Jump to content

AoS 2 - Stormcast Eternals Discussion


Chris Tomlin

Recommended Posts

3 hours ago, CareBear said:

Hey, I am a pretty fresh stormcast player (my first year). And I would really appreciate any help on coming up with a good 750 pts list for a campaign. It is possible to add to the warband later too. I have listed what I own down below. Any advice on a list, and possibly what I could add to that list later would be highly appreciated. 

Heroes: Lord-Celestant (both on foot, dracoth and stardrake), Knight Azyros,  Lord Ordinator, Knight Vexiollor, Lord Castellant, two Lord Relictors, Lord Arcanum on GC, two knight incantors, two Lord Excorsists, Celestant Prime, Gavriel Sureheart and a Lord Aquilor.

 

Battleline: 30 liberators,  10 judicators, 5 vanguard hunters and 25 sequitors.

Units: 20 evocators, 3 vanguard palladors, 6 of each type of prosecutors, 3 vanguard raptors, 5 castigators, 5 protectors (2 starsoul), 3 aetherwings, 5 gryph hound, 5 retributors (2 starsoul). 

Warmachines: 3 ballistas

Endless spells: Comet, Celestian Vortex and the disc.

As you may have guessed, I am pretty broke now. So I am kind of limited on the buying front.

I am grateful for any advice 

It is pretty that you don't have a Lord Arcanum on foot. Otherwise, you can try Lord Arcanum on foot+20 sequitors+5 judicators.

Link to comment
Share on other sites

Hi! I'm building a 2k Anvils list. What do you guys think about swapping azyros and allying in a loremaster?

Hand of glory, casting value 5; reroll failed hit and wound rolls until next hero phase

Edit: Nvm, spell says model so wont buff the whole unit i guess.

So rerolling failed hit and wound rolls for longstrikes both when using cp and in shooting phase. Feels like a solid buff or nah?

Edited by Naprapaten
Link to comment
Share on other sites

Hi everybody

I'm trying to make an all-road list. The last lost taht I'd played (this morning) was:

Allegiance: Stormcast Eternals
- Stormhost: Anvils of the Heldenhammer

Leaders
Lord-Arcanum on Gryph-Charger (240)
- General
- Trait: Deathly Aura 
- Spell: Terrifying Aspect
Lord-Exorcist (140)
- Spell: Celestial Blades
Drakesworn Templar (460)
- Storm Lance
- Artefact: Soulthief 
- Mount Trait: Storm-winged

Battleline
10 x Sequitors (240)
- Stormsmite Mauls and Soulshields
5 x Liberators (100)
- Warhammers
5 x Judicators (160)
- Skybolt Bows

Units
5 x Evocators (200)
3 x Vanguard-Palladors (200)
- Boltstorm Pistols and Shock Handaxes

Total: 1740 / 1750
Extra Command Points: 0
Allies: 0 / 400
Wounds: 98

My opponent played Sylvaneth and despite that I won, I felt unconfortable versus their Durthu-Tree lord models walking on the field killing all my models. I dont know how to kill this two monsters but I'm pretty sure that vanguard-palladors are useless (It's make me sad because a love this miniatures). 

Now I'm thinking to make few changes in my all-road list:

Allegiance: Stormcast Eternals
- Stormhost: Anvils of the Heldenhammer

Leaders
Lord-Arcanum (180)
- General
- Trait: Deathly Aura 
- Spell: Terrifying Aspect
Lord-Exorcist (140)
Drakesworn Templar (460)
- Storm Lance
- Artefact: Soulthief 

Battleline
10 x Sequitors (240)
- Stormsmite Mauls and Soulshields
- 5x Stormsmite Greatmaces
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows

Units
10 x Evocators (400)
- Lore of Invigoration: Speed of Lightning

Total: 1740 / 1750
Extra Command Points: 0
Allies: 0 / 400
Wounds: 97
 

What do you think about this changes? Than you

Link to comment
Share on other sites

Ignoring individual choices, but the latter list feels very concentrated. Personally I feel it is quite fragile if you can split them up or get the jump on the Evocators. Personally I'm anti 10-man Evocators because they die so damn easily. 

I think we are better as an army when we are less specialised and are better able to react to problems. That said, your list will completely dominate some. It will lead to some one-sided games I suspect.

Link to comment
Share on other sites

22 hours ago, Naprapaten said:

Hi! I'm building a 2k Anvils list. What do you guys think about swapping azyros and allying in a loremaster?

