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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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I'm playing in a 2 day tournament soon and I think I've finalized my list. I decided against a battalion, so that I could take another gunhauler and squeeze in an akanaut company. Also, I figure turn order does not really matter that much with KO.

 

Any comments and criticism welcome.

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin

Leaders
Admiral Gunni Günnersen (140)
Arkanaut Admiral
Aether-Khemist (90)
- General
- Command Trait: Collector
- Artefact: Staff of Ocular Optimisation
Aetheric Navigator (100)
- Artefact: Svaregg-Stein Illuminator Flarepistol

Battleline
Hailstørm Co (90)
10 x Arkanaut Company
Blizzård Co (90)
10 x Arkanaut Company
Typhoon Co (90)
10 x Arkanaut Company
Hailstørm (250)
Arkanaut Frigate
- Main Gun: Heavy Sky Cannon

Units
Hailstørm Riggers (100)
3 x Endrinriggers
- 1x Aethermatic Volley Guns
- x Skyhooks
- 1x Drill Launcher
Typhoon Riggers (100)
3 x Endrinriggers
- 1x Aethermatic Volley Guns
- 1x Drill Launcher
5 x Grundstok Thunderers (120)
Alpha Charlie (150)
1 x Grundstok Gunhauler
- Main Gun: Drill Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments
Hotel Sierra (150)
1 x Grundstok Gunhauler
- Main Gun: Sky Cannon

Behemoths
ZFS Tyfoon (510)
Arkanaut Ironclad
- Main Gun: Great Sky Cannon
- Great Endrinworks: The Last Word

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 115

 
 
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@Garamond loving those custom names! And the heads on the riggers as well.

@Cauthon Thanks for the list idea! I think that'll work well. Now I just gotta decide if I mark 4 of my Riggers (I had built them all with saws, thanks 1st tome meta) or build 4 of my Skyriggers to use those special weapons. I'm gonna probably have to wait for a while until I get ready for my list that uses Wardens anyway so I may as well model some special weapons in. It'll also be helpful if I play Warcry.

And yeah, one big issue I was having making my list is that I got locked in this idea that I HAD to through some Thunderers on a boat, but with how pricey they are now, it's just a touch harder to fit them in a smaller list. At least for me.

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On 2/27/2020 at 12:18 PM, Garamond said:

I'm playing in a 2 day tournament soon and I think I've finalized my list. I decided against a battalion, so that I could take another gunhauler and squeeze in an akanaut company. Also, I figure turn order does not really matter that much with KO.

 

Any comments and criticism welcome.

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin

Leaders
Admiral Gunni Günnersen (140)
Arkanaut Admiral
Aether-Khemist (90)
- General
- Command Trait: Collector
- Artefact: Staff of Ocular Optimisation
Aetheric Navigator (100)
- Artefact: Svaregg-Stein Illuminator Flarepistol

Battleline
Hailstørm Co (90)
10 x Arkanaut Company
Blizzård Co (90)
10 x Arkanaut Company
Typhoon Co (90)
10 x Arkanaut Company
Hailstørm (250)
Arkanaut Frigate
- Main Gun: Heavy Sky Cannon

Units
Hailstørm Riggers (100)
3 x Endrinriggers
- 1x Aethermatic Volley Guns
- x Skyhooks
- 1x Drill Launcher
Typhoon Riggers (100)
3 x Endrinriggers
- 1x Aethermatic Volley Guns
- 1x Drill Launcher
5 x Grundstok Thunderers (120)
Alpha Charlie (150)
1 x Grundstok Gunhauler
- Main Gun: Drill Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments
Hotel Sierra (150)
1 x Grundstok Gunhauler
- Main Gun: Sky Cannon

Behemoths
ZFS Tyfoon (510)
Arkanaut Ironclad
- Main Gun: Great Sky Cannon
- Great Endrinworks: The Last Word

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 115

 
 

Seriously, what is it with arctic names for kharadron overlords? So far I have the Arctic Company, with it's which is going to be accompanied by the Arctic Frigate. Is this a popular theme?  Anyway I finished painting a company and am working on 6 sky wardens (2 of which are painted).

The custodian of this band of sky wardens:

20200227_181821.jpg.b956a75916085dbc865a4c95c3133214.jpg

his skyhook duardin:

20200227_181550.jpg.96b8ca56104cb54cf57439fa2a340650.jpg

and the company:

20200227_180958.jpg.717db7f714c1c30a850fed86c9ec04f8.jpg

20200227_181411.jpg.47017e23ed0368354ce14cce31f35ea9.jpg

Also don't question the skypike arkanaut. He is left handed and it's rude to judge.

Also I love your color scheme @Garamond, I only realized after painting the first sky warden that my colors were similar to the US colors. They are very patriotic.

