Erdemo86 Posted August 10, 2018 Share Posted August 10, 2018 (edited) I dont like skyborne slayer. The units are all bad compared to sacrosant units. Evocators are much better than Paladins, Sequitors are much better than Liberators and Lord Celestant is not good anymore. Its only my oppinion. Also you have to add some wizards or you dont have any bann rolls. In Sacrosant Army you have bann rolls from Evocators and your Arkanum General at least. I think against a well rounded Sacrosant list competitively, skyborne will fail hard. Edited August 10, 2018 by Erdemo86 1 Quote Link to comment Share on other sites More sharing options...
Lhurgoyf Posted August 10, 2018 Share Posted August 10, 2018 Hey there, New to stormcast and looking for advice. My first army was a 1300 pt mishmash of Seraphon, but I've never played at 2k pts before. After getting the stormcast 1/2 of soul wars, I'm fairly certain I want to build toward the following army core: 240 Lord Arcanum on GC (general) 240 Lord Arcanum on CD 400 20 Sequitors 120 5 Sequitors 200 5 Evocators 300 3 Evo Thundercats 120 Cleansing Phalanx 1620 pts 94 wounds 1 extra cp I'm at a loss for what to do with the final 380 pts. I need to include 1 battleline, but otherwise it could be anything. I'll probably start with a Knight Incantor, 3 Castigators and 5 Judicators, since I have the models, but that seems a bit unfocused. I have a few ideas for the final chunk of the force, but could use some advice from ppl who have actually played at the higher pt totals. Here's the 3 ideas I've been kicking around, but I'm open to completely different suggestions too. Lane Blocking: (might be weak to flying but can otherwise drop down from the sky to block off major areas of the board with bodies and the Lord's defensive buff) 100 Lord Castellant 200 2x5 Liberators 60 10 Skinks (allies) 20 Soul Snare Shackles Shooting Support: (I've heard shooting is worse in 2.0, but archers still seem like the only way to camp an objective and still contribute to the main fight) 120 1 Knight Venator 160 5 Judicators 100 3 Prosecutor Javs or a celestar ballista The Comet: 140 Knight Incantor 100 Everblaze Comet 120 5 Sequitors Any advice/help on the best way to spend 380 pts in SCE would be much appreciated. I'm hoping for a list hard enough to go to a tournament and feel like I have a chance in every game, but I'm a casual/social gamer at heart so I need something that won't make anyone salty at the FLGS. Quote Link to comment Share on other sites More sharing options...
kozokus Posted August 10, 2018 Share Posted August 10, 2018 19 minutes ago, Erdemo86 said: I dont like skyborne slayer. The units are all bad compared to sacrosant units. Evocators are much better than Paladins, Sequitors are much better than Liberators and Lord Celestant is not good anymore. Its only my oppinion. Also you have to add some wizards or you dont have any bann rolls. In Sacrosant Army you have bann rolls from Evocators and your Arkanum General at least. I think against a well rounded Sacrosant list competitively, skyborne will fail hard. Be careful on who you call ugly. Sure the new toys shine better, but having a 1500+ points bataillon with 5" teleport is nothing to mock. You might have better units elsewhere but those ones are still delivering a batch of mortal wounds the way you like it. Plus you now have a reliable scion of the storm to teleport more support heros like a vex or else. And unlike paladins, evocators loose power for every models dying. Paladins don't really die until you remove a starsoul mace. Nerfed or not, those are still a thing. 2 1 Quote Link to comment Share on other sites More sharing options...
Lexalopolis Posted August 10, 2018 Share Posted August 10, 2018 Has anyone tested out a longstrike list now that Anvils command ability has been FAQ'd to be reasonable? I was thinking 12 longstrikes in an Anvils army with celestial blades, bless weapons, and the Knight Azyros reroll hits of 1 would be pretty nasty, although probably not much fun to play against. Get lucky on the rolls and you'll deal a bunch of mortal wounds at 30", and even if you don't the base rend and damage will give most things a bad time. Quote Link to comment Share on other sites More sharing options...
