stus67 Posted July 23, 2019 Share Posted July 23, 2019 4 minutes ago, crkhobbit said: Can you ru Can you run it as a LConSD? There was a list that got 8th at BrisVegas that I thought was cool. He had LAoGC and more seqs instead of libs, but points changed so: 180 LA on foot 120 LCastellant 560 LC on SD 440 Seq x20 200 Libsx5x2 440 Evo x10 60 Cogs That's something I could look into, but I'd probably still stick with the Drakesworn and just toss in Everblaze instead. Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 23, 2019 Share Posted July 23, 2019 6 hours ago, Lucur said: Just browsed tha Vanguard-Palladors warscroll, is it possible (raw, i'm not considering moral issues here ) to use the lunar blade after a shooting attack with an enemy within 1"? Because, that's what i read there. RAW yes this works. The ability says "Each time a model armed with a Lunar Blade attacks" and "Attacking" is defined as being picked to shoot or fight. Since the Lunar Blade has no profile it is not a melee or missile weapon, it is just an ability, so it will activate every time you fight and every time you shoot. Quote Link to comment Share on other sites More sharing options...
GlanceOnASix Posted July 24, 2019 Share Posted July 24, 2019 8 hours ago, CommissarRotke said: Pics please 👀 I have not attached her shield yet so I'm willing to try some extra conversion 1 3 2 Quote Link to comment Share on other sites More sharing options...
tom_gore Posted July 24, 2019 Share Posted July 24, 2019 Going to a small 3-round tournament this weekend. The list below is constructed according to what models I have painted, so I cannot really change them. I would have wanted to replace the castigators and the battalion with more bodies, but as said, it's not an option at the moment. I usually put the ballistas, castigators and lord-ordinator into celestial realm to get them into a good firing position on round one. On top of that I usually leave the third unit of sequitors (that is not in the battalion) in reserve too, to force the opponent to leave units to his backlines to protect the objective(s) there. What do you think of the Artefact/Trait/Spell choices? What about swapping the Phalanx to the Battery? What kind of "general strategy" would you use with this list?Allegiance: Stormcast EternalsMortal Realm: GhurLord-Arcanum on Gryph-Charger (220)- General- Trait: Staunch Defender - Artefact: Gryph-feather Charm - Spell: Azyrite Halo- Mount Trait: Wind RunnerKnight-Incantor (140)- Scrolls of Power (Artefact): Scroll of Condemnation- Spell: Chain LightningKnight-Incantor (140)- Spell: StormcallerLord-Ordinator (140)5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Evocators (220)- 2x Grandstaves- Lore of Invigoration: Celestial Blades5 x Evocators (220)- 2x Grandstaves- Lore of Invigoration: Celestial Blades6 x Castigators (160)Celestar Ballista (110)Celestar Ballista (110)Cleansing Phalanx (120)Quicksilver Swords (30)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 108 1 Quote Link to comment Share on other sites More sharing options...
Talunus Posted July 24, 2019 Share Posted July 24, 2019 5 hours ago, tom_gore said: Going to a small 3-round tournament this weekend. The list below is constructed according to what models I have painted, so I cannot really change them. I would have wanted to replace the castigators and the battalion with more bodies, but as said, it's not an option at the moment. I usually put the ballistas, castigators and lord-ordinator into celestial realm to get them into a good firing position on round one. On top of that I usually leave the third unit of sequitors (that is not in the battalion) in reserve too, to force the opponent to leave units to his backlines to protect the objective(s) there. What do you think of the Artefact/Trait/Spell choices? What about swapping the Phalanx to the Battery? What kind of "general strategy" would you use with this list?Allegiance: Stormcast EternalsMortal Realm: GhurLord-Arcanum on Gryph-Charger (220)- General- Trait: Staunch Defender - Artefact: Gryph-feather Charm - Spell: Azyrite Halo- Mount Trait: Wind RunnerKnight-Incantor (140)- Scrolls of Power (Artefact): Scroll of Condemnation- Spell: Chain LightningKnight-Incantor (140)- Spell: StormcallerLord-Ordinator (140)5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Evocators (220)- 2x Grandstaves- Lore of Invigoration: Celestial Blades5 x Evocators (220)- 2x Grandstaves- Lore of Invigoration: Celestial Blades6 x Castigators (160)Celestar Ballista (110)Celestar Ballista (110)Cleansing Phalanx (120)Quicksilver Swords (30)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 108 Ordinator wont do much help with just 2 ballistas. To be gonest, imo, castigators suck. Id drop them a d put in another ballista to make the ordinator worth while. Also, maybe drop out one of the incantors to bolster up a unit of sequitors to a unit of 10, that damage output is nothing to laugh at when they are empowered. you can already use the evos to unbind so thats 4 unbinds. Unless the tournemant meta is heavy on spell casting lists then maybe keep the second one. Great list though, i love cleansing phalanx myself Quote Link to comment Share on other sites More sharing options...
