DeathBringer Posted January 18, 2020 Share Posted January 18, 2020 10 hours ago, NuclearChaos said: There is no reason for you to take Brokk Grungsson Lord-Magnate of Barak-Nar. His command ability only works on Barak-Nar units. Rather take another Endrinmaster with Dirigible Suit. It’s 20 points less and you will get a lot more from him. Yeah currently I have a Star Collecting box (-thunderers) and I've ordered aether wars, and own Brokk. So currently this is the best build I can do however I plan to snag some thunderers. What heroes would you recommend? Aside from Endrimaster with Dirigible Quote Link to comment Share on other sites More sharing options...
readercolin Posted January 18, 2020 Share Posted January 18, 2020 20 minutes ago, Ered said: For the honor! Finally we are great again and fortunately none of our leaders is of orange color! I plan to run Barak Ziflin: Ironclad with 20 thunderers and chemist - with skyport ability they should be position turn one for table control, chemist and thunderers debuff should give enough survavility. Balon hero with 6 endrinriggers to assist ironclad in CC and repair beast Frigate and 10 arkanauts - with fly high to take over any objective left unguarded. 10 arkanauts to sit on home objective. What do you think about idea? My concern is that we lack mortal wound protection and because build i 5 drops being charged turn one so not sure if I should include battalion to reduce drops. This is not a 5 drop list. This is an 8 drop list. Remember, they changed how things work with embarking being changed to garrison rules, so you drop your ironclad as 1 drop, then garrison your thunderers in it as drop #2, and then garrison your chemist in it as drop #3, etc. As for the list itself, it looks decent. That being said, the thunderer's fumigators and chemist ability don't work while they are garrisoned, which means that you'll have to deploy them to use those abilities. Doing that though is going to lose you mobility, and that is the #1 benefit of running KO at the moment, so I would be cautious of planning to go in giving that up. Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 18, 2020 Share Posted January 18, 2020 23 minutes ago, DeathBringer said: Yeah currently I have a Star Collecting box (-thunderers) and I've ordered aether wars, and own Brokk. So currently this is the best build I can do however I plan to snag some thunderers. What heroes would you recommend? Aside from Endrimaster with Dirigible Definitely need at least one navigator. Flare pistol artifact is one of our best buffs. Opens up the anti magic lists a little. Even if that’s not what you mainly want to run you should be able to in case bad matchups. 2 casts at a +1 and a dispell scroll on him plus your other hero’s getting a roll at +1 will at least let you feel like you’re participating in the magic phase. Quote Link to comment Share on other sites More sharing options...
sainted75 Posted January 18, 2020 Share Posted January 18, 2020 (edited) How are those who don't have the Aether wars box doing their Dirigibile suit Endrinmasters? I have spent this afternoon kitbashing an endrinmaster from the skywarden from Thundriks profiteers. Edited January 18, 2020 by sainted75 4 Quote Link to comment Share on other sites More sharing options...
Ered Posted January 18, 2020 Share Posted January 18, 2020 18 minutes ago, readercolin said: This is not a 5 drop list. This is an 8 drop list. Remember, they changed how things work with embarking being changed to garrison rules, so you drop your ironclad as 1 drop, then garrison your thunderers in it as drop #2, and then garrison your chemist in it as drop #3, etc. Thanks mate for clarifying that, I have missed it. Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 18, 2020 Share Posted January 18, 2020 22 minutes ago, sainted75 said: How are those who don't have the Aether wars box doing their Dirigibile suit Endrinmasters? I have spent this afternoon kitbashing an endrinmaster from the skywarden from Thundriks profiteers. That was my starting point as well. I have bits left off a necron spyder that got turned into a d-lord I can use for his harness. Curious to see how long I can get by using my brokk though because I need a gunhauler(s) too looking good! Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 18, 2020 Share Posted January 18, 2020 4 hours ago, Beliman said: Even with the Marine Keyword, he has an ability that just stops him from using any spells or abilities that "Set-up" him again after deployment (and he can only be set-up on the battlefield). It’s a very very dumb and moot point I’m going to make... but garrisoning him doesn’t count as going of the battlefield. So IF he had the marine keyword you could put him in a gunhauler with the carry 5 artefact and just crash into the opponents army 😂 2 Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted January 18, 2020 Share Posted January 18, 2020 3 hours ago, sainted75 said: How are those who don't have the Aether wars box doing their Dirigibile suit Endrinmasters? I have spent this afternoon kitbashing an endrinmaster from the skywarden from Thundriks profiteers. Having an issue with the posing. Painting it will require bit of effort with how both weapons are pointed almost parallel. Your kitbash is more focused in design and looks more dynamic. Excellent job. Quote Link to comment Share on other sites More sharing options...
