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AoS 2 - Stormcast Eternals Discussion


Chris Tomlin

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9 hours ago, Martijn de Bruin said:

Quick question, about to build 6 evocators on dracolines. What is currently considered the optimal weapon choice? For both 2x3 and 1x6. I plan on running a LAoD as general with them.

I built a 6 man brick and went with 2x swords and 4x staves. I found that getting them all into combat was extremely unlikely, especially since I was usually using them on the flanks to go for objectives. The extra range really helps get more attacks in, and they have enough of them to make an impact 

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4 hours ago, jeremym said:

I built a 6 man brick and went with 2x swords and 4x staves. I found that getting them all into combat was extremely unlikely, especially since I was usually using them on the flanks to go for objectives. The extra range really helps get more attacks in, and they have enough of them to make an impact 

Alright, what about the prime? Is the extra attack better with a stave?

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12 hours ago, mojojojo101 said:

I know we are almost certainly going to get a new chamber because that's the reality of game based around little plastic toy soldiers but we'd gain so much from a properly written book it'd be just as good as a new chamber.

Imagine if things like Paladins, Prosecutors, Dracothian Guard, Castigators and a few of the heroes had actually interesting rules... that'd be pretty much the same amount of 'new' units we'd get from a new chamber anyway.

my exact feelings as well: it's an inevitability, but hopefully comes with new rules for the older kits. I'll dream about mixed older kits until that new chamber opens though 😔

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  • 2 weeks later...

Allegiance: Stormcast Eternals

Leaders
Lord-Arcanum on Tauralon (280)
- General
- Command Trait: Staunch Defender
- Celestial Staves (Artefact): Staff of Azyr
- Spell: Chain Lightning
- Mount Trait: Steel Pinions
Lord-Ordinator (140)
Knight-Azyros (100)

Battleline
10 x Sequitors (240)
- Tempest Blades and Soulshields
- 5x Stormsmite Greatmaces
10 x Sequitors (240)
- Tempest Blades and Soulshields
- 5x Stormsmite Greatmaces
10 x Sequitors (240)
- Tempest Blades and Soulshields
- 5x Stormsmite Greatmaces

Units
3 x Evocators on Dracolines (260)
- 3x Grandstaves
- Lore of Invigoration: Terrifying Aspect

Artillery
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)

Endless Spells / Terrain / CPs
Geminids of Uhl-Gysh (60)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 123

What do you think? 

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15 hours ago, Nizrah said:

Allegiance: Stormcast Eternals


What do you think? 

What's the tentative battleplan you have in mind with this army?

I think there's no point having 3x10 blocks of sequitors, you can probably get away with 1 x 10 of sequitors  as an  semi-threat, and 2x10 of liberators as objective holders / screens, or even just 2x5 liberators, and spend the 120+ points elsewhere. Alternatively judicators probably can be decent objective holders while still being able to somewhat contribute, compared to sequitors, and maybe work better with your Tauralon. 

I would generally want x6 dracolines rather than x3, to make sure the unit I charge  is wiped out or is too depleted to fight back.  The support hero for this would be the knight heraldor then, instead of Azyros. 

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Good Afternoon All!

Looking for some advice on how to build up to a 1000 point army. I'm up to 720.

I like the Evo's mortal wounds spam, especially with Lord Arcanum/Incantor spiritflask.

What could I add in for effective Ranged firepower?

Would adding in a Relictor for teleport shenanigans help the Evo's do work?

**+ Leader +

**Knight-Incantor [120pts]**

**Lord-Arcanum [150pts]:** General

 

**+ Battleline +**

**Sequitors [120pts]:** 5 Sequitors, 2x Stormsmite Greatmace, Stormsmite Greatmace (Sequitor-Prime), Tempest Blade and Soulshield

**Sequitors [120pts]:** 5 Sequitors, 2x Stormsmite Greatmace, Stormsmite Greatmace (Sequitor-Prime), Tempest Blade and Soulshield

 

**+ Other +**

**Evocators [210pts]:** 3. Speed of Lightning, 5 Evocators, Grandstave, 4x Tempest Blade and Stormstave

 

**Allegiance:** Allegiance: Stormcast Eternals

**Game Type:** 1000 Points - Vanguard

**++ Total: [720pts] ++**

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We started a painting challenge in my local group, where we have to paint 1500P over 5 months and then play against the other players. While I'm not concerned to play a tournament ready list, I'm a bit scared I might be overwhelmed by better armies than Srormcast. Reading through rules of Tzeentsch, Overlords and Daughters of Khaine my choices seem to be pretty underwhelming. Any advice especially on dealing with Daughters? Or is it just me over thinking things and thinking my army is underpowered?

 

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Funnily enough all people in my surroundings seem to think stormcast are overpowered. Last time they were played before I got mine were at the start of the first generals handbook :D

I'm a bit intimidated by the Cauldron of Blood though. Seems to be very potent in melee. Deposing of it quickly seems quite difficult.. 

