Wardwarf Posted January 23, 2020 Share Posted January 23, 2020 Quick rule question. What about gunhaulers becoming battleline? Can you still only run 4? Or since they become battleline you can run more than 4? Quote Link to comment Share on other sites More sharing options...
readercolin Posted January 23, 2020 Share Posted January 23, 2020 6 hours ago, thediceabide said: So what would be a good starting place for Kharadron with the new book? It seems that they have more viable builds now, and the Start Collecting box might actually be useful. How far would 2x Start Collecting + Aether Wars get someone? Thanks! 2x Start collecting + Aether wars gets you: Balloon Lord (220 pts) 2x Endrinmasters (200 pts) 12 Balloon Boys (400 pts) 3 Grundstock Gunhaulers (450 pts) 10 Thunderers (240 pts) Count up the points on that and you have 1510 points Looking for an easy way to turn this into an army? Buy a frigate and 6 more balloon boys and you get the following: Balloon Lord Endrinmaster Frigate 3x Gunhaulers 10 Thunderers 3x 6 Skywardens Grundstock Escort Wing Tada - straight 2000 points. Is it the best build? Probably not. It is a bit light on screening elements, and light on bodies to hold objectives. However, it is a 3 drop list because everything except the two leaders are part of the battalion. Quote Link to comment Share on other sites More sharing options...
Wardwarf Posted January 23, 2020 Share Posted January 23, 2020 Quick rule clarification. When the gunhaulers or frigate becomes battling by taking a sky port are you still limited by only taking 4 because of the behemoth rule? Or since they became battleline you can have more Quote Link to comment Share on other sites More sharing options...
Qaz Posted January 23, 2020 Share Posted January 23, 2020 15 minutes ago, Wardwarf said: Quick rule clarification. When the gunhaulers or frigate becomes battling by taking a sky port are you still limited by only taking 4 because of the behemoth rule? Or since they became battleline you can have more Gunhaulers aren't behemoth or artillery fyi. If the FEC FAQ is anything to go by, yes if the Frigate is Battleline, it's no longer a behemoth and you can bring more than 4 Frigate. Yes but why 5 frigates? Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted January 23, 2020 Share Posted January 23, 2020 (edited) 5 hours ago, Qaz said: Yes but why 5 frigates? Why NOT 5 Frigates? 🤪 Edit: Surely bargain of the century at a mere 1250 points? Edited January 23, 2020 by 5kaven5lave 1 Quote Link to comment Share on other sites More sharing options...
Boar Posted January 23, 2020 Share Posted January 23, 2020 (edited) 5 hours ago, Wardwarf said: Quick rule clarification. When the gunhaulers or frigate becomes battling by taking a sky port are you still limited by only taking 4 because of the behemoth rule? Or since they became battleline you can have more You can have more as per last FAQ. Q: In a Pitched Battle, if a unit that is a Behemoth can be taken as Battleline, does that unit still count towards the total number of Behemoths that can be taken in the army? A: No. Edited January 23, 2020 by Boar Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted January 23, 2020 Share Posted January 23, 2020 (edited) I'm confused. What's the difference between the CA that allows rerolling 1s to hit and the CA of the Admiral that does the same but only if garrisoned? Edited January 23, 2020 by Luzgurbel Quote Link to comment Share on other sites More sharing options...
