jhamslam Posted June 17, 2019 Share Posted June 17, 2019 54 minutes ago, PJetski said: Here's the list I'm going to start testing Desolators with: Astral Templars Drakesworn Templar (General, Artefact, Storm-winged) Lord-Castellant Knight-Incantor (Celestial Blades) Lord-Arcanum on Gryph-Charger (Azyrite Halo) Knight-Azyros 6x Desolator 3x5 Liberators There's 60 points left over. I could add in endless spells (Purple Sun or Geminids?) or replace one of the Liberator squads with Judicators for additional focused fire. I don't think it can be better than Anvilstrike, but I reckon that's true for most lists. So whats the plan against gristlegore? Stormbreath them to death? Alongwith whatever mortal wound rain the drakesworn brings? Quote Link to comment Share on other sites More sharing options...
schwabbele Posted June 17, 2019 Share Posted June 17, 2019 (edited) 14 minutes ago, PJetski said: Yes... but when would this ever be worthwhile? Dracolines all hit on 3+ already, a second +1 hit is almost always useless. The CA adds 1 attack to the Draco's Claws not +1 to hit. I think you confuse that with Pride Leader trait. Both in combination are probably the hardest hammer we can get on the charge. Edited June 17, 2019 by schwabbele 2 Quote Link to comment Share on other sites More sharing options...
Lucur Posted June 17, 2019 Share Posted June 17, 2019 (edited) @PJetski why not drop the Incantor and go for Heraldor and Azyros? Another fast hero, rr1s on hit is valuable for the 2+ breath and Heraldor to get the Stardrake where you want it seem to make more semse than the unbind, especially considering the -1 to cast you mentioned. Edited June 17, 2019 by Lucur Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 17, 2019 Share Posted June 17, 2019 2 minutes ago, schwabbele said: The CA adds 1 attack to the Draco's Claws not +1 to hit. Oh sorry I thought you were talking about the Pride Leader mount trait for some reason 😅 3 minutes ago, jhamslam said: So whats the plan against gristlegore? Stormbreath them to death? Alongwith whatever mortal wound rain the drakesworn brings? Yup. You can reliably get to 2+ rr1 breath attacks against MONSTERs, which should do 6d3 mortal wounds. The Drakesworn bow might do a wound, and some endless spell (probably Geminids) cast at +1 is fairly reliable, too. If it doesn't kill them then at least it should weaken them enough that they won't be much of a threat in the combat phase. 2 minutes ago, Lucur said: @PJetski why not drop the Incantor and go for Heraldor and Azyros? Another fast hero, rr1s on hit is valuable for the 2+ breath and Heraldor to get the Stardrake where you want it seem to make more semse than the unbind, especially considering the -1 to cast you mentioned. I already have an Azyros in the list, and I dont think the Heraldor is necessary because of the 6" dauntless move. I want the Incantor to have two WIZARDs for objectives, a second unbind (with a dispel scroll), a second Spirit Flask, and to cast both Celestial Blades and Azyrite Halo on the Desolator mob in the same turn or toss an endless spell. I think I will value this more than the ability to run/retreat/charge and horn blast on scenery in this particular list. Quote Link to comment Share on other sites More sharing options...
stato Posted June 17, 2019 Share Posted June 17, 2019 8 minutes ago, schwabbele said: The CA adds 1 attack to the Draco's Claws not +1 to hit. I think you confuse that with Pride Leader trait. Both in combination are probably the hardest hammer we can get on the charge. Thanks (and thanks everyone else who answered). I'm hampered by running my list as Tempest Lords (damn you narrative tendancies!) so struggle compared to the other Stormhosts. With Sequitors and Evocators going up my previous tactic of using Arcanum of Gryph with his command abilities is less useful, so thinking i might try to spend all my CP on a dracoline horde :0) Quote Link to comment Share on other sites More sharing options...
