Jump to content

AoS 2 - Fyreslayers Discussion


Chris Tomlin

Recommended Posts

Allegiance: Fyreslayers

Leaders
Auric Runesmiter (120)
- Runic Iron
Auric Runesmiter (120)
- Runic Iron
Auric Runemaster (120)
- General

Battleline
10 x Vulkite Berzerkers (160)
- Handaxes & Slingshields
10 x Vulkite Berzerkers (160)
- Handaxes & Slingshields
30 x Auric Hearthguard (600)

Units
30 x Hearthguard Berzerkers (600)
- Broadaxes

Total: 1880 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 176
 

How about this list? No specific lodge. Just showing up on enemy's face. This type of aggression is incomparable.

Link to comment
Share on other sites

Allegiance: Fyreslayers
- Lodge: Greyfyrd

Leaders
Auric Runefather on Magmadroth (280)
- General
- Trait: Battle-scarred Veteran 
- Artefact: Axe of Grimnir 
- Magmadroth Trait: Coal-heart Ancient
Auric Runeson on Magmadroth (240)
- Ancestral War-axe
- Artefact: Helm of Obsidia 
- Magmadroth Trait: Ash-horn Ancient
Auric Runeson on Magmadroth (240)
- Ancestral War-axe
Auric Runesmiter (120)
- Forge Key
- Prayer: Prayer of Ash
Battlesmith (140)
- Artefact: The Nulsidian Icon 
Auric Runemaster (120)
- Artefact: Ash-cloud Rune 
- Prayer: Ember Storm

Battleline
10 x Vulkite Berzerkers (160)
- War-Picks & Slingshields
10 x Vulkite Berzerkers (160)
- War-Picks & Slingshields
15 x Hearthguard Berzerkers (360)
- Broadaxes

Battalions
Lords of the Lodge (140)

Endless Spells / Terrain
Runic Fyrewall (40)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 128
 

This is my go at a mag heavy list. Greyfyrd + mini LotL battalion gives my heroes 4 artifacts. Berzerkers and Battlesmith ignore spell effects on a 4+ and Auric Runemaster gets two unbinds.  Runesons charge in dealing d6 MW on 2+s  sticking together for their rerolling hits aura and rerolling saves of 1 aura from the mag trait. Mag dad is ignoring rend of 1 and rerolling hits from his artifact and gets +1 to attacks when near 5+ models. Battlesmith sticks with the H-zerkers, Runemaster stays behind in range of forge and uses ember storm (run and charge) on either the 10 V-zerkers or 15 H-zerkers. Smiter tunnels a unit.

Rough plan is to charge the 3 mags in asap using 2 CP for two 2+ d6 MW on charge effects. Runesons stick together for the aura while mag dad chooses his own target. The vulkites move onto objectives and sit there; Prayer of ash (+1 save) whichever group looks in most danger. Hearthguard/battlesmith mop up whatever the mags couldn't kill, or take out flankers/ deepstrikers.

Haven't tested it yet but interested to hear what you guys think?

How is mag damage with rerolls? Would it be better to go with something like gryph feather (+1 save, +1 move) for more defense on the mag dad? Thermal rider cloak? (flying mag dads grimnir be praised)

Is there a better lodge option?

Any glaring flaws other than the list not being HB deathstar hermdar?

 

Edited by Verminlord
ps
  • Like 2
Link to comment
Share on other sites

What changes, if any, do you expect fyreslayers to get with the july errata? I have been slowly growing a Fyreslayer army to surprise my LGS and have close to the a full 2000 points built (painting is still taking a while), but I haven't had the chance to really playtest them yet.

The only thing I have heard others say is that the horde discount on hearthguard units might go.

Edited by Qrow
Link to comment
Share on other sites

4 minutes ago, Qrow said:

What changes, if any, do you expect fyreslayers to get with the july errata? I have been slowly growing a Fyreslayer army to surprise my LGS and have close to the a full 2000 points built (painting is still taking a while), but I haven't had the chance to really playtest them yet.

The only thing I have heard others say is that the horde discount on hearthguard units might go.

