Black Blade Posted June 21, 2019 Share Posted June 21, 2019 Just now, HammerOfSigmar said: I think you underestimate the paws, on a successful charge with the LAoCD, nearby the paws gives 10 attack with 2+ 3+ -1 D3 each, that's some pretty huge for me, you can further stack the empower and CV's command ability on it to make it more deadly. hmm maybe ill dust them off and experiment some Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 21, 2019 Share Posted June 21, 2019 1 hour ago, jhamslam said: Dump the ballista and the relictor and fill in a unit of longstrikes or judicators with a unit of aetherwings If I don't have longstrikes or judicators, which unit would you recommend buying first? If you mean take aetherwings with judicators too, then I guess I'm picking up longstrikes first lol. Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 21, 2019 Share Posted June 21, 2019 2 hours ago, Sleepa said: Honestly I agree with this, but what I'm wondering now PJetski, is; what do you think is better in a CV Dracoline list? A Knight Incantor with Cogs, or a Knight Incantor with Purple Sun and some other endless spell like Palisade or Swords? Cogs are great for rerolling saves, but the Incantor is not a reliable caster. I would bring in something like an Enchantress to reroll the 7+ cast. Purple Sun will backfire every time if you are playing with a lot of melee units. Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 22, 2019 Share Posted June 22, 2019 basically I only have the units from Soul Wars... would Longstrikes or Judicators be a better expansion purchase? Or buy some Liberators for a cheap 3rd battleline and run Castigators until I expand more? Quote Link to comment Share on other sites More sharing options...
Malakithe Posted June 22, 2019 Share Posted June 22, 2019 Whats a good baseline list that includes Dracolines? Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted June 22, 2019 Share Posted June 22, 2019 2 hours ago, CommissarRotke said: basically I only have the units from Soul Wars... would Longstrikes or Judicators be a better expansion purchase? Or buy some Liberators for a cheap 3rd battleline and run Castigators until I expand more? Juds will give you your required battle line. Quote Link to comment Share on other sites More sharing options...
Tsackree Posted June 22, 2019 Share Posted June 22, 2019 Hi, I haven't got my hands on the new GHB yet or looked properly at all the points, just wondering if it is now possible to take the vanguard auxillary wing in a 2k game. Cheers 1 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 22, 2019 Share Posted June 22, 2019 2 hours ago, Mark Williams said: Juds will give you your required battle line. I know but I see more lists with liberators and/or longstrikes than I DO judicators, so before I drop 90+ USD I'd like to know which units would give me the best list-building ability Quote Link to comment Share on other sites More sharing options...
FattBooM666 Posted June 22, 2019 Share Posted June 22, 2019 10 hours ago, Black Blade said: I disagree and I think the Drac guard drops were needed and improved them. 300 of less damage than foot evos. MW spam is so prevalent I never take them at 300 Edit: even without MW their armor is close to tissue paper for their cost Evocators on foot 220, evolines 300. idk man.. maybe? Even if you get more models per point and probably a little more dmg output (don’t know the numbers) however don’t forget that the evolines has great mobility, and re-roll charge from start. And that is for sure worth some points. Quote Link to comment Share on other sites More sharing options...
Lucur Posted June 22, 2019 Share Posted June 22, 2019 (edited) The issue with Dracolines is the amount of support they need to make sure that points investment pays off. You certainly want a Heraldor, so you don't get bogged down. As mentioned above, their save is mediocre, so you want a Castellant (with cycle of the storm you might actually get to heal a wound occasionally). You most certainly run a Lord Arcanum on Dracoline for the +1hit on claws, you might either want Staunch Defender from that, as you have to spread that hit bubble anyways, or (imo preferrably) CV for +1 to attacks. Then it's a small jump to Cogs for rerollable saves and two spells (celestial blades + empower. Hit on 2+ rr1 with claws, wound on 2s rerolling for all wounds? Yes, please). Now we're looking at 1100 points of kitty death. But from my experience you can't really go below that, if you want them to truely carry your game. Edited June 22, 2019 by Lucur 1 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted June 22, 2019 Share Posted June 22, 2019 Points are now updated in Azyr how are gryph hounds still 140 🙄 3 Quote Link to comment Share on other sites More sharing options...