Beliman Posted January 18, 2020 Share Posted January 18, 2020 3 hours ago, Kramer said: It’s a very very dumb and moot point I’m going to make... but garrisoning him doesn’t count as going of the battlefield. So IF he had the marine keyword you could put him in a gunhauler with the carry 5 artefact and just crash into the opponents army 😂 Being out of the battlefield is not an issue. Gotrek's ability just says "you cannot use spells or abilities on this model that would allow you to set it up again". And garrisons allows you to set it up later. BUT it seems that it should be legal to put Gotrek in any garrison (scenary) because it's tagged as "Scenery rule" and not "Ability". Same with our ships, it's an "Special rule". To bad that we don't have a tool to give the Marine Keyword. Quote Link to comment Share on other sites More sharing options...
stus67 Posted January 19, 2020 Share Posted January 19, 2020 Drill Launchers or Skyhooks on the endrin boys? I like the chance of doing 3 flat mortal wounds and the -3 rend is pretty hot. Flat 3 damage is pretty good too though. Quote Link to comment Share on other sites More sharing options...
Nick907 Posted January 19, 2020 Share Posted January 19, 2020 9 hours ago, Ered said:Finally we are great again and fortunately none of our leaders is of orange color! Too bad I already have a paint scheme because red helmets with white ‘make arkanunts great again’ would be hilarious! Your list looks okay, I think I’ll be focusing on mobility with my own and try to split up enemy forces and take objectives later game. Good luck skyfarer! Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted January 19, 2020 Share Posted January 19, 2020 On the terrain I wanted to make, that's still a bit beyond my skill level to make it look good. I don't have enough Kharadron to be familiar enough with the aesthetics. I'm going for something a bit lighter first. Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 19, 2020 Share Posted January 19, 2020 What do you guys think of this list? Barak-zon escort wing 3 drops 114 wounds Balloondrinmaster - bearer of the ironstar ,aethersped saw Navigator- dispel scroll Frigate- maelific slymines, cannon gunhauler-surge injected, drillcannon gunhauler- drillcannon gunhaulet-drill cannon thunderers x 10 rifles cannons and deck sweepers skywardens x 6 skypike, grapnel Skywardens x 6 skypike, grapnel skywardens x 6 skypike, grapnel drill cannon on gunhauler has to be our most efficient means of damage but I’ll leave it to the mathmagicians. All the skywardens have their own rides and are battleine (holla!!) their melee profile and survivability don’t really inspire me but the Barak-Zon perks make them “decent” on the charge. Its a crying shame the navigator doesnt have a ride or he would have been an endrinmaster. Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted January 19, 2020 Share Posted January 19, 2020 6 hours ago, Cauthon said: drill cannon on gunhauler has to be our most efficient means of damage but I’ll leave it to the mathmagicians. All the skywardens have their own rides and are battleine (holla!!) their melee profile and survivability don’t really inspire me but the Barak-Zon perks make them “decent” on the charge. Its a crying shame the navigator doesnt have a ride or he would have been an endrinmaster. Take the collapsible compartments instead of the surge injected (which frankly you will never need on a gunhauler) and you can give him a ride as for the drill cannon, actually most of the time it’s the worst option, unless you really really need mortal wound chances. Personally I’ve been getting the best results with shrapnel, as long as you’re within range, though it is galling when you roll a 1 and wish you’d shot the shell instead! I try to console myself with the thought that the one would have only come up for damage instead 😁 Quote Link to comment Share on other sites More sharing options...
