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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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8 minutes ago, plavski said:

Arkanaut Company: 10/40 - 90

Frigate - 250

Ironclad - 510

Khemist - 90

Navigator - 100

Admiral - 140

Brokk - 240

Endrinmaster with Suit - 220

Endrinmaster with Harness - 100

Thundrik & Bro's - 140

Endrinriggers - 3/12 - 100

Gunhauler - 150

Thunderers - 5/20 - 120

Skywardens - 3/12 - 100

 

Grand Armada - 90

Grundstok Escort Wing - 140

Iron Sky Attack Squadron - 120

Iron Sky Command - 130

A man after my own heart. 

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1 hour ago, Kramer said:

What sky port would you choose with this? 

Not sure. 

Currently mulling over Barak-Zon's or Barak-Zilfin. Probably start with Barak Urbaz. I kinda need to get more rifle thunderers, only have 5 atm. I think for a garisioning unit, the rifle is the better option.  Any opinions on best loadouts for thunderers for 5, 10, or 20?

Edited by Qaz
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1 hour ago, crkhobbit said:

Don't forget to pay for your endless spell.

I would have picked the Warp Lightning Vortex (and drop a unit to pay for it) since I own one .... but as pointed out but others, need to take a khemyst. Which I totally forgot

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1 minute ago, Qaz said:

I would have picked the Warp Lightning Vortex (and drop a unit to pay for it) since I own one .... but as pointed out but others, need to take a khemyst. Which I totally forgot

That's a Skaven specific one, so you couldn't take it anyway

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So, guys grapnel launchers are now normal shooting weapon (4+/3+/-2/flat 3 dmg!) and... enemy units witihin 3" cannot retreat!

Considering importance of retreat, as objective grabbing/positioning tactic, is this must have?

Edited by Boar
swapped to hit with to wnd
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42 minutes ago, uncalledprofanity said:

But he can, for Spell in the bottle all restrictions are ignored.

Well that's just bloody crazy! I imagine there are some crazy combos to be discovered here!

 

Hmm... So Spell in a bottle says:

Pick 1 endless spell. Any endless spell can be chosen (all restrictions are ignored) but you must pay any points required for the model. Once per battle, the bearer can automatically cast that endless spell (do not roll 2D6) and it cannot be unbound.

But the Warp Lightning Vortex says:

Summon Warp Lightning Vortex: Warpstone shards are cast into the air, growing impossibly large and discharging bolts of warp lightning. Summon Warp Lightning Vortex has a casting value of 8. Only Skaventide Wizards can attempt to cast this spell.

So to me, this would mean you can choose the endless spell, but you can't cast it, as only Skaventide Wizards can even attempt to cast it. Is there an FAQ out there for defining whether the 'automatically' here bypasses the restriction on race specific wizards?
The most I see is in the designers commentary for Malign Sorcery:

Q: Some abilities allow a model to know additional spells, including additional endless spells. In a Pitched Battle, can you use these abilities to cast endless spells if you did not spend the points for those endless spells? In addition, can these abilities be used to cast endless spells that can normally only be cast by Wizards that have a specific keyword? A: No to both questions.

I don't know how cool it is to slightly slide the answer from one question to another here, but it would indicate to me that you shouldn't be able to.

I will play it entirely in the cool way where you can get any endless spell from anyone, but I think i'll ping off an e-mail to the rules clarification to see if it gets me straightened out in the Designer's Commentary for this book.

 

Edit: Scratch that, reverse it! As uncalledprofanity pointed out below, all non-generic spells have caster restrictions, so this would have to bypass those to be useful.

Edited by plavski
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3 hours ago, crkhobbit said:

If the model is in the garrison, you measure to the garrison to determine it's range and visibility.  So for each model that's in the garrison, you can check range to the objective from the garrison.

So if you have 10 arkanaughts inside an Ironclad that's sitting on an objective, each of those 10 arkanaughts would count as being within 6" of the objective because the garrison rule says to determine range for them by measuring to/from the garrison.

Nothing implies counting them as 1 model.

Except for the rule on the warscroll that states you only count the boat... if the Hellstorm Wargaming video is correct anyway.

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4 hours ago, madmac said:

New Endrinrigger looks super-great, so that'll make everyone happy when he doesn't get released for a year+.

This nonsense needs to stop. Resellers breaking boxes up on Ebay are driving demand and sell out of the box sets. The Looncurse heroes selling for $100 was stupid...