DanielFM Posted August 10, 2018 Share Posted August 10, 2018 2 minutes ago, Lexalopolis said: Has anyone tested out a longstrike list now that Anvils command ability has been FAQ'd to be reasonable? I was thinking 12 longstrikes in an Anvils army with celestial blades, bless weapons, and the Knight Azyros reroll hits of 1 would be pretty nasty, although probably not much fun to play against. Get lucky on the rolls and you'll deal a bunch of mortal wounds at 30", and even if you don't the base rend and damage will give most things a bad time. Celestial Blades is only for close combat weapons though. Quote Link to comment Share on other sites More sharing options...
Lexalopolis Posted August 10, 2018 Share Posted August 10, 2018 20 minutes ago, DanielFM said: Celestial Blades is only for close combat weapons though. Good call, I completely forgot about that! You'll still wound pretty consistently with a 3+, but that 2+ would have been nice. Quote Link to comment Share on other sites More sharing options...
Roark Posted August 10, 2018 Share Posted August 10, 2018 Everyone seems to be using Anvils of the Heldenhammer Stormhost for missile-centric lists. To me it seems just as tempting to save up a command point or two and blow it on a unit of 10 Evocators AND a unit of 20 Sequitors. Celestial Lightning Arc x2 is just horrifying, and the Sequitors' 9 Grandmaces should rack up huge amounts of damage with all their rerolls etc. I think I'll try this a few times and just let Ballistas try their luck as my sole shooting (dropping out of Azyr). Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted August 10, 2018 Share Posted August 10, 2018 55 minutes ago, Roark said: Everyone seems to be using Anvils of the Heldenhammer Stormhost for missile-centric lists. To me it seems just as tempting to save up a command point or two and blow it on a unit of 10 Evocators AND a unit of 20 Sequitors. Celestial Lightning Arc x2 is just horrifying, and the Sequitors' 9 Grandmaces should rack up huge amounts of damage with all their rerolls etc. I think I'll try this a few times and just let Ballistas try their luck as my sole shooting (dropping out of Azyr). Had the same ideas. But i feel like without Hammers of Sigmar + Gavriel theres no way to deliver that evocators or Sequitors. 9“ charge is not reliable. Is there any way to push that charges without using gavriel or coggs? Quote Link to comment Share on other sites More sharing options...
ledha Posted August 10, 2018 Share Posted August 10, 2018 (edited) 3 hours ago, Erdemo86 said: I dont like skyborne slayer. The units are all bad compared to sacrosant units. Evocators are much better than Paladins, Sequitors are much better than Liberators and Lord Celestant is not good anymore. Its only my oppinion. Also you have to add some wizards or you dont have any bann rolls. In Sacrosant Army you have bann rolls from Evocators and your Arkanum General at least. I think against a well rounded Sacrosant list competitively, skyborne will fail hard. The celestant is actually better now, at least in the context of the skyborne slayers. Before, his command ability was used in the hero phase, so you didn't have it after deepstriking. Now, you need to be in melee (not a problem : i want him to go here, and it's less risky for him than before), but you can use it in your combat phase, meaning that, unlike before, i WILL have this +1 to hit the turn i arrive. The limited range is not a problem, since i deepstrike only 15 paladins The sacrosanct units are better than the old one, sure, but my skyborne slayers took a offensive buff (+1 to hit useable during the turn in deepstrike) AND a defensive buff (-1 to hit me the turn i deepstrike), while buffing protectors and having a reduced point cost. I couldn't ask for more Edited August 10, 2018 by ledha 2 Quote Link to comment Share on other sites More sharing options...