My $0.02:

Hearthguard going up 10-20 and/or losing their regiment bonus
Vulkites going down 10-20
Doomseekers should go down 10-20
Runefather on Magmadroth down 20

Link to comment
Share on other sites

2 minutes ago, PJetski said:

My $0.02:

Hearthguard going up 10-20 and/or losing their regiment bonus
Vulkites going down 10-20
Doomseekers should go down 10-20
Runefather on Magmadroth down 20

I hope they don't go up in price and lose the horde bonus, I feel that would be overkill. They didn't even nerf DoK witch aelves that hard, are hearthguard that much worse?

Also, are any of the lodges considered cheesy? I'm planning on using Hermdar because I like the objective focused buffs (I forget the objectives to much, this will force me to stick to them), but I would prefer to avoid being 'that guy' if possible.

Link to comment
Share on other sites

Hi guys! A newer Fyreslayer player here asking some advice to make sure I don't do anything wrong.

1) Prayers, can you perform the same prayer twice in a turn or do they still follow the rule of one? Aka if I have two Auric Runesmites (One on Droth one on foot) can they bost try to perform Runic Empowerment in the same turn?

2) Do Runemasters / Runesmiters get two attempt both prayers they know each turn, aka my Runesmiter with Searing heat can try both runic empowerment and searing heat each turn? The prayers simply state a priest that knows this prayer can try it so I think they can but again just want to do things properly.

3) I know there is a FAQ stating you can't benefiet from more then one Icon of Grimnir from a battlesmith a turn but can you stack things like the Rnesmiters on Magmadroth grand ritual of awakening & Prayer of ash in combination with the Icon to get a net overall +3 save?

Sorry for the noobie questions, just want to confirm I'm not doing anything dodgy.

Link to comment
Share on other sites

What is next on the purchase list?

On the way I have:

1x SC!

BT

Forge

Invocations

Doomseeker

Battlesmith

Grimwrath Berzker

Five Hgb with Axes

 

What next?

 

Some Auric HG for shooting?  Another SC?

 

 

Cheers.

Edited by Souleater
Link to comment
Share on other sites

On 6/21/2019 at 8:57 AM, AaronWilson said:

Hi guys! A newer Fyreslayer player here asking some advice to make sure I don't do anything wrong.

1) Prayers, can you perform the same prayer twice in a turn or do they still follow the rule of one? Aka if I have two Auric Runesmites (One on Droth one on foot) can they bost try to perform Runic Empowerment in the same turn?

2) Do Runemasters / Runesmiters get two attempt both prayers they know each turn, aka my Runesmiter with Searing heat can try both runic empowerment and searing heat each turn? The prayers simply state a priest that knows this prayer can try it so I think they can but again just want to do things properly.

3) I know there is a FAQ stating you can't benefiet from more then one Icon of Grimnir from a battlesmith a turn but can you stack things like the Rnesmiters on Magmadroth grand ritual of awakening & Prayer of ash in combination with the Icon to get a net overall +3 save?

Sorry for the noobie questions, just want to confirm I'm not doing anything dodgy.

Hi ladz, first of all I too need the answers to @AaronWilson questions!

#2. I want to run a Greyfyrd army, was thinking about 3 Grimwrath to make use of the signature command ability. Maybe two Grimwrath and a Doomseeker? I must say that I really dislike the Runeson, so lets keep him out of the options ahah.

 

Edit... Sent this one too early, missing:

"What do you suggest? Do you have some outperforming setup for this?"

Edited by Furuzzolo
Link to comment
Share on other sites

Took fourth of eight in a 3 game Meeting Engagement event today. Minor 1st round loss against Darkling Covens, literally came down to the battleshock. Executioners hurt alot, and my Shardfist Pelt doesn't work on hero phase charges. Minor victory against Nurgle round 2, Nurgle just doesn't hit hard enough to crack the egg and I was able to sneak away with the points. Major victory against Shootcast round 3. Managed to get the Magmadroth to 2+ rerolling 1's and the Shardfist Pelt corked off on his calvarybois and Grimwrath came in for the lay up, or some other since sports reference. 