Hand of glory, casting value 5; reroll failed hit and wound rolls until next hero phase

Edit: Nvm, spell says model so wont buff the whole unit i guess.

So rerolling failed hit and wound rolls for longstrikes both when using cp and in shooting phase. Feels like a solid buff or nah?

That's a single model, not the whole unit. So I don't think it is worth dropping the azyros. Using spell have the risk of being unbind, especially many fractions have + unbinding cast roll nowadays. Hence, it is not a solid buff in fact.

Link to comment
Share on other sites

7 hours ago, Naprapaten said:

Question, looked for a certain answer to the watchful guardian rule but couldnt find one. Can the aetherwings move into 3" of enemy units or nah?

Anyone got a clue? :)

Yes, they can. It’s not considered a “normal” move. There’s a FAQ about how “not normal moves” don’t have to follow the rules for movement. Not at a computer at the moment; it doesn’t mention them specifically but it’s close enough.

Edit: Here's the FAQ.

Quote

 

Q: Some abilities allow a model to make a move out of sequence (in the hero phase, for example), or to make a specific type of move (a ‘6" retreat move’, for example). Can I run when I make these moves?

A: You can only run if the ability refers to making a ‘normal move’ (which includes any move made ‘as if it were the movement phase’) and the ability doesn’t specify the distance of the move. Note that the restrictions that apply to normal moves (not moving within 3" of the enemy, and having to retreat if they start within 3" of the enemy) also apply to normal moves made in any other phase. Also note that the increase to the unit’s Move characteristic for running only applies to that move.

So, for example, if the ability said ‘This unit can make a normal move’ the unit could run and could not move within 3" of the enemy unless it retreats, and if it said ‘This unit can move D6".’ then it could not run but could move within 3" of the enemy.

 

 

Edited by Mark Williams
  • LOVE IT! 1
Link to comment
Share on other sites

3 hours ago, Mark Williams said:

Yes, they can. It’s not considered a “normal” move. There’s a FAQ about how “not normal moves” don’t have to follow the rules for movement. Not at a computer at the moment; it doesn’t mention them specifically but it’s close enough.

Edit: Here's the FAQ.

 

i don't agree. The ONLY way to be within 3" of someone is by a charge move, and a FAQ precisely said that watchful guardian ability from the aetherwing wasn't a charge move

Edited by ledha
Link to comment
Share on other sites

4 minutes ago, ledha said:

i don't agree. The ONLY way to be within 3" of someone is by a charge move, and a FAQ precisely said that watchful guardian ability from the aetherwing wasn't a charge move

The FAQ is pretty clear imo. I don't see room to disagree with the way it's worded. It seems like a pretty cut and dry case to me. :S

"if it said ‘This unit can move D6".’ then it could not run but could move within 3" of the enemy."

That's almost a carbon copy of what the warscroll says.

Edited by Mark Williams
  • LOVE IT! 1
Link to comment
Share on other sites

1 hour ago, ledha said:

i don't agree. The ONLY way to be within 3" of someone is by a charge move, and a FAQ precisely said that watchful guardian ability from the aetherwing wasn't a charge move

No, this is false. A pile-in is a move that allow you to move within 3".

You cannot finish a normal move (ie. a move in the movement phase) within 3" of an enemy model. In any other phase there is no such restriction.

Almost all abilities that allow you to move in other phases specify "as if it were the movement phase" or "a normal move" or some other qualifier. Aetherwings are one of the rare exceptions and they do not have such a qualifier, so they do not follow the restrictions for moving in the movement phase.

The FAQ further clarifies that their movement is not a charge move. Although it is very similar to a charge move since it happens in the charge phase and you roll 2d6, you cannot make a charge move outside of the charge phase on your own turn unless you have a special ability.

Since it is neither a charge move, nor a normal move, it is an unrestricted move in any direction and with no bearing on your proximity to enemy models.

Link to comment
Share on other sites

10 minutes ago, PJetski said:

No, this is false. A pile-in is a move that allow you to move within 3".

 

Just nitpicking this part since the rest if correct you need to be within 3" of someone at the start to be even able to pile-in (barring few exception) anyway. I was speaking of what can allow a unit to go within 3" of another unit without being within 3" of anyone at its start, and only the charge can do that.