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21 minutes ago, plavski said:

Well that's just bloody crazy! I imagine there are some crazy combos to be discovered here!

 

Hmm... So Spell in a bottle says:

Pick 1 endless spell. Any endless spell can be chosen (all restrictions are ignored) but you must pay any points required for the model. Once per battle, the bearer can automatically cast that endless spell (do not roll 2D6) and it cannot be unbound.

But the Warp Lightning Vortex says:

Summon Warp Lightning Vortex: Warpstone shards are cast into the air, growing impossibly large and discharging bolts of warp lightning. Summon Warp Lightning Vortex has a casting value of 8. Only Skaventide Wizards can attempt to cast this spell.

So to me, this would mean you can choose the endless spell, but you can't cast it, as only Skaventide Wizards can even attempt to cast it. Is there an FAQ out there for defining whether the 'automatically' here bypasses the restriction on race specific wizards?
The most I see is in the designers commentary for Malign Sorcery:

Q: Some abilities allow a model to know additional spells, including additional endless spells. In a Pitched Battle, can you use these abilities to cast endless spells if you did not spend the points for those endless spells? In addition, can these abilities be used to cast endless spells that can normally only be cast by Wizards that have a specific keyword? A: No to both questions.

I don't know how cool it is to slightly slide the answer from one question to another here, but it would indicate to me that you shouldn't be able to.

I will play it entirely in the cool way where you can get any endless spell from anyone, but I think i'll ping off an e-mail to the rules clarification to see if it gets me straightened out in the Designer's Commentary for this book.

Well if he couldn't cast it, specifying that you can choose every endless spell, without restrictions wouldn't make much sense. What endless spell that normally has restrictions would he be able to cast then?

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So, I officially started KO this morning by ordering 3  aether wars.  I'll start KO then with : 18 balloon guys, 3 gunhaulers and 3  heros. I plan to resell (at normal price, let say around 25€) one hero and probably 3 balloon guys, to get one SC. Then, I just need one Ironclad, one more thunderers. What should I get in adition? which hero? 

The ideay is to get the big ship as hammer and the 4 gunhauler as a second (long range) hammer while evry ballon guys do their things (support/arrasments/fight/objectives)... Maybe I'll have to get 1 or 2 arkanauts...

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5 minutes ago, uncalledprofanity said:

Well if he couldn't cast it, specifying that you can choose every endless spell, without restrictions wouldn't make much sense. What endless spell that normally has restrictions would he be able to cast then?

Ah it's a great point. Awesome stuff!

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It's kinda annoying that to get aether-gold on Endrinriggers or Skywardens you have to take them in 400 point bricks. But I suppose it would be way too easy to have MSU's littering the field with a triumph in their back pocket ready to go.

Edited by plavski
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4 minutes ago, plavski said:

It's kinda annoying that to get aether-gold on Endrinriggers or Skywardens you have to take them in 400 point bricks. But I suppose it would be way too easy to have MSU's littering the field with a triumph in their back pocket ready to go.

You always can go for Barak Urbaz or custom port with D3 gold to throw around

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1 minute ago, Vextol said:

Iron clad does a flat 6 damage!!  New end rigger heals 3!!!  Holy moly!!! 

FAQ drop:  D6, D3.

... Fool me once GW.  I'll hold off my excitement and pre-orders until the FAQ drops. 

Still, pre order the aether box while you can/it is possible , as it is a super deal at least for the KO part. (a bit less for DoT but not bad at all also)

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31 minutes ago, GeneralZero said:

So, I officially started KO this morning by ordering 3  aether wars.  I'll start KO then with : 18 balloon guys, 3 gunhaulers and 3  heros. I plan to resell (at normal price, let say around 25€) one hero and probably 3 balloon guys, to get one SC. Then, I just need one Ironclad, one more thunderers. What should I get in adition? which hero? 

The ideay is to get the big ship as hammer and the 4 gunhauler as a second (long range) hammer while evry ballon guys do their things (support/arrasments/fight/objectives)... Maybe I'll have to get 1 or 2 arkanauts...

What are you doing with the Tzeentch stuff.and where do you live? Lol

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2 minutes ago, GeneralZero said:

Still, pre order the aether box while you can/it is possible , as it is a super deal at least for the KO part. (a bit less for DoT but not bad at all also)

I wanted to.  Sold my whole force a while back but was more than willing to jump right in.  I just don't know.  I definitely prefer the style of this army to their last edition but... Competitively?   I don't know.  They seem like an awesome army designed for a different game.  

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