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AoS 2 - Stormcast Eternals Discussion


Chris Tomlin

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21 minutes ago, Mikosan said:

According to Ben Johnson the ability only works if the model/unit takes exactly the amount of wounds to be slain, otherwise the excess damage would just slay them again. I guess it could save a couple of wounds to a unit of dracoths if you are doubling up on it.  Still  not a great mechanic in my opinion...

The ability is problematic.  If it works how it should (I.e. how Ben Johnson described it) then it is underwhelming.  If it works any other way, it is unbelievably OP.

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1 minute ago, Requizen said:

Ballistas are quite strong for their points. The temptation is to put a bunch around an Ordinator, but if you just take a couple in cover, they're 2+ 7W long range platforms that shred things when they get close. 

Incantors are fairly solid. If nothing else, auto dispel will be invaluable if the game starts to go heavy on the Magic side of things. 

But yeah I hope the Battletome gives something nice for Castigators and Evocators. I think Castigators are... fine, but nothing special. 

I agree that ballistas as singletons for objective sitting could be good, especially in listed that have a number of other shooting options, and I'm hoping there is a way to effectively use evocators. 

I think you're being kind by saying castigators are "fine." I did preorder the ETB castigators though because those sculpts are phenomenal.  

I've got no real complaints with Incantor other than I think she could be 120.  

I am holding out hope that the seemingly high point costs are because Stormhosts will give us some strong free rules.  The battalions also look aggressively pointed.  

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22 minutes ago, ledha said:

Wait, some people don't find the evocator ultra good ? They are so above our paladins that it's hilarious.

Evocators are great in a vacuum, but so are retributors.  Adding one inch to their movement doesn't solve their fundamental mobility problem.  An offensive specialist unit is only good insofar as it can deliver its force where it matters.  

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10 hours ago, Bradipo322 said:

So previously Hammers ofSigmar had 2 abilities and 1 command trait:

  • +1 bravery;
  • When a liberator unit dies on a 6+ it returns on your next turn;
  • All your units within 3" from your general have a 6+ save against wounds and mortal wounds (command trait).

What will it keep and what will it lose? +1 bravery is not that great (it's good but not overpowered) and the command trait is somewhat viable but not at a "staunch defender" level. The one that seems most intresting is the resummon save on the liberators but getting that "for free" seems too much.

Don’t agree with that 6+ save liberator. Actually libtator today is totally under powered by the 2.0 new units. I doubt if there will be anyone still use that as battle line any longer.

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7 minutes ago, Richelieu said:

Evocators are great in a vacuum, but so are retributors.  Adding one inch to their movement doesn't solve their fundamental mobility problem.  An offensive specialist unit is only good insofar as it can deliver its force where it matters.  

they still hit harder while having more utility.

With point reduction and change to command ability, we can have for around 320/340 pts a heraldor, vexxilior and gavriel for charge with reroll AND +3 to charge in a HUGE area and run+charge for a single unit with a heraldor. This plus our teleportation sheaningan mean, i think, that it's easier to reach melee now, even more since some new battleplans make us start closer to the ennemy

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5 minutes ago, Aeonotakist said:

I doubt if there will be anyone still use that as battle line any longer.

Sequitors are only Battleline with Lord Arcanum general. So everyone who wants to do Ballista+Ordinator shenanigans will still run Liberators as battleline, for starters.

Edited by kuroyume
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9 minutes ago, Kugane said:

How many ballista is everyone planning to run anyways? I may not run ordinator as my general, so I was kind of wondering between 3 + ordinator or 4 without ordinator.

I'm sure I read somewhere that someone did the math and your basically always better off adding more ballista then spending the points on the Ordinator. I have a painted Ordinator but I'll be using an Arcanum general so I'm not sure how often mine will see action. Unless there's still going to be a Consumate Commander equivalent. 

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1 hour ago, Mikosan said:

According to Ben Johnson the ability only works if the model/unit takes exactly the amount of wounds to be slain, otherwise the excess damage would just slay them again. I guess it could save a couple of wounds to a unit of dracoths if you are doubling up on it.  Still  not a great mechanic in my opinion...

