Kimbo Posted July 19, 2019 Share Posted July 19, 2019 (edited) Won my first 2 games with my 1k hermdar army! Fyreslayers are really fun. Now, I want to expand my army to 2k and i got a list in mind with the units i own. Please give me feedback on how to improve (and the reason why) if you think something is off. LEADERS Runefather on mag Runemaster Battlesmith Runesmiter Knight-Incantor (allies) BATTLELINE 10x VB 10x VB 10x HGB 20x HGB BATTALION Lords of the lodge Why this list? - 20x HGB in the battalion, or should i use 30? Not sure on the unit sizes for these, please share your opinion! - The VB will be used as objective campers and/or screen for the HGB. - Incantor for some well needed anti-magic So, what you think? Would love to hear from more experienced players! Edited July 19, 2019 by Kimbo Quote Link to comment Share on other sites More sharing options...
sorokyl Posted July 19, 2019 Share Posted July 19, 2019 Hi guys, I am playing my first FS game Sunday. I went with Greyfyrd (just based on what I own / have painted). For "Battle-scarred Veteran", this also applies to my magmadroth attacks right? Since it is a command trait and not an artefact, and doesn't explicitly say "not the mount"? Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 19, 2019 Share Posted July 19, 2019 (edited) 10 minutes ago, sorokyl said: Hi guys, I am playing my first FS game Sunday. I went with Greyfyrd (just based on what I own / have painted). For "Battle-scarred Veteran", this also applies to my magmadroth attacks right? Since it is a command trait and not an artefact, and doesn't explicitly say "not the mount"? Battle-scarred Veteran is a command trait, so it will not effect any mount attacks. Mounts cannot benefit from command traits or artefacts. They can benefit from everything else (unless otherwise noted). Edited July 19, 2019 by PJetski Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted July 22, 2019 Share Posted July 22, 2019 I found the perfect list but I need another Runeson on Magmadroth- anyone got one kicking around the US they want to get rid of on the cheap back from when peeps were buying 3 or 4 SCs? Quote Link to comment Share on other sites More sharing options...
Verminlord Posted July 24, 2019 Share Posted July 24, 2019 Anyone do any weapon conversions? I'm thinking about using the hgb poleaxe flail heads as counts-as war picks. Always loved hammer dwarfs. 2 1 Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted July 24, 2019 Share Posted July 24, 2019 I know since they didn't get points in the GHB they aren't likely to be allowed in tournaments but this is filth and I thought I'd share. Looking at the screenshot I'd actually change the prayer out to Prayer of Ash for a slightly higher Shardfist Pelt chance. Still though, 3 drops, plenty of firepower, Vostarg run and charge and big first turn move, and then the extra attack from the kinband. Idea is to run the mags together, using the general to give the shardfist runeson reroll hits and use ranged attacks. Plenty of 1st turn command points and some cheeky blocking tricks with the wall. What do you all think? Quote Link to comment Share on other sites More sharing options...
Kristensen Posted July 24, 2019 Share Posted July 24, 2019 4 minutes ago, TheNotebookGM said: I know since they didn't get points in the GHB they aren't likely to be allowed in tournaments but this is filth and I thought I'd share. Looking at the screenshot I'd actually change the prayer out to Prayer of Ash for a slightly higher Shardfist Pelt chance. Still though, 3 drops, plenty of firepower, Vostarg run and charge and big first turn move, and then the extra attack from the kinband. Idea is to run the mags together, using the general to give the shardfist runeson reroll hits and use ranged attacks. Plenty of 1st turn command points and some cheeky blocking tricks with the wall. What do you all think? The new matched play rules in the GHB 2019 says you can only buy 1 command point Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted July 24, 2019 Share Posted July 24, 2019 16 minutes ago, Kristensen said: The new matched play rules in the GHB 2019 says you can only buy 1 command point Those aren't purchased, just the result of having 2 battalions. Quote Link to comment Share on other sites More sharing options...
