GDD Posted January 8, 2020 Share Posted January 8, 2020 1 hour ago, Eevika said: Let me give you the list of gods This is almost exactly the list I wanted to play initially, but I feel like you really need arkanauts to grab and hold at least one objective? Unless you plan on flying the frigates together and unload 20 thunderers somewhere. I haven't played or even started KO yet though, so I bow to anyone's two cents and experience. This is what my list looks like now if anyone has some feedback to share. I think it looks like it could be fun? CUSTOM SKYPORT: Settle The Grudges(Deploy Frigates, kill scary thing) Always Take What You're Owed(Aethergold for the Endrinriggers) There's No Trading With Some People HEROS Endrinmaster with Dirigible Suit 220 General Endrinprofessor(re roll command ability) Navigator 100 Voidstone Orb(auto unbind/dispel) SHIPS Frigate 250 Frigate 250 UNITS 10x Grundstock Thunderers 240 10x Grundstock Thunderers 240 6x Endrinriggers 200 6x Endrinriggers 200 30x Arkanauts 270 2 Quote Link to comment Share on other sites More sharing options...
Grudgebearer Posted January 8, 2020 Share Posted January 8, 2020 These lists look really solid, however I don‘t See the advantage of two frigates with 10 Thunderers Each over an Ironclad with 20 Thunderers, that does significantly more damage and has a better save 🤔 Quote Link to comment Share on other sites More sharing options...
Rangeltoft Posted January 8, 2020 Share Posted January 8, 2020 1 minute ago, Grudgebearer said: These lists look really solid, however I don‘t See the advantage of two frigates with 10 Thunderers Each over an Ironclad with 20 Thunderers, that does significantly more damage and has a better save 🤔 Because a Ironclad with 20 thunderers cant Fly High (unless it has an specific endrinwork). Quote Link to comment Share on other sites More sharing options...
novembermike Posted January 8, 2020 Share Posted January 8, 2020 6 minutes ago, Grudgebearer said: These lists look really solid, however I don‘t See the advantage of two frigates with 10 Thunderers Each over an Ironclad with 20 Thunderers, that does significantly more damage and has a better save 🤔 The Ironclad can also burn gold and make the only real target much, much tougher. Quote Link to comment Share on other sites More sharing options...
Rachmani Posted January 8, 2020 Share Posted January 8, 2020 Man, I really hope there will be a place for all the different types of armies. Right now I feel a tad overwhelmed by options. Hope it stays that way. 2 1 Quote Link to comment Share on other sites More sharing options...
Stormrage89 Posted January 9, 2020 Share Posted January 9, 2020 (edited) 4 hours ago, Grudgebearer said: These lists look really solid, however I don‘t See the advantage of two frigates with 10 Thunderers Each over an Ironclad with 20 Thunderers, that does significantly more damage and has a better save 🤔 Ide say board presence mainly. Its easier to split up your army to deal with different threats and claim objectives. However if you want an awesome looking ball of death that's hard to kill. (Myself included) Ironclad is the way to go. I see it as ironclad for firepower, 2 frigats for versatility. Once I get a few games in I'll know how wrong i am. Edited January 9, 2020 by Stormrage89 2 Quote Link to comment Share on other sites More sharing options...
Eevika Posted January 9, 2020 Share Posted January 9, 2020 7 hours ago, Grudgebearer said: These lists look really solid, however I don‘t See the advantage of two frigates with 10 Thunderers Each over an Ironclad with 20 Thunderers, that does significantly more damage and has a better save 🤔 Much easier to split your army. With two frigates you can also have two units of hitchers. An Ironclad with 20 Thunderers is also almost half your army just standing in one spot so its much harder to grab objectives. Quote Link to comment Share on other sites More sharing options...
Elephant_fresh Posted January 9, 2020 Share Posted January 9, 2020 10 hours ago, GDD said: This is almost exactly the list I wanted to play initially, but I feel like you really need arkanauts to grab and hold at least one objective? Unless you plan on flying the frigates together and unload 20 thunderers somewhere. I haven't played or even started KO yet though, so I bow to anyone's two cents and experience. This is what my list looks like now if anyone has some feedback to share. I think it looks like it could be fun? CUSTOM SKYPORT: Settle The Grudges(Deploy Frigates, kill scary thing) Always Take What You're Owed(Aethergold for the Endrinriggers) There's No Trading With Some People HEROS Endrinmaster with Dirigible Suit 220 General Endrinprofessor(re roll command ability) Navigator 100 Voidstone Orb(auto unbind/dispel) SHIPS Frigate 250 Frigate 250 UNITS 10x Grundstock Thunderers 240 10x Grundstock Thunderers 240 6x Endrinriggers 200 6x Endrinriggers 200 30x Arkanauts 270 The damage output of this army is pretty darn good, what would it do against armies that could reliably reach the boats from 24 inches? Screen with the endrinriggers? Quote Link to comment Share on other sites More sharing options...
