Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Chris Tomlin

AoS 2 - Stormcast Eternals Discussion

Recommended Posts

37 minutes ago, Freejack02 said:

Twice max would be a very strange errata - it just needs to be limited to a single use. +3 to charge is quite strong, and turns your poor 9" attempts into a favorable 6... that's already good considering the bubble size. Add in Cogs for another 2" and you can still make easy charges without Gavriel being the list-maker and hate magnet he is currently is. Maybe then some internal issues with SCE can actually be identified and addressed.

It’s a good point that you made, pointing out that Gavriel may be a huge reason why no one is seriously considering that Stormcast have some major problems. I was pretty saddened by the fact that other major SCE  “balance” thread got shut down because a couple Gavriel-based lists placed highly in some tournaments. The common mentality in these discussions always boils down to, “If you have ONE good combination, your army is fine and shut up.”

Share this post


Link to post
Share on other sites
51 minutes ago, Mark Williams said:

It’s a good point that you made, pointing out that Gavriel may be a huge reason why no one is seriously considering that Stormcast have some major problems. I was pretty saddened by the fact that other major SCE  “balance” thread got shut down because a couple Gavriel-based lists placed highly in some tournaments. The common mentality in these discussions always boils down to, “If you have ONE good combination, your army is fine and shut up.”

Yeah, similar reasoning to when the KO clown car list was still doing well despite the overall faction being in a terrible state. Everyone is calling for Sequitor and Evocator price increases, but I'd like Gavriel brought down to earth so we have a better baseline - then our older units getting decreased (Paladins, Prosecutors, Hunters, etc).

Also I feel like SCE are the perfect faction to just pick up and do OK with - new players and vets alike. Is there any other force in the game that is more user-friendly and accessible when starting out? There aren't a ton of synergies to build around and units just function pretty well on their own; and there's not a ton of models to manage. 

Share this post


Link to post
Share on other sites

How does the below list look? I really wish I could fit in a 3rd Ballista but it saves me not buying another.

 

Allegiance: Stormcast Eternals
Mortal Realm: Ghur
Lord-Arcanum on Celestial Dracoline (240)
- General
- Trait: Staunch Defender 
- Artefact: Gryph-feather Charm 
- Spell: Azyrite Halo
- Mount Trait: Savage Loyalty
Lord-Castellant (100)
Lord-Ordinator (140)
Knight-Heraldor (100)
20 x Sequitors (400)
- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 2x Stormsmite Greatmaces
5 x Liberators (100)
- Warhammer & Shield
6 x Evocators on Dracolines (600)
- 4x Grandstaves
- Lore of Invigoration: Celestial Blades
Celestar Ballista (100)
Celestar Ballista (100)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 127
 

Share this post


Link to post
Share on other sites
4 hours ago, PUFNSTUF said:

How does the below list look? I really wish I could fit in a 3rd Ballista but it saves me not buying another.

 

Allegiance: Stormcast Eternals
Mortal Realm: Ghur
Lord-Arcanum on Celestial Dracoline (240)
- General
- Trait: Staunch Defender 
- Artefact: Gryph-feather Charm 
- Spell: Azyrite Halo
- Mount Trait: Savage Loyalty
Lord-Castellant (100)
Lord-Ordinator (140)
Knight-Heraldor (100)
20 x Sequitors (400)
- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 2x Stormsmite Greatmaces
5 x Liberators (100)
- Warhammer & Shield
6 x Evocators on Dracolines (600)
- 4x Grandstaves
- Lore of Invigoration: Celestial Blades
Celestar Ballista (100)
Celestar Ballista (100)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 127
 

If I remember correctly, 2 ballista+ordinator generate less damage than 3 ballista.

