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Chris Tomlin

AoS 2 - Free Peoples Discussion

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Hey everyone,

Are Teutogen guard and/or Kislev usable in AOS? I guess you can proxy Teutogen guard as Greatswords but what about all the old Kislev models.

Thanks

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Kislevites Kossars are perfect for Guard with Militia Weapons, couse they have a bow and an axe :)

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On 10/5/2018 at 3:36 AM, Japanman said:

Hey everyone,

Are Teutogen guard and/or Kislev usable in AOS? I guess you can proxy Teutogen guard as Greatswords but what about all the old Kislev models.

Thanks

All the foot troops fit in easily. The mounted ones are a tad harder since they discontinued freeguild horse knights, but could see if people are willing to accept the old compendium rules for empire knights. Either that or proxy them as elven knights. The horse archers can be pistolier/outrider proxies.

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Not technically Free People's, but pretty darn close.  

So I am not looking to do anything like blow the doors off of Adepticon with this list, but I am looking to field something that is flavorful, as well as at least reasonably effective.  With that in mind, what do you folks think of my "Cogfort defenders" list?  Does it have potential, or will it get laughed off of the board?

 

MIXED ORDER LIST

Freeguild General (warlord)
Battlemage
Gunmaster

10 Liberators
40 Freeguild guard (with either swords/shields or halberds)
30 Freeguild Handgunners

Cannon
Cannon

Steamtank
Steamtank

Either a Command Point, or an Endless Spell worth 50 pts or less.  Probably the Palisade or the Shackles (basically something to slow or hamper the enemy army a bit

Edited by mikethefish

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On 10/8/2018 at 6:24 PM, mikethefish said:

Not technically Free People's, but pretty darn close.  

So I am not looking to do anything like blow the doors off of Adepticon with this list, but I am looking to field something that is flavorful, as well as at least reasonably effective.  With that in mind, what do you folks think of my "Cogfort defenders" list?  Does it have potential, or will it get laughed off of the board?

 

MIXED ORDER LIST

Freeguild General (warlord)
Battlemage
Gunmaster

10 Liberators
40 Freeguild guard (with either swords/shields or halberds)
30 Freeguild Handgunners

Cannon
Cannon

Steamtank
Steamtank

Either a Command Point, or an Endless Spell worth 50 pts or less.  Probably the Palisade or the Shackles (basically something to slow or hamper the enemy army a bit

Will depend on the map but you will have trouble moving out of your deployment zone.

Also I would recommend using Hysh's Lens of Refraction relic on the gunsmith so the cannons cannot be sniped that easily with magic.

As long as you get objectives that do not force you to move out you should be fine.

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On 9/2/2018 at 2:22 PM, someone2040 said:

pick up a Knight-Azyros if you aren't going to be playing Places of Arcane Power or Relocation Orb. You lose the ability to unbind, but instead you get a pretty neat re-roll 1's to hit within 10" of the Azyros. Makes him a very interesting choice to not only buff your Crossbows, but buff your melee damage dealers as well.

 

How do i get reroll 1‘s to hit? His warcroll says: Friedly Stormcast Eternal Units. Or do i missing something?

 

/edit okay...its friendly Units - sorry missreaded that. Hes awesome :D

Edited by Sequitor

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Played a small game against stormcast on the weekend with the following:

General with Great Weapon

20x Guards full command 

20x handgunners full command

10x crossbowmen

The great company ability is great. 

The hurricane crossbowmen stormcast get are a pain with 9 shots each if they stay still. 

Guards can win games I've found. If they can tie up enemy melee units, the gunners can shred the enemies.

I managed to wipe out the stormcast with those beautiful rending handguns but on the last kill he rolled to bring the unit back and rolled a 6 :(

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Hey guys, I am just getting into AoS and I have always loved The Empire.  I have a small force from WFB and I have added onto it with eBay purchases and Amazon to acquire all the models in this list.  There is a 2000 pts tournament coming up in my area December 22nd that I am trying to attend.  I have not been able to get a practice game in and really all I have been doing lately is list crafting, reading rules and getting all these guys built and painted.  If you guys wouldn't mind looking this over and maybe giving me some pointers.

  FreePeoples2000ptsTournamentList (1).pdf

My plan is to essentially move my Greatswords and two of the smaller handgun squads slowly to the center board along with my General.  The 2nd great company with the sword and board guard, crossbows and 2nd handgun unit are going to be more my anvil force.  The outriders seem very good for moving on flanks and then pumping out shots mid game and covering objectives.  Then I want to use the soulsnares to slow down/bottle neck my enemies advance toward my line to give me more time to shoot them down.  The Hellstorm seems like it really functions as a massive sniper rifle for taking out key characters and it is relatively safe from fire as it ignores LoS.  Any thoughts or suggestions? The units I would like to have that I can't cram would probably be a General on Griffon and an additional mage.  Thanks

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Sorry, I thought my attachment would display!  Here is the list.