Lucur Posted July 24, 2019 Share Posted July 24, 2019 (edited) Imo if you run phalanx you want to run larger Sequitor squads to benefit from reroll everything more. If you're only running min squads the battery is the better choice (although the equal amount of points in ballistae and Ordinator is more efficient). Edited July 25, 2019 by Lucur Quote Link to comment Share on other sites More sharing options...
tom_gore Posted July 25, 2019 Share Posted July 25, 2019 @TalunusLike I said, these are the models I have painted (and built) at the moment and I don't intend to try to speed paint any more before the tournament. So while suggestions of adding/replacing models into this list are welcome, they have no impact on the list for this particular tournament. Lucur, thanks for the suggestion. I'll definitely consider swapping the Phalanx out for the Battery. Unfortunately ballistae cannot still be fielded at more than 1 per unit, so that leaves the other ballista out of the battalion. Quote Link to comment Share on other sites More sharing options...
repressedowl Posted July 25, 2019 Share Posted July 25, 2019 Hi there, I posted a 1000 point list a few weeks back and got some decent feedback on it - I'm new to Aos, and I won a game and lost a game with the list. In a couple weeks, this small league is going to bump up to 2,000 points. Again, I'm not especially looking for all-out optimization, mainly fun but with a good chance of winning a few games. How does this sound? 1 x Lord Arcanum on Gryph-Charger (220) -General 1 x Lord Castellant (120) 1 x Lord Celestant on Stardrake (560) 10 x Sequitors (260) - 5 maces 10 x Sequitors (260) - 5 maces 5 x Sequitors (130) - 3 maces 5 x Evocators (220) - Grandmaces 5 x Evocators (220) - Grandmaces Total 1990 pts, haven't entirely figured out spells yet but I generally want to go with Hammers of Sigmar just because I've painted them that way. I've heard Anvils are generally best though. 1 Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted July 25, 2019 Share Posted July 25, 2019 Anvils aren't generally best. Anvils in combination with certain units/sizes/playstyle is possibly the best Stormcast list. For your list, I wouldn't choose a Stormhost. I would just take the Staunch Defender warlord trait, and maybe Ignax's Scales for the artefact on your stardrake. Quote Link to comment Share on other sites More sharing options...
Dayman85 Posted July 25, 2019 Share Posted July 25, 2019 On 7/22/2019 at 9:03 AM, Maturin said: Swords are a treat for the eye but unfortunately, they suck (on paper). The reason why is that they wound on 4+. Sure they hit on 3+, but if you go the hammer way, and fight a unit with 5 or more wounds per model, then you hit on 3 and wound on 3, which is better than hitting on 2 and wounding on 4 if you were to fight the same unit with swords. If you've got yourself a buff, like azyros's, then you can hit on 2+ and wound on 3+ with your hammers. Azyros makes it so you can reroll 1s to hit, how is that buffing them to hit on a 2? Quote Link to comment Share on other sites More sharing options...
Maturin Posted July 25, 2019 Share Posted July 25, 2019 1 minute ago, Dayman85 said: Azyros makes it so you can reroll 1s to hit, how is that buffing them to hit on a 2? Read the previous posts. I mistook the azyris buff with the one given by the Hurricanum. I'll still take hammers over swords. Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted July 25, 2019 Share Posted July 25, 2019 (edited) Actually, it doesn't really matters......liberator is not a unit that you will expect to do damage in most list.... In most cases, it is taken for battleline option and might either use it to capture points or as meatshield against not crazy attacks. Edited July 25, 2019 by HammerOfSigmar 1 Quote Link to comment Share on other sites More sharing options...
Dayman85 Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, Maturin said: Read the previous posts. I mistook the azyris buff with the one given by the Hurricanum. I'll still take hammers over swords. Gotcha! My bad! Still have yet to try out the hurricanum! Quote Link to comment Share on other sites More sharing options...
Maturin Posted July 25, 2019 Share Posted July 25, 2019 2 minutes ago, HammerOfSigmar said: Actually, it doesn't really matters......liberator is not a unit that you will expect to do damage in most list.... It does if all you have are liberators :D. My first local tournament I HAD to play with what I owned. And that was 2x10liberators. I wish I had access to Azyros rerolls Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted July 25, 2019 Share Posted July 25, 2019 Just now, Maturin said: It does if all you have are liberators :D. My first local tournament I HAD to play with what I owned. And that was 2x10liberators. I wish I had access to Azyros rerolls Well, that's a very different story then, pretty hard to image that nowadays, someone will still take a bunch of liberator as the key unit. Quote Link to comment Share on other sites More sharing options...
Maturin Posted July 25, 2019 Share Posted July 25, 2019 I know, right Quote Link to comment Share on other sites More sharing options...
Maturin Posted July 25, 2019 Share Posted July 25, 2019 6 hours ago, Dayman85 said: Gotcha! My bad! Still have yet to try out the hurricanum! There are some good combos out there, they might be expensive though Quote Link to comment Share on other sites More sharing options...