Incineroar87 Posted June 22, 2019 Share Posted June 22, 2019 Is it viable to run a vanguard list at 1k or is it better to mix and match other units ? 1K seems really hard to build with Stormcast given how little bodies we have. Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted June 22, 2019 Share Posted June 22, 2019 That all sounds like a trap. Way too many points invested in one unit. I've done really well with them with just a heraldor. Their job is to hit something hard with a long threat range. They're not a defensive unit. Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted June 22, 2019 Share Posted June 22, 2019 I don't think it is necessary to stack things to improve the defence of EVO on dracoline if you stack things to improve its damage output considerably already. EVO on dracoline is an upgraded version of EVO on foot from my point of view, so will you stack a lot buff to improve the EVO's defence? In most cases, if you can delete or severely wounded the enemy unit able to attack you, you don't need to worry too much about its fight back. By the way, the pride leader is "Add 1 to hits rolls for attacks made by friendly dracoline units while they are wholly within 9" of this model", although I think gw means add 1 to hit rolls for claws, but from this description alone, it seems to me that the grandstave is also affected. 1 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted June 22, 2019 Share Posted June 22, 2019 16 minutes ago, HammerOfSigmar said: I don't think it is necessary to stack things to improve the defence of EVO on dracoline if you stack things to improve its damage output considerably already. EVO on dracoline is an upgraded version of EVO on foot from my point of view, so will you stack a lot buff to improve the EVO's defence? In most cases, if you can delete or severely wounded the enemy unit able to attack you, you don't need to worry too much about its fight back. By the way, the pride leader is "Add 1 to hits rolls for attacks made by friendly dracoline units while they are wholly within 9" of this model", although I think gw means add 1 to hit rolls for claws, but from this description alone, it seems to me that the grandstave is also affected. Agree. They are a fast punchy unit. Just a heraldor and CV for +1 attacks is good to smash into almost anything then delete it. If i want tanky calvary i would look at Fulminators 1 Quote Link to comment Share on other sites More sharing options...
frostfire Posted June 22, 2019 Share Posted June 22, 2019 Since the cogs go up to 80, it would take serious thoughts to include it in your list. Maybe cogs would be better with LA on Tauralon ? Quote Link to comment Share on other sites More sharing options...
schwabbele Posted June 22, 2019 Share Posted June 22, 2019 53 minutes ago, HammerOfSigmar said: , it seems to me that the grandstave is also affected. It is until GW explicitly words the rule that it isn't Quote Link to comment Share on other sites More sharing options...
Talunus Posted June 22, 2019 Share Posted June 22, 2019 I've been debating over how to make changes to my cleansing phalanx lists. I'll post them below and if you guys could give me your opinions I would really appreciate it! List 1: LAoCG (general) Lord ordinator Castellant Lord Relictor 1x10 sequitors 2x5 sequitors 2x5 evocators Cleansing phalanx 3x ballistas Oooor list 2 that drops my ballistas but adds more bodies and support LAoGC (general Knight heraldor Castellant Knight venator (help snipe) 1x10 sequitors 2×5 sequitors (or I can make another 1x10 and have 2 heavy hitters in the cleansing phalanx) 2X5 judicators 2x5 evocators Cleansing phalanx I really hate to lose the damage output from the ballistas however I like having the heraldor to be able to run and charge my 10 brick of sequitors on turn one while my 2x5s go for objectives...its a debacle... what do you guys think? I didn't put any host or artifacts cuzz that comes next! 1 Quote Link to comment Share on other sites More sharing options...
JaffaBones Posted June 22, 2019 Share Posted June 22, 2019 (edited) I'm currently testing this Anvilstrike Variation:Avil StormhostAquilor 180-General, SoulthiefRelictor 100-TranslocationAzyros 100Incantor 140-Chain LightningSpellweaver 100 2x 5x Libs 200 1x 5x Hunter 110 1x 9x Longstrikes 510 2x 3x Aetherwings 100 1x 5x Evocator 220 1x 5x Seqs 130 1x Geminids 60+50 CP2000p // 112 Wounds The Aquilor and the CP is last resort teleporting, basically my Vexilor. Instant "yoursafe", no questions asked. I cringe rolling for a conditional teleport. ... that prayer. It feels like it's ever due for me to get translocation off. Luckily teleporting isn't the only win condition of this list, you can get by with good placement more often than not. But careful, you only pay for one Aquilor Teleport off the go. Very rarely you have a unused CP with this list, gotta think that through. All in all, this makes the Longstrikes survive easily. I also like fiddling the idea to swap seqs & geminids for Palladors. Then another option opens to snipe 5-8 Wnd Heros by flanking and charging 7" with Aquilor+Pallador now a mere 360p. The Aquilor CA is basically battlefield wide. You can always run Winds Aetheric beforehand, to catch the palladors in that 48" bubble, then trigger the CA. I struggled against Tzeentch Changehost mass Horror and Skaven. How the F do we play against Skaven?? That faction is so damn annoying. What to even kill? Everything seems disposable, it's just so many. I have a two day tournament coming up and want to take that Aquilor list or some variation below. I'm very undecided: Avil StormhostDraco Arcanum 220- General, Pride Leader, Soulthief, Celestial BladesRelictor 100- TranslocationAzyros 100Incantor 140- Chain LightningSpellweaver 100Heraldor 100 2x 5x Libs 200 1x 5x Seqs 130 1x 9x Longstrikes 510 2x 3x Aetherwings 100 1x 3x Draco Evocator 300 2000p // 107 Wounds Any suggestions or opinion welcome! Edited June 23, 2019 by JaffaBones Typo in unit size Quote Link to comment Share on other sites More sharing options...