LEADERS

Freeguild General (100) - General - Command Trait : Indomitable - Stately War Banner - Artefact : Writ of Dominion

Battlemage (120) - Specialisation : Amber - Allies

Knight-Azyros (100) - Allies

UNITS

30 x Freeguild Guard (240) -Swords and Shields

30 x Freeguild Crossbowmen (300)

10 x Freeguild Handgunners (100)

30 x Freeguild Greatswords (360)

10 x Freeguild Handgunners (100)

10 x Freeguild Handgunners (100)

5 x Freeguild Outriders (130)

5 x Freeguild Outriders (130)

WAR MACHINES

Helstorm Rocket Battery (180) - Allies

ENDLESS SPELLS

Quicksilver Swords (20)

Soulsnare Shackles (20)

TOTAL:

2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 159 LEADERS: 3/6 BATTLELINES: 6 (3+) BEHEMOTHS: 0/4 ARTILLERY: 1/4 ARTEFACTS: 1/1 ALLIES: 400/400

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2 hours ago, spartan75 said:

Sorry, I thought my attachment would display!  Here is the list.

LEADERS

Freeguild General (100) - General - Command Trait : Indomitable - Stately War Banner - Artefact : Writ of Dominion

Battlemage (120) - Specialisation : Amber - Allies

Knight-Azyros (100) - Allies

UNITS

30 x Freeguild Guard (240) -Swords and Shields

30 x Freeguild Crossbowmen (300)

10 x Freeguild Handgunners (100)

30 x Freeguild Greatswords (360)

10 x Freeguild Handgunners (100)

10 x Freeguild Handgunners (100)

5 x Freeguild Outriders (130)

5 x Freeguild Outriders (130)

WAR MACHINES

Helstorm Rocket Battery (180) - Allies

ENDLESS SPELLS

Quicksilver Swords (20)

Soulsnare Shackles (20)

TOTAL:

2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 159 LEADERS: 3/6 BATTLELINES: 6 (3+) BEHEMOTHS: 0/4 ARTILLERY: 1/4 ARTEFACTS: 1/1 ALLIES: 400/400

How do you go with the small units of handguns? In units of 10, I've always had them more or less picked off into useless units. 

I like the big unit of greatswords as mine always get targeted as they are the heavy hitters. You want to reach the enemy with at least some still being alive.....

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On 11/7/2018 at 4:14 PM, Saxon said:

How do you go with the small units of handguns? In units of 10, I've always had them more or less picked off into useless units. 

I like the big unit of greatswords as mine always get targeted as they are the heavy hitters. You want to reach the enemy with at least some still being alive.....

I haven't tried this list yet.  I have been doing some research though on the threads and like the idea of having multiple smaller units to max the amount of long rifle marksmen.  I would like to have them all as 20 man squads but doing it this way also allows me to bring two great companies.

I also think the big greatsword squad will be really effective.  

 

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11 hours ago, spartan75 said:

I haven't tried this list yet.  I have been doing some research though on the threads and like the idea of having multiple smaller units to max the amount of long rifle marksmen.  I would like to have them all as 20 man squads but doing it this way also allows me to bring two great companies.

I also think the big greatsword squad will be really effective.  

 

Long rifles with the 2 Damage are good, particularly if you can use hold the line to buff the to hit rolls. However, in close proximity, I've found the larger squad with buffs behind a screening unit is far more brutal. If they avoid the screens it's also good to have a piper so you can shred them before they get their charge attacks. 

I guess it depends on the opponent. If you're up against an army with a lot of heroes aka - Legions of Nagash or Khorne with those banners that buff their guys you'd want more of them. 

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What is the current experience/opinion concerning the use of Freeguild Halberdiers?

Sword & Board Guard seem the most popular choice. Anyone (also) using Halberdiers to good effect?

Do you use them as an anvil, just like the Swordsmen? How do they perform in that regard? Or do they play a different role in your army?

Thanks in advance for your insights!

Rockman2k

 

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I've seen plenty of lists online that use 40 man guard with halberds. All those -1 rend attacks will eventually put a dent into something! Except nighthaunt for obvious reasons.

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11 hours ago, Rockman2k said:

What is the current experience/opinion concerning the use of Freeguild Halberdiers?

Sword & Board Guard seem the most popular choice. Anyone (also) using Halberdiers to good effect?

Do you use them as an anvil, just like the Swordsmen? How do they perform in that regard? Or do they play a different role in your army?

Thanks in advance for your insights!

Rockman2k

 

Halberdiers I use as the heavy hitters with rend. Without the parry and shield bonuses they're far less durable than swordsmen with a 5+ save. I try not to use them as a unit to tie up opposing squads as they just seem wasted. 

In my experience, running halberdiers with greatswords is great as the opponent will typically focus on the greatswords allowing these guys to do a fair bit of damage to whatever they can charge. Running 10 man squads is pointless, 20 minimum for the TH bonus.  

I typically also run them outside the great company (in smaller games) as I use the swordsmen to screen with large units of handgunners and crossbowmen. I don't think I've really found a niche for them yet thought to be honest. 

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4 hours ago, kenshin620 said:

I've seen plenty of lists online that use 40 man guard with halberds. All those -1 rend attacks will eventually put a dent into something! Except nighthaunt for obvious reasons.

I've considered 40 man squads but honestly the blob is too big. Great bonuses and 2+ to hit but I usually have a shooty army meaning I need to keep these guys in front of my guns and 40 model units are not very maneuverable. 

I run 20 man squads with swords and shields as screens with indomitable (brings the save down 3+ re-rolling 1's) which has been very successful. 

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