1 hour ago, Frowny said:

Does that imply that people are leaning towards a single ironclad over 1 or 2 frigates? 

I'm still worried that it would get killed and then my army would be pretty much dead right there. All those wounds with a 3+ rerollable, possible 6++ and some heals should be pretty hard to kill though

Has anyone tried 2ironclads? The points are a little tight ...

I don't think I've seen a list with more than one Ironclad

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4 hours ago, Frowny said:

Does that imply that people are leaning towards a single ironclad over 1 or 2 frigates? 

I'm still worried that it would get killed and then my army would be pretty much dead right there. All those wounds with a 3+ rerollable, possible 6++ and some heals should be pretty hard to kill though

Has anyone tried 2ironclads? The points are a little tight ...

The main reason I would not run 2 Ironclads even if I had them (apart from fluff) is because its too expensive for „redundancy“ playstyle. 

What I want to say is that if you got 2 Ironclads the opponent will charge / damage both of them at the same time, knowing that you can only reroll Saves for one of them. 

In my games so far my opponent tried to focus one down but had a hard time doing so, because of correct spacing, screening, use of rerolls and repairing. In fact I just lost it twice so far but won both games easily. 

If you want to go for multiple ships take Frigates as they are much cheaper (so they are not that big of a loss if destroyed) and can dish out an almost comparable amount of damage. 

A Zilfin List with the Attack Squadron and 3-4 Frigates should be pretty good at bursting weaker flanks and grabbing objectives pretty reliable with their Arkanauts. 

The Ironclad is imo best used solo with as much support as it can get (deathstar playstyle) 

 

Just my 2 cents

 

 

Edited by Phasteon
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7 hours ago, Frowny said:

Does that imply that people are leaning towards a single ironclad over 1 or 2 frigates? 

I'm still worried that it would get killed and then my army would be pretty much dead right there. All those wounds with a 3+ rerollable, possible 6++ and some heals should be pretty hard to kill though

Has anyone tried 2ironclads? The points are a little tight ...


At 3k point games I want to run a two drop with an Iron Sky Command and a Grundstok Escort Wing.  It feels a little light on infantry wounds with only 20x Arkanauts, 15x Thunderers, and 6x Riggers.  Can’t imagine trying run two at 2k, even with minimal heroes to save on points.

Still working on endless sub-assembly painting.

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11 hours ago, Frowny said:

Does that imply that people are leaning towards a single ironclad over 1 or 2 frigates? 

 

Why not both? A friend played a list including an ironclad, a frigate and two gunhaulers (a liste I made for him, as he was playing with my miniatures and had never played as Kharadron before), and tabled my Skaven in three turns. A ship heavy kharadron army has a crazy amount of mobility and firepower.

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8 hours ago, Forehead said:

I'm considering running a dwarf-only Lethisian army (KO and Fyreslayers). 

Could I give a KO hero an artefact from the KO book if they're in a Lethisian army? e.g the Spell in a Bottle.

No. To take an artifact from the KO book, you have to be using the KO allegiance. Lethis armies can only bring the Lethis artifacts or the generic Realms ones.

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Here, I have a question about this "Barak-Mhornar" stratoport.

 

Footnote - Who strikes first, strikes hardest:

In French I have the impression that we can only strike hand-to-hand at the start of the phase when it's our turn.

 

Can anyone confirm to me that this is how it is written in English.

Because a lot of people talk about using it first even during the opponent's turn, which would be much stronger.
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Here, I have a question about this "Barak-Mhornar" stratoport.
Footnote - Who strikes first, strikes hardest:
In French I have the impression that we can only strike hand-to-hand at the start of the phase when it's our turn.
Can anyone confirm to me that this is how it is written in English.
Because a lot of people talk about using it first even during the opponent's turn, which would be much stronger.
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1 hour ago, 5kaven5lave said:

The wording in the book is ‘at the start of YOUR combat phase’ so I assume that only means when it’s your turn. 

What wait, Really? 

Omg I understood fight first in ONE combat phase... Is the English version really in YOUR combat phase? 

This would be so bad... And I banked on this ability in my list building :(

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47 minutes ago, zilberfrid said:

I have seen Deep Rock Galactic, but my PC isn't up to it.

Quite a shame, it looks good fun. Maybe I should not buy an Ironclad and KO start collecting, and get myself a videocard.

Difficult choices amirite?

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4 minutes ago, Kramer said:

B6F123A3-2692-4662-A802-53C1C22FDC9F.jpeg.ac7d7128e8ec6d75838be4359ff23e7e.jpeg@Zplash @Grimm50

its indeed only once per game in YOUR combat phase. which means in your turn only. 
 

 

Thanks man. 

But then what's the benefit out of it? 

Is it out of sequence and I can select another of my units in combat to fight directly afterwards? Or is it simple to counter other fight first or fight last stuff from other armies 🤔

Edited by Zplash
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1 hour ago, Zplash said:

Thanks man. 

But then what's the benefit out of it? 

Is it out of sequence and I can select another of my units in combat to fight directly afterwards? Or is it simple to counter other fight first or fight last stuff from other armies 🤔

Both. 
Your fight firs units go first, then those of your opponent. Then normal order resumes. 
so you do get a ‘second’ pick. 

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Hey guys, I‘ve been absent from AoS for a while due to 40k tournaments and wanted to ask what the current consensus on competitive KO builds is?

 

I‘ve read the new book already and had to see that all my arkanauts with skyhooks are now utterly useless 😱

 

I‘d love to jump into KO again and since I’m primarily competitive oriented I‘d be really grateful for a short update on the current lists that proved to work with the new book ☺️

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10 minutes ago, Grudgebearer said:

Hey guys, I‘ve been absent from AoS for a while due to 40k tournaments and wanted to ask what the current consensus on competitive KO builds is?

I‘ve read the new book already and had to see that all my arkanauts with skyhooks are now utterly useless 😱

I‘d love to jump into KO again and since I’m primarily competitive oriented I‘d be really grateful for a short update on the current lists that proved to work with the new book ☺️

Your Arkanauts are far from useless. They are 90 poins save 4 infantry with a decent missile attack.

They can be built out of the box with all their options now, which is the biggest change.

I can't speak about competetive lists though, I am mainly here for the pretty plastic.

Edited by zilberfrid
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Yeah, I’m loving painting up my ArCo.

Re: competitive lists, I hadn’t really noticed any cookie-cutter lists developing for KO so far but perhaps I’m missing something? It speaks to the internal balance of the book at least. I’m just sticking to one list and playing the hell out of it, luckily the wife plays too so have been continuing to get stamped by her Seraphon during the lockdown!!

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15 hours ago, 5kaven5lave said:

Yeah, I’m loving painting up my ArCo.

Re: competitive lists, I hadn’t really noticed any cookie-cutter lists developing for KO so far but perhaps I’m missing something? It speaks to the internal balance of the book at least. I’m just sticking to one list and playing the hell out of it, luckily the wife plays too so have been continuing to get stamped by her Seraphon during the lockdown!!

Lizzies are strong, kroak alone can dish out 40+ mortals per turn.

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