GlanceOnASix Posted July 26, 2019 Share Posted July 26, 2019 I'm off to Midwest Meltdown in the morning, and rocking 6 dracoths, Im looking forward to seeing how this list is gonna fare after doing quite well in my practice games. Astral Templars Castellant - General Veritant - Bless Weapons Ordinator Azyros - Godbeast Plate Incantor - Halo Spell 3x5 Libs 4xListas 1x6 Desolators Dias Arcanum 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 26, 2019 Share Posted July 26, 2019 6 hours ago, GlanceOnASix said: I'm off to Midwest Meltdown in the morning, and rocking 6 dracoths, Im looking forward to seeing how this list is gonna fare after doing quite well in my practice games. Astral Templars Castellant - General Veritant - Bless Weapons Ordinator Azyros - Godbeast Plate Incantor - Halo Spell 3x5 Libs 4xListas 1x6 Desolators Dias Arcanum Great list. Are you expecting a monster meta? Quote Link to comment Share on other sites More sharing options...
Lucur Posted July 26, 2019 Share Posted July 26, 2019 Wouldn't a Heraldor make sense for the occasional t1 charge? Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 26, 2019 Share Posted July 26, 2019 1 minute ago, Lucur said: Wouldn't a Heraldor make sense for the occasional t1 charge? With the free 6" move from Astral Templars you can get the t1 charge anyway. Heraldor lets you run and charge, but not run and shoot - one of the most important things about Dracoths is their breath attack. Quote Link to comment Share on other sites More sharing options...
stato Posted July 26, 2019 Share Posted July 26, 2019 On 7/24/2019 at 11:24 AM, tom_gore said: Going to a small 3-round tournament this weekend. The list below is constructed according to what models I have painted, so I cannot really change them. I would have wanted to replace the castigators and the battalion with more bodies, but as said, it's not an option at the moment. I usually put the ballistas, castigators and lord-ordinator into celestial realm to get them into a good firing position on round one. On top of that I usually leave the third unit of sequitors (that is not in the battalion) in reserve too, to force the opponent to leave units to his backlines to protect the objective(s) there. What do you think of the Artefact/Trait/Spell choices? What about swapping the Phalanx to the Battery? What kind of "general strategy" would you use with this list?Allegiance: Stormcast EternalsMortal Realm: GhurLord-Arcanum on Gryph-Charger (220)- General- Trait: Staunch Defender - Artefact: Gryph-feather Charm - Spell: Azyrite Halo- Mount Trait: Wind RunnerKnight-Incantor (140)- Scrolls of Power (Artefact): Scroll of Condemnation- Spell: Chain LightningKnight-Incantor (140)- Spell: StormcallerLord-Ordinator (140)5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (130)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Evocators (220)- 2x Grandstaves- Lore of Invigoration: Celestial Blades5 x Evocators (220)- 2x Grandstaves- Lore of Invigoration: Celestial Blades6 x Castigators (160)Celestar Ballista (110)Celestar Ballista (110)Cleansing Phalanx (120)Quicksilver Swords (30)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 108 I tired the cleansing phalanx for a while and struggled to get any benefit out of it other than reduced drops, CP and artefact (thats good enough though to be fair). With your list your drops are still high so I think for me 10 evocators is better than 2x5 and use the 120 points of the battalion on something else if you have it. Comet would be a good one, always fun in a SC list if you havent bought the model yet. Quote Link to comment Share on other sites More sharing options...
stato Posted July 26, 2019 Share Posted July 26, 2019 (edited) Posting of the double Edited July 26, 2019 by stato Quote Link to comment Share on other sites More sharing options...
jhamslam Posted July 26, 2019 Share Posted July 26, 2019 Paging the pro @PJetski himself. Given a choice between the spellweaver and incantor , is there any real reason to take the incantor. Both have auto dispel, but the incantor can suicide charge into a horde for mw output i suppose. Is it worth the extra 40, when all we're doing is casting endless spells with em most of the time? Quote Link to comment Share on other sites More sharing options...
jhamslam Posted July 26, 2019 Share Posted July 26, 2019 On 7/25/2019 at 10:03 AM, HammerOfSigmar said: Actually, it doesn't really matters......liberator is not a unit that you will expect to do damage in most list.... In most cases, it is taken for battleline option and might either use it to capture points or as meatshield against not crazy attacks. Idk why the liberator is 100 points. We are WAY past the point of "liberator is the baseline unit in this game". Every other battleline in the game either A. Hits Harder or B. Has more models or wounds to sit on objectives. With WE at 120, Vulkites at 160, Hearthguard at 120 and Monks at 80, Liberator shouldve been 80 points by now. Theyre not elite enough to do damage and not numerous enough to sit and survive anywhere 2 Quote Link to comment Share on other sites More sharing options...
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