Lucur Posted April 29, 2019 Share Posted April 29, 2019 (edited) 48 minutes ago, Bradipo322 said: But you can use the staff only once, so you get the buff on a single spell. The effect can be used only once per game, but when used lasts for the entire phase. So all three spells would be cast at +1 with one additional mortal wound to all caused mortal wounds. Edited April 29, 2019 by Lucur spelling Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted April 29, 2019 Share Posted April 29, 2019 I took Stormcast to SCGT this weekend and went 3-3, solid mid table performance and all the losses were winnable. Managed to dodge the filth except Arkhan and 90 grimghasts (of which I killed 120 at least). Nobody will be surprised to learn that Sequitors are amazing. Unit of 20 was so tanky yet keeps dishing out damage. Died 5/6 games but always went down fighting and achieved something. The 2x5s were perfect objective holders and great fighters in their own right. The rerolls makes them so consistent. Evocators also put in a lot of work, with the 10 accounting for >60 of those grimghasts singly hqndedly. With Astral Templars, realm spells and knight heraldor, I didn’t find myself struggling with mobility. The knight incantor dispels 1 spell and that’s it. Still worthwhile just to stop some lists getting that turn 1 momentum (Sylvaneth trees, Death spell portals, etc), but other than that has little value. The real stars of the show were of course the 3x ballista and Lord Ordinator. While they didn’t one-shot anything (except a poor vampire on foot), the damage output was crucial in every game to weaken key units/models before combat. Their resilience is also massively underrated: on day 1 they probably spent more time in combat than shooting, but in doing so bogged my opponents down much longer than they intended, allowing me to make gains elsewhere. 2 Quote Link to comment Share on other sites More sharing options...
Túrbóbelja Posted April 29, 2019 Share Posted April 29, 2019 Greetings! As a proud follower of the great god of change I have begun searching for a fun side project army. I have undying love for underused models and my mind is racing towards the Lord Aquilor and his merry men. How great/awful are the vanguard section of Stormcast? I have never seen them on the tables and having a crazy mobile and flanking army sounds really fun and fits my play style well. The grand illusionist takes great pleasure watching feeble minds heighten themselves mistaking schemes for strategy. My thoughts : Lord Aquilor Neave Blacktalon 3 x Palladors 10 x Hunters 10 x Hunters - which comes down to 1000 points. 3 Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted April 29, 2019 Share Posted April 29, 2019 (edited) 35 minutes ago, Túrbóbelja said: Greetings! As a proud follower of the great god of change I have begun searching for a fun side project army. I have undying love for underused models and my mind is racing towards the Lord Aquilor and his merry men. How great/awful are the vanguard section of Stormcast? I have never seen them on the tables and having a crazy mobile and flanking army sounds really fun and fits my play style well. The grand illusionist takes great pleasure watching feeble minds heighten themselves mistaking schemes for strategy. My thoughts : Lord Aquilor Neave Blacktalon 3 x Palladors 10 x Hunters 10 x Hunters - which comes down to 1000 points. Well, from my opinion, the vanguard chamber sucks except raptors, which is the only thing you miss in the list..... The problem with the vanguard chamber units excluding raptors are they move very fast, but they do little damage and themselves are not durable. Edited April 29, 2019 by HammerOfSigmar 1 Quote Link to comment Share on other sites More sharing options...
Twh30 Posted April 29, 2019 Share Posted April 29, 2019 Question here if you buff your sequiturs save with castellant then put halo on them and make them re roll saves do the bounce back mortals on the re rolls? Quote Link to comment Share on other sites More sharing options...
jhamslam Posted April 29, 2019 Share Posted April 29, 2019 (edited) 52 minutes ago, Twh30 said: Question here if you buff your sequiturs save with castellant then put halo on them and make them re roll saves do the bounce back mortals on the re rolls? yes if you mean deal mortal wounds back on re rolls and achieving 6s Edited April 29, 2019 by jhamslam Quote Link to comment Share on other sites More sharing options...
