Garamond Posted February 27, 2020 Share Posted February 27, 2020 I'm playing in a 2 day tournament soon and I think I've finalized my list. I decided against a battalion, so that I could take another gunhauler and squeeze in an akanaut company. Also, I figure turn order does not really matter that much with KO. Any comments and criticism welcome. Allegiance: Kharadron Overlords- Sky Port: Barak ZilfinLeadersAdmiral Gunni Günnersen (140)Arkanaut AdmiralAether-Khemist (90)- General- Command Trait: Collector- Artefact: Staff of Ocular OptimisationAetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator FlarepistolBattlelineHailstørm Co (90)10 x Arkanaut CompanyBlizzård Co (90)10 x Arkanaut CompanyTyphoon Co (90)10 x Arkanaut CompanyHailstørm (250)Arkanaut Frigate- Main Gun: Heavy Sky CannonUnitsHailstørm Riggers (100)3 x Endrinriggers- 1x Aethermatic Volley Guns- x Skyhooks- 1x Drill LauncherTyphoon Riggers (100)3 x Endrinriggers- 1x Aethermatic Volley Guns- 1x Drill Launcher5 x Grundstok Thunderers (120)Alpha Charlie (150)1 x Grundstok Gunhauler- Main Gun: Drill Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsHotel Sierra (150)1 x Grundstok Gunhauler- Main Gun: Sky CannonBehemothsZFS Tyfoon (510)Arkanaut Ironclad- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordTotal: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 115 Quote Link to comment Share on other sites More sharing options...
Garamond Posted February 27, 2020 Share Posted February 27, 2020 These are the heavy weapons riggers, I made up for this list. I like how one of them looks like Bane! 9 Quote Link to comment Share on other sites More sharing options...
DavionStar Posted February 28, 2020 Share Posted February 28, 2020 @Garamond loving those custom names! And the heads on the riggers as well. @Cauthon Thanks for the list idea! I think that'll work well. Now I just gotta decide if I mark 4 of my Riggers (I had built them all with saws, thanks 1st tome meta) or build 4 of my Skyriggers to use those special weapons. I'm gonna probably have to wait for a while until I get ready for my list that uses Wardens anyway so I may as well model some special weapons in. It'll also be helpful if I play Warcry. And yeah, one big issue I was having making my list is that I got locked in this idea that I HAD to through some Thunderers on a boat, but with how pricey they are now, it's just a touch harder to fit them in a smaller list. At least for me. 1 Quote Link to comment Share on other sites More sharing options...
kozokus Posted February 28, 2020 Share Posted February 28, 2020 Just to be sure, i haven't found a clear answer about that one : How does spells and endless spells interact with a garrisoned unit? Quote Link to comment Share on other sites More sharing options...
Sttufe Posted February 28, 2020 Share Posted February 28, 2020 (edited) On 2/27/2020 at 12:18 PM, Garamond said: I'm playing in a 2 day tournament soon and I think I've finalized my list. I decided against a battalion, so that I could take another gunhauler and squeeze in an akanaut company. Also, I figure turn order does not really matter that much with KO. Any comments and criticism welcome. Allegiance: Kharadron Overlords- Sky Port: Barak ZilfinLeadersAdmiral Gunni Günnersen (140)Arkanaut AdmiralAether-Khemist (90)- General- Command Trait: Collector- Artefact: Staff of Ocular OptimisationAetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator FlarepistolBattlelineHailstørm Co (90)10 x Arkanaut CompanyBlizzård Co (90)10 x Arkanaut CompanyTyphoon Co (90)10 x Arkanaut CompanyHailstørm (250)Arkanaut Frigate- Main Gun: Heavy Sky CannonUnitsHailstørm Riggers (100)3 x Endrinriggers- 1x Aethermatic Volley Guns- x Skyhooks- 1x Drill LauncherTyphoon Riggers (100)3 x Endrinriggers- 1x Aethermatic Volley Guns- 1x Drill Launcher5 x Grundstok Thunderers (120)Alpha Charlie (150)1 x Grundstok Gunhauler- Main Gun: Drill Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsHotel Sierra (150)1 x Grundstok Gunhauler- Main Gun: Sky CannonBehemothsZFS Tyfoon (510)Arkanaut Ironclad- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordTotal: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 115 Seriously, what is it with arctic names for kharadron overlords? So far I have the Arctic Company, with it's which is going to be accompanied by the Arctic Frigate. Is this a popular theme? Anyway I finished painting a company and am working on 6 sky wardens (2 of which are painted). The custodian of this band of sky wardens: his skyhook duardin: and the company: Also don't question the skypike arkanaut. He is left handed and it's rude to judge. Also I love your color scheme @Garamond, I only realized after painting the first sky warden that my colors were similar to the US colors. They are very patriotic. Edited February 28, 2020 by Sttufe 5 Quote Link to comment Share on other sites More sharing options...