Boar Posted January 23, 2020 Share Posted January 23, 2020 40 minutes ago, Luzgurbel said: I'm confused. What's the difference between the CA that allows rerolling 1s to hit and the CA of the Admiral that does the same but only if garrisoned? Admiral`s is smaller in scope, but it can be affected by artifact that gives you one free CA use from warscroll Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 23, 2020 Share Posted January 23, 2020 31 minutes ago, Boar said: Admiral`s is smaller in scope, but it can be affected by artifact that gives you one free CA use from warscroll And also the Zilfin trait lets you roll a D6 everytime you use a CA from the Admirals scroll and on a 5+ you get a CP. So ideally you want to use the ability on his scroll. But yeah, it would have been cooler if they made the abilities different from the generic ones. (Maybe reroll 1s to wound, or reroll 1s to hit for the whole garrison and adding +1/2“ for the charge roll instead of rerolling it.) I think war wound/mask hailer* (the combo I started with) looks good on paper but in reality most people take the grundstok battalion anyway because it synergizes with gunhaulers being battleline to Urbaz, somyou already get reroll 1s on your keytarget. *If I did not miss something Urbaz is the only skyport where Admiral can take this trait. I definately prefer Grudgebearer/Blade of Symmetry, as it really buffs your Ironclad and makes it pretty dangerous in close combat. As I reported, I just killed Archaon on HIS charge with my Ironclad, I mean look at those numbers: – 6 shots 3+/3+/–1/2 after his charge move (alt. 3+/2+/–2/6 if you take the single shot but I wouldnt) – D3 MWs on 2+ at beginning of the combat phase – 3As at 2+/2+/–2/6 Damage (rr1s) thx to „repel“ CA –3As at 2+/3+/–1/D3 6s causing 3 MWs from Endrinmaster – 8As at 3+/4+/–/1 from the boarding weapons – 10As at 3+/4+/–/1 from the 10 Thunderers i garrison. Thats pretty damn solid imo, considering the utility and firepower of this set up. Even if its not the grudge target the admiral deals 3 damage at –2 which is scary for elite units. Quote Link to comment Share on other sites More sharing options...
Matt Large Posted January 23, 2020 Share Posted January 23, 2020 Anyone got any suggestions on would be good at 1000 points? Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted January 23, 2020 Share Posted January 23, 2020 It depends on how friendly the list you want it to be. Not friendly, play an Ironclad. friendly, leave the Ironclad away. 1 Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted January 23, 2020 Share Posted January 23, 2020 4 hours ago, 5kaven5lave said: Why NOT 5 Frigates? 🤪 Edit: Surely bargain of the century at a mere 1250 points? That means you still have room for an Ironclad, Khemist and Gunhauler. 1 3 Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 23, 2020 Share Posted January 23, 2020 2 hours ago, Phasteon said: And also the Zilfin trait lets you roll a D6 everytime you use a CA from the Admirals scroll and on a 5+ you get a CP. So ideally you want to use the ability on his scroll. But yeah, it would have been cooler if they made the abilities different from the generic ones. (Maybe reroll 1s to wound, or reroll 1s to hit for the whole garrison and adding +1/2“ for the charge roll instead of rerolling it.) I think war wound/mask hailer* (the combo I started with) looks good on paper but in reality most people take the grundstok battalion anyway because it synergizes with gunhaulers being battleline to Urbaz, somyou already get reroll 1s on your keytarget. *If I did not miss something Urbaz is the only skyport where Admiral can take this trait. I definately prefer Grudgebearer/Blade of Symmetry, as it really buffs your Ironclad and makes it pretty dangerous in close combat. As I reported, I just killed Archaon on HIS charge with my Ironclad, I mean look at those numbers: – 6 shots 3+/3+/–1/2 after his charge move (alt. 3+/2+/–2/6 if you take the single shot but I wouldnt) – D3 MWs on 2+ at beginning of the combat phase – 3As at 2+/2+/–2/6 Damage (rr1s) thx to „repel“ CA –3As at 2+/3+/–1/D3 6s causing 3 MWs from Endrinmaster – 8As at 3+/4+/–/1 from the boarding weapons – 10As at 3+/4+/–/1 from the 10 Thunderers i garrison. Thats pretty damn solid imo, considering the utility and firepower of this set up. Even if its not the grudge target the admiral deals 3 damage at –2 which is scary for elite units. Don’t forget that because repel boarders is a +1 to hit and not reroll 1’s you can double or triple tap it. 1 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 23, 2020 Share Posted January 23, 2020 31 minutes ago, Matt Large said: Anyone got any suggestions on would be good at 1000 points? My 1K list options: 1. Admiral (war wound, Rune of mark), khemist, Frigate (chutes), 10 Thunderers, 2x 10 arkanauts, 3 endrinrigger (with two guns). Custom skyport:Settle the grudges, Always take wha you are owed, and no trading with some poeple or without our ships we are naught. This list most closely resembles what I expect to be playing at 1,5K. Which is our standard. 