Lord Panther Posted January 9, 2020 Share Posted January 9, 2020 Endrinmaster with Dirigible Suit conversion is coming along. Needs more gubbinz on the balloon though. 5 1 Quote Link to comment Share on other sites More sharing options...
GDD Posted January 9, 2020 Share Posted January 9, 2020 (edited) 24 minutes ago, Elephant_fresh said: Screen with the endrinriggers? That was the whole plan if the opponent is scary enough, yes. You have no reason to set-up the Frigates anywhere but the board edge, but ofc there are opponents that can reach them -once you are in range of your shooting. Alternatively you could try to tank it out, heal , disengage and shoot. If you at some point get so low on wounds that you can't disengage you also have the footnote to do it once anyway. Edited January 9, 2020 by GDD Being more specific. Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 9, 2020 Share Posted January 9, 2020 8 hours ago, Grudgebearer said: These lists look really solid, however I don‘t See the advantage of two frigates with 10 Thunderers Each over an Ironclad with 20 Thunderers, that does significantly more damage and has a better save 🤔 The big advantage is being in two places instead of one. The Frigate and arkanaut battalion vs the escort wing. Frigates can also be your battleline. Can take more Hitchers vs Marines. It's all depended on your gameplay what will be most worth it I guess Quote Link to comment Share on other sites More sharing options...
Dew Posted January 9, 2020 Share Posted January 9, 2020 I've yet to see any recent chat about list building for a small 1000point KO force. I ordered the new box set as a side project to explore new paint schemes and styles and to play around with as well. I'm curious what the recommendations are to add to it for a nice 1000 point list. I'm looking at possibly a balloon boys/gunhauler list? Quote Link to comment Share on other sites More sharing options...
Eevika Posted January 9, 2020 Share Posted January 9, 2020 10 hours ago, GDD said: This is almost exactly the list I wanted to play initially, but I feel like you really need arkanauts to grab and hold at least one objective? Unless you plan on flying the frigates together and unload 20 thunderers somewhere. I haven't played or even started KO yet though, so I bow to anyone's two cents and experience. This is what my list looks like now if anyone has some feedback to share. I think it looks like it could be fun? Arkanauts are definitely a choice as well. My plan was to use the riggers to cap objectives but maybe 20-30 Arkanauts to screen at the start and protect home objectives might be a good plan as well. Quote Link to comment Share on other sites More sharing options...
GDD Posted January 9, 2020 Share Posted January 9, 2020 14 minutes ago, Lord Panther said: Endrinmaster with Dirigible Suit conversion is coming along. I honestly think I might prefer your conversion the the exclusive box hero. The pose is really good, instead of those dangling legs on the official guy. Are those shoulder arms 40k bitz? 8 minutes ago, Eevika said: Arkanauts are definitely a choice as well. My plan was to use the riggers to cap objectives but maybe 20-30 Arkanauts to screen at the start and protect home objectives might be a good plan as well. I might be approaching KO the wrong way, but my head is programmed to want objective holders in AoS More riggers is more fun though. Quote Link to comment Share on other sites More sharing options...
Eevika Posted January 9, 2020 Share Posted January 9, 2020 1 minute ago, GDD said: I might be approaching KO the wrong way, but my head is programmed to want objective holders in AoS More riggers is more fun though. Its probably the better choice. Im just not too fond of Arkanauts and wanted to go full fire power 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 9, 2020 Share Posted January 9, 2020 Question, is there any trick or endless spell that can get our Thunderers into 3" before the shooting phase? I can't find one. And playing thunderers to take the punch on the chin seems counter intuitive. (although I'm going to try it though. 2 wounds, 4+ save re-roll all saves, -1 to hit from the fumigators, -1 to hit from the Khemist) Quote Link to comment Share on other sites More sharing options...
Eevika Posted January 9, 2020 Share Posted January 9, 2020 7 minutes ago, Kramer said: Question, is there any trick or endless spell that can get our Thunderers into 3" before the shooting phase? I can't find one. And playing thunderers to take the punch on the chin seems counter intuitive. (although I'm going to try it though. 2 wounds, 4+ save re-roll all saves, -1 to hit from the fumigators, -1 to hit from the Khemist) I dont think there is any way to get them in. The ability is kinda stupid becouse of that. 1 Quote Link to comment Share on other sites More sharing options...