Malakithe Posted June 23, 2019 Share Posted June 23, 2019 (edited) So i dont know where im going with this lol any help/suggestions to get this to a workable 2k? Edit: everything except for the EvoCats can be swapped/shuffled - Stormhost: Celestial VindicatorsLeadersLord-Arcanum on Celestial Dracoline (220)- General- Trait: Single-minded Fury - Artefact: Stormrage Blade - Spell: Celestial Blades- Mount Trait: Pride LeaderKnight-Heraldor (100)Knight-Incantor (140)Lord-Ordinator (140)5 x Liberators (100)5 x Liberators (100)5 x Liberators (100)3 x Evocators on Dracolines (300)War MachinesCelestar Ballista (110)Celestar Ballista (110)Everblaze Comet (100)Total: 1520 / 2000Extra Command Points: 9Wounds: 81 Edited June 23, 2019 by Malakithe Quote Link to comment Share on other sites More sharing options...
mmimzie Posted June 23, 2019 Share Posted June 23, 2019 3 hours ago, Malakithe said: So i dont know where im going with this lol any help/suggestions to get this to a workable 2k? Edit: everything except for the EvoCats can be swapped/shuffled - Stormhost: Celestial VindicatorsLeadersLord-Arcanum on Celestial Dracoline (220)- General- Trait: Single-minded Fury - Artefact: Stormrage Blade - Spell: Celestial Blades- Mount Trait: Pride LeaderKnight-Heraldor (100)Knight-Incantor (140)Lord-Ordinator (140)5 x Liberators (100)5 x Liberators (100)5 x Liberators (100)3 x Evocators on Dracolines (300)War MachinesCelestar Ballista (110)Celestar Ballista (110)Everblaze Comet (100)Total: 1520 / 2000Extra Command Points: 9Wounds: 81 The lord ordinator doesn't break even on paying for himself until you have 3 ballista. So you could drop him and take a 3rd ballista, or you could drop the knight incator+comet for 2 more balista. Quote Link to comment Share on other sites More sharing options...
TheManiac Posted June 23, 2019 Share Posted June 23, 2019 To get it to 2k, how about just adding 3 more EvoCats and another ballista? That should take you to 1930, so maybe a 20 points endless spell and 1 extra command point? Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 23, 2019 Share Posted June 23, 2019 (edited) How good/bad are Liberators with sword+shield? I have a Leena Stormspire and I'd like to run her as the Prime, since KQ statline doesn't look very appealing for their points. Edited June 23, 2019 by CommissarRotke clarification Quote Link to comment Share on other sites More sharing options...
Lord Ein Posted June 23, 2019 Share Posted June 23, 2019 4 minutes ago, CommissarRotke said: How good/bad are Liberators with sword/shield? I have a Leena Stormspire and I'd like to run her as the Prime, since KQ statline doesn't look very appealing for the points. I use them as screens for my ballista or to hold something up in 5man squads. They actually did very good in a local tournament this weekend. They dont kill anything, but they hold the line against something that isnt a big ass hammer unit 1 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 23, 2019 Share Posted June 23, 2019 (edited) 17 minutes ago, Lord Ein said: They dont kill anything, but they hold the line against something that isnt a big ass hammer unit is this a general Liberator issue, or because they wound on 4s not 3s? Edited June 23, 2019 by CommissarRotke typo Quote Link to comment Share on other sites More sharing options...
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