ArkanautDadmiral Posted January 19, 2020 Share Posted January 19, 2020 Still putting lists together. My Zon lists keep changing, At the moment, i'm wondering whether it's more beneficial to go Admiral with Rune of Mark to try an get some extra Aether gold, or to go Navigator for some spell protection. Then i put together a list completely different, using Endrinriggers instead of Skywardens despite my aforementioned preference for Wardens for fluff and aesthetic reasons and think i've got something with much more utility overall with an Urbaz list. Zon-miral List: Spoiler Allegiance: Kharadron Overlords - Sky Port: Barak Zon Endrinmaster with Dirigible Suit (220) - General - Command Trait : Bearer of the Ironstar - Artefact : Aethersped Hammer Arkanaut Admiral (140) - Artefact : Rune of Mark 6 x Skywardens (200) - 1 x Skyhooks 3 x Skywardens (100) - 1 x Skyhooks 3 x Skywardens (100) - 1 x Skyhooks 1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon - Great Endrinworks : Zonbarcorp 'Debtsettler' Spar Torpedo 1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon 10 x Grundstok Thunderers (240) Arkanaut Ironclad (510) - Main Gun : Great Sky Cannon - Great Endrinworks : The Last Word Grundstok Escort Wing (140) TOTAL: 1950/2000 EXTRA COMMAND POINTS: 1 Light on bodies, i could drop Thunders to 5, add 10 Arkanauts (allows me to group the 2x 3 wardens into another block of 6) And either go bouyacy aid on Ironclad, or turn that into 2 Frigates instead. Which would give me enough points to add a Khemist too, but goes from 3 drops to 6! Also do we think 2 Frigates and thus 2 sets of shares are a better go than one ironclad with 1 share anyway? Zon-igator list: Spoiler Endrinmaster with Dirigible Suit (220) - General - Command Trait : Bearer of the Ironstar - Artefact : Aethersped Hammer Aetheric Navigator (100) - Artefact : Voidstone Orb UNITS 6 x Skywardens (200) - 1 x Skyhooks 6 x Skywardens (200) - 1 x Skyhooks 1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon - Great Endrinworks : Zonbarcorp 'Debtsettler' Spar Torpedo 1 x Grundstok Gunhauler (150) - Main Gun : Drill Cannon 10 x Grundstok Thunderers (240) 10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks - 1 x Aethermatic Volley Guns BEHEMOTHS Arkanaut Ironclad (510) - Main Gun : Great Sky Cannon - Great Endrinworks : Ebullient Buoyancy Aid Grundstok Escort Wing (140) TOTAL: 1950/2000 EXTRA COMMAND POINTS: 1 Some spell protection here at the cost of generating some shares for the Wardens. Again could split the Frigates, but one would be over-encumbered anyway with the Navigator (i could stick him in a Gunhauler though) Barak Urbaz List: Spoiler - Sky Port: Barak Urbaz LEADERS Endrinmaster with Dirigible Suit (220) - General - Artefact : Phosphorite Bomblets Aetheric Navigator (100) - Artefact : Voidstone Orb Aetheric Navigator (100) UNITS 6 x Endrinriggers - Skyhook (200) 6 x Endrinriggers - Skyhook (200) 1 x Grundstok Gunhauler (150) - Main Gun : Drill Cannon - Great Endrinworks : Breath of Morgrim (Barak-Urbaz) 10 x Arkanaut Company (90) 10 x Grundstok Thunderers (240) BEHEMOTHS Arkanaut Ironclad (510) - Main Gun : Great Sky Cannon - Great Endrinworks : Ebullient Buoyancy Aid BATTALIONS Iron Sky Command (130) TOTAL: 1940/2000 EXTRA COMMAND POINTS: 1 The more i look at this list the more i realise its pretty bad, very low wounds. A Navigator could be dropped for a Khemist (with party popper too potentially). Or one could be dropped for another Gunhauler, in which case it would have to be escort wing instead which might not be so bad considering Urbaz reroll battleshock anyway and don't get the Aether gold debuff? It would go from a 3 drop list to 5 which isn't so bad . If Wardens Pistols were 12" like the rivet guns then my mind would be made up already. Why the hell is a Gun designed to staple bits of metal together a longer range and better fire rate than a pistol designed for battle haha. So, i actually still have no idea what i'm doing haha. Magnetizing the riggers is probably a bit too much work right? Quote Link to comment Share on other sites More sharing options...
NuclearChaos Posted January 19, 2020 Share Posted January 19, 2020 18 hours ago, DeathBringer said: Yeah currently I have a Star Collecting box (-thunderers) and I've ordered aether wars, and own Brokk. So currently this is the best build I can do however I plan to snag some thunderers. What heroes would you recommend? Aside from Endrimaster with Dirigible Just change your skyport to Barak-Nar. Then Brokk can buff your Endrinriggers. I like both the Admiral and Navigator aside from the Endrinmaster with Dirigible. I really like the Thunderers. Im taking 10 with no special weapons. Quote Link to comment Share on other sites More sharing options...
ArkanautDadmiral Posted January 19, 2020 Share Posted January 19, 2020 Thryng but not Thryng LEADERS Endrinmaster with Dirigible Suit (220) - General - Command Trait : Supremely Stubborn Aetheric Navigator (100) - Artefact : Voidstone Orb Aetheric Navigator (100) UNITS 12 x Endrinriggers (400) 12 x Endrinriggers (400) 10 x Arkanaut Company (90) BEHEMOTHS Arkanaut Ironclad (510) BATTALIONS Iron Sky Command (130) 1950 Extra command point Generals artefact should be Grudgehammer but it doesn't show on scroll builder for some reason. One drop. Very stupid, maybe fun? Haha. Quote Link to comment Share on other sites More sharing options...
