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AoS 2 - Free Peoples Discussion


Chris Tomlin

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On 3/4/2019 at 1:30 AM, Saxon said:

I've never used archers, I just couldn't see them doing anything for my army.

The archers are very good due to their scout move. You can form a second shield against alphastrike armies or zone out some mapspace to prevent silvaneth woods from beeing placed, to mention 2 examples. If used wisely you can even trigger a stupid charge from you opponent with them. I thought alot about taking a second unit of handgunners instead. But the archer proved that they are worth their points. At least you can zone out your backfield to prevent drops.

 

On 3/4/2019 at 1:30 AM, Saxon said:

The long shot is always good but handgunners are a squishy target. You want to keep them as safe as you can to get 2-3 long shot's off.

In most of my games the handgunners don`t do very much. Usually they just block a path or the backfield. The long shot is just not enough to kill something. In my list I use the luminark for this purpose. 3/3/-2/6 is much better :)

 

On 3/4/2019 at 1:30 AM, Saxon said:

Do Idoneth Deepkin have any teleport/deepstrike abilities? I've never faced them.  

The Idoneth have some abillities in this regard. He allied 5 Heartrenders from DoK to drop them as he likes. Also he has a Soulscryer which he can drop later in teh game with up to 2 Idoneth units of his choice. Along with the 14" movement of the eels it`s a really mobile army with much versatility.

Edited by Stulle
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  • 2 weeks later...

Hi all,

the tournament is finished and unfortunately I lost against the Idoneth. But I scored 3th place in the tournament nethertheless. If you want to read some free people battlereports you can see this post in my blog.

Have fun :)

Edited by Stulle
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@Stulle Awesome write-ups. Anything you would change about your list? I had considered 2x10 Greatsword units for some combat punch but I guess that's what the second Griffon is for. Did you find that you needed extra CP's at all? Maybe going 50-100 under to make sure you get the buffs off every turn?

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@Gwendar thanks for the kind feedback.  :)

4 hours ago, Gwendar said:

Anything you would change about your list?

At the moment I don`t think about changing the list. If at all I would try to include a Knight Azyros. Rerolling ones would kick ass with all the crossbows. :D

But honestly I think about building a more melee focused FreePeople list. But there is nothing finsihed I would talk about. The Greatswords will definitly play an important role in this list because they have can have put out a fierce punch if buffed well. You can see the comments of this blogpost for more infos https://www.tga.community/blogs/entry/1743-the-greatswords/

 

4 hours ago, Gwendar said:

Did you find that you needed extra CP's at all?

CP`s are an issue. In fact you don`t have enough to use the buff of the griffon often. You usually have enough to use "Hold the line" from the general if needed. But having "Hold the line" plus the buff from the griffon would really kick ass, bringing the crossbows to 2+ hit :)
But I have to say that I don`t have any spare units in this list to get those addiotional CP`s. I would never renounce one griffon for extra CP`s. The Luminark is really important too. You need the 2 blocks of 20 guards for you great companies, as well as the archers and handgunners. Maybe spare 10 crossbows. But they are the main damage dealer. Loosing one in a block of 20 would mean that they no longer shot twice. So there is really not much space for adjustements in this list.

Maybe you completely skip one great company. This gives you 560 points of opportunities. I would go fo a Knight Azyros and other high mobility units. Maybe something which can drop. Mobility is the main weakness of this list. You can shoot nearly everthing if it comes to you but you can`t march around the boad to grap those objective.

*sigh* There are so many possibilities. I need to paint some more Guards and Greatswords and, and, and.... ;)

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@Stulle I suppose that's where I'm at an impasse; Do I lose some shooting in order to bring some mobility? I came up with the following but demigryphs just seem absolutely atrocious.. although I suppose in this list their entire point would simply be to follow a Griffon to get objectives and hit squishier targets:

Spoiler

Allegiance: Free Peoples
Freeguild General on Griffon (260)
- Shield & Runesword
Freeguild General (100)
- Stately War Banner
Luminark of Hysh With White Battlemage (240)
- Allies
Freeguild General on Griffon (260)
- Shield & Greathammer
40 x Freeguild Guard (280)
- Swords and Shields
30 x Freeguild Crossbowmen (300)
20 x Freeguild Greatswords (280)
6 x Demigryph Knights (280)
- Lance and Sword

