leeroyT Posted February 14, 2019 Share Posted February 14, 2019 1 minute ago, HammerOfSigmar said: You cannot take the staunch defender if you play hammer for your general. Very true thanks for pointing that out. Its not really a deal breaker for the list so what are you thoughts other than that? Quote Link to comment Share on other sites More sharing options...
AdamR Posted February 14, 2019 Share Posted February 14, 2019 (edited) 4 minutes ago, HammerOfSigmar said: You cannot take the staunch defender if you play hammer for your general. What he said! Also, if you are going with this list, I'd take the Evocators as 1 10 man blob. 1 less drop, 1 activation in combat, cover all 10 with warding lantern/buff etc. Scratch that, I didn't notice you were using Cleansing Phalanx Edited February 14, 2019 by AdamR Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted February 14, 2019 Share Posted February 14, 2019 1 minute ago, AdamR said: What he said! Also, if you are going with this list, I'd take the Evocators as 1 10 man blob. 1 less drop, 1 activation in combat, cover all 10 with warding lantern/buff etc. He need the phalanx, so he need two units of evocators. And since he is taking the phalanx, he has no extra drop. Quote Link to comment Share on other sites More sharing options...
leeroyT Posted February 14, 2019 Share Posted February 14, 2019 2 minutes ago, AdamR said: What he said! Also, if you are going with this list, I'd take the Evocators as 1 10 man blob. 1 less drop, 1 activation in combat, cover all 10 with warding lantern/buff etc. That would mean losing the celestant though. Edited just now by AdamR It has cleansing phalanx so its one drop anyway. Quote Link to comment Share on other sites More sharing options...
leeroyT Posted February 14, 2019 Share Posted February 14, 2019 Do you guys think its worth having the Celestant for the Sword of Judgement or is that overkill in this list? Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 14, 2019 Share Posted February 14, 2019 I would consider swapping to the Arcanum on Foot and dropping the 10 man Sequitor unit to 5 man. That would free up enough points to take one of the Evo units as 10, which is a big jump in hitting power. 1 Quote Link to comment Share on other sites More sharing options...
AdamR Posted February 14, 2019 Share Posted February 14, 2019 Yeah I saw and already edited! I was halfway through my train of thought and posted. What I was actually thinking was drop the celestant, reduce the sequitors to 1x 20 and 1x5 then have 1x10 and 1x5 Evocators. The thing with the celestant with sword of judgement is, you really want to be using CP to make it go off on a 3 or 4, but Garviel is eating up all your CP usage. Quote Link to comment Share on other sites More sharing options...
leeroyT Posted February 14, 2019 Share Posted February 14, 2019 1 minute ago, Requizen said: I would consider swapping to the Arcanum on Foot and dropping the 10 man Sequitor unit to 5 man. That would free up enough points to take one of the Evo units as 10, which is a big jump in hitting power. And you think thats better than the guaranteed empower? Quote Link to comment Share on other sites More sharing options...
Shad0wStormed Posted February 14, 2019 Share Posted February 14, 2019 Hi, new to the site and wanted to see what you guys think of a shooty list im taking to a couple tournaments hopefully. Stormcast allegiance 2k HELDENHAMMER Stormhost 1cp pick a ranged unit to attack in the hero phase if within 9 of a hero HEROES; LA-GC 240P (G)- deathly aura -1 bravery mount trait keen clawed Storm scroll artefact Stormcaller spell Lord Aquilor 200 p mount trait wind runner Lord ordinator 140p Knight Azyros 100p soul thief 3+ 1mortal wound after inflicting a wound Knight Vexillor 120 p ARTILLERY ballista x2 200p BATTLELINE liberators with shield 100p Liberators with paired blades 100p Sequitors x2 240p RANGED castigators x2 160p Longstrikes 180p Prosecutors 100p Hailstorm battery warscroll 120 Constructive criticism appreciated . Not sure how to improve. Its beaten a few tournament ready lists so far but thats not really indicative of anything. Quote Link to comment Share on other sites More sharing options...
