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Chris Tomlin

AoS 2 - Stormcast Eternals Discussion

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The battalion isn't going down.  But Prosecutors are getting a small reduction.

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Thanks. Double checked that.

It's such a pity that judis and libs don't get their point drop.So as the Vanguard Wing.

10 points cheaper don't seem much of the reason of using the prosecutors.

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1 hour ago, Requizen said:

This feels really fun, if a bit death star ish :P

Geminids are probably still the best general use Endless Spell in the game even at 60 points. I'd take em, especially since Skinks are no longer 60 points :( 

I bet you anything that was a result of the triple ballista list nerf. Seraphon werent even making any waves. But 20 skinks protecting triple quadruple ballista was the bomb 😁

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2 hours ago, PJetski said:

Here's the list I'm going to start testing Desolators with:

Astral Templars

Drakesworn Templar (General, Artefact, Storm-winged)
Lord-Castellant
Knight-Incantor (Celestial Blades)
Lord-Arcanum on Gryph-Charger (Azyrite Halo)
Knight-Azyros
6x Desolator
3x5 Liberators

There's 60 points left over. I could add in endless spells (Purple Sun or Geminids?) or replace one of the Liberator squads with Judicators for additional focused fire.

I don't think it can be better than Anvilstrike, but I reckon that's true for most lists.

This looks much more sensible than my attempt, though I'm a little concerned by the lack of bodies. Fifteen Liberators don't inspire confidence in the taking and holding objectives stakes, though I suppose the idea is just to table everyone with mortal wounds and 5 attack axes.

My main impression is that I hope this is good, because it looks like an absolute blast to play.

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Posted (edited)

Hey all, so 'lucky' me I haven't really expanded my SCE outside of Soul Wars, but these point changes (and finding out castigators are bad) pretty much ruin my idea of a Sacrosanct only army. These are the models I have so far, with the 2nd Incantor from the Getting Started mag, and buying extra models to fill out the uneven Soul Wars ones.

Allegiance: Stormcast Eternals
- Stormhost: Hallowed Knights (paint scheme at least)
Mortal Realm: Ghyran
Lord-Arcanum on Gryph-Charger (240) --now 220?
- General
Lord-Castellant (100) --now 120

Lord-Relictor (100)
- Prayer: Translocation
Knight-Incantor (140)
Knight-Incantor (140)
5 x Sequitors (120) --now 130
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces
5 x Sequitors (120) --now 130
- Stormsmite Mauls and Soulshields
- 2x Stormsmite Greatmaces
5 x Evocators (200) --now 220
6 x Castigators (160)
3 x Castigators (80)
Celestar Ballista (100) --now 110

 

1500/2000 --> 1550/2000 it seems

What should I add, or replace, in this list? Which spells for LA and Incantor? I know I need more shooting and a 3rd battleline. I wanted to get the boxed sets for Sequitors for that reason but alas.. I also wanted the box of Evos, but I know I need more mobility/cav and with their increase I shouldn't buy them simply because I like those models when I can spend that money more wisely.

Can the Getting Started Incantor be proxied for a LA on foot easily? I also have Leena Stormspire who should have been a Knight Questor, and looks exactly like one minus helm, if KQ is viable. Which Endless spells can be used in multiple SCE lists, and can I buy them separately?

I'm not entirely inclined towards 2k, especially with the new 1k rules coming, but I figure I should still plan for 2k! And that would give me a better idea of 1k lists anyway. Thanks in advance, I know this is a big question.

Edited by CommissarRotke

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Hi there looking for some insight into the slayer battalion looking to run it with the 3 ballistas and ordinator . Any info or advice on on slayers would be great 

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3 hours ago, PJetski said:

Prosecutors are surprisingly efficient now, at least in small squads where the Prime can get the Trident. They're not as good as Hurricane Raptors, slightly better than Crossbow Judicators, but they are much faster, easier to use, and a little bit more durable in terms of points/wound and reroll save1.

Maybe there's a potential list here with 20x Judicators and 3x3 Prosecutors in a Vanguard Wing? You could go Anvils to double tap the Judicators

VWing Anvils was something I was poking at before the changes, I think it's not terrible but idk if it's anything more interesting than using Longstrikes. 

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4 hours ago, PJetski said:

Prosecutors are surprisingly efficient now, at least in small squads where the Prime can get the Trident. They're not as good as Hurricane Raptors, slightly better than Crossbow Judicators, but they are much faster, easier to use, and a little bit more durable in terms of points/wound and reroll save1.