Kristensen Posted July 24, 2019 Share Posted July 24, 2019 1 minute ago, TheNotebookGM said: Those aren't purchased, just the result of having 2 battalions. Ah yes, sorry havent had my morning coffee yet! 1 Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted July 24, 2019 Share Posted July 24, 2019 (edited) 36 minutes ago, Kristensen said: Ah yes, sorry havent had my morning coffee yet! No worries friend. It is a shame it won't see tournament play. The GHB version is nothing to sneer at though! Though I might switch Cinder Crest or Coal Heart out on the Magmadroth just to see what works best. Edited July 24, 2019 by TheNotebookGM Quote Link to comment Share on other sites More sharing options...
Scythian Posted July 24, 2019 Share Posted July 24, 2019 Because why not have a wall of fire in your army. 🔥🔥🔥🔥🔥 1 Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted July 25, 2019 Share Posted July 25, 2019 4 hours ago, Scythian said: Because why not have a wall of fire in your army. 🔥🔥🔥🔥🔥 This looks great! I honestly never leave this model off of a list- amazing utility for 40 points. Quote Link to comment Share on other sites More sharing options...
snaga Posted July 25, 2019 Share Posted July 25, 2019 5 hours ago, Scythian said: Because why not have a wall of fire in your army. 🔥🔥🔥🔥🔥 Very nice. Waiting to get myne. How do you fine wall is it the best we have? Quote Link to comment Share on other sites More sharing options...
Icefighter Posted July 25, 2019 Share Posted July 25, 2019 Hey guys, I currently only have the fyreslayers starterbox and I want to make a 1k list. Is there any alternative besides buying more fyreslayers, like any good allies? Also, any heroes from the starterbox i should not use? Thinking of putting the runefather on the magmadroth atm Quote Link to comment Share on other sites More sharing options...
Sauriv Posted July 25, 2019 Share Posted July 25, 2019 12 minutes ago, Icefighter said: Hey guys, I currently only have the fyreslayers starterbox and I want to make a 1k list. Is there any alternative besides buying more fyreslayers, like any good allies? Also, any heroes from the starterbox i should not use? Thinking of putting the runefather on the magmadroth atm I would invest the time to magnetize the heroes so you can change. I regret choosing the runefather because i want to use two runesons on mag instead. 2 Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted July 25, 2019 Share Posted July 25, 2019 30 minutes ago, Icefighter said: Hey guys, I currently only have the fyreslayers starterbox and I want to make a 1k list. Is there any alternative besides buying more fyreslayers, like any good allies? Also, any heroes from the starterbox i should not use? Thinking of putting the runefather on the magmadroth atm I'm with @Sauriv on this one, I rue the day I didn't magnetize the Runesmiter platform, and i'm not generally one that trucks in that sort of thing. If you don't want to run pure Fyreslayers I'd suggest waiting for the Free Cities book and seeing which (if any) cities include them! Quote Link to comment Share on other sites More sharing options...
Icefighter Posted July 25, 2019 Share Posted July 25, 2019 @TheNotebookGM 1 Quote Link to comment Share on other sites More sharing options...
CentralKarma Posted July 25, 2019 Share Posted July 25, 2019 Got a tournament coming up, and trying to hammer out my list. Here's what I've got so far: Lodge: Vostarg Leaders: - Runefather: General, Fiery Endurance, Vosaxe - Runemaster: Searing Heat - Runesmiter: Prayer of Ash - Battlesmith: Icon of the Ancestors Battleline: - 30 Hearthguard Berzerkers: Broadaxes - 10 Vulkites: War picks and Shields - 10 Vulkites: Handaxes Other: - 15 Auric Hearthguard -Grimwrath Lords of Lodge Battalion Toying with the idea of dropping the runesmiter and 5 Aurics, and putting the runefather on a magmadroth instead Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted July 25, 2019 Share Posted July 25, 2019 1 hour ago, CentralKarma said: Got a tournament coming up, and trying to hammer out my list. Here's what I've got so far: Lodge: Vostarg Leaders: - Runefather: General, Fiery Endurance, Vosaxe - Runemaster: Searing Heat - Runesmiter: Prayer of Ash - Battlesmith: Icon of the Ancestors Battleline: - 30 Hearthguard Berzerkers: Broadaxes - 10 Vulkites: War picks and Shields - 10 Vulkites: Handaxes Other: - 15 Auric Hearthguard -Grimwrath Lords of Lodge Battalion Toying with the idea of dropping the runesmiter and 5 Aurics, and putting the runefather on a magmadroth instead I know it seems counterintuitive but I'd actually split your Hearthguard up also, you're going to struggle with high-objective games, especially against summoning or endless spells. If you break up your units a little you could send 5 Aurics, 10 HGB, and the Grimwrath as their own little spiky task force. Quote Link to comment Share on other sites More sharing options...