Richelieu Posted August 10, 2018 Share Posted August 10, 2018 57 minutes ago, Roark said: Everyone seems to be using Anvils of the Heldenhammer Stormhost for missile-centric lists. To me it seems just as tempting to save up a command point or two and blow it on a unit of 10 Evocators AND a unit of 20 Sequitors. Celestial Lightning Arc x2 is just horrifying, and the Sequitors' 9 Grandmaces should rack up huge amounts of damage with all their rerolls etc. I think I'll try this a few times and just let Ballistas try their luck as my sole shooting (dropping out of Azyr). Yeah... I've been thinking of super strange lists (as I am wont to do) taking Sequitors to the max and anvils is in the calculus. Check this. Stormhost: Anvils Lord Arcanum on Foot, general (180) Lord Castellant (100) Lord Castellant (100) 20 Sequitors (400) 20 Sequitors (400) 20 Sequitors (400) 20 Sequitors (400) Total (1980) Wounds 178 Yes this is a Stormcast list with 178 wounds. Now this is what I call a cleansing phalanx. 2 Quote Link to comment Share on other sites More sharing options...
Freejack02 Posted August 11, 2018 Share Posted August 11, 2018 Anyone having troubles using 20 Sequitors well? I've only tried it a couple of games, but both times my opponent would park units to the side/rear and absolutely ****** up my pileins, forcing me to stretch in different directions. I know I can't reasonably expect to bring 20 of those bases to bear on any single target, but a lot of the unit is tied up stretching between the two fights. Clever play by my opponents, or my mistake? Any experience would be helpful. Quote Link to comment Share on other sites More sharing options...
Bellfree Posted August 11, 2018 Share Posted August 11, 2018 3 hours ago, Lexalopolis said: Has anyone tested out a longstrike list now that Anvils command ability has been FAQ'd to be reasonable? I was thinking 12 longstrikes in an Anvils army with celestial blades, bless weapons, and the Knight Azyros reroll hits of 1 would be pretty nasty, although probably not much fun to play against. Get lucky on the rolls and you'll deal a bunch of mortal wounds at 30", and even if you don't the base rend and damage will give most things a bad time. It's okay, but honestly not that big of a deal. Anything with any kind of speed is going to close you down pretty quick and between the buff heroes and the unit you're looking at almost half of your army invested in one unit, not to mention all of your command points. The unit will do about 20 wounds per turn(slightly more with the azyros reroll) across both shots to a 4+ save. I think with all the knighthaunts and TPs bouncing around it'll be very risky. Quote Link to comment Share on other sites More sharing options...
Bellfree Posted August 11, 2018 Share Posted August 11, 2018 47 minutes ago, Richelieu said: Yeah... I've been thinking of super strange lists (as I am wont to do) taking Sequitors to the max and anvils is in the calculus. Check this. Stormhost: Anvils Lord Arcanum on Foot, general (180) Lord Castellant (100) Lord Castellant (100) 20 Sequitors (400) 20 Sequitors (400) 20 Sequitors (400) 20 Sequitors (400) Total (1980) Wounds 178 Yes this is a Stormcast list with 178 wounds. Now this is what I call a cleansing phalanx. Bravery is going to be a ****** against anything that can counter punch the original hit, but otherwise this is right around what I thought the most competitive Stormcasts lists would be. Quote Link to comment Share on other sites More sharing options...
Roark Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, Erdemo86 said: Had the same ideas. But i feel like without Hammers of Sigmar + Gavriel theres no way to deliver that evocators or Sequitors. 9“ charge is not reliable. Is there any way to push that charges without using gavriel or coggs? Gav is great, but why can't we use Cogs and either Lightning Speed or Vexillor? 1 Quote Link to comment Share on other sites More sharing options...
Roark Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, Richelieu said: Yes this is a Stormcast list with 178 wounds. lol that's more than my Khorne lists, and these guys can reroll 4+... Damn... Quote Link to comment Share on other sites More sharing options...