 

Conclusions:

*Losing the fifth battleround hurts, even small boards are long on 4" moves. 

*Triage your bubbles, you can't have all the synergies all the time. 

*5 is a big victory point difference, and your units are hearty, try to run up the score on kills and consider forgetting their back objective unless your magmadroth/s can sneak back there or you have an enterprising unit of Skywardens. 

20190623_123223.jpg

20190623_123228.jpg

20190623_123226.jpg

20190623_171917.jpg

20190623_151133.jpg

20190623_151131.jpg

  • Like 2
Link to comment
Share on other sites

Tried to make a 1k meeting engagement list, haven't received the GHB19 yet, as I ordered the warlord edition from GW. 

Lodge: Greyfyrd

Spearhead

Rune father - battle-scarred veteran, Axe of Grimnir

Grimwrath Berzerker

 

Main body

Runesmiter - Helm of Obsidia, Prayer of Ash

Battlesmith - The Nulsidian Icon

10 Hearthguard Berzerkers - Poleaxes

 

Rearguard 

Runeson on Magmadroth 

 

Tried this in a fight against Grand Host of Nagash, did well and won on points, but had to kill a unit of 20 Grave Guards twice and that was not fun 😅

We played with a single objective in the middle of the board, deployed all from long edge. Took the points and win conditions from a YouTube video to try it out. 

 

Let's hear what you would take in a 1k meeting engagement list! 

 

Link to comment
Share on other sites

I will also Play a tournament, friendly one, on 13th of july.

 

I think I will be running:

 

Lodge: Greyfyrd

Spearhead

Auric Runesmiter (120)

- Forge Key

- Artefact : Ash-cloud Rune

- Prayer : Prayer of Ash

5 x Hearthguard Berzerkers (120)

- Poleaxes

Main Body

Auric Runefather on Magmadroth (280)

- General

- Command Trait : Battle-scarred Veteran

- Artefact : Helm of Obsidia

- Magmadroth Trait : Ash-horn Ancient

Battlesmith (140)

- Artefact : Icon of the Ancestors

10 x Vulkite Berzerkers (160)

- Pairs of Handaxes

 

Rearguard 

5 x Hearthguard Berzerkers (120)

- Broadaxes

Zharrgron Flame-spitter (60)

 

I think the movement could really be a Problem, because even when we crack the Rune in Turn 2, we are not that fast.

 

But will be Interesting to see how it Plays out.

 

My friends will Play:

Gloomspite

Khorne or Nurgle

Stormcast

Order (Free People, Bretonnia)

Flesh Eater

 

 

 

Edited by Maier666
Missed the Magmic Invocation
Link to comment
Share on other sites

2 hours ago, Maier666 said:

I will also Play a tournament, friendly one, on 13th of july.

 

I think I will be running:

 

Lodge: Greyfyrd

Spearhead

Auric Runesmiter (120)

- Forge Key

- Artefact : Ash-cloud Rune

- Prayer : Prayer of Ash

5 x Hearthguard Berzerkers (120)

- Poleaxes

Main Body

Auric Runefather on Magmadroth (280)

- General

- Command Trait : Battle-scarred Veteran

- Artefact : Helm of Obsidia

- Magmadroth Trait : Ash-horn Ancient

Battlesmith (140)

- Artefact : Icon of the Ancestors

10 x Vulkite Berzerkers (160)

- Pairs of Handaxes

 

Rearguard 

5 x Hearthguard Berzerkers (120)

- Broadaxes

Zharrgron Flame-spitter (60)

 

I think the movement could really be a Problem, because even when we crack the Rune in Turn 2, we are not that fast.

 

But will be Interesting to see how it Plays out.