Lord Panther Posted January 9, 2020 Share Posted January 9, 2020 18 minutes ago, GDD said: I honestly think I might prefer your conversion the the exclusive box hero. The pose is really good, instead of those dangling legs on the official guy. Are those shoulder arms 40k bitz? Thanks GDD, the torso is actually the original Endrinmaster body, I've just clipped off where the arms join the hammer. I've also bent his toes down a bit so he's not so flat footed. Sword arm is from Arkanauts kit, so the Aether Cannon I'm going to put in his other hand. Quote Link to comment Share on other sites More sharing options...
King Under the Mountain Posted January 9, 2020 Share Posted January 9, 2020 35 minutes ago, Dew said: I've yet to see any recent chat about list building for a small 1000point KO force. I ordered the new box set as a side project to explore new paint schemes and styles and to play around with as well. I'm curious what the recommendations are to add to it for a nice 1000 point list. I'm looking at possibly a balloon boys/gunhauler list? I dont own much as I just got into KO with this new release but between the stuff I got myself for Christmas and the Ather War box I'll be most likely running a 1000 point list that looks something like this: Sky Port - Barak-Zilfin Flying Endrinmaster - 220 Khemist - 90 10 Arkanauts - 90 Gunhauler - 150 Frigate - 250 6 Endrinriggers - 200 Comes out to 1000 and 90% of my minis I currently own for KO. Also I dont play very competitively. 1 Quote Link to comment Share on other sites More sharing options...
Rachmani Posted January 9, 2020 Share Posted January 9, 2020 (edited) Can‘t go wrong with that list. It‘s along the lines of what I would get, too, were I to purchase them again. Gives you a nice range of models to paint & play with and get a feel for them. Baloonboy also gives you free reign over your prefered skyport, which is super cool. The Khemist could probably be something else, but that‘s about it. Edited January 9, 2020 by Rachmani Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 9, 2020 Share Posted January 9, 2020 1 hour ago, King Under the Mountain said: I dont own much as I just got into KO with this new release but between the stuff I got myself for Christmas and the Ather War box I'll be most likely running a 1000 point list that looks something like this: Sky Port - Barak-Zilfin Flying Endrinmaster - 220 Khemist - 90 10 Arkanauts - 90 Gunhauler - 150 Frigate - 250 6 Endrinriggers - 200 Comes out to 1000 and 90% of my minis I currently own for KO. Also I dont play very competitively. Looks good. Close to what I will be doing for 1K. Probably going to switch the khemist for 10 arkanauts. Bodies are so important in small games imo. 1 Quote Link to comment Share on other sites More sharing options...
King Under the Mountain Posted January 9, 2020 Share Posted January 9, 2020 2 minutes ago, Kramer said: Looks good. Close to what I will be doing for 1K. Probably going to switch the khemist for 10 arkanauts. Bodies are so important in small games imo. I honestly dont even like the Khemist much but I happen to own one thanks to Underworlds. Maybe I'll switch it out too once i get more Arks 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 9, 2020 Share Posted January 9, 2020 (edited) 9 minutes ago, King Under the Mountain said: I honestly dont even like the Khemist much but I happen to own one thanks to Underworlds. Maybe I'll switch it out too once i get more Arks fair enough I do feel there is somehting there though. Keep it with the arkanauts for the minus to hit and your screen is even more durable or do a little better damage. Although probably better in combination with fumigators in Thunderers EDIT: Question to the group, any artefact to allow the khemist to dispel/unbind? Edited January 9, 2020 by Kramer 1 Quote Link to comment Share on other sites More sharing options...
plavski Posted January 9, 2020 Share Posted January 9, 2020 10 minutes ago, Kramer said: fair enough I do feel there is somehting there though. Keep it with the arkanauts for the minus to hit and your screen is even more durable or do a little better damage. Although probably better in combination with fumigators in Thunderers EDIT: Question to the group, any artefact to allow the khemist to dispel/unbind? No artefact directly, but if you go Barak-Nar, each hero can unbind one spell. Quote Link to comment Share on other sites More sharing options...
Rachmani Posted January 9, 2020 Share Posted January 9, 2020 Khemist also halves the movement & disables flying high of the frigate. Man, he feels so weird in that otherwise nice army. Quote Link to comment Share on other sites More sharing options...
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