Total: 2000 / 2000
Extra Command Points: 0
Allies: 240 / 400
Wounds: 156
 

I just don't though if I like it compared to the more castle-ly builds involving much more shooting. The other idea was a bit more balanced, but still lacking in mobility so pushing up could obviously be a bit of a challenge. Essentially I'm giving up a Griffon for another +1 to wound\unbind from Battlemage, more melee + shooting capability and I would start with an extra CP:

Spoiler

Allegiance: Free Peoples
Freeguild General on Griffon (260)
- Shield & Runesword
Freeguild General (100)
- Stately War Banner
Luminark of Hysh With White Battlemage (240)
- Allies
Battlemage (120)
- Specialisation: Amber
- Allies
20 x Freeguild Guard (160)
- Swords and Shields
20 x Freeguild Guard (160)
- Swords and Shields
30 x Freeguild Crossbowmen (300)
30 x Freeguild Crossbowmen (300)
10 x Freeguild Greatswords (140)
10 x Freeguild Greatswords (140)

Total: 1920 / 2000
Extra Command Points: 1
Allies: 360 / 400
Wounds: 154
 

 

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@Gwendar maybe try to mix both lists. I think they can be fun to play but in the first you lack a little bit of damage due to the 280 points in demigryphs. In the second list you don`t have good targets for the ambermage spell. I think 10 Greatswords are too small a unit to really benefit from +1 to wound. So maybe skip 3 demigryphs in the first list to include the battlemage and have 20 greatswords to get the +1 to wound.

5 hours ago, BaronBanana said:

Are Freeguild just a one trick pony with the 30x Crossbows

I think shooting works really well for free people. It  goes well with all the buffs and the allegiance ability. The current meta also supports a heavy shooting. Many thinks aren`t prepared for this and are kinda hardcountered by this atm. I wouldn`t say that it is a one trick pony, but for competitive play I don`t see other list than much shooting for free people for now.

I`m really curious what the next generals handbook will bring us. I fear a point increase for the griffon. :(
But I hope for a reunion with Devoted to Sigmar, Collegiate Arcane and Ironweld Arsenal :D

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14 hours ago, Stulle said:

@Gwendar maybe try to mix both lists. I think they can be fun to play but in the first you lack a little bit of damage due to the 280 points in demigryphs. In the second list you don`t have good targets for the ambermage spell. I think 10 Greatswords are too small a unit to really benefit from +1 to wound. So maybe skip 3 demigryphs in the first list to include the battlemage and have 20 greatswords to get the +1 to wound.

I think I've settled on a mostly shooting list just due to the fact that's really were I want them to shine, even if it means taking a competitive hit. I could run with the demigryphs for some objective grabbing, sure, but the thought of 2 large castling regiments is too awesome to pass up:

Spoiler

Allegiance: Free Peoples
Mortal Realm: Ghur

Leaders
Luminark of Hysh With White Battlemage (240)
Freeguild General (100)
- General
- Stately War Banner
- Trait: Indomitable 
Freeguild General on Griffon (260)
- Shield & Greathammer
- Artefact: Gryph-feather Charm 

Battleline
20 x Freeguild Guard (160)
- Swords and Shields
20 x Freeguild Guard (160)
- Swords and Shields
30 x Freeguild Crossbowmen (300)
30 x Freeguild Crossbowmen (300)
20 x Freeguild Handgunners (200)
20 x Freeguild Handgunners (200)

Total: 1920 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 169
 

After all, I'm not looking to be ultra competitive, but I have a feeling 40 Handgunners will get more done than 20 Greatswords and there are a lot of local armies quite susceptible to shooting and they're typically combat focused which forces them to come to me. Anyway, thanks for the advice, really looking forward to more batreps.
 

9 hours ago, BaronBanana said:

I was just never a fan of crossbows and rather would have handgunners.  I'm not looking to be the most competitive, but are handgunners just not good or is the extra range and extra shot that much better

Just from what I've gathered, the amount of shots they put out with the potential rend generally outweighs it. The other big thing is that crossbows can move and shoot at full strength unlike handgunners which also have a shorter range, giving the crossbows a much larger threat range in general.

Edited by Gwendar
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2 hours ago, Gwendar said:

Just from what I've gathered, the amount of shots they put out with the potential rend generally outweighs it but the big thing is that crossbows can move and shoot at full strength unlike handgunners which also have a shorter range, giving the crossbows a much larger threat range in general.