Share this post


Link to post
Share on other sites

Hey all, I need your collective wisdom planning my next purchases. I feel it's time to finally try the game with the second edition, and my first choice is the Stormcast Eternals, mostly because I already have the beginnings of the army from the Soul Wars box:

  • Lord Arcanum on Gryph Charger
  • A Knight-Incantor
  • A Lord-Castellant with a Gryph-hound (from the Hammerhal box)
  • 3x Evocators
  • 5x Castigators
  • 8x Sequitors
  • Ballista 
  • Steelheart's Champions (from Shadespire)

I'm looking for a melee-based army mostly, and I love the Liberator minis,  so probably a box of liberators will be my first purchase, and the easy to build sequitor kit to bump up their numbers to 10... but after these? Help please :-)

Share this post


Link to post
Share on other sites

@HammerOfSigmar

If you consider wounds caused per point, leaving rend out will scew the numbers heavily. I know it's hard to objectively judge rend, as it gets better as the opposing save improves, but leaving it out of the equation seems worse to me. Not to forget that rend leads to consistent damage, as it smoothes out variance.

Edited by Lucur
  • Like 1

Share this post


Link to post
Share on other sites

Regarding Gavriel Surecharge, I would change his command ability to be used in the hero phase instead of the charge phase so it doesn t garantee units to teleport in the ennemy unit the sce player wants to delete

I think he would still have a place with that change, not just the auto include, forget any other list type of hero

Share this post


Link to post
Share on other sites
4 hours ago, Roodie said:

Hey all, I need your collective wisdom planning my next purchases. I feel it's time to finally try the game with the second edition, and my first choice is the Stormcast Eternals, mostly because I already have the beginnings of the army from the Soul Wars box:

  • Lord Arcanum on Gryph Charger
  • A Knight-Incantor
  • A Lord-Castellant with a Gryph-hound (from the Hammerhal box)
  • 3x Evocators
  • 5x Castigators
  • 8x Sequitors
  • Ballista 
  • Steelheart's Champions (from Shadespire)

I'm looking for a melee-based army mostly, and I love the Liberator minis,  so probably a box of liberators will be my first purchase, and the easy to build sequitor kit to bump up their numbers to 10... but after these? Help please 🙂

Lord castellant and graviel(Hammerof Sigmar)/vexillor(everything not in hammer of sigmar) is necessary, heraldor is good. Buy another 3 evocators and a box of 5 evocators on ebay, you can build one of the evocators in box to be a knight-incantor.

Share this post


Link to post
Share on other sites
2 hours ago, Lucur said:

@HammerOfSigmar

If you consider wounds caused per point, leaving rend out will scew the numbers heavily. I know it's hard to objectively judge rend, as it gets better as the opposing save improves, but leaving it out of the equation seems worse to me. Not to forget that rend leads to consistent damage, as it smoothes out variance.

I know it is good to consider the rend and armor, I am just lazy to do that for now.🙄

Share this post


Link to post
Share on other sites
6 hours ago, Roodie said:

Hey all, I need your collective wisdom planning my next purchases. I feel it's time to finally try the game with the second edition, and my first choice is the Stormcast Eternals, mostly because I already have the beginnings of the army from the Soul Wars box:

  • Lord Arcanum on Gryph Charger
  • A Knight-Incantor
  • A Lord-Castellant with a Gryph-hound (from the Hammerhal box)
  • 3x Evocators
  • 5x Castigators
  • 8x Sequitors
  • Ballista 
  • Steelheart's Champions (from Shadespire)

I'm looking for a melee-based army mostly, and I love the Liberator minis,  so probably a box of liberators will be my first purchase, and the easy to build sequitor kit to bump up their numbers to 10... but after these? Help please 🙂

I played with this army up to 1000 points (5 Evos and 10 Sequitors though) and it's a very good foundation. Sequitors can tank and cause damage, especially against Nighthaunt or Demons, don't underestimate them.  Usually deepstrike Evocators to get them there in one piece. The plus one to wound spell from the Invocation list is beastly when applied to themselves or Sequitors. Arcanum is more fragile than they might seem, definitley a supporting hero. Ballista's real value is as a psychological weapon. Drop it and watch people waste points trying to stop it. Castigators are nothing special unless against Demon or Nighthaunt but they're a 3+ to hit shooting unit with two two attacks two wounds and a 4+ armour save, they're far from disgraceful. 6 of them are a Surprisingly good tarpit/distraction at 1000 points. Many units aren't big enough to finish 12 4+ (3+ with Staunch Defender)  saves at that level and if they are chances are they'll waste a lot of their potential through overkillinging them rather than your key units. Also potential rend minus two scioning in is a nice threat or assassination squad for "safe" casters or support heroes.

