Marcvs Posted July 23, 2020 Share Posted July 23, 2020 1 hour ago, rosa said: So, let's all post and discuss new all-comers lists with the new point adjustments. How would a new allrounder list look like? This is what I brought to a recent game as a "tough but not too optimised" list Worked pretty well against a melee oriented StD (in forcing the hand), double tapping judicators were more effective than I had given them credit for Spoiler Allegiance: Stormcast Eternals- Mortal Realm: Chamon - Stormhost: Anvils of the HeldenhammerLEADERSLord-Celestant on Stardrake (500)- General - Command Trait : Deathly Aura - Celestine Hammer - Artefact : Plate of Perfect Protection - Mount Trait : Storm-wingedLord-Castellant (120)- Artefact : SoulthiefLord-Arcanum on Gryph-Charger (200)- Spell : ThundershockKnight-Incantor (120)- Spell : Lightning BlastKnight-Incantor (120)- Spell : Chain LightningLord-Exorcist (90)- Spell : Azyrite HaloUNITS5 x Liberators (90)- Warhammer & Shield - 1 x Grandhammers5 x Liberators (90)- Warhammer & Shield - 1 x Grandhammers20 x Judicators (560)- Skybolt Bows - 4 x Shockbolt BowsENDLESS SPELLS / TERRAIN / COMMAND POINTSEverblaze Comet (100) 1 Quote Link to comment Share on other sites More sharing options...
rosa Posted July 23, 2020 Share Posted July 23, 2020 (edited) Interesting... I have seen 20 Judicators more frequently after the reduction. A lot of points though... I might try that out. PS: you don't have a battalion, right? Hence, where is the second artefact from? Edited July 23, 2020 by rosa Quote Link to comment Share on other sites More sharing options...
Requizen Posted July 23, 2020 Share Posted July 23, 2020 I'm considering taking Shielded by Faith over Staunch Defenders on a Stardrake with the loss of Ignax Scales. Plate of Perfect Protection gives the big boss relatively good protection against rend attacks anyways, and the Castellant can still shine a light. Given the amount of MWs being thrown around right now, I don't think you can take a big Hero without some sort of ward save. Quote Link to comment Share on other sites More sharing options...
Marcvs Posted July 23, 2020 Share Posted July 23, 2020 42 minutes ago, rosa said: Interesting... I have seen 20 Judicators more frequently after the reduction. A lot of points though... I might try that out. PS: you don't have a battalion, right? Hence, where is the second artefact from? I do, didn't copy it from the list: I have the Grand Convocation 6 minutes ago, Requizen said: I'm considering taking Shielded by Faith over Staunch Defenders on a Stardrake with the loss of Ignax Scales. Plate of Perfect Protection gives the big boss relatively good protection against rend attacks anyways, and the Castellant can still shine a light. Given the amount of MWs being thrown around right now, I don't think you can take a big Hero without some sort of ward save. Yeah, consireded the same but concluded Staunch a) adds a lot also to the rest of the army and b) helps against alpha strikes. Losing the dragon to t1 shooting is a danger (IMHO) more present than lots of concentrated MWs. Anyway, surely worth trying! Quote Link to comment Share on other sites More sharing options...
jhamslam Posted July 23, 2020 Share Posted July 23, 2020 Remind me what does Shielded by Faith and Plate of PP do? Quote Link to comment Share on other sites More sharing options...
Requizen Posted July 23, 2020 Share Posted July 23, 2020 20 minutes ago, jhamslam said: Remind me what does Shielded by Faith and Plate of PP do? Shielded by Faith is a Command Trait that gives the General a 5+ MW shrug. Plate of Perfect Protection is the new Chamon Artifact that makes the bearer ignore Rend -1. No, it's not as good as Staunch + Ignax, but we lost that, so I'm trying to make do. 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted July 23, 2020 Share Posted July 23, 2020 2 minutes ago, Requizen said: Shielded by Faith is a Command Trait that gives the General a 5+ MW shrug. Plate of Perfect Protection is the new Chamon Artifact that makes the bearer ignore Rend -1. No, it's not as good as Staunch + Ignax, but we lost that, so I'm trying to make do. Yeah that seems like a good combo. Plus with a castellant, we can still have staunch (sorta). I was also thinking of possible divine light on the stardrake. Lots of shooters now (Vanguard Raptors, Chameleon skinks, LRL archers) do MWs on 6s, not to mention some hard hitting stuff too like the Insensate Rage thirster and the tgheist. Maybe making them re roll 6s against it isnt the worst idea Quote Link to comment Share on other sites More sharing options...