DanielFM Posted August 11, 2018 Share Posted August 11, 2018 (edited) 6 hours ago, Freejack02 said: Anyone having troubles using 20 Sequitors well? I've only tried it a couple of games, but both times my opponent would park units to the side/rear and absolutely ****** up my pileins, forcing me to stretch in different directions. I know I can't reasonably expect to bring 20 of those bases to bear on any single target, but a lot of the unit is tied up stretching between the two fights. Clever play by my opponents, or my mistake? Any experience would be helpful. That's why I don't like big blobs of 40 mm infantry. Too unwieldy and easy to be led by the nose. It's a bit like the Roman legions in Cannas: if you can't bring to bear all your power in the front due to a deep formation, the opponent can attack you from the flanks and rear and make it go to waste. Even if in Sequitor blobs the power is concentrated in the 9 greatmauls, those will be at the front, they can be easily locked by chaff and be left out of the real fight (a charging elite hammer). Edit: Let's try once again with this list Allegiance: Stormcast Eternals- Stormhost: Tempest LordsLeadersLord-Aquilor (200)- Artefact: Patrician's Helm - Mount Trait: Aethereal StalkerLord-Arcanum on Celestial Dracoline(240)- General- Trait: Bonds of Noble Duty - Spell: Thundershock- Mount Trait: Pride LeaderLord-Castellant (100)Knight-Heraldor (100)- Artefact: Thermalrider Cloak Battleline5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 3x Stormsmite Greatmaces5 x Judicators (160)- Skybolt Bows- 1x Shockbolt BowsUnits5 x Evocators (200)- 2x Grandstaves- Lore of Invigoration: Speed of Lightning3 x Evocators on Dracolines (300)- 2x Grandstaves- Lore of Invigoration: Speed of Lightning3 x Vanguard-Palladors (200)- Boltstorm Pistols and Shock Handaxes3 x Vanguard-Raptors with Hurricane Crossbows (140)BattalionsCleansing Phalanx (120)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 106 Tempest Lords to aim for 3-4 CPs first turn, burn them in Dracolines alpha strike (run 6 + Heraldor buff) and Palladors flanking for a double punch (points beyond 2 go to Pack Alpha and TLords CA). Mystic shield and Warding Lantern can either go to the Palladors, the Dracolines or one for each. All the infantry units go into Scions and react to the changing flow of the battle (including objectives). Edited August 11, 2018 by DanielFM 1 Quote Link to comment Share on other sites More sharing options...
Prexxus Posted August 11, 2018 Share Posted August 11, 2018 So I am a brand new player in Warhammer. I have read a lot of the books and played the games ( blood bowl actually introduced me to the franchise way back when ) I finally decided to take the plunge and find a new hobby! I picked up my first box the day Soul Wars released. I was a little hesitant on the soul wars starter box because of the price and me not really knowing exactly what I was doing or if I would even enjoy this so I grabbed the Start Collecting Vanguard! set as my first. Well let's just say I was hooked the second I started gluing those models together and painting them. I grabbed the Vanguard set because while talking with the guys at the shop and doing my own little research I had read the Vanguard box was quite complete in the way that the units it fields are all useable, no odd numbers. Couple of weeks later my wife bought me the Tempest of Souls box which I went back with and got the souls wars box because I was going to buy the book anyways and I'm completely addicted. So now I'm at a little bit of a crossroads and I'm not sure which way to go. I'd like to start playing soon and I know I'm not going to a hardcore competition but I would still like to be somewhat viable. With what I've read Vanguard seems to be outdated and falling behind compared to the new Sequitors and Evocators. I love my Vanguard models they are my first paints and I feel like I did a good job on them. I like their style but I also want to be realistic and make sure the first army I spend this much time and money on is going to be atleast a viable option to win against some common match ups. I was checking out Vanguard style builds and came to a conclusion that something like Allegiance: Order Leaders Lord-Aquilor (200) General Lord-Relictor (100)Neave Blacktalon (120)Knight-Venator (120) Battleline5 x Vanguard-Hunters (120)- Boltstorm Pistols and Shock Handaxes5 x Vanguard-Hunters (120)- Boltstorm Pistols and Shock Handaxes5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows Units5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows3 x Vanguard-Palladors (200)- Boltstorm Pistols and Starstrike Javelins3 x Vanguard-Palladors (200)- Boltstorm Pistols and Starstrike Javelins3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Aetherwings (50) BattalionsBlacktalon's Shadowhammers (160) Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 111 Or with something that seems more conventional these days and going for a 20 stack of sequitors with 10 evocators lord Arcanum ect. I realize this is a personal preference type of deal but since I am brand new and absolutely do not have a firm grasp on rules or tactics / army comps I feel like some c/c would be quite good for me. Anything can help right now and I want to thank you all in advance and say sorry for such a long first post here! 2 Quote Link to comment Share on other sites More sharing options...