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Allegiance: Stormcast Eternals
- Stormhost: Astral Templars (Stormkeep)

Leaders
Knight-Azyros (100)
- Mystic Light (Artefact): Lantern of the Tempest
Knight-Vexillor (110)
- Pennant of the Stormbringer
Lord-Ordinator (140)
- Artefact: Godbeast Plate
Anointed of Asuryan on Frostheart Phoenix (320)
- General
- Staunch Defender


Battleline
5 x Liberators (90)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (90)
- Warhammer & Shield
- 1x Grandhammers
5 x Judicators (140)
- Skybolt Bows
- 1x Shockbolt Bows

Units
10 x Retributors (380)
- 4x Starsouls Mace
Artillery
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)

Battalions
Stormtower Garrison (160)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 115

This should work i think.. 

 

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14 minutes ago, Nizrah said:

Allegiance: Stormcast Eternals
- Stormhost: Astral Templars (Stormkeep)

Leaders
Knight-Azyros (100)
- Mystic Light (Artefact): Lantern of the Tempest
Knight-Vexillor (110)
- Pennant of the Stormbringer
Lord-Ordinator (140)
- Artefact: Godbeast Plate
Anointed of Asuryan on Frostheart Phoenix (320)
- General
- Staunch Defender


Battleline
5 x Liberators (90)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (90)
- Warhammer & Shield
- 1x Grandhammers
5 x Judicators (140)
- Skybolt Bows
- 1x Shockbolt Bows

Units
10 x Retributors (380)
- 4x Starsouls Mace
Artillery
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)

Battalions
Stormtower Garrison (160)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 115

This should work i think.. 

 

not sure about the ballistas without deepstrike, their single shot profile is really not great. I also think that in a Stormkeep army you really need something to balance the loss of scions and be able to threaten far away objectives (Shadowstalkers are the best in the role atm I would say, otherwise the classic Shadow Warriors / Heartrenders).

I think that a a big block of bow judicators benefitting from the Garrison bonus (you will probably need at least a unit of 10 libs to keep them in the aura) might do better than the ballistas in such a list -and at that point going anvils becomes interesting, as well as picking Cunning Strategist as your command trait for the d3 units 5" pre-game move

EDIT: so, I would start from something like this

Spoiler
Allegiance: Stormcast Eternals
- Stormhost: Anvils of the Heldenhammer (Stormkeep)
Knight-Vexillor (110)
- Pennant of the Stormbringer
- Artefact: Soulthief
Lord-Castellant (120)
- Mystic Light (Artefact): Lantern of the Tempest
Runelord (90)
- General
- Cunning Strategist
10 x Liberators (180)
- Warhammer & Shield
10 x Liberators (180)
- Warhammer & Shield
20 x Judicators (560)
- Skybolt Bows
5 x Retributors (190)
10 x Shadow Warriors (110)
10 x Shadow Warriors (110)

Stormtower Garrison (160)

Total: 1810 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 131

Shadow warriors are placeholders for Shadowstalkers.

Edited by Marcvs
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12 hours ago, Nizrah said:

Allegiance: Stormcast Eternals
- Stormhost: Astral Templars (Stormkeep)

Leaders
Knight-Azyros (100)
- Mystic Light (Artefact): Lantern of the Tempest
Knight-Vexillor (110)
- Pennant of the Stormbringer
Lord-Ordinator (140)
- Artefact: Godbeast Plate
Anointed of Asuryan on Frostheart Phoenix (320)
- General
- Staunch Defender


Battleline
5 x Liberators (90)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (90)
- Warhammer & Shield
- 1x Grandhammers
5 x Judicators (140)
- Skybolt Bows
- 1x Shockbolt Bows

Units
10 x Retributors (380)
- 4x Starsouls Mace
Artillery
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)

Battalions
Stormtower Garrison (160)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 115

This should work i think.. 

 

If you wanna play 4 ballistas, play them in wardens of the stormkeep for the cp or with Kroak.

Also im trying Grundstok Gunhaulers.

130 pts so 20 pts gives us more wounds, reliable guns, free teleport, bomb rack in melee.

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Has anybody tried Lynus Ghalmorian and the Sempiternals rules in the tome celestial?

He seems just a better Lord Arcanum on Gryph Charger and his +1 command ability seems great.

I also like the new Sempiternals battalions.

The cleaning phalanx that gives +1 rend to sequitors is handy.

 

Any experience with that?

Edited by rosa
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5 hours ago, Marcvs said:

I love allied gunhaulers, but mainly for their mobility. Their damage seems just... low?

Depends on your use for them. Their single shot and 2 damage is profile is certainly more useful than the realllly swingy ballista rapid fire. Good mobility means they can support your troops where you want. They dont even necessrily need an Ordinator with em.

I use em for aggressive lists like a Gav Bomb. Use em for screen clearance, or even targeting key enemy units before a gav bomb hits em. Ive also been debating the use of IDK Sharks. 

Reason being, sometimes i wanna charge with multiple things but sce cant take a hit at all (LOL), so hitting something with a net and making it unable to pile in until youre ready is pretty good

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5 minutes ago, jhamslam said:

Ive also been debating the use of IDK Sharks. 

Reason being, sometimes i wanna charge with multiple things but sce cant take a hit at all (LOL), so hitting something with a net and making it unable to pile in until youre ready is pretty good

yes! just ordered 2 sharks for that, they could be really useful for units which can use their full offensive potential while only touching a corner of the enemy unit (so basically, small units of evocats and dracoths?) and potentially fun in combination with cavernous jaws too. In any case with every new release I feel like I am playing some sort of grand alliance order -the new shadowstalkers too are just better than anything SCE has for the same role.

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