2. Navigator (Sceptic, flare pistol), Frigate, 2 Gunhaulers (breath of Morgrim), 10 thunderers, 3 endrinriggers (with two guns). In Urbaz for the battle line and extra aether-gold. 3. Endrinmaster with dirigible suit (Bearer of the Ironstar, Aethersped Hammer), 2x 6 skywardens (all pikes), 2 gunhaulers, CP. In Barak-zon of course. Don't have the models but would love to play this 😁. 30pts down so good chance at a triumph as well. 1 Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 23, 2020 Share Posted January 23, 2020 18 minutes ago, Cauthon said: Don’t forget that because repel boarders is a +1 to hit and not reroll 1’s you can double or triple tap it. Oh, I didnt realize that it doesnt say „cant be affected more than once“ - most important stuff (Admiral and Endrinmaster) will hit on 2s anyway after 1 use but against things with - to hit thats really good if they dont FAQ that! Thx for pointing that out! Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 23, 2020 Share Posted January 23, 2020 I think our melee potential is not that bad actually. Sure, we cant fight a dedicated elite close combat unit, but thats not the point. Most units in the game you will face though will probably take a heavy beating by our Ironclad garrisoned with the stuff I mentioned while not really being able to return much damage. (Remember: Just the Ship must be within 1“ so all our Units inside can attack, so we can charge the flank of a unit to deny most of the models of that unit of piling in and fight) Most objective holder units arent that strong. Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 23, 2020 Share Posted January 23, 2020 Being at a +2 would be more for getting your thunderers and boarding weapons up to a 2+. Doubles the damage output for those by my napkin math. Especially nice because all that damage can be coming coming out of just the tip of your ironclads nose if you screen both sides and barely let someone into base contact. Albeit at different activations. An admiral, 2 endrinmasters and a navigator could be a nice little surprise for someone if you cram it all into gunhauler and go big game hunting!! Might only work once though lol. Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 23, 2020 Share Posted January 23, 2020 “ oh your general on burning chariot is -2 to be hit in close combat? I’m +3 to hit baby c’mere!!” 1 Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 23, 2020 Share Posted January 23, 2020 (edited) 19 minutes ago, Cauthon said: Being at a +2 would be more for getting your thunderers and boarding weapons up to a 2+. Doubles the damage output for those by my napkin math. The difference is ~6 wounds from Thunderers + Ironclad (3+) vs ~8 wounds (2+) not really double the damage Not factoring in Saves* Edited January 23, 2020 by Phasteon Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 23, 2020 Share Posted January 23, 2020 22 minutes ago, Cauthon said: “ oh your general on burning chariot is -2 to be hit in close combat? I’m +3 to hit baby c’mere!!” Yeah, thats the main reason this ability can be awesome imo 💪🏻 Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 23, 2020 Share Posted January 23, 2020 11 minutes ago, Phasteon said: The difference is ~6 wounds from Thunderers + Ironclad (3+) vs ~8 wounds (2+) not really double the damage Not factoring in Saves* Meant going from 4’s to 2’s. Not saying that makes my math right but maybe close. Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 23, 2020 Share Posted January 23, 2020 Talking about FAQs. Shouldnt ours drop soon? Quote Link to comment Share on other sites More sharing options...
Kaime Posted January 23, 2020 Share Posted January 23, 2020 Should drop saturday i think Quote Link to comment Share on other sites More sharing options...
Ser_namron Posted January 23, 2020 Share Posted January 23, 2020 Will that have point increases/decreases if their are any or is that at a later date? Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 23, 2020 Share Posted January 23, 2020 Just now, Ser_namron said: Will that have point increases/decreases if their are any or is that at a later date? No, the post release FAQ only has erratas and designers commentary. Point changes are done with the big winter FAQ and the summer Generals Handbook . Quote Link to comment Share on other sites More sharing options...
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