That's not how it sounds as written but if that's the way GW wants it, then that makes it one of the dumbest abilities we've seen.   

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34 minutes ago, ledha said:

they still hit harder while having more utility.

With point reduction and change to command ability, we can have for around 320/340 pts a heraldor, vexxilior and gavriel for charge with reroll AND +3 to charge in a HUGE area and run+charge for a single unit with a heraldor. This plus our teleportation sheaningan mean, i think, that it's easier to reach melee now, even more since some new battleplans make us start closer to the ennemy

Yeah, all that buff shenanigans is great, but it costs a tonn of points just to deliver some sqishy AF paladins into combat, though I never used a unit of 10 retries, only 5 of them, so they might stay a bit longer

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21 minutes ago, aceytrixx said:

I'm sure I read somewhere that someone did the math and your basically always better off adding more ballista then spending the points on the Ordinator. I have a painted Ordinator but I'll be using an Arcanum general so I'm not sure how often mine will see action. Unless there's still going to be a Consumate Commander equivalent

I assumed as much, I guess it'll take quite some ballistas before the ordinator becomes worth it.  A list with 6 to 8 ballista in it would be very cool in my opinion though, I'm very tempted to build one, haha.

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5 hours ago, Riddles said:

Also some of their abilities only effect hammers of sigmar units

I don't get this at all. They've just made sure the majprity of us don't buy the featured new characters or get to use them. What gives? I was so excited to get these when I saw the pics. Whats the point now. I can't use their command abilities.

 

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1 minute ago, mDaro said:

I don't get this at all. They've just made sure the majprity of us don't buy the featured new characters or get to use them. What gives? I was so excited to get these when I saw the pics. Whats the point now. I can't use their command abilities.

 

there are generic warscrolls for them as well, so I bet there'll be a headswap or something to build the generic version.

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I want to guess a little bit, so here is my thought: if we assume that Vandus will give Hammers battleshock immunity as he used to being part of battalion, he will become an outstanding choice for our armies giving two HUGE buffs of, as mentiond, BS immunity and an extra attack as his CA, I would love seeing this 'cause I love strike chambers theme and they will shine with all those bonuses. And i hope he won't be a must-be-general guy, since we get a tonn of HoS named heroes

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1 minute ago, Kugane said:

there are generic warscrolls for them as well, so I bet there'll be a headswap or something to build the generic version.

Not to doubt you but have we seen alternate listings for these models? Did I miss something on the GW site? I was hoping this was the case but I still think they should have given us a stand out centerpiece to use. The Prime is a waste.

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3 minutes ago, mDaro said:

I don't get this at all. They've just made sure the majprity of us don't buy the featured new characters or get to use them. What gives? I was so excited to get these when I saw the pics. Whats the point now. I can't use their command abilities.

 

Since I'm running my own painting scheme and no one in my gaming comunity complains about taking those named chambers I'll pick those up)
Maybe you should make a homerule or something that will allow you use them (but i also think that giving all the love for Hammers is not OK at all)

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1 minute ago, mDaro said:

Not to doubt you but have we seen alternate listings for these models? Did I miss something on the GW site? I was hoping this was the case but I still think they should have given us a stand out centerpiece to use. The Prime is a waste.

Not as far I know, but converting is always an option for me personally.

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3 minutes ago, mDaro said:

Not to doubt you but have we seen alternate listings for these models? Did I miss something on the GW site? I was hoping this was the case but I still think they should have given us a stand out centerpiece to use. The Prime is a waste.

Those two new guys are just named versions of heroes i saw in leaked pics of Core book i think?

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28 minutes ago, chord said:

That's not how it sounds as written but if that's the way GW wants it, then that makes it one of the dumbest abilities we've seen.   

That's actually exactly how it's written.  Wounds are allocated one at a time, so if I have 1 wound remaining on a model and 2 must be allocated I would:

1) allocate the first wound.  

2) the model is slain

3) cycle of storm is triggered, returning 1 wound to the slain model and preventing it from being removed.

4) allocate the second wound.

5) the model is slain.

6) the model is removed

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