Edited by Sttufe
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The list I am going for right now, is as follows

Spoiler

 

Allegiance: Kharadron Overlords

- Sky Port: Barak Zon

Leaders:

  • Endrinmaster in Dirigible Suit (220)
    • General
    • Bearer of the Ironstar
    • Aethersped Hammer
  • Aether Khemist (90)
    • Spell in a Bottle

Units:

  • 1x Grundstok Gunhauler (150)
    • Sky Cannon
    • Coalbeard's Collapsible Compartments
  • 1x Grundstok Gunhauler (150)
    • Drill Cannon
    • Iggrind-Kaz Surge-Injection  Endrin Mk. IV
  • 1x6 Skywardens (200)
    • 1x Skyhook
    • 1x Drill Cannon
  • 1x6 Endrinriggers (200)
    • 2x Drill Cannons
  • 2x10 Arkanaut Company (180, Battalion)
    • 1x2 Skypike
    • 1x2 Skyhooks
    • 1x2 Aethermatic Volley Gun
    • 1x Aetherflare Pistol
    • 1x Volley Pistol
  • 1x5 Grundstok Thunderers
    • 1x Aetheric Fumigator
    • 1x Decksweeper
    • 1x Aethercannon
    • 1x Grundstok Mortar

Behemoths:

  • Arkanaut Frigate (250)
    • Heavy Sky Cannon
  • Arkanaut Frigate (250)
    • Heavy Sky Cannon

Battalions:

  • Iron Sky Attack Squadron (120)

Extra:

  • Endless Spell (?) < 80

 

So in total I need ideas for the endless spell. The plan is to play aggressively and use the sky wardens to exploit weak points, the arkanauts and their frigates to back them up and sit on points, and the riggers to keep ships secure. Riggers go with the drill cannon gunhauler, and the wardens on the other, with thunderers squeezing in.  On a side note I assigned both endrinworks to the gunhaulers because the frigate one sucked, is there any that are ok? I might experiment to fit in a navigator.

In terms of what I have, I have look at KO in theory a long time, however never played, so I have the Aether war set and a company

Edited by Sttufe
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3 hours ago, DavionStar said:

@Garamond loving those custom names! And the heads on the riggers as well.

@Cauthon Thanks for the list idea! I think that'll work well. Now I just gotta decide if I mark 4 of my Riggers (I had built them all with saws, thanks 1st tome meta) or build 4 of my Skyriggers to use those special weapons. I'm gonna probably have to wait for a while until I get ready for my list that uses Wardens anyway so I may as well model some special weapons in. It'll also be helpful if I play Warcry.

And yeah, one big issue I was having making my list is that I got locked in this idea that I HAD to through some Thunderers on a boat, but with how pricey they are now, it's just a touch harder to fit them in a smaller list. At least for me.

Skywardens are only maybe as good as riggers in a barak zar list. Definitely worse in all others. I wouldn’t get carried away building skywardens, deff not more than what you want for an escort wing list when you flesh out your force.

 

If you just have to have some thunder in a boat but dont want a frigate and 10 thunderers then maybe 5 in a gunhauler. 

 

Zilfin

 

loondrinmaster

arkos x 10

frigate- omniscope 

gunhauler- compartments

thunderers x 5

hearthguard berserkers (allies) 

 

i personally would take a Knight venator instead of the berserkers but you wanted to use models owned. 

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While everyone’s posting lists...

Found a list I’ve had a couple of good games with but would welcome some advice on the last 180 points here for my game tonight. Options are:

20 ArCo block to sit with a Khemist on the board

5 Thunderers in the Gunhauler and extra CP (this is what I have been playing but haven’t been using the CP particularly)

As above but with 3x Aetherwings instead of CP.

Ta!!

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin
Aether-Khemist (90)
- General
- Command Trait: Collector  
- Artefact: Staff of Ocular Optimisation  
Aetheric Navigator (100)
- Artefact: Svaregg-Stein Illuminator Flarepistol  
Endrinmaster with Endrinharness (100)
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
Arkanaut Frigate (250)
6 x Endrinriggers (200)
10 x Grundstok Thunderers (240)
1 x Grundstok Gunhauler (150)
- Main Gun: Drill Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments
Arkanaut Ironclad (510)
- Main Gun: Great Sky Cannon
- Great Endrinworks: The Last Word

Total: 1820 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 100
 

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46 minutes ago, 5kaven5lave said:

While everyone’s posting lists...

Found a list I’ve had a couple of good games with but would welcome some advice on the last 180 points here for my game tonight. Options are:

20 ArCo block to sit with a Khemist on the board

5 Thunderers in the Gunhauler and extra CP (this is what I have been playing but haven’t been using the CP particularly)

As above but with 3x Aetherwings instead of CP.

Ta!!

Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin
Aether-Khemist (90)
- General
- Command Trait: Collector  
- Artefact: Staff of Ocular Optimisation  
Aetheric Navigator (100)
- Artefact: Svaregg-Stein Illuminator Flarepistol  
Endrinmaster with Endrinharness (100)
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
Arkanaut Frigate (250)
6 x Endrinriggers (200)
10 x Grundstok Thunderers (240)
1 x Grundstok Gunhauler (150)
- Main Gun: Drill Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments
Arkanaut Ironclad (510)
- Main Gun: Great Sky Cannon
- Great Endrinworks: The Last Word

Total: 1820 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 100
 

How about 3*Gyrocopters? They can take out hordes awfully well.

Edited by zilberfrid
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12 hours ago, Sttufe said:

Seriously, what is it with arctic names for kharadron overlords? So far I have the Arctic Company, with it's which is going to be accompanied by the Arctic Frigate. Is this a popular theme?

I just went with weather related names, and made the spelling basically look norwegian. In my mind Duardin are very small, smart Scandinavians.

 

I like your colour scheme. Doing the balloons half metallic and half painted works well!

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The gyrocopters are 70 points each do not 3 for 180...

 

50$ a pop is pretty spendy but they are a must have if you are thinking about switching over to tempest eye (as I am) seeing as how they are good and cheap and you need 12 units in an army if you want 3 kharadron units

 

im making the price more palatable by imagining how awesome my custom loondrinmaster is going to look made out of the spare gryobomber bits. 

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11 minutes ago, Cauthon said:

The gyrocopters are 70 points each do not 3 for 180...

 

50$ a pop is pretty spendy but they are a must have if you are thinking about switching over to tempest eye (as I am) seeing as how they are good and cheap and you need 12 units in an army if you want 3 kharadron units

 

im making the price more palatable by imagining how awesome my custom loondrinmaster is going to look made out of the spare gryobomber bits. 

They are 70 each and 180 for three. Horde discount at 3.

Three is incidentally what you need to deal an average of 1 (-1 rend) damage to every model of a unit regardless of size.

Destroys 40 stabbas or plague monks in a single shooting round.

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3 hours ago, zilberfrid said:

There is a downside though: their € price make Kharadron seem awfully cheap.

And I mean if you want some other cool models (because who doesn't want more squats) you can get the start collecting greywater fastness set and get some nice dorfs. Only one is a sky dorf, but they are still your scandinavian physicists (thx @Garamond).

 

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3 hours ago, Cauthon said:

A unit of 3 gets a discount aye? Sorry didn’t realize, I’d only ever considered them in individual units. 

Not sure 3 in a unit is going to super effective. Their guns are so short range ive been considering them as disposable. 

I'd try it. If you calculate it, they erase a save 6 blob entirely in the shooting phase (1/3 chance to hit, and an attack against everything in range, with rend -1)

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Had my game last night, in the end I basically swapped the block of 10 Thunderers for 6 Endrinriggers and bought 10 more ArCo to go in the Ironclad instead. Worked out really well and took the win vs. my MSU Stardrake Stormcast buddy on Battle for the Pass.

Was more his loss than my win tbf, he tried to rush me turn 1 and sit on all the objectives but ended up stranding his big piece with no teleport stuff on my home objectives so I could Aether Storm him and stop him coming at me while I parked boats and Riggers on the centre 2 objectives and shot him off his own home objective. Getting a double turn for the first time in about 3 games definitely helped.

I’ve given Thunderers plenty of game time now but I just don’t think they do the job. I’d rather pay 290 for 10 ArCo in a boat and 6 Riggers with it than 240 for 10 Thunderers. That way you get the bodies and the manoeuvrability and the shooting power and a chance at some MW output. Also, balloons. 

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2 hours ago, Cauthon said:

Im not sure what you mean. I meant using our ko in a tempest eye list. 

Would you like to compare the strengths and weaknesses between te-cos and ko?

I am by no means an expert, but let's start:

Strengths/weaknesses of TE:

+ Very strong 1st turn (mobility and save)

+ Access to +1 to hit and wound (latter for shooting only)

+ Access to very nice spells

+ Adjudant for CP and Retinue for foot heroes

+ Many units look brilliant

+ Vast amount of options (though see next)

- Heros only provide bonus for a small part of your army

- Only Aqshy (limiting freedom)

- Hardly any batallions (often high drops, though batallion + Hurricanum is an option)

- Poor rend

- Moving often hurts shooting

 

Strengths/weaknesses of KO

+ Mobility even better than TE

+ Good rend

+ Good saves across the board

+ Decent battallions

+ Endrinworks

+ Aether gold

+ All units look brilliant

- No magic

- Weak against large blobs

- When not in ships, generally slow

 

Note that I am mostly in it for the models, a lot less for the game.

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