Turragor Posted July 23, 2020 Share Posted July 23, 2020 5 hours ago, rosa said: So, let's all post and discuss new all-comers lists with the new point adjustments. How would a new allrounder list look like? Most recent Starcast list I tested: Allegiance: Stormcast EternalsMortal Realm: ChamonLord Kroak (320)- AlliesDrakesworn Templar (420) - Mount Trait: Storm-wingedLord-Celestant on Stardrake (500)- General- Celestine Hammer- Command Trait: Staunch Defender - Artefact: Plate of Perfect Protection Lord-Castellant (120)Knight-Incantor (120)- Spell: Chain Lightning5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers3 x Aetherwings (40)3 x Aetherwings (40)Everblaze Comet (100)Balewind Vortex (40) 1 Quote Link to comment Share on other sites More sharing options...
Sagittarii Orientalis Posted July 24, 2020 Share Posted July 24, 2020 As of now, I am playing with this list. Celestant-Prime is still too fragile for hist points cost, but is devastating when cautiously deployed as mobile artillery that can put some dent on toughest foes. Lantern of the Tempest is the artefact of my choice because of good ranged units dealing mortal wounds on hit rolls of 6. Longstrike vanguard-raptors, Lumineth sentinels, Seraphon salamanders, for example. For similar reasons, I took fulminators as my main damage dealing unit due to their high resistance to shooting attacks. Their bonus damages on the charge also mean they are less penalised than other Dracothian Guards when up against coalesced Seraphon. Vanguard-Palladors are mobile enough to grab distant objectives in Total Commitment, and also strong enough to clear chaff units holding objectives. Lastly, I chose ballistas over longstrikes because they are more durable against enemy shooting, i.e. they have lower points-per-wound. Balliastas become even more resistant to enemy shooting when tucked in cover. And I greatly appreciate it in the era when SCE is no longer the prime shooting faction in AoS, even if it means I must sacrifice reliability of firepower(i.e. number of shots). 1 1 Quote Link to comment Share on other sites More sharing options...
stuntymike Posted July 24, 2020 Share Posted July 24, 2020 (edited) Enjoying this chat folks. With regards to what's a good all-comers list I'm trying to get my head around how to build for Better Part of Valour. Obviously it's all about battleline, so I'm caught between whether it's better to beef up the numbers in your battleline units - which prob means taking Sequitors, as 10 Libs seems meh - or maybe taking more battleline units. What's everyone's take on how to build for that scenario? Looking at the battleplans you ideally want good battleline, mobile heroes and a behemoth in order to max your scoring chances. So basically I'm trying to work out how best to do all/some of these. It's not easy! Anyway, I've got a wee one-dayer coming up in a couple of weeks and going to run the below. I don't think it's optimal at the moment, but I'm for fun and to dust of the cobwebs and Eltharion should be a laugh to use. Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerLeadersKnight-Incantor (120)- General- Command Trait: Deathly Aura - Spell: StormcallerKnight-Heraldor (100)Lord-Relictor (100)- Prayer: TranslocationKnight-Azyros (100)- Artefact: Soulthief The Light of Eltharion (220)- AlliesBattleline5 x Liberators (90)- Warblade & Shield- 1x Grandblades5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x GrandhammersUnits3 x Aetherwings (40)3 x Aetherwings (40)9 x Vanguard-Raptors with Longstrike Crossbows (510)10 x Evocators (420)- 10x Grandstaves- Lore of Invigoration: Speed of LightningEndless Spells / Terrain / CPsExtra Command Point (50)Total: 1970 / 2000Extra Command Points: 1Allies: 220 / 400Wounds: 117 Edited July 24, 2020 by stuntymike Quote Link to comment Share on other sites More sharing options...
Snoogens Posted July 24, 2020 Share Posted July 24, 2020 Thoughts about this crazy super battalion list thats now possible? Crazy ranged power. 1 Quote Link to comment Share on other sites More sharing options...
stuntymike Posted July 24, 2020 Share Posted July 24, 2020 Yeah I've seen that, but I'm not keen. I think it will be pretty unfun to play against as it'll absolutely murder done armies. I also think it'll get stomped by some armies in return. I prefer to try and play mixed lits as far as I can for my own enjoyment. It's going to be interesting to see how that list goes in singles play though, I'm inclined to think it'll do better in Team Play Quote Link to comment Share on other sites More sharing options...
jeanfluflu Posted July 24, 2020 Share Posted July 24, 2020 (edited) 48 minutes ago, Snoogens said: Thoughts about this crazy super battalion list thats now possible? Crazy ranged power. someone talked about this earlier, on paper it is insane, especially with Anvils of heldenhammer (you start with lots of CP and can shoot each of your raptors units twice......for a grand total of 36 shots........nobody want to get on the other end of this, thus making this pretty frustrating to play against and definitely not very fun for you either). It's a one drop armywhich is super nice considering that you might almost always choose who start the game. The list is quit fragile though, with only 15 vanguard hunters as your lines i don't know how you would hold objectives though.... Time and tournaments will tell if it's as OP as it seems Basically you play 1500pts vs 2000pts Edited July 24, 2020 by jeanfluflu Quote Link to comment Share on other sites More sharing options...