Seems like aetherwing can go within 3" now. If only GW could have point that in the ability without people having to go trough faqs to allow it or not

  • Like 1
Link to comment
Share on other sites

16 hours ago, ledha said:

Just nitpicking this part since the rest if correct you need to be within 3" of someone at the start to be even able to pile-in (barring few exception) anyway. I was speaking of what can allow a unit to go within 3" of another unit without being within 3" of anyone at its start, and only the charge can do that.

Seems like aetherwing can go within 3" now. If only GW could have point that in the ability without people having to go trough faqs to allow it or not

You don't need to have it in the Ability, the Move rules in Core cover it - Normal moves not within 3", Charge have to end 1/2" away, pile in only 3" towards closest. Any other type of move has no restrictions unless it says otherwise.

Granted they should have a sentence that says something like "Other move types granted by abilities have no such restrictions", but it is pretty implicit in the rules how it works already.

Link to comment
Share on other sites

Has anyone given the Lord-Arcanum on Tauralon a shot? I'm thinking about getting a nice big center piece model, and while the Star Drake is gorgeous, I think it's a little beyond what I can paint right now. I like how the Tauralon looks, but is it worth getting over the LA on Gryph-Charger?

Link to comment
Share on other sites

Question raised during a game last night. I used my Heraldor to retreat and run a unit of Consussors so they could charge Reikenor. In the shooting phase I elected to use Storm Blast on him and my opponent asked if they could still shoot as they had run. I said yes and he accepted that, but now I'm starting to doubt myself. The result didn't affect the outcome of the game.

Was I right? Can Concussors use Storm Blast after a run move from a Heraldor?

Link to comment
Share on other sites

12 minutes ago, Phil D said:

Question raised during a game last night. I used my Heraldor to retreat and run a unit of Consussors so they could charge Reikenor. In the shooting phase I elected to use Storm Blast on him and my opponent asked if they could still shoot as they had run. I said yes and he accepted that, but now I'm starting to doubt myself. The result didn't affect the outcome of the game.

Was I right? Can Concussors use Storm Blast after a run move from a Heraldor?

I don't think so, as it is a missile attack and the Heraldor allows to run and charge, not shoot, iirc.

11 hours ago, jaebird said:

I haven't used one, but i think you need a specific list, that uses all his abilities (much shooting, Heraldor for run+charge for CA), otherwise the gryphcharher will likely just be more efficient.

 

Link to comment
Share on other sites

11 hours ago, jaebird said:

Has anyone given the Lord-Arcanum on Tauralon a shot? I'm thinking about getting a nice big center piece model, and while the Star Drake is gorgeous, I think it's a little beyond what I can paint right now. I like how the Tauralon looks, but is it worth getting over the LA on Gryph-Charger?

If you like the model go for it,although it might not be the most competitive choice. Rule of cool > all :)

Link to comment
Share on other sites

15 hours ago, jaebird said:

Has anyone given the Lord-Arcanum on Tauralon a shot? I'm thinking about getting a nice big center piece model, and while the Star Drake is gorgeous, I think it's a little beyond what I can paint right now. I like how the Tauralon looks, but is it worth getting over the LA on Gryph-Charger?

Generally speaking, it's not worth the 100 extra points over the regular mounted ones, when that 100 can be put towards extra bodies or Endless Spells. But, it's not the worst unit in the book by far. He's a fairly solid counter-charge threat and depending on the Realm Spells can do some solid damage from a range. Overall he's a mediocre choice, but hanging out with, say, 20 Sequitors + Castellant + Heraldor, you can make a really solid wall that's hard to shift and has a fairly scary monster behind.

4 hours ago, Phil D said:

Question raised during a game last night. I used my Heraldor to retreat and run a unit of Consussors so they could charge Reikenor. In the shooting phase I elected to use Storm Blast on him and my opponent asked if they could still shoot as they had run. I said yes and he accepted that, but now I'm starting to doubt myself. The result didn't affect the outcome of the game.

Was I right? Can Concussors use Storm Blast after a run move from a Heraldor?

Onwards to Glory only lets you retreat/run and still charge. Shooting is disallowed when you retreat or run, and nothing from the Heraldor overrides that rule, so no.

Link to comment
Share on other sites

27 minutes ago, Requizen said:

Onwards to Glory only lets you retreat/run and still charge. Shooting is disallowed when you retreat or run, and nothing from the Heraldor overrides that rule, so no.