jhamslam Posted June 17, 2019 Share Posted June 17, 2019 2 minutes ago, PJetski said: Yup. You can reliably get to 2+ rr1 breath attacks against MONSTERs, which should do 6d3 mortal wounds. The Drakesworn bow might do a wound, and some endless spell (probably Geminids) cast at +1 is fairly reliable, too. If it doesn't kill them then at least it should weaken them enough that they won't be much of a threat in the combat phase. im sure you already know but the threat from terrorgheists comes from Gaping Maw which is re rollable thanks to their mount trait - Gruesome bite. Its also the only attack that doesnt get bracketed. At all. And does not take any penalty to its damage or hit rolls from any wounds the terrorgheists take. THIS is the real MW spammer. Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 17, 2019 Share Posted June 17, 2019 5 minutes ago, jhamslam said: im sure you already know but the threat from terrorgheists comes from Gaping Maw which is re rollable thanks to their mount trait - Gruesome bite. Its also the only attack that doesnt get bracketed. At all. And does not take any penalty to its damage or hit rolls from any wounds the terrorgheists take. THIS is the real MW spammer. I'm quite aware. This is another reason I like using the geminids, since it can reduce the number of attacks. The odds of killing a Gristlegore TG before you even engage it in melee are pretty good. Between Storm-winged (can be activated in both movement & charge phase), Rain of Stars, Skybolt Bow, Geminids, dracoth breath, Azyros lantern, spirit flasks (on your turn they go before the TG attack), you can get the damage through. It's important to use the dispel scroll on Unholy Vitality on the turn before you go for the kill. Once you kill the general their list falls apart quickly. Nothing is guaranteed because it's still a dice game after all, but it seems like you should be able to reliably handle a gristlegore list with this Quote Link to comment Share on other sites More sharing options...
FattBooM666 Posted June 17, 2019 Share Posted June 17, 2019 2 hours ago, Requizen said: Haha I love Ballista + Ordinator + Hurricanum combo, that's so sick. Not sure it belongs with a Stardrake, though. With the big guy, you want zoning and scoring units since he's mostly just going to be tying up and zoning. I'd drop boyh the Hurricanum and Ordinator, just use the Ballistas as threatening Scions units, and then take bodies of one sort or another. Bumping up the Lib units is nice, but so is something like Skinks or similar. Okay so if I try the shooty combo I need more bodies rather than drake? Uhm the other you point out, skip hurricanum and ordinator? Dont I loose a lot value without ordinatir? What did you have in mind? 10x evocators? Quote Link to comment Share on other sites More sharing options...
Requizen Posted June 17, 2019 Share Posted June 17, 2019 1 hour ago, PJetski said: Here's the list I'm going to start testing Desolators with: Astral Templars Drakesworn Templar (General, Artefact, Storm-winged) Lord-Castellant Knight-Incantor (Celestial Blades) Lord-Arcanum on Gryph-Charger (Azyrite Halo) Knight-Azyros 6x Desolator 3x5 Liberators There's 60 points left over. I could add in endless spells (Purple Sun or Geminids?) or replace one of the Liberator squads with Judicators for additional focused fire. I don't think it can be better than Anvilstrike, but I reckon that's true for most lists. This feels really fun, if a bit death star ish Geminids are probably still the best general use Endless Spell in the game even at 60 points. I'd take em, especially since Skinks are no longer 60 points Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 17, 2019 Share Posted June 17, 2019 Prosecutors are surprisingly efficient now, at least in small squads where the Prime can get the Trident. They're not as good as Hurricane Raptors, slightly better than Crossbow Judicators, but they are much faster, easier to use, and a little bit more durable in terms of points/wound and reroll save1. Maybe there's a potential list here with 20x Judicators and 3x3 Prosecutors in a Vanguard Wing? You could go Anvils to double tap the Judicators Quote Link to comment Share on other sites More sharing options...
frostfire Posted June 17, 2019 Share Posted June 17, 2019 Is Vanguard Wing getting a point drop? Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted June 17, 2019 Share Posted June 17, 2019 The battalion isn't going down. But Prosecutors are getting a small reduction. Quote Link to comment Share on other sites More sharing options...
frostfire Posted June 17, 2019 Share Posted June 17, 2019 Thanks. Double checked that. It's such a pity that judis and libs don't get their point drop.So as the Vanguard Wing. 10 points cheaper don't seem much of the reason of using the prosecutors. Quote Link to comment Share on other sites More sharing options...
jhamslam Posted June 17, 2019 Share Posted June 17, 2019 1 hour ago, Requizen said: This feels really fun, if a bit death star ish Geminids are probably still the best general use Endless Spell in the game even at 60 points. I'd take em, especially since Skinks are no longer 60 points I bet you anything that was a result of the triple ballista list nerf. Seraphon werent even making any waves. But 20 skinks protecting triple quadruple ballista was the bomb 😁 Quote Link to comment Share on other sites More sharing options...