Twh30 Posted April 29, 2019 Share Posted April 29, 2019 Cool yes thank you 8 minutes ago, jhamslam said: yes if you mean deal mortal wounds back on re rolls and achieving 6s Cool yes thank you Quote Link to comment Share on other sites More sharing options...
JaffaBones Posted April 29, 2019 Share Posted April 29, 2019 (edited) 5 hours ago, PrimeElectrid said: I took Stormcast to SCGT this weekend and went 3-3, solid mid table performance and all the losses were winnable. Managed to dodge the filth except Arkhan and 90 grimghasts (of which I killed 120 at least). Nobody will be surprised to learn that Sequitors are amazing. Unit of 20 was so tanky yet keeps dishing out damage. Died 5/6 games but always went down fighting and achieved something. The 2x5s were perfect objective holders and great fighters in their own right. The rerolls makes them so consistent. Evocators also put in a lot of work, with the 10 accounting for >60 of those grimghasts singly hqndedly. With Astral Templars, realm spells and knight heraldor, I didn’t find myself struggling with mobility. The knight incantor dispels 1 spell and that’s it. Still worthwhile just to stop some lists getting that turn 1 momentum (Sylvaneth trees, Death spell portals, etc), but other than that has little value. The real stars of the show were of course the 3x ballista and Lord Ordinator. While they didn’t one-shot anything (except a poor vampire on foot), the damage output was crucial in every game to weaken key units/models before combat. Their resilience is also massively underrated: on day 1 they probably spent more time in combat than shooting, but in doing so bogged my opponents down much longer than they intended, allowing me to make gains elsewhere. Thank you for sharing. I used 20seq many times so far, but without a heraldor and the astral templar CT ... Would you say, the heraldor is a must with 20seq? May that's why I struggle so much with it. I don't see them getting around a terrain heavy map to do anything. My Club is very fetishizing quality terrain I must admit (and I tend to complain too much about it) But even just charging the enemy behind a mere cromatic palisade ... with 40mm bases and 1" reach ... I cant get enough into combat. How were your maps at SCGT set up? Edited April 29, 2019 by JaffaBones Quote Link to comment Share on other sites More sharing options...
JaffaBones Posted April 29, 2019 Share Posted April 29, 2019 On 4/27/2019 at 7:23 PM, PJetski said: Wrong. Command Traits and Artefacts do not benefit mounts. Command Abilities work just fine. Ok thanks. Can you point me to where to find that? My local circle is getting it wrong then. Quote Link to comment Share on other sites More sharing options...
Twh30 Posted April 29, 2019 Share Posted April 29, 2019 5 hours ago, PrimeElectrid said: I took Stormcast to SCGT this weekend and went 3-3, solid mid table performance and all the losses were winnable. Managed to dodge the filth except Arkhan and 90 grimghasts (of which I killed 120 at least). Nobody will be surprised to learn that Sequitors are amazing. Unit of 20 was so tanky yet keeps dishing out damage. Died 5/6 games but always went down fighting and achieved something. The 2x5s were perfect objective holders and great fighters in their own right. The rerolls makes them so consistent. Evocators also put in a lot of work, with the 10 accounting for >60 of those grimghasts singly hqndedly. With Astral Templars, realm spells and knight heraldor, I didn’t find myself struggling with mobility. The knight incantor dispels 1 spell and that’s it. Still worthwhile just to stop some lists getting that turn 1 momentum (Sylvaneth trees, Death spell portals, etc), but other than that has little value. The real stars of the show were of course the 3x ballista and Lord Ordinator. While they didn’t one-shot anything (except a poor vampire on foot), the damage output was crucial in every game to weaken key units/models before combat. Their resilience is also massively underrated: on day 1 they probably spent more time in combat than shooting, but in doing so bogged my opponents down much longer than they intended, allowing me to make gains elsewhere. Hiya what was your list looking to run something similar just with fulmilators in it Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 29, 2019 Share Posted April 29, 2019 Just now, JaffaBones said: Ok thanks. Can you point me to where to find that? My local circle is getting it wrong then. Core rules, page 