CentralKarma Posted July 25, 2019 Share Posted July 25, 2019 @TheNotebookGM I want at least 20 to take advantage of the Lords of the Lodge battalion ability. I do like the idea of 5 Aurics, 5 HGB, and the grimwraith causing issues across the board. I lose 5 HGB that way, but that's not a huge issue. Thanks for the input! Quote Link to comment Share on other sites More sharing options...
snaga Posted July 26, 2019 Share Posted July 26, 2019 13 hours ago, TheNotebookGM said: I know it seems counterintuitive but I'd actually split your Hearthguard up also, you're going to struggle with high-objective games, especially against summoning or endless spells. If you break up your units a little you could send 5 Aurics, 10 HGB, and the Grimwrath as their own little spiky task force. Never thought about that little spiky task force. Thanks for the idea Quote Link to comment Share on other sites More sharing options...
Kimbo Posted July 26, 2019 Share Posted July 26, 2019 Hi everyone. I'm gonna play a slaanesh player tomorrow with my Hermdar slayers. Can someone explain the activation war between these armies with all the fight first stuff, I am confused... Hermdar CA fight before anyone VS slaanesh making me fight last on a 2+ or 4+... Thanks in advance! Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 26, 2019 Share Posted July 26, 2019 3 hours ago, Kimbo said: Hi everyone. I'm gonna play a slaanesh player tomorrow with my Hermdar slayers. Can someone explain the activation war between these armies with all the fight first stuff, I am confused... Hermdar CA fight before anyone VS slaanesh making me fight last on a 2+ or 4+... Thanks in advance! https://www.warhammer-community.com/2019/03/21/who-fights-first/ TL;DR: Hermdar CA cancels out the Locus Quote Link to comment Share on other sites More sharing options...
Azamar Posted July 26, 2019 Share Posted July 26, 2019 4 hours ago, Kimbo said: Hi everyone. I'm gonna play a slaanesh player tomorrow with my Hermdar slayers. Can someone explain the activation war between these armies with all the fight first stuff, I am confused... Hermdar CA fight before anyone VS slaanesh making me fight last on a 2+ or 4+... Thanks in advance! To recap- Think of the combat phase as three mini phases- start of phase normal phase end of phase if an ability says it happens at the start of the phase, it happens in the first mini phase, then normal combat starts. If both players have start of phase abilities, then the player whose turn it is uses all their start abilities, then their opponent does. My understanding of it is (based on the contorted epitome’s horrible fascination ability vs the Hermdar command ability) On your turn you activate your start of phase abilities first- meaning you spend your command point and your berserkers fight. Then the Slaanesh player activates their start of phase abilities like horrible fascination. They’re welcome to roll for the berserkers, but as they’ve already fought it won’t make any difference- it can’t cancel out with the berserkers attacks as they’ve already happened. In the Slaanesh player’s turn they activate horrible fascination first. If it’s successful, but in your start of phase you spend a command point on the Hermdar ability, the two cancel out and the berserkers fight during the normal phase as usual. Lords of the lodge I’d be less sure about, but I assume in the first example (your turn) the berserkers second pile in would have to happen at the end of the phase- again the two abilities don’t cancel out as the Hermdar ability has already been resolved. In the second example (Slaanesh turn) I assume the abilities do cancel and both pile ins would happen in the normal phase, but there’s an argument for the second pile in waiting until the end of the phase. Does that sound right to everyone? I don’t know what the 2+ ability is, but if it’s a start of combat phase ability as well it would follow the same rules. Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 26, 2019 Share Posted July 26, 2019 (edited) Slaanesh Locus of Diversion (the main ability that makes you fight at the end of the combat phase) activates at the end of the Charge phase, not at the start of the Combat phase. Horrible Fascination (the ability from the Contorted Epitome) activates at the start of the combat phase. Edited July 26, 2019 by PJetski Quote Link to comment Share on other sites More sharing options...
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