AWFall Posted June 17, 2019 Share Posted June 17, 2019 2 hours ago, PJetski said: Here's the list I'm going to start testing Desolators with: Astral Templars Drakesworn Templar (General, Artefact, Storm-winged) Lord-Castellant Knight-Incantor (Celestial Blades) Lord-Arcanum on Gryph-Charger (Azyrite Halo) Knight-Azyros 6x Desolator 3x5 Liberators There's 60 points left over. I could add in endless spells (Purple Sun or Geminids?) or replace one of the Liberator squads with Judicators for additional focused fire. I don't think it can be better than Anvilstrike, but I reckon that's true for most lists. This looks much more sensible than my attempt, though I'm a little concerned by the lack of bodies. Fifteen Liberators don't inspire confidence in the taking and holding objectives stakes, though I suppose the idea is just to table everyone with mortal wounds and 5 attack axes. My main impression is that I hope this is good, because it looks like an absolute blast to play. Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 17, 2019 Share Posted June 17, 2019 (edited) Hey all, so 'lucky' me I haven't really expanded my SCE outside of Soul Wars, but these point changes (and finding out castigators are bad) pretty much ruin my idea of a Sacrosanct only army. These are the models I have so far, with the 2nd Incantor from the Getting Started mag, and buying extra models to fill out the uneven Soul Wars ones. Allegiance: Stormcast Eternals- Stormhost: Hallowed Knights (paint scheme at least)Mortal Realm: GhyranLord-Arcanum on Gryph-Charger (240) --now 220?- GeneralLord-Castellant (100) --now 120Lord-Relictor (100)- Prayer: TranslocationKnight-Incantor (140)Knight-Incantor (140)5 x Sequitors (120) --now 130- Stormsmite Mauls and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120) --now 130- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Evocators (200) --now 2206 x Castigators (160)3 x Castigators (80)Celestar Ballista (100) --now 110 1500/2000 --> 1550/2000 it seems What should I add, or replace, in this list? Which spells for LA and Incantor? I know I need more shooting and a 3rd battleline. I wanted to get the boxed sets for Sequitors for that reason but alas.. I also wanted the box of Evos, but I know I need more mobility/cav and with their increase I shouldn't buy them simply because I like those models when I can spend that money more wisely. Can the Getting Started Incantor be proxied for a LA on foot easily? I also have Leena Stormspire who should have been a Knight Questor, and looks exactly like one minus helm, if KQ is viable. Which Endless spells can be used in multiple SCE lists, and can I buy them separately? I'm not entirely inclined towards 2k, especially with the new 1k rules coming, but I figure I should still plan for 2k! And that would give me a better idea of 1k lists anyway. Thanks in advance, I know this is a big question. Edited June 17, 2019 by CommissarRotke Quote Link to comment Share on other sites More sharing options...
Twh30 Posted June 17, 2019 Share Posted June 17, 2019 Hi there looking for some insight into the slayer battalion looking to run it with the 3 ballistas and ordinator . Any info or advice on on slayers would be great Quote Link to comment Share on other sites More sharing options...
Requizen Posted June 17, 2019 Share Posted June 17, 2019 3 hours ago, PJetski said: Prosecutors are surprisingly efficient now, at least in small squads where the Prime can get the Trident. They're not as good as Hurricane Raptors, slightly better than Crossbow Judicators, but they are much faster, easier to use, and a little bit more durable in terms of points/wound and reroll save1. Maybe there's a potential list here with 20x Judicators and 3x3 Prosecutors in a Vanguard Wing? You could go Anvils to double tap the Judicators VWing Anvils was something I was poking at before the changes, I think it's not terrible but idk if it's anything more interesting than using Longstrikes. Quote Link to comment Share on other sites More sharing options...
FattBooM666 Posted June 17, 2019 Share Posted June 17, 2019 4 hours ago, PJetski said: Prosecutors are surprisingly efficient now, at least in small squads where the Prime can get the Trident. They're not as good as Hurricane Raptors, slightly better than Crossbow Judicators, but they are much faster, easier to use, and a little bit more durable in terms of points/wound and reroll save1. Maybe there's a potential list here with 20x Judicators and 3x3 Prosecutors in a Vanguard Wing? You could go Anvils to double tap the Judicators Hysh Anvil Relictor - brooch knight azyros lord ordinator 5x lib 5x lib 20x judicators Vanguard wing 3x3 prosecutors 4x ballista 🤔🤔🤔 Quote Link to comment Share on other sites More sharing options...