Sttufe Posted February 28, 2020 Share Posted February 28, 2020 (edited) The list I am going for right now, is as follows Spoiler Allegiance: Kharadron Overlords - Sky Port: Barak Zon Leaders: Endrinmaster in Dirigible Suit (220) General Bearer of the Ironstar Aethersped Hammer Aether Khemist (90) Spell in a Bottle Units: 1x Grundstok Gunhauler (150) Sky Cannon Coalbeard's Collapsible Compartments 1x Grundstok Gunhauler (150) Drill Cannon Iggrind-Kaz Surge-Injection Endrin Mk. IV 1x6 Skywardens (200) 1x Skyhook 1x Drill Cannon 1x6 Endrinriggers (200) 2x Drill Cannons 2x10 Arkanaut Company (180, Battalion) 1x2 Skypike 1x2 Skyhooks 1x2 Aethermatic Volley Gun 1x Aetherflare Pistol 1x Volley Pistol 1x5 Grundstok Thunderers 1x Aetheric Fumigator 1x Decksweeper 1x Aethercannon 1x Grundstok Mortar Behemoths: Arkanaut Frigate (250) Heavy Sky Cannon Arkanaut Frigate (250) Heavy Sky Cannon Battalions: Iron Sky Attack Squadron (120) Extra: Endless Spell (?) < 80 So in total I need ideas for the endless spell. The plan is to play aggressively and use the sky wardens to exploit weak points, the arkanauts and their frigates to back them up and sit on points, and the riggers to keep ships secure. Riggers go with the drill cannon gunhauler, and the wardens on the other, with thunderers squeezing in. On a side note I assigned both endrinworks to the gunhaulers because the frigate one sucked, is there any that are ok? I might experiment to fit in a navigator. In terms of what I have, I have look at KO in theory a long time, however never played, so I have the Aether war set and a company Edited February 28, 2020 by Sttufe Quote Link to comment Share on other sites More sharing options...
Cauthon Posted February 28, 2020 Share Posted February 28, 2020 3 hours ago, DavionStar said: @Garamond loving those custom names! And the heads on the riggers as well. @Cauthon Thanks for the list idea! I think that'll work well. Now I just gotta decide if I mark 4 of my Riggers (I had built them all with saws, thanks 1st tome meta) or build 4 of my Skyriggers to use those special weapons. I'm gonna probably have to wait for a while until I get ready for my list that uses Wardens anyway so I may as well model some special weapons in. It'll also be helpful if I play Warcry. And yeah, one big issue I was having making my list is that I got locked in this idea that I HAD to through some Thunderers on a boat, but with how pricey they are now, it's just a touch harder to fit them in a smaller list. At least for me. Skywardens are only maybe as good as riggers in a barak zar list. Definitely worse in all others. I wouldn’t get carried away building skywardens, deff not more than what you want for an escort wing list when you flesh out your force. If you just have to have some thunder in a boat but dont want a frigate and 10 thunderers then maybe 5 in a gunhauler. Zilfin loondrinmaster arkos x 10 frigate- omniscope gunhauler- compartments thunderers x 5 hearthguard berserkers (allies) i personally would take a Knight venator instead of the berserkers but you wanted to use models owned. 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 28, 2020 Share Posted February 28, 2020 While everyone’s posting lists... Found a list I’ve had a couple of good games with but would welcome some advice on the last 180 points here for my game tonight. Options are: 20 ArCo block to sit with a Khemist on the board 5 Thunderers in the Gunhauler and extra CP (this is what I have been playing but haven’t been using the CP particularly) As above but with 3x Aetherwings instead of CP. Ta!! Allegiance: Kharadron Overlords- Sky Port: Barak ZilfinAether-Khemist (90)- General- Command Trait: Collector - Artefact: Staff of Ocular Optimisation Aetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator Flarepistol Endrinmaster with Endrinharness (100)10 x Arkanaut Company (90)10 x Arkanaut Company (90)Arkanaut Frigate (250)6 x Endrinriggers (200)10 x Grundstok Thunderers (240)1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsArkanaut Ironclad (510)- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordTotal: 1820 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 100 Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted February 28, 2020 Share Posted