242, under "Command Traits" and "Artefacts of Power" Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 29, 2019 Share Posted April 29, 2019 (edited) ignore: double post Edited April 29, 2019 by PJetski Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted April 29, 2019 Share Posted April 29, 2019 (edited) 15 hours ago, JaffaBones said: Thank you for sharing. I used 20seq many times so far, but without a heraldor and the astral templar CT ... Would you say, the heraldor is a must with 20seq? May that's why I struggle so much with it. I don't see them getting around a terrain heavy map to do anything. My Club is very fetishizing quality terrain I must admit (and I tend to complain too much about it) But even just charging the enemy behind a mere cromatic palisade ... with 40mm bases and 1" reach ... I cant get enough into combat. How were your maps at SCGT set up? Plenty of terrain, just put the hammers in the front rank 👍 half of my opponents took the first turn and charged into the Sequitors with their main unit. That 6” pre game move is very threatening. The other games the heraldor boosted them around but to be honest it wasn’t an issue because they are usually dead by t2. I’d definitely take a Heraldor, Vexillor or Relictor every time though. 15 hours ago, Twh30 said: Hiya what was your list looking to run something similar just with fulmilators in it Allegiance: Stormcast Eternals - Stormhost: Astral Templars Leaders Lord-Arcanum on Gryph-Charger - General - Trait: Dauntless Hunters - Artefact: Godbeast Plate - Spell: Azyrite Halo Lord-Ordinator Knight-Incantor - Spell: Lighntning Blast Knight-Heraldor Battleline 20 x Sequitors - Stormsmite Mauls and Soulshields - 9x Stormsmite Greatmaces 5 x Sequitors - Tempest Blades and Soulshields - 3x Stormsmite Greatmaces 5 x Sequitors - Tempest Blades and Soulshields - 3x Stormsmite Greatmaces Units 10 x Evocators - 10x Grandstaves - Lore of Invigoration: Speed of Lightning War Machines Celestar Ballista Celestar Ballista Celestar Ballista Soulsnare Shackles Total: 1980 / 2000 Forgot the Shackles so never cast them! Also just ordered the Swords to make up the last 20 points as always forget my triumph. Edited April 30, 2019 by PrimeElectrid Quote Link to comment Share on other sites More sharing options...
stus67 Posted April 30, 2019 Share Posted April 30, 2019 Been playing around with an arcanum on dracoline with smoldering helm+castellant+staunch and it's been pretty memey. I think an arcanum on a gryph with that combo might be more useful though since the dracoline gets benefits from charging despite bounding leap helping me not to do so. The gryph arcanum can also heal which just makes him even harder to kill. Quote Link to comment Share on other sites More sharing options...
XReN Posted April 30, 2019 Share Posted April 30, 2019 2 hours ago, stus67 said: Been playing around with an arcanum on dracoline with smoldering helm+castellant+staunch and it's been pretty memey. I think an arcanum on a gryph with that combo might be more useful though since the dracoline gets benefits from charging despite bounding leap helping me not to do so. The gryph arcanum can also heal which just makes him even harder to kill. Why not take it all the way and run Lord Celestant on Dracoth like that? Quote Link to comment Share on other sites More sharing options...
Lucur Posted April 30, 2019 Share Posted April 30, 2019 I would assume Sequitor battleline 😜 Quote Link to comment Share on other sites More sharing options...
stus67 Posted April 30, 2019 Share Posted April 30, 2019 Yup, I'm running sequitors as battleline. I played around with the stardrake version, and it's really powerful, but I didn't have fun with it and when it inevitably dies to a bucket of mortal wounds there goes a massive points investment. If the arcanum dies to mortal wounds then it's whatever, if he doesn't then he's a serious pain to remove. 1 Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted April 30, 2019 Share Posted April 30, 2019 2 hours ago, stus67 said: Yup, I'm running sequitors as battleline. I played around with the stardrake version, and it's really powerful, but I didn't have fun with it and when it inevitably dies to a bucket of mortal wounds there goes a massive points investment. If the arcanum dies to mortal wounds then it's whatever, if he doesn't then he's a serious pain to remove. Bring ignax scale for you stardrake. Quote Link to comment Share on other sites More sharing options...