Thanks for the replies guys. It was only a practice game so no damage done. I will explain that I was wrong next time I see the chap and apologise.

Link to comment
Share on other sites

5 hours ago, Phil D said:

Question raised during a game last night. I used my Heraldor to retreat and run a unit of Consussors so they could charge Reikenor. In the shooting phase I elected to use Storm Blast on him and my opponent asked if they could still shoot as they had run. I said yes and he accepted that, but now I'm starting to doubt myself. The result didn't affect the outcome of the game.

Was I right? Can Concussors use Storm Blast after a run move from a Heraldor?

I don't think they can use Storm Blast after running since Storm Blast is a missile weapon. If it is not a weapon but just an ability, then they can use the ability even run previously.

Link to comment
Share on other sites

So I've been roped into (read willingly with a Soul Wars Split) a tale of 6 gamers - with 5 other friends, so obviously Soul Wars will be split, however I would really like to run a defensive sacrosanct list - I've been thinking of having 20-40 sequitors some invocators, ballista/castigors with a scattering of support.

I've got the battletome but would love some input from other players, I just want to play like oldschool dwarfs from WHFB!

Link to comment
Share on other sites

16 minutes ago, j0lt said:

So I've been roped into (read willingly with a Soul Wars Split) a tale of 6 gamers - with 5 other friends, so obviously Soul Wars will be split, however I would really like to run a defensive sacrosanct list - I've been thinking of having 20-40 sequitors some invocators, ballista/castigors with a scattering of support.

I've got the battletome but would love some input from other players, I just want to play like oldschool dwarfs from WHFB!

Pick out which stormhost you want to use too, as that might change the direction you want to go in.

Link to comment
Share on other sites

Just now, Mark Williams said:

Pick out which stormhost you want to use too, as that might change the direction you want to go in.

Thanks Mark, it's looking like Anvils of the Heldenhammer for some extra shooting but with my own colours :)

Link to comment
Share on other sites

2 minutes ago, j0lt said:

Thanks Mark, it's looking like Anvils of the Heldenhammer for some extra shooting but with my own colours :)

Something like this maybe...

Allegiance: Stormcast Eternals
- Stormhost: Anvils of the Heldenhammer
Mortal Realm: Shyish
Lord-Arcanum on Celestial Dracoline (240)
- General
- Trait: Deathly Aura 
- Artefact: Soulthief 
- Spell: Chain Lightning
- Mount Trait: Pride Leader
Lord-Arcanum on Gryph-Charger (240)
- Spell: Azyrite Halo
Knight-Incantor (140)
- Spell: Lighntning Blast
Lord-Castellant (100)
20 x Sequitors (400)
- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
3 x Evocators on Dracolines (300)
- Lore of Invigoration: Terrifying Aspect
Celestar Ballista (100)
Everblaze Comet (100)

Total: 1940 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 107

Link to comment
Share on other sites

8 minutes ago, Mark Williams said:

Something like this maybe...

Allegiance: Stormcast Eternals
- Stormhost: Anvils of the Heldenhammer
Mortal Realm: Shyish
Lord-Arcanum on Celestial Dracoline (240)
- General
- Trait: Deathly Aura 
- Artefact: Soulthief 
- Spell: Chain Lightning
- Mount Trait: Pride Leader
Lord-Arcanum on Gryph-Charger (240)
- Spell: Azyrite Halo
Knight-Incantor (140)
- Spell: Lighntning Blast
Lord-Castellant (100)
20 x Sequitors (400)
- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
3 x Evocators on Dracolines (300)
- Lore of Invigoration: Terrifying Aspect
Celestar Ballista (100)
Everblaze Comet (100)

Total: 1940 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 107

Thanks for the pointers, I'll apply some rule of cool too, but I definitely like the Everblaze comet! 

Link to comment
Share on other sites

21 hours ago, jaebird said:

Has anyone given the Lord-Arcanum on Tauralon a shot? I'm thinking about getting a nice big center piece model, and while the Star Drake is gorgeous, I think it's a little beyond what I can paint right now. I like how the Tauralon looks, but is it worth getting over the LA on Gryph-Charger?

I'm playing him a lot in 1000 and 2000 points but i can't answer you because mine is literally cursed by the dice gods and roll horribly EVERY TIME.

His last prowess was killing 6 clanrats in two turn before being one shotted by a rat ogor

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...