February 28, 2020 (edited) 46 minutes ago, 5kaven5lave said: While everyone’s posting lists... Found a list I’ve had a couple of good games with but would welcome some advice on the last 180 points here for my game tonight. Options are: 20 ArCo block to sit with a Khemist on the board 5 Thunderers in the Gunhauler and extra CP (this is what I have been playing but haven’t been using the CP particularly) As above but with 3x Aetherwings instead of CP. Ta!! Allegiance: Kharadron Overlords- Sky Port: Barak ZilfinAether-Khemist (90)- General- Command Trait: Collector - Artefact: Staff of Ocular Optimisation Aetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator Flarepistol Endrinmaster with Endrinharness (100)10 x Arkanaut Company (90)10 x Arkanaut Company (90)Arkanaut Frigate (250)6 x Endrinriggers (200)10 x Grundstok Thunderers (240)1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsArkanaut Ironclad (510)- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordTotal: 1820 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 100 How about 3*Gyrocopters? They can take out hordes awfully well. Edited February 28, 2020 by zilberfrid 2 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 28, 2020 Share Posted February 28, 2020 18 minutes ago, zilberfrid said: How about 3*Gyrocopters? They can take out hordes awfully well. How have I never actually looked at that Warscroll before? Absolutely bananas good for 180. Great tip, thanks!! Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted February 28, 2020 Share Posted February 28, 2020 10 minutes ago, 5kaven5lave said: How have I never actually looked at that Warscroll before? Absolutely bananas good for 180. Great tip, thanks!! There is a downside though: their € price make Kharadron seem awfully cheap. 1 Quote Link to comment Share on other sites More sharing options...
Garamond Posted February 28, 2020 Share Posted February 28, 2020 12 hours ago, Sttufe said: Seriously, what is it with arctic names for kharadron overlords? So far I have the Arctic Company, with it's which is going to be accompanied by the Arctic Frigate. Is this a popular theme? I just went with weather related names, and made the spelling basically look norwegian. In my mind Duardin are very small, smart Scandinavians. I like your colour scheme. Doing the balloons half metallic and half painted works well! 1 Quote Link to comment Share on other sites More sharing options...
Cauthon Posted February 28, 2020 Share Posted February 28, 2020 The gyrocopters are 70 points each do not 3 for 180... 50$ a pop is pretty spendy but they are a must have if you are thinking about switching over to tempest eye (as I am) seeing as how they are good and cheap and you need 12 units in an army if you want 3 kharadron units im making the price more palatable by imagining how awesome my custom loondrinmaster is going to look made out of the spare gryobomber bits. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted February 28, 2020 Share Posted February 28, 2020 11 minutes ago, Cauthon said: The gyrocopters are 70 points each do not 3 for 180... 50$ a pop is pretty spendy but they are a must have if you are thinking about switching over to tempest eye (as I am) seeing as how they are good and cheap and you need 12 units in an army if you want 3 kharadron units im making the price more palatable by imagining how awesome my custom loondrinmaster is going to look made out of the spare gryobomber bits. They are 70 each and 180 for three. Horde discount at 3. Three is incidentally what you need to deal an average of 1 (-1 rend) damage to every model of a unit regardless of size. Destroys 40 stabbas or plague monks in a single shooting round. 1 Quote Link to comment Share on other sites More sharing options...
Sttufe Posted February 28, 2020 Share Posted February 28, 2020 3 hours ago, zilberfrid said: There is a downside though: their € price make Kharadron seem awfully cheap. And I mean if you want some other cool models (because who doesn't want more squats) you can get the start collecting greywater fastness set and get some nice dorfs. Only one is a sky dorf, but they are still your scandinavian physicists (thx @Garamond). 1 Quote Link to comment Share on other sites More sharing options...
