jeremym Posted December 15, 2020 Share Posted December 15, 2020 9 hours ago, Martijn de Bruin said: Quick question, about to build 6 evocators on dracolines. What is currently considered the optimal weapon choice? For both 2x3 and 1x6. I plan on running a LAoD as general with them. I built a 6 man brick and went with 2x swords and 4x staves. I found that getting them all into combat was extremely unlikely, especially since I was usually using them on the flanks to go for objectives. The extra range really helps get more attacks in, and they have enough of them to make an impact Quote Link to comment Share on other sites More sharing options...
Martijn de Bruin Posted December 15, 2020 Share Posted December 15, 2020 4 hours ago, jeremym said: I built a 6 man brick and went with 2x swords and 4x staves. I found that getting them all into combat was extremely unlikely, especially since I was usually using them on the flanks to go for objectives. The extra range really helps get more attacks in, and they have enough of them to make an impact Alright, what about the prime? Is the extra attack better with a stave? Quote Link to comment Share on other sites More sharing options...
Marcvs Posted December 15, 2020 Share Posted December 15, 2020 1 minute ago, Martijn de Bruin said: Alright, what about the prime? Is the extra attack better with a stave? With present rules, staves are mathematically better against all but 2+ saves (and equal on 3+), so I would always go for as many staves as possible. 1 Quote Link to comment Share on other sites More sharing options...
Martijn de Bruin Posted December 15, 2020 Share Posted December 15, 2020 29 minutes ago, Marcvs said: With present rules, staves are mathematically better against all but 2+ saves (and equal on 3+), so I would always go for as many staves as possible. Alright thank you. Will build prime with stave and the rest with 3 staves 2 swords. Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted December 15, 2020 Share Posted December 15, 2020 12 hours ago, mojojojo101 said: I know we are almost certainly going to get a new chamber because that's the reality of game based around little plastic toy soldiers but we'd gain so much from a properly written book it'd be just as good as a new chamber. Imagine if things like Paladins, Prosecutors, Dracothian Guard, Castigators and a few of the heroes had actually interesting rules... that'd be pretty much the same amount of 'new' units we'd get from a new chamber anyway. my exact feelings as well: it's an inevitability, but hopefully comes with new rules for the older kits. I'll dream about mixed older kits until that new chamber opens though 😔 1 Quote Link to comment Share on other sites More sharing options...
Nizrah Posted December 27, 2020 Share Posted December 27, 2020 Allegiance: Stormcast EternalsLeadersLord-Arcanum on Tauralon (280)- General- Command Trait: Staunch Defender- Celestial Staves (Artefact): Staff of Azyr- Spell: Chain Lightning- Mount Trait: Steel PinionsLord-Ordinator (140)Knight-Azyros (100)Battleline10 x Sequitors (240)- Tempest Blades and Soulshields- 5x Stormsmite Greatmaces10 x Sequitors (240)- Tempest Blades and Soulshields- 5x Stormsmite Greatmaces10 x Sequitors (240)- Tempest Blades and Soulshields- 5x Stormsmite GreatmacesUnits3 x Evocators on Dracolines (260)- 3x Grandstaves- Lore of Invigoration: Terrifying AspectArtilleryCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 123 What do you think? Quote Link to comment Share on other sites More sharing options...
Evantas Posted December 28, 2020 Share Posted December 28, 2020 15 hours ago, Nizrah said: Allegiance: Stormcast Eternals What do you think? What's the tentative battleplan you have in mind with this army? I think there's no point having 3x10 blocks of sequitors, you can probably get away with 1 x 10 of sequitors as an semi-threat, and 2x10 of liberators as objective holders / screens, or even just 2x5 liberators, and spend the 120+ points elsewhere. Alternatively judicators probably can be decent objective holders while still being able to somewhat contribute, compared to sequitors, and maybe work better with your Tauralon. I would generally want x6 dracolines rather than x3, to make sure the unit I charge is wiped out or is too depleted to fight back. The support hero for this would be the knight heraldor then, instead of Azyros. Quote Link to comment Share on other sites More sharing options...
KingShaner Posted December 28, 2020 Share Posted December 28, 2020 Good Afternoon All! Looking for some advice on how to build up to a 1000 point army. I'm up to 720. I like the Evo's mortal wounds spam, especially with Lord Arcanum/Incantor spiritflask. What could I add in for effective Ranged firepower? Would adding in a Relictor for teleport shenanigans help the Evo's do work? **+ Leader + **Knight-Incantor [120pts]** **Lord-Arcanum [150pts]:** General **+ Battleline +** **Sequitors [120pts]:** 5 Sequitors, 2x Stormsmite Greatmace, Stormsmite Greatmace (Sequitor-Prime), Tempest Blade and Soulshield **Sequitors [120pts]:** 5 Sequitors, 2x Stormsmite Greatmace, Stormsmite Greatmace (Sequitor-Prime), Tempest Blade and Soulshield **+ Other +** **Evocators [210pts]:** 3. Speed of Lightning, 5 Evocators, Grandstave, 4x Tempest Blade and Stormstave **Allegiance:** Allegiance: Stormcast Eternals **Game Type:** 1000 Points - Vanguard **++ Total: [720pts] ++** Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted December 30, 2020 Share Posted December 30, 2020 i think some ranged power is better here, maybe 2 Units of 5 judicators? Quote Link to comment Share on other sites More sharing options...