Roark Posted August 11, 2018 Share Posted August 11, 2018 10 minutes ago, Prexxus said: I feel like some c/c would be quite good for me. I think it might be worthwhile combining your Palladors to make the most of the Shadowhammers battalion ability. I think in units of 6 they are much more difficult to put down or ignore. 30 wounds-worth of fast shooty guys in the enemy backfield can really mess things up. But test your lists and play a few games and have fun with it. I think all the crazy teleportation that the Aquilor provides takes some practice to master... I also reckon don't get too hung up on the new shiny stuff like masses of Sequitors. After all, you can always add them later. If you really feel like you're missing out, just get some super cheap split box deals on eBay. 1 Quote Link to comment Share on other sites More sharing options...
Black Blade Posted August 11, 2018 Share Posted August 11, 2018 On 8/9/2018 at 8:32 PM, Galamund said: They should be 180pts, or should be 3+ save and 3 attacks at 220. It's tragic since I have 10 beautifully painted ones sitting on the shelf, as I am sure most of us do too. Careful I was dragged for suggesting Paladins get a 3+ save for having heavier armor/being elite. Quote Link to comment Share on other sites More sharing options...
DanielFM Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, Black Blade said: Careful I was dragged for suggesting Paladins get a 3+ save for having heavier armor/being elite. Who did it though? It seems extremely reasonable. Skullreapers at 170 laugh at Retributors at 220 all day long. 1 Quote Link to comment Share on other sites More sharing options...
schwabbele Posted August 11, 2018 Share Posted August 11, 2018 Had my 2nd game yesterday and I think I won because I killed all my opponents heros and he had 0 VP and BP said you need heros for capturing ? but he would have tabled me if we had continued. That’s kinda sad tbh. 1 Quote Link to comment Share on other sites More sharing options...
aceytrixx Posted August 11, 2018 Share Posted August 11, 2018 32 minutes ago, schwabbele said: Had my 2nd game yesterday and I think I won because I killed all my opponents heros and he had 0 VP and BP said you need heros for capturing ? but he would have tabled me if we had continued. That’s kinda sad tbh. Why do you feel that's sad? Quote Link to comment Share on other sites More sharing options...
schwabbele Posted August 11, 2018 Share Posted August 11, 2018 Just now, aceytrixx said: Why do you feel that's sad? Because , i couldn’t see me winning without objectives. If he had just 1 hero more - game over. Quote Link to comment Share on other sites More sharing options...
aceytrixx Posted August 11, 2018 Share Posted August 11, 2018 Just now, schwabbele said: Because , i couldn’t see me winning without objectives. If he had just 1 hero more - game over. Yeah but that's the point. Objectives are there to make it interesting. To win the game you had to stop your opponent scoring so you played the mission and took out his ability to win. I've just played a game where after turn 2 all I had was a wounded prime and 6 Castigators. I won becuse I played the objectives and got quite lucky. If it had been kill points it would have been over quickly and alot less fun for everyone Quote Link to comment Share on other sites More sharing options...
schwabbele Posted August 11, 2018 Share Posted August 11, 2018 Maybe I need to get used to that But my Prime and 5 Sequitors were also the only ones to live Quote Link to comment Share on other sites More sharing options...
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