Cauthon Posted February 28, 2020 Share Posted February 28, 2020 A unit of 3 gets a discount aye? Sorry didn’t realize, I’d only ever considered them in individual units. Not sure 3 in a unit is going to super effective. Their guns are so short range ive been considering them as disposable. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted February 28, 2020 Share Posted February 28, 2020 3 hours ago, Cauthon said: A unit of 3 gets a discount aye? Sorry didn’t realize, I’d only ever considered them in individual units. Not sure 3 in a unit is going to super effective. Their guns are so short range ive been considering them as disposable. I'd try it. If you calculate it, they erase a save 6 blob entirely in the shooting phase (1/3 chance to hit, and an attack against everything in range, with rend -1) 1 Quote Link to comment Share on other sites More sharing options...
Cauthon Posted February 29, 2020 Share Posted February 29, 2020 It’s hard to do any calculations right now other than seeing how good our ****** gets with a few tempest eye buffs 😃 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 29, 2020 Share Posted February 29, 2020 Had my game last night, in the end I basically swapped the block of 10 Thunderers for 6 Endrinriggers and bought 10 more ArCo to go in the Ironclad instead. Worked out really well and took the win vs. my MSU Stardrake Stormcast buddy on Battle for the Pass. Was more his loss than my win tbf, he tried to rush me turn 1 and sit on all the objectives but ended up stranding his big piece with no teleport stuff on my home objectives so I could Aether Storm him and stop him coming at me while I parked boats and Riggers on the centre 2 objectives and shot him off his own home objective. Getting a double turn for the first time in about 3 games definitely helped. I’ve given Thunderers plenty of game time now but I just don’t think they do the job. I’d rather pay 290 for 10 ArCo in a boat and 6 Riggers with it than 240 for 10 Thunderers. That way you get the bodies and the manoeuvrability and the shooting power and a chance at some MW output. Also, balloons. 1 Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted February 29, 2020 Share Posted February 29, 2020 11 hours ago, Cauthon said: It’s hard to do any calculations right now other than seeing how good our ****** gets with a few tempest eye buffs 😃 It goes both ways, TE gets more options with some KO as well. It's as if armies have strengths and weaknesses... 1 Quote Link to comment Share on other sites More sharing options...
Cauthon Posted February 29, 2020 Share Posted February 29, 2020 Im not sure what you mean. I meant using our ko in a tempest eye list. Would you like to compare the strengths and weaknesses between te-cos and ko? Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted February 29, 2020 Share Posted February 29, 2020 2 hours ago, Cauthon said: Im not sure what you mean. I meant using our ko in a tempest eye list. Would you like to compare the strengths and weaknesses between te-cos and ko? I am by no means an expert, but let's start: Strengths/weaknesses of TE: + Very strong 1st turn (mobility and save) + Access to +1 to hit and wound (latter for shooting only) + Access to very nice spells + Adjudant for CP and Retinue for foot heroes + Many units look brilliant + Vast amount of options (though see next) - Heros only provide bonus for a small part of your army - Only Aqshy (limiting freedom) - Hardly any batallions (often high drops, though batallion + Hurricanum is an option) - Poor rend - Moving often hurts shooting Strengths/weaknesses of KO + Mobility even better than TE + Good rend + Good saves across the board + Decent battallions + Endrinworks + Aether gold + All units look brilliant - No magic - Weak against large blobs - When not in ships, generally slow Note that I am mostly in it for the models, a lot less for the game. Quote Link to comment Share on other sites More sharing options...
DavionStar Posted February 29, 2020 Share Posted February 29, 2020 First Gunhauler stage 1 painting done! Needs a second coat in some areas, shading and detailing. Hoping to get that done this weekend. 3 Quote Link to comment Share on other sites More sharing options...
Sttufe Posted February 29, 2020 Share Posted February 29, 2020 so quick question, what are some good endless spells for a khemists spell in a bottle? Specifically for a Zon army. Quote Link to comment Share on other sites More sharing options...
Cauthon Posted February 29, 2020 Share Posted February 29, 2020 The lightning vortex from skaven, the suffocating gravetide from slaves to darkness, wildfire Taurus of beastmen, the stormcast everblaze comet. Emerald lifeswarm kinda. 1 Quote Link to comment Share on other sites More sharing options...
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