SirSalabean Posted December 30, 2020 Share Posted December 30, 2020 What’s better, Knight Azaros or Knight Venator? I got it as part of my mortal realms but I’m not sure how to build it. I like the vanguard theme but I’d prefer the better unit Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted December 30, 2020 Share Posted December 30, 2020 53 minutes ago, SirSalabean said: What’s better, Knight Azaros or Knight Venator? I got it as part of my mortal realms but I’m not sure how to build it. I like the vanguard theme but I’d prefer the better unit Azyros has more utility. Venator lives longer and is more fun to play with imo. Quote Link to comment Share on other sites More sharing options...
Nizrah Posted December 31, 2020 Share Posted December 31, 2020 Azyros is superior to Venator, not only he is cheaper, but he brings ultimate thing for entire army which is reroll 1. 1 1 Quote Link to comment Share on other sites More sharing options...
jeremym Posted December 31, 2020 Share Posted December 31, 2020 If you're only going to build one, Azyros. If you want to build a stormcast 1 drop list you'd need 3x anyway and could just play them as "counts as" and I doubt many people would take quarrel with that Quote Link to comment Share on other sites More sharing options...
Fuxxx Posted January 3, 2021 Share Posted January 3, 2021 We started a painting challenge in my local group, where we have to paint 1500P over 5 months and then play against the other players. While I'm not concerned to play a tournament ready list, I'm a bit scared I might be overwhelmed by better armies than Srormcast. Reading through rules of Tzeentsch, Overlords and Daughters of Khaine my choices seem to be pretty underwhelming. Any advice especially on dealing with Daughters? Or is it just me over thinking things and thinking my army is underpowered? Quote Link to comment Share on other sites More sharing options...
Nizrah Posted January 3, 2021 Share Posted January 3, 2021 Your army is underpowered. Its a fact. But we can deal with DoK. You you start and he doesnt have CP you can deliver heavy blow into witch elf and crumble them due to low morale. Otherwise always try to kill heroes first. We are good at it. Quote Link to comment Share on other sites More sharing options...
Fuxxx Posted January 3, 2021 Share Posted January 3, 2021 Funnily enough all people in my surroundings seem to think stormcast are overpowered. Last time they were played before I got mine were at the start of the first generals handbook I'm a bit intimidated by the Cauldron of Blood though. Seems to be very potent in melee. Deposing of it quickly seems quite difficult.. Quote Link to comment Share on other sites More sharing options...
Nizrah Posted January 5, 2021 Share Posted January 5, 2021 Allegiance: Stormcast Eternals- Stormhost: Astral Templars (Stormkeep)LeadersKnight-Azyros (100)- Mystic Light (Artefact): Lantern of the TempestKnight-Vexillor (110)- Pennant of the StormbringerLord-Ordinator (140)- Artefact: Godbeast PlateAnointed of Asuryan on Frostheart Phoenix (320)- General - Staunch DefenderBattleline5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Judicators (140)- Skybolt Bows- 1x Shockbolt BowsUnits10 x Retributors (380) - 4x Starsouls MaceArtilleryCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)BattalionsStormtower Garrison (160)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 115 This should work i think.. Quote Link to comment Share on other sites More sharing options...
Marcvs Posted January 5, 2021 Share Posted January 5, 2021 (edited) 14 minutes ago, Nizrah said: Allegiance: Stormcast Eternals- Stormhost: Astral Templars (Stormkeep)LeadersKnight-Azyros (100)- Mystic Light (Artefact): Lantern of the TempestKnight-Vexillor (110)- Pennant of the StormbringerLord-Ordinator (140)- Artefact: Godbeast PlateAnointed of Asuryan on Frostheart Phoenix (320)- General - Staunch DefenderBattleline5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Judicators (140)- Skybolt Bows- 1x Shockbolt BowsUnits10 x Retributors (380) - 4x Starsouls MaceArtilleryCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)BattalionsStormtower Garrison (160)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 115 This should work i think.. not sure about the ballistas without deepstrike, their single shot profile is really not great. I also think that in a Stormkeep army you really need something to balance the loss of scions and be able to threaten far away objectives (Shadowstalkers are the best in the role atm I would say, otherwise the classic Shadow Warriors / Heartrenders). I think that a a big block of bow judicators benefitting from the Garrison bonus (you will probably need at least a unit of 10 libs to keep them in the aura) might do better than the ballistas in such a list -and at that point going anvils becomes interesting, as well as picking Cunning Strategist as your command trait for the d3 units 5" pre-game move EDIT: so, I would start from something like this Spoiler Allegiance: Stormcast Eternals- Stormhost: Anvils of the Heldenhammer (Stormkeep)Knight-Vexillor (110)- Pennant of the Stormbringer- Artefact: Soulthief Lord-Castellant (120)- Mystic Light (Artefact): Lantern of the TempestRunelord (90)- General - Cunning Strategist10 x Liberators (180)- Warhammer & Shield10 x Liberators (180)- Warhammer & Shield20 x Judicators (560)- Skybolt Bows5 x Retributors (190)10 x Shadow Warriors (110)10 x Shadow Warriors (110)Stormtower Garrison (160)Total: 1810 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 131 Shadow warriors are placeholders for Shadowstalkers. Edited January 5, 2021 by Marcvs Quote Link to comment Share on other sites More sharing options...