Savagery Posted April 30, 2019 Share Posted April 30, 2019 Hello I'm going to go to a big tournament next month (5 games, ~20 players). Probably I will not have a chance to test my army lists earlier, so I would like to ask for advice. I consider two types of list: Anvilstrike with 9 Longstrikes, 20 Sequitors, Liberators as battleline or Astral Templars with 2 x 20 Sequitors, 4 Ballistas with Ordinator I think that Anvilstrike list have a bigger potential but I am afraid that it is not a easy list to play. I expect to see at tournament: 3-4 DoK 2-3 Nagash lists 1-2 FEC 1 BoC and 1 DoT (tzaangors and tzaangors enlightened) 1-2 Skaventide 1 Khorne (Tyrants of Blood) 1 Sylvaneth (Alarielle + Frosthear Phoenix) 1 Seraphon Quote Link to comment Share on other sites More sharing options...
stus67 Posted May 1, 2019 Share Posted May 1, 2019 10 hours ago, HammerOfSigmar said: Bring ignax scale for you stardrake. I have. Still gets wrecked by mortal wounds if there's enough of them. Quote Link to comment Share on other sites More sharing options...
PJetski Posted May 1, 2019 Share Posted May 1, 2019 9 hours ago, stus67 said: I have. Still gets wrecked by mortal wounds if there's enough of them. What lists are you playing against that are bringing 32 mortal wounds reliably in a single round? Quote Link to comment Share on other sites More sharing options...
stus67 Posted May 1, 2019 Share Posted May 1, 2019 1 hour ago, PJetski said: What lists are you playing against that are bringing 32 mortal wounds reliably in a single round? Khorne. Against all my other buddies it's a cheesy meme, but when three bloodthirsters go flying at it half the army is gone including the drake. Quote Link to comment Share on other sites More sharing options...
schwabbele Posted May 1, 2019 Share Posted May 1, 2019 29 minutes ago, stus67 said: Khorne. Against all my other buddies it's a cheesy meme, but when three bloodthirsters go flying at it half the army is gone including the drake. Kinda sounds like you got roflstomped from skarbrand turn 2 😬 Quote Link to comment Share on other sites More sharing options...
stus67 Posted May 1, 2019 Share Posted May 1, 2019 Really any khorne can push out enough mortal wounds to take that drake out unless it's reaver spam or something. Quote Link to comment Share on other sites More sharing options...
Okonomiyakimarine Posted May 1, 2019 Share Posted May 1, 2019 (edited) On 4/29/2019 at 4:28 PM, Túrbóbelja said: Greetings! As a proud follower of the great god of change I have begun searching for a fun side project army. I have undying love for underused models and my mind is racing towards the Lord Aquilor and his merry men. How great/awful are the vanguard section of Stormcast? I have never seen them on the tables and having a crazy mobile and flanking army sounds really fun and fits my play style well. The grand illusionist takes great pleasure watching feeble minds heighten themselves mistaking schemes for strategy. My thoughts : Lord Aquilor Neave Blacktalon 3 x Palladors 10 x Hunters 10 x Hunters - which comes down to 1000 points. Hunters can translocate, so you might be better of with smaller footprint and minimum squad size. That gives you room for 6 longstrikes without Neave. Instead of Palladors you could (!) go relictor with blessed weapons and 6 birds for chaff. Battalions now are just bad. edit oh, and go with anvils of the heldenhammer... Edited May 1, 2019 by Okonomiyakimarine Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.