That's fair, I forgot to take in the 6 to rend into account.  Before I maybe splurge out a little, what are the chances they change crossbowmen and/or release a new human army that entirely replaces the Empire/Free Peoples

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On 3/16/2019 at 3:58 PM, BaronBanana said:

That's fair, I forgot to take in the 6 to rend into account.  Before I maybe splurge out a little, what are the chances they change crossbowmen and/or release a new human army that entirely replaces the Empire/Free Peoples

I've been hesitant to start them as well, but I'll probably go ahead soon. Any changes to units would most likely come around GHB time (generally between June-August) but there does not appear to be any new human army on the horizon in the same vein as Free People. The next releases for brand new armies should be the Light\Shadow Elves and Darkoath is expected a big release at some point this year and that will most likely merge Slaves to Darkness\Everchosen into it as well if I had to guess.

I would say if you really aren't sure, wait until the next GHB but I'll be honest.. with the way all the new releases are increasing in power level, I would imagine things would either stay the same or get buffed. Crossbows are not exactly overpowered and Free People changes are probably not high on their priority list unless they plan to bring all the GHB armies up in power a bit as a whole.

A good rule of thumb I go by is to get up to 1k worth and see how I like them at that level. Worse comes to worse I can usually shift them to someone local or on ebay, especially if I take a week to paint it to tabletop standard.

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1 hour ago, BaronBanana said:

That's fair.  Unfortunately, I'm kind of in a budget where if I spend money on the army, I need to focus on it rather spend some on "just a taste" and potentially sell it off for cheaper

Understandable. I highly doubt they'll get squatted though so if you are really interested in it I would go ahead and jump in. This game will always have units\armies buffed and nerfed and that's typically why you should collect armies and not lists.

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5 hours ago, Gwendar said:

Understandable. I highly doubt they'll get squatted though so if you are really interested in it I would go ahead and jump in. This game will always have units\armies buffed and nerfed and that's typically why you should collect armies and not lists.

Assuming the AoS website isn't lying, all the non-sce order humans will be in a single army eventually.

And Gyrocopters if they don't change their faction keyword, which seems weird though.

 

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1 hour ago, kenshin620 said:

Assuming the AoS website isn't lying, all the non-sce order humans will be in a single army eventually.

And Gyrocopters if they don't change their faction keyword, which seems weird though.

 

I don't necessarily think that the website grouping more things together was 100% a sign of anything but I feel it's probably obvious there will be some combination tome for free people at some point. My guess is it would combine Freeguild, devoted, ironweld, collegiate, and maybe even dispossessed. Perhaps even elves as well but I'm up in the air on that one. 

This would very likely be one of those "out of left field" releases like FeC, Skaven and BoC got or some other quick in-between.

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44 minutes ago, Gwendar said:

I don't necessarily think that the website grouping more things together was 100% a sign of anything but I feel it's probably obvious there will be some combination tome for free people at some point. My guess is it would combine Freeguild, devoted, ironweld, collegiate, and maybe even dispossessed. Perhaps even elves as well but I'm up in the air on that one. 

This would very likely be one of those "out of left field" releases like FeC, Skaven and BoC got or some other quick in-between.

Well not sure if you saw my topic on the whole matter, but I basically broke it down to 3 pieces of "evidence" in a loose sense. (well 4 if you count the whole beasts of chaos situation, thats kind of the linchpin of the entire theory)

Assuming my theory is what is actually happening, "The Empire" faction will reform  with some fancy name like freeguild states or something (+ the gyrocopter thing if they dont fix that), dispossessed will be their own thing but somehow will not have any warmachines (unless they get the gyrocopters, and just rely the rest on allies), and then all the aelves somehow get jambled up in one aelven faction.

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With the success of Total War Warhammer, I assume GW wants to regroup all the old armies under or close to their old names.  I can definitely see them regrouping all the kind of factionless (Aelves/Dwarfs/Humans, Ogors, the various Orruks) under one name again to kind of make the transition from TWW to tabletop easier.  I really hope this is the case, because as much as I love Empire, I would love human army that isn't Fantasy Marines

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I don't Ironweld will be split up. we already have books that expand apon Ironweld lore, and they have made it clear that the Ironweld Dwarves are not lead by dispossessed and have closer relationships to humans.

what i think will happen is 'free peoples', dispossessed and aelves all all have battle tomes based on the website, but all three tomes will have the 'free cities' keyword allowing for mixed human-dwarf-aelf armies.