Maybe there's a potential list here with 20x Judicators and 3x3 Prosecutors in a Vanguard Wing? You could go Anvils to double tap the Judicators

Hysh

Anvil

Relictor - brooch

knight azyros

lord ordinator

5x lib

5x lib

20x judicators 

Vanguard wing

3x3 prosecutors 

4x ballista 

 

 

🤔🤔🤔

 

 

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Posted (edited)

I think a Desolator deathstar could be really legit now. I'm thinking this:

Lord-Arcanum on Gryph-Charger (general)
Lord-Castellant
Knight-Heraldor
Knight-Venator

5 Judicators
5 Judicators
5 Sequitors
5 Sequitors

8 Desolators

1940p, 1 Extra CP

I picked the Venator because he's fun, but maybe the Azyros is better. You could also take an Incantor instead, but then you lose the extra CP. I would probably run this as Celestial Vindicators to buff the Desolators even further and give them a re-roll 1's to hit without having to take the Azyros.  The Desolators in this set-up would be ridiculously tough (2+ save re-roll 1s with Cycle and potential healing) and hit ridiculously hard (averaging something along the lines of 47,5 damage vs 3+ save with re-roll 1s, Vindicators CA and Celestial Blades). 

Edited by Marzillius

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6 minutes ago, Marzillius said:

I think a Desolator deathstar could be really legit now. I'm thinking this:

Lord-Arcanum on Gryph-Charger (general)
Lord-Castellant
Knight-Heraldor
Knight-Venator

5 Judicators
5 Judicators
5 Sequitors
5 Sequitors

8 Desolators

1940p, 1 Extra CP

I picked the Venator because he's fun, but maybe the Azyros is better. You could also take an Incantor instead, but then you lose the extra CP. I would probably run this as Celestial Vindicators to buff the Desolators even further and give them a re-roll 1's to hit without having to take the Azyros.  The Desolators in this set-up would be ridiculously tough (2+ save re-roll 1s with Cycle and potential healing) and hit ridiculously hard (averaging something along the lines of 47,5 damage vs 3+ save with re-roll 1s, Vindicators CA and Celestial Blades). 

If you're running CV then you should just use Dracolines instead. What are you using the extra command point on? Take Geminids instead.

I wouldnt waste points on Sequitors in squads of 5. You could shave 60 points off this list if you swap them for Liberators, and another 100 if drop one of those squads altogether (you don't need a 4th battleline).

I'm not sold on using 8, seems like it's too many points invested in a single unit that will struggle to get all the models into range. I like adding a Drakesworn and Astral Templars because it adds a secondary threat while also increasing the average damage output of the Desolator unit. Lists with single threats don't tend to do well because it's easy to shut down one unit at a time.

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1 hour ago, PJetski said:

If you're running CV then you should just use Dracolines instead. What are you using the extra command point on? Take Geminids instead.

I wouldnt waste points on Sequitors in squads of 5. You could shave 60 points off this list if you swap them for Liberators, and another 100 if drop one of those squads altogether (you don't need a 4th battleline).

I'm not sold on using 8, seems like it's too many points invested in a single unit that will struggle to get all the models into range. I like adding a Drakesworn and Astral Templars because it adds a secondary threat while also increasing the average damage output of the Desolator unit. Lists with single threats don't tend to do well because it's easy to shut down one unit at a time.

Did you see Sean Heights Vanguard List?

Basically used the Aquilor, Hunter Battelline and the Celestant Prime to pump out damage alongside 9 longstrikes

With the point drops he could even fit a knight incantor and endless spell in there

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Just noticed that none of Stormcast unit has D6 damage characteristic.

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15 hours ago, PJetski said:

If you're running CV then you should just use Dracolines instead. What are you using the extra command point on? Take Geminids instead.

I wouldnt waste points on Sequitors in squads of 5. You could shave 60 points off this list if you swap them for Liberators, and another 100 if drop one of those squads altogether (you don't need a 4th battleline).

I'm not sold on using 8, seems like it's too many points invested in a single unit that will struggle to get all the models into range. I like adding a Drakesworn and Astral Templars because it adds a secondary threat while also increasing the average damage output of the Desolator unit. Lists with single threats don't tend to do well because it's easy to shut down one unit at a time.