Cauthon Posted January 19, 2020 Share Posted January 19, 2020 5 hours ago, Baron Wastelands said: Take the collapsible compartments instead of the surge injected (which frankly you will never need on a gunhauler) and you can give him a ride as for the drill cannon, actually most of the time it’s the worst option, unless you really really need mortal wound chances. Personally I’ve been getting the best results with shrapnel, as long as you’re within range, though it is galling when you roll a 1 and wish you’d shot the shell instead! I try to console myself with the thought that the one would have only come up for damage instead 😁 The drill cannon hitting on 3’s auto wounding on 5’s is to clutch for me. Collapsible compartments are an option but kind of lackluster for just one dude. Id rather have the mobility for objectives I think. Quote Link to comment Share on other sites More sharing options...
Namelessone81 Posted January 19, 2020 Share Posted January 19, 2020 What do you think of a Barak-urbaz Gunhaulers for battleline with ordinaror so that I can use them as artillery? Quote Link to comment Share on other sites More sharing options...
ArkanautDadmiral Posted January 19, 2020 Share Posted January 19, 2020 (edited) So, can a Khemist with Party Popper put himself on a Dais Arcanum to give himself 12" move, Fly and +1 to save? If so he can keep up with everything and not worry about the garrison anti-synergies then. Also, if he's Barak Nar and thus gets a dispel roll, does he get an additional one for being on the Arcanum? It looks perfect legal to do for me, at the moment at least. I love this idea so much. Also, modelling opportunity to turn it into a hoverboard instead. EDIT: As far as i can see the only time this would really be useful is if he follows some Riggers / Wardens. Unless there's an ability somewhere that lets Thunderers disembark from a vessel after a move, but i can't see one. Edited January 19, 2020 by ArmyOfGrodd 3 Quote Link to comment Share on other sites More sharing options...
Matt Large Posted January 19, 2020 Share Posted January 19, 2020 Is there an "optimum" loadout for endrinriggers? 3-6 strong. Quote Link to comment Share on other sites More sharing options...
wanderingrogue Posted January 19, 2020 Share Posted January 19, 2020 so... has everyone written the same list yet ???? hahah so after the warhammer weekly ko review a lot of people have asked me if i really thing the ko is bad... and ill reiterate that i think its a bad book... but doesnt necessarily mean it will produce bad (or even unfun) lists....its just the process to get there is quiet laborious and a challange (and competitively speaking very narrow focused) that said i still love my baloon boys and im taking em to heat 1 in a week : Allegiance: Kharadron Overlords - Sky Port: Barak Zilfin Mortal Realm: Chamon Kharadron Code - Artycle: Master The Skies - Amendment: Don't Argue With the Wind - Footnote: There's Always a Breeze If You Look For It Endrinmaster with Dirigible Suit (220) - General - Grudge Bearer - Omniscope Aetheric Navigator (100) Aether-Khemist (90) - party popper 10 x Arkanaut Company (90) - 1x Skypikes - 1x Light Skyhooks - 1x Aethermatic Volley Guns 6 x Endrinriggers (200) 6 x Endrinriggers (200) - 2x Aethermatic Volley Guns - 2x Drill Launcher 6 x Endrinriggers (200) - 2x Aethermatic Volley Guns - 2x Drill Launcher 1 x Grundstok Gunhauler (150) - Main Gun: Sky Cannon - Great Endrinworks: Zonbarcorp 'Debtsettler' Spar Torpedo Arkanaut Ironclad (510) - Main Gun: Sky Cannon - Great Endrinworks: Zonbarcorp 'Dealbreaker' Battle Ram Iron Sky Command (130) Warp Lightning Vortex (100) Total: 1990 / 2000 Extra Command Points: 1 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 19, 2020 Share Posted January 19, 2020 40 minutes ago, wanderingrogue said: ....its just the process to get there is quiet laborious and a challange Which in my mind makes it a good book what’s the fun if you can see the winning combinations from space... or should that be from 40k? Quote Link to comment Share on other sites More sharing options...
wanderingrogue Posted January 19, 2020 Share Posted January 19, 2020 (edited) not like that. cities was a good book to make different lists - it was like having a hundred ingredients and trying to make your own unique meal - sure you could go with the easy "Over powered - salt and vinegar" (hallow heart) but you were given a sand pit to play and experiment with..... ko is something akin to trying to pass a law exam while being flicked in the nuts - annoying to do and results in a pass/fail result only. there will be good builds from the book but there is a very formulaic build path if that makes all the lists feel very samey unless your purposefully hamstringing yourself Edited January 19, 2020 by wanderingrogue 2 Quote Link to comment Share on other sites More sharing options...
Nick907 Posted January 19, 2020 Share Posted January 19, 2020 1 hour ago, Matt Large said: Is there an "optimum" loadout for endrinriggers? 3-6 strong. It all depends on what you want them to do. Stay back and repair boats? Go with the special guns. Rush out and take objectives? Saws will do the trick. I’m going for the first option, if I need to take an objective I’ll shoot first and charge in with the Missenmaster. 1 1 Quote Link to comment Share on other sites More sharing options...
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