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8 hours ago, kenshin620 said:

Well not sure if you saw my topic on the whole matter, but I basically broke it down to 3 pieces of "evidence" in a loose sense. (well 4 if you count the whole beasts of chaos situation, thats kind of the linchpin of the entire theory)

Assuming my theory is what is actually happening, "The Empire" faction will reform  with some fancy name like freeguild states or something (+ the gyrocopter thing if they dont fix that), dispossessed will be their own thing but somehow will not have any warmachines (unless they get the gyrocopters, and just rely the rest on allies), and then all the aelves somehow get jambled up in one aelven faction.

I see the empire\freeguild and elves getting their own separate combination books, sure.. but having dispossessed be on their own seems odd unless they plan to give them DoK treatment and update them with some new stuff. Considering the fact there's already 2 new Dwarf factions for AoS would lead me to think that isn't the case and that they would be rolled into the "Empire" tome.

Edited by Gwendar
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  • 4 weeks later...

I'm thinking about bringing the Free People back with this list... would need to add artefacts, traits, blah blah. I mean... shooting is dead right 😉

Allegiance: Free Peoples
Lord-Ordinator (140)
Freeguild General on Griffon (260)
- Shield & Greathammer
Freeguild General on Griffon (260)
- Shield & Greathammer
Freeguild General (100)
- Stately War Banner
30 x Freeguild Crossbowmen (300)
40 x Freeguild Guard (280)
- Swords and Shields
30 x Freeguild Handgunners (300)
Celestar Ballista (100)
- Allies
Celestar Ballista (100)
- Allies
Celestar Ballista (100)
- Allies

Total: 1940 / 2000
Extra Command Points: 1
Allies: 300 / 400
Wounds: 157
 

Edited by MrCharisma
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1 hour ago, MrCharisma said:

I'm thinking about bringing the Free People back with this list... would need to add artefacts, traits, blah blah. I mean... shooting is dead right 😉

Allegiance: Free Peoples
Lord-Ordinator (140)
Freeguild General on Griffon (260)
- Shield & Greathammer
Freeguild General on Griffon (260)
- Shield & Greathammer
Freeguild General (100)
- Stately War Banner
30 x Freeguild Crossbowmen (300)
40 x Freeguild Guard (280)
- Swords and Shields
30 x Freeguild Handgunners (300)
Celestar Ballista (100)
- Allies
Celestar Ballista (100)
- Allies
Celestar Ballista (100)
- Allies

Total: 1940 / 2000
Extra Command Points: 1
Allies: 300 / 400
Wounds: 157
 

Is there anything that lets the Ordinator not take up allies points/ slots?

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Just now, Knight Scáthach of Fimm said:

Is there anything that lets the Ordinator not take up allies points/ slots?

Nope... just me being lazy and not clicking the ally button. Which upon reflection means this is an illegal list... unless I made it a Free City instead.

Ummm!

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58 minutes ago, MrCharisma said:

Which upon reflection means this is an illegal list

I thought the same, while reading the post. But I think you can nethertheless play something like this as a generic order list.
With order allegiance you have a lot of opportunities.  I would switch one griffon for Tenebrael Shard with Sword of Judgement and a Loremaster.
The combination of Sword of Judgement and Tenebrael lets you kill enemy centerpieces very easily. The Loremaster can buff the remaining griffon. Imagine one of those deadly birds rerolling all failed hits and wounds 🤩

Freeguild shooting even works quite goos without the allegiance. You still have the stand and shoot of the musicians. Th major downside of not having FreePeople allegiance is the generals ability. You may not take Indomitable which is a shame :(

I think with a little bit of tweaking this can be a powerful list.

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I'd have to do something like this;

Allegiance: Free Peoples
Mortal Realm: Ulgu
Freeguild General on Griffon (260)
- Shield & Runesword
- Artefact: Sword of Judgement 
Freeguild General (100)
- Stately War Banner
Freeguild General on Griffon (260)
- General
- Shield & Greathammer
- Trait: Indomitable 
Lord-Ordinator (140)
- Allies
30 x Freeguild Guard (240)
- Swords and Shields
30 x Freeguild Crossbowmen (300)
20 x Freeguild Handgunners (200)
10 x Freeguild Guard (80)
- Swords and Shields
10 x Freeguild Archers (100)
10 x Freeguild Handgunners (100)
Celestar Ballista (100)
- Allies
Celestar Ballista (100)
- Allies

Total: 1980 / 2000
Extra Command Points: 0
Allies: 340 / 400
Wounds: 160
 

Edited by MrCharisma
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