Marzillius Posted June 17, 2019 Share Posted June 17, 2019 (edited) I think a Desolator deathstar could be really legit now. I'm thinking this: Lord-Arcanum on Gryph-Charger (general) Lord-Castellant Knight-Heraldor Knight-Venator 5 Judicators 5 Judicators 5 Sequitors 5 Sequitors 8 Desolators 1940p, 1 Extra CP I picked the Venator because he's fun, but maybe the Azyros is better. You could also take an Incantor instead, but then you lose the extra CP. I would probably run this as Celestial Vindicators to buff the Desolators even further and give them a re-roll 1's to hit without having to take the Azyros. The Desolators in this set-up would be ridiculously tough (2+ save re-roll 1s with Cycle and potential healing) and hit ridiculously hard (averaging something along the lines of 47,5 damage vs 3+ save with re-roll 1s, Vindicators CA and Celestial Blades). Edited June 17, 2019 by Marzillius Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 17, 2019 Share Posted June 17, 2019 6 minutes ago, Marzillius said: I think a Desolator deathstar could be really legit now. I'm thinking this: Lord-Arcanum on Gryph-Charger (general) Lord-Castellant Knight-Heraldor Knight-Venator 5 Judicators 5 Judicators 5 Sequitors 5 Sequitors 8 Desolators 1940p, 1 Extra CP I picked the Venator because he's fun, but maybe the Azyros is better. You could also take an Incantor instead, but then you lose the extra CP. I would probably run this as Celestial Vindicators to buff the Desolators even further and give them a re-roll 1's to hit without having to take the Azyros. The Desolators in this set-up would be ridiculously tough (2+ save re-roll 1s with Cycle and potential healing) and hit ridiculously hard (averaging something along the lines of 47,5 damage vs 3+ save with re-roll 1s, Vindicators CA and Celestial Blades). If you're running CV then you should just use Dracolines instead. What are you using the extra command point on? Take Geminids instead. I wouldnt waste points on Sequitors in squads of 5. You could shave 60 points off this list if you swap them for Liberators, and another 100 if drop one of those squads altogether (you don't need a 4th battleline). I'm not sold on using 8, seems like it's too many points invested in a single unit that will struggle to get all the models into range. I like adding a Drakesworn and Astral Templars because it adds a secondary threat while also increasing the average damage output of the Desolator unit. Lists with single threats don't tend to do well because it's easy to shut down one unit at a time. Quote Link to comment Share on other sites More sharing options...
jhamslam Posted June 17, 2019 Share Posted June 17, 2019 1 hour ago, PJetski said: If you're running CV then you should just use Dracolines instead. What are you using the extra command point on? Take Geminids instead. I wouldnt waste points on Sequitors in squads of 5. You could shave 60 points off this list if you swap them for Liberators, and another 100 if drop one of those squads altogether (you don't need a 4th battleline). I'm not sold on using 8, seems like it's too many points invested in a single unit that will struggle to get all the models into range. I like adding a Drakesworn and Astral Templars because it adds a secondary threat while also increasing the average damage output of the Desolator unit. Lists with single threats don't tend to do well because it's easy to shut down one unit at a time. Did you see Sean Heights Vanguard List? Basically used the Aquilor, Hunter Battelline and the Celestant Prime to pump out damage alongside 9 longstrikes With the point drops he could even fit a knight incantor and endless spell in there Quote Link to comment Share on other sites More sharing options...
armisael Posted June 18, 2019 Share Posted June 18, 2019 Just noticed that none of Stormcast unit has D6 damage characteristic. Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted June 18, 2019 Share Posted June 18, 2019 Does anyone know the endless spell changes? Quote Link to comment Share on other sites More sharing options...
Marzillius Posted June 18, 2019 Share Posted June 18, 2019 15 hours ago, PJetski said: If you're running CV then you should just use Dracolines instead. What are you using the extra command point on? Take Geminids instead. I wouldnt waste points on Sequitors in squads of 5. You could shave 60 points off this list if you swap them for Liberators, and another 100 if drop one of those squads altogether (you don't need a 4th battleline). I'm not sold on using 8, seems like it's too many points invested in a single unit that will struggle to get all the models into range. I like adding a Drakesworn and Astral Templars because it adds a secondary threat while also increasing the average damage output of the Desolator unit. Lists with single threats don't tend to do well because it's easy to shut down one unit at a time. Dracolines really don't need CV, they hit like a train just with Pride Leader, the Arcanum's CA and Empower. I prefer Staunch with Dracolines to increase their staying power. The 8 Desolators however do not need Staunch, and the extra CP is used on the CV CA to make sure they kill what they touch. As they are 8 they will rarely all get to attack the same target, and thus you want each Desolator to hit hard enough. Having 8 of them also makes it a lot more difficults to remove their 2 bonus attacks, if you run 6 you just need to kill one and those attacks are gone. I really like the idea of a Templar though, that +1 to hit from the bow is really useful, and makes a -1 to hit debuff a lot less worse. Maybe I should add a Templar, remove some other stuff for anti-screen shooting. Maybe it's not the best, but I want to make an 8 man Desolator unit work. Quote Link to comment Share on other sites More sharing options...
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