Dracolines really don't need CV, they hit like a train just with Pride Leader, the Arcanum's CA and Empower. I prefer Staunch with Dracolines to increase their staying power. The 8 Desolators however do not need Staunch, and the extra CP is used on the CV CA to make sure they kill what they touch. As they are 8 they will rarely all get to attack the same target, and thus you want each Desolator to hit hard enough. Having 8 of them also makes it a lot more difficults to remove their 2 bonus attacks, if you run 6 you just need to kill one and those attacks are gone. I really like the idea of a Templar though, that +1 to hit from the bow is really useful, and makes a -1 to hit debuff a lot less worse. Maybe I should add a Templar, remove some other stuff for anti-screen shooting.

Maybe it's not the best, but I want to make an 8 man Desolator unit work.

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1 hour ago, PrimeElectrid said:

Does anyone know the endless spell changes?

dais go down to 30

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Posted (edited)
21 hours ago, PJetski said:

Prosecutors are surprisingly efficient now, at least in small squads where the Prime can get the Trident. They're not as good as Hurricane Raptors, slightly better than Crossbow Judicators, but they are much faster, easier to use, and a little bit more durable in terms of points/wound and reroll save1.

Maybe there's a potential list here with 20x Judicators and 3x3 Prosecutors in a Vanguard Wing? You could go Anvils to double tap the Judicators

VW with 20 Judis - Crossbows, 3x MW Crossbows, Shockbolt on a prime. Buff with bless weapons+ celestial blades - translocate in somewhere. This will be a mini kunnin rukk lol

Edited by Qrepin

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44 minutes ago, HammerOfSigmar said:

dais go down to 30

That’s actually quite tempting as a delivery system for a knight incantor.

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Posted (edited)
8 minutes ago, Qrepin said:

VW with 20 Judis - Crossbows, 3x MW Crossbows, Shockbolt on a prime. Buff with bless weapons+ celestial blades - translocate in somewhere. This will be a mini kunnin rukk lol

12" range on Crossbows and only getting bonus shots if you don't move makes this impractical. You would have to drop them into play, which means you wont have them on the table in the hero phase for buffing.

Celestial Blades only works on melee attacks.

1 minute ago, PrimeElectrid said:

That’s actually quite tempting as a delivery system for a knight incantor.

Maybe not the most useful thing in a Stormcast army since we have multiple ways to teleporting around, but I could see it being used as an Ally in armies that lack fast wizards and need a dispel scroll (Fyreslayers?)

Edited by PJetski

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11 minutes ago, PJetski said:

Maybe not the most useful thing in a Stormcast army since we have multiple ways to teleporting around, but I could see it being used as an Ally in armies that lack fast wizards and need a dispel scroll (Fyreslayers?)

Hm, I kinda agree with @PrimeElectrid here. Being able to surprise move the Incantor 12" and smash vials on a horde or small hero with a few wound remaining, especially if you don't need to focus on dispels any longer, is a pretty baller move. I don't think I'd specifically make room for it, though, but 30 points left over is not that uncommon, or 40 now that Geminids are up.

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@PJetski @Requizen yeah I’m looking at it from the perspective of; I have 30 points spare, no Translocation, and my Incantor is on the board to dispel and not in the sky.

It’s this or Swords, and this gets him moving around. An Incantor on a Dais could conceivably tag-team with a LAoGC into a hero, wounded monster (FEC?), or a unit holding an objective. 

 

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Is it worth giving up a spell cast, though? 

I think I would always rather have the swords.

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25 minutes ago, PJetski said:

Is it worth giving up a spell cast, though? 

I think I would always rather have the swords.

Depends. The book spells are nothing special, and the Incantor warscroll spell is... eh. If there's no busted Realm Spell or you're not using Realms, I often just have her end up casting Mystic Shield, and I can see a variety of situations where giving her a 2+ and 12" fly is worth giving that up. 

But that's just preference, I'm actually just glad there's multiple choices that are all reasonable.

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I am absolutely loving the posts about Desolators I've been seeing.  I've been playing with Astral Templars and Listas, but kept finding thundercats and other units not durible enough to stick around for a while.

 

Ill be trying this over the next week or so:
Hamilcar (Castallent)
Ordinator
Azyros
2xIncantor (Blades/Halo)

3x5 Libs

4xListas

6 Desolators

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Posted (edited)

So what's your thought on the mercenary companies? The rampage guys seem to be good screening or scoring unit. But they cost a  CP which is considerable for our CP lacking army.

Edited by frostfire

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