Kramer Posted July 24, 2020 Share Posted July 24, 2020 1 hour ago, stuntymike said: I'm inclined to think it'll do better in Team Play Now there's a thought. With the range, 1 drop, and potential for double shots turn one, it could be a seraphon/Teclis counter list. Don't know if that makes it worthwhile. Quote Link to comment Share on other sites More sharing options...
The World Tree Posted July 25, 2020 Share Posted July 25, 2020 I still think it is too binary a list. You either smash them or have no way of competing. Not to mention how dull an experience it is to play versus. 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted July 28, 2020 Share Posted July 28, 2020 Stormbro's! Lightning round question. I'm about to start building my second unit of Vanguard Raptors. I would like to be able to field them as three and 6 man squads. And later on as 3x3 and a 9 squad. But what to do with the champions and the irregular bases? Currently my best idea is to build two bases and magnetise the feet. Or maybe a rock or something he stands on. Anyone that has a better idea? Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted July 28, 2020 Share Posted July 28, 2020 1 hour ago, Kramer said: Stormbro's! Lightning round question. I'm about to start building my second unit of Vanguard Raptors. I would like to be able to field them as three and 6 man squads. And later on as 3x3 and a 9 squad. But what to do with the champions and the irregular bases? Currently my best idea is to build two bases and magnetise the feet. Or maybe a rock or something he stands on. Anyone that has a better idea? I built one champion in the aiming pose on the long base and just perched the bird on the bow, close to his head. Worked out pretty well. Quote Link to comment Share on other sites More sharing options...
Kramer Posted July 28, 2020 Share Posted July 28, 2020 31 minutes ago, OkayestDM said: I built one champion in the aiming pose on the long base and just perched the bird on the bow, close to his head. Worked out pretty well. Yeah and just accept that it’s a different base? Or did you find a solution for that? Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted July 28, 2020 Share Posted July 28, 2020 29 minutes ago, Kramer said: Yeah and just accept that it’s a different base? Or did you find a solution for that? Nope, just went with the different base. 1 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted July 29, 2020 Share Posted July 29, 2020 Guys a question about eatherwings. Can i move them 2d6 within 3" of an enemy unit that is charging if im within 18" my longstrike unit?or i have to move maximum 3" far enemy unit like normal? Ty all! Quote Link to comment Share on other sites More sharing options...
azdimy Posted July 30, 2020 Share Posted July 30, 2020 3 hours ago, Tizianolol said: Guys a question about eatherwings. Can i move them 2d6 within 3" of an enemy unit that is charging if im within 18" my longstrike unit?or i have to move maximum 3" far enemy unit like normal? Ty all! You can move them within 3" of an enemy and therefore prevent them to make a charge. It can win you games 1 Quote Link to comment Share on other sites More sharing options...
Diogenes Posted July 30, 2020 Share Posted July 30, 2020 8 hours ago, azdimy said: You can move them within 3" of an enemy and therefore prevent them to make a charge. It can win you games I also play it this way, but what is the exact rules wording, that allows me to do so? Isn't generally entering the 3" zone forbidden without a charge move? Quote Link to comment Share on other sites More sharing options...
azdimy Posted July 30, 2020 Share Posted July 30, 2020 (edited) 51 minutes ago, Diogenes said: I also play it this way, but what is the exact rules wording, that allows me to do so? Isn't generally entering the 3" zone forbidden without a charge move? Yes, it was clarified on page 5 in the Core rule designer commentary pdf as it is not a normal move, it does not restrict you to finish more than 3" away from the enemy Edited July 30, 2020 by azdimy Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 30, 2020 Share Posted July 30, 2020 3 hours ago, Diogenes said: I also play it this way, but what is the exact rules wording, that allows me to do so? Isn't generally entering the 3" zone forbidden without a charge move? You are misunderstanding how movement works in this game. You can't end a move within 3" of an enemy model during the movement phase. If you make a move in any other phase that rule is not relevant. Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted July 31, 2020 Share Posted July 31, 2020 Regarding Celestant Prime, I got into a discussion regarding his "retribution from on high", we have been playing it with the Scions of the storm rule of 1 unit on the table for each in the celestial realm, however I got to thinking, that nothing on the Primes warscroll mentions this and the ability seems completely unrelated. For example, would it then not be possible to have 3 units of liberators on the board and 3 in the celestial realm and then also the prime in the heavens in reserve? Quote Link to comment Share on other sites More sharing options...
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