jhamslam Posted January 6, 2021 Share Posted January 6, 2021 12 hours ago, Nizrah said: Allegiance: Stormcast Eternals- Stormhost: Astral Templars (Stormkeep)LeadersKnight-Azyros (100)- Mystic Light (Artefact): Lantern of the TempestKnight-Vexillor (110)- Pennant of the StormbringerLord-Ordinator (140)- Artefact: Godbeast PlateAnointed of Asuryan on Frostheart Phoenix (320)- General - Staunch DefenderBattleline5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Judicators (140)- Skybolt Bows- 1x Shockbolt BowsUnits10 x Retributors (380) - 4x Starsouls MaceArtilleryCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)BattalionsStormtower Garrison (160)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 115 This should work i think.. If you wanna play 4 ballistas, play them in wardens of the stormkeep for the cp or with Kroak. Also im trying Grundstok Gunhaulers. 130 pts so 20 pts gives us more wounds, reliable guns, free teleport, bomb rack in melee. Quote Link to comment Share on other sites More sharing options...
Marcvs Posted January 6, 2021 Share Posted January 6, 2021 6 hours ago, jhamslam said: Also im trying Grundstok Gunhaulers. 130 pts so 20 pts gives us more wounds, reliable guns, free teleport, bomb rack in melee. I love allied gunhaulers, but mainly for their mobility. Their damage seems just... low? Quote Link to comment Share on other sites More sharing options...
Kramer Posted January 6, 2021 Share Posted January 6, 2021 On 1/3/2021 at 8:56 PM, Fuxxx said: I'm a bit intimidated by the Cauldron of Blood though. Seems to be very potent in melee. It’s not compared to anything else in the army. But it’s a good force multiplier. Quote Link to comment Share on other sites More sharing options...
rosa Posted January 6, 2021 Share Posted January 6, 2021 (edited) Has anybody tried Lynus Ghalmorian and the Sempiternals rules in the tome celestial? He seems just a better Lord Arcanum on Gryph Charger and his +1 command ability seems great. I also like the new Sempiternals battalions. The cleaning phalanx that gives +1 rend to sequitors is handy. Any experience with that? Edited January 6, 2021 by rosa Quote Link to comment Share on other sites More sharing options...
Nizrah Posted January 6, 2021 Share Posted January 6, 2021 I runed Lynus with block of desolators to give them +1 to hit. But its hard to be in range. I also found some problems. 1. Both Lynus and Sempi cleansing phalanx are super expensive, their points were not reduced in GH. 2 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted January 6, 2021 Share Posted January 6, 2021 5 hours ago, Marcvs said: I love allied gunhaulers, but mainly for their mobility. Their damage seems just... low? Depends on your use for them. Their single shot and 2 damage is profile is certainly more useful than the realllly swingy ballista rapid fire. Good mobility means they can support your troops where you want. They dont even necessrily need an Ordinator with em. I use em for aggressive lists like a Gav Bomb. Use em for screen clearance, or even targeting key enemy units before a gav bomb hits em. Ive also been debating the use of IDK Sharks. Reason being, sometimes i wanna charge with multiple things but sce cant take a hit at all (LOL), so hitting something with a net and making it unable to pile in until youre ready is pretty good 1 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted January 6, 2021 Share Posted January 6, 2021 5 minutes ago, jhamslam said: Ive also been debating the use of IDK Sharks. Reason being, sometimes i wanna charge with multiple things but sce cant take a hit at all (LOL), so hitting something with a net and making it unable to pile in until youre ready is pretty good yes! just ordered 2 sharks for that, they could be really useful for units which can use their full offensive potential while only touching a corner of the enemy unit (so basically, small units of evocats and dracoths?) and potentially fun in combination with cavernous jaws too. In any case with every new release I feel like I am playing some sort of grand alliance order -the new shadowstalkers too are just better than anything SCE has for the same role. Quote Link to comment Share on other sites More sharing options...
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