 

My friends will Play:

Gloomspite

Khorne or Nurgle

Stormcast

Order (Free People, Bretonnia)

Flesh Eater

 

 

 

The New Warscroll Builder is online, and I am toying with another idea:

 

Allegiance: Fyreslayers - Mortal Realm: Aqshy

- Lodge: Greyfyrd

SPEARHEAD

Auric Runesmiter (120)

- Forge Key

- Artefact : Ash-cloud Rune

- Prayer : Prayer of Ash

3 x Endrinriggers (120)

MAIN BODY

Battlesmith (140)

- Artefact : Icon of the Ancestors

10 x Vulkite Berzerkers (160)

- Pairs of Handaxes

5 x Hearthguard Berzerkers (120)

- Poleaxes

REARGUARD

Auric Runefather on Magmadroth (280)

- General

- Command Trait : Battle-scarred Veteran

- Artefact : Helm of Obsidia

- Magmadroth Trait : Coal-heart Ancient

ENDLESS SPELLS / TERRAIN

Zharrgron Flame-spitter (60)

TOTAL: 1000/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 60

Link to comment
Share on other sites

I got a 1000p tournament this week and i need a opinion on this list 

Allegiance: Fyreslayers
- Lodge: Vostarg
Auric Runeson on Magmadroth (240)
- Ancestral War-axe
- Magmadroth Trait: Coal-heart Ancient
Auric Runeson on Magmadroth (240)
- Ancestral War-axe
Auric Runefather (100)
- General
- Trait: Fiery Endurance 
- Artefact: Vosaxe 
Auric Runesmiter (120)
- Runic Iron
- Prayer: Prayer of Ash
10 x Vulkite Berzerkers (160)
- War-Picks & Slingshields
5 x Hearthguard Berzerkers (120)
- Broadaxes

Total: 980 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 69
 

im afraid i would not have enought bodies on the objectives .

Link to comment
Share on other sites

Hi everyone, so I am finishing my first project a 1000 point FEC army (already jammed some games).

Being payday soon I want to waste no time starting my next one..just way I am! 

Fyreslayers are my choice but I like dwarfs as a whole. My questions are simple 

Is this list legal? Is this the best way for a balanced list (bit of everything only doing 1k atm).

Allegiance: ?? Can it be Fyreslayers

Auric Runefather on Magmadroth (280)
- General

- Trait: ??
Auric Runesmiter (120)
- Runic Iron
Auric Runeson (100)
- Ancestral War-axe
Runelord (80)
- Allies - unbinds on +2 (maybe not bother?!)
10 x Vulkite Berzerkers (160)
- Pairs of Handaxes
10 x Vulkite Berzerkers (160)
- Pairs of Handaxes
3 x Skywardens (100)
- 1x Skyhooks  - Bit of range

Total: 1000 / 1000
Extra Command Points: 0
Allies: 80 / 200
Wounds: 75
 

Constructive criticism is welcome and if you think I could build something a bit more fun or this is the wrong area apologies.

Link to comment
Share on other sites

7 hours ago, Blisterfeet said:

Is this list legal? Is this the best way for a balanced list (bit of everything only doing 1k atm).
 

Only maximum 1/4 units can be allied. It would be legal as allegiance: order though.

I do like some KO with my slayers too to help with movement, and skyriggers can shoot some too which I like.

Now it seems fyreslayers' weaknesses are low movement, weak shooting, no wizards. Another option might be instead to run Vostarg Lodge for the increases to movement, then grab a battalion for an extra artifact that helps/mitigates spells or unbinds. 

 

  • Thanks 1
Link to comment
Share on other sites

3 hours ago, Aden said:

Only maximum 1/4 units can be allied. It would be legal as allegiance: order though.

I do like some KO with my slayers too to help with movement, and skyriggers can shoot some too which I like.

Now it seems fyreslayers' weaknesses are low movement, weak shooting, no wizards. Another option might be instead to run Vostarg Lodge for the increases to movement, then grab a battalion for an extra artifact that helps/mitigates spells or unbinds. 

 

Thank you for this, would you recommend any particular artifacts?

Also would you say Fyreslayers with KO is a better mix? 

Link to comment
Share on other sites

@Blisterfeet

Ash-cloud Rune: lets you unbind 2 spells a turn on your runesmiter but if you're using realms Ghyran has the Verdant Mantle which will let you dispel endless spells and unbind. 

I wouldn't ally in allies unless I could provide some synergy for them or thought they looked super duper cool. 

 

 

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...