The main issue I've found is lack of bodies for objectives and the means to stop the modifiers that cause mortal wounds  which are the bane of SC. So I've gone for ten judicators to hold objectives and free up other guys to fight, and a relictor to manage buffs and debuffs, for my next points drop. 

Edited by Nos

Share this post


Link to post
Share on other sites
3 hours ago, azdimy said:

Regarding Gavriel Surecharge, I would change his command ability to be used in the hero phase instead of the charge phase so it doesn t garantee units to teleport in the ennemy unit the sce player wants to delete

I think he would still have a place with that change, not just the auto include, forget any other list type of hero

Changing it to the Hero phase would once again phase him into irrelevance, as idk of anyone who would still run him and spend multiple command points if you can't deep strike him. Limiting it to a single use makes it worthwhile, but doesn't guarantee that whatever you point him at gets deleted. 

I suppose it would allow Dracothian Guard to start near him, get buffed for +X to charge, then use their high movement + big charge bonus to get into whatever they need to... but is that much different than just deep striking them?

Share this post


Link to post
Share on other sites

Photos didn’t come out as well as I hoped, but I played against deepkin last night.

My army:

3x3 Aetherwings, 3 longstrike raptors, 3 hurricane raptors, 2x5 crossbow judicators, knight venator, 5 liberators, 10 evocators, gavriel, knight azyros, and celestant prime.

deepkin (mor’than):

30 thralls, 6 morsar eels, 3 moresar eels, tidecaster, volturnos, aspect of the sea, sorceress on black dragon (ally, with a malign sorcery spell that teleports up to 24”).

Mission was total war or something (diagonal deployment, battle line 9” away, behemoths 24” away, everything else 18” away. 3 objectives along center line.

Bit of a total route against deepkin. He went first, teleported dragon on center objective. Brought out eels onto left objective and parked. In my turn, I scions onto right objective, ran liberators forward to capture center while staying 3” away. Shot dragon off board, gav bombed the eels. Biovor blasts auto killed gavriel. Evocators killed 3 eels and celestial lightning killed volturnos. Score 2-2 after round 1.

Turn 2 , I won priority. Killed most of the thralls with shooting, finished 1 squad of eels, dropped prime down and knocked aspect of the storm down to 9 wounds. He conceded the fight at this point and we packed up.

Gavriel is strong.

5674B097-F6AD-47CB-9ED3-CCCFADFBBF92.jpeg

46501627_2339439926069604_6015588176108716032_n.jpg

Edited by Mark Williams

Share this post


Link to post
Share on other sites
23 hours ago, HammerOfSigmar said:

If I remember correctly, 2 ballista+ordinator generate less damage than 3 ballista.

I could potentially drop him then, add in the 3rd ballista, and change the normal Lord Arcanum to Astreia which would give me an extra command point, then I could take a stormhost as well.

Share this post


Link to post
Share on other sites

Putting Gavriel's CA in the hero phase would allow the same shenaningans, as long as you bring a translocation priest (and get the prayer off), albeit with a larger investment. Translocate Gav to where he will be needed, use his CA in the movement phase scions in what wants to charge and there you go.

I think making it single use per turn would be the preferable fix. Imo all CAs should be once per turn/round, there's nothing fun/engaging about stacking CP and getting bombed on the other end of a 3-4CP stacked overkill. If something is strong and there is no counterplay it's propably busted...

Share this post


Link to post
Share on other sites
8 hours ago, PUFNSTUF said:

I could potentially drop him then, add in the 3rd ballista, and change the normal Lord Arcanum to Astreia which would give me an extra command point, then I could take a stormhost as well.

Stormhost have to be Hammers if you have a named character just in case you missed it!

Share this post


Link to post
Share on other sites
8 minutes ago, Nos said:

Stormhost have to be Hammers if you have a named character just in case you missed it!

No, they do not.

You can choose any stormhost, the caveat is that named characters won't have that stormhost abilities.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×