GlanceOnASix Posted February 14, 2019 Share Posted February 14, 2019 (edited) On 2/11/2019 at 1:41 PM, Requizen said: What do people think of running a Dracoth with the same suite as the exploding Stardrake? A Staunch/Lantern/Molten Helm/Azyrite Halo Dracoth is, of course, 9 less wounds and doesn't have some of the abilities (table wide MWs, bite attack), but it frees up 340 points compared to the Stardrake. 7 wounds on a 2+RR will still take around 250 wounds to kill on average, though it is much more susceptible to MWs popping it out. Still, as a mini-bomb and not a full centerpiece of the list, you could buff it up and chuck it into Skeletons, Grots, Gors, etc and just watch them blow themselves up. And then you'd also have points left over to bring more to the table than just the minimal support pieces, which I think might make a more TAC list than the traditional Stardrake build. I've been doing some thinking about this, and I think taking a list similar to StrormCrunches could be a really good matcup into the FEC/Skaven/Death (horde o infantry). Something like this: LCoDracoh -Smoldering Helm -Staunch -Lightning Hammer (Now that I'm thinking about it more. Preventing the pile only makes you hold up the combat more, which could be the whole point as hes a 'roadblock/horde stopper'... so im not sure this or the Tempestos). Castellant 2x Incantor -Halo+Somthing else Heraldor 5x Judicators 2x5x Libs 20x Sequitors 10x Evocators Comet + Gemnids 2k on the nose. So you drop the stardrake for the Dracoth+10 Evocators. You lose some of the table mortals/bite for similar wound bouncing (on paper losing FLY is what I'm dreading the most). But I could easily see in some of the new armies a stardrake without the 4+ moral saves is going to get ripped down quickly enough in any case, but the LCoD is an affordable unit that could really be a 1 round smash against a unit like witches/clanrats/ghouls, and then all the buffs go on the Sequitors or Evocators and they go in for round 2. Plus the extra dispel and pure offensive output of the 10 evocators outclasses the drake in a lot of ways. Its interesting. I'm thinking bout trying it this weekend (I cant get a list with 20 Judicators like an earlier talk of yours working in my head). I also really like the Stormbreath/Comet for hero sniping. Edited February 14, 2019 by GlanceOnASix Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted February 14, 2019 Share Posted February 14, 2019 (edited) 7 minutes ago, leeroyT said: And you think thats better than the guaranteed empower? In my pinion, the problem is for graviel bomb, in the first round, you have no chance to use the empower unless you bring the vexillor or relictor(translocation). A successful graviel bomb charge almost guarantee the killing of crucial enemy units. After the first round, you are usually not very desperate for the empower to buff your sequitors. Besides, graviel bomb usually leave not much CP left to autocast empower. Your CP is much usually needed for bringing back the dead sequitor unit or autopass battleshock. Edited February 14, 2019 by HammerOfSigmar Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 14, 2019 Share Posted February 14, 2019 19 minutes ago, leeroyT said: And you think thats better than the guaranteed empower? Empower is nice but far from necessary. 5 more Evos means you obliterate most units you hit instead of just hurting them badly. 10 Evos getting bombed into a unit will generally kill it as long as you swing first. Quote Link to comment Share on other sites More sharing options...
leeroyT Posted February 14, 2019 Share Posted February 14, 2019 15 minutes ago, HammerOfSigmar said: In my pinion, the problem is for graviel bomb, in the first round, you have no chance to use the empower unless you bring the vexillor or relictor(translocation). A successful graviel bomb charge almost guarantee the killing of crucial enemy units. After the first round, you are usually not very desperate for the empower to buff your sequitors. Besides, graviel bomb usually leave not much CP left to autocast empower. Your CP is much usually needed for bringing back the dead sequitor unit or autopass battleshock. So far in 6 games my 20 sequitors have been killed twice and both times I've failed to bring them back. However I do think you're right having the 10 man squad would be better overall. Quote Link to comment Share on other sites More sharing options...
leeroyT Posted February 14, 2019 Share Posted February 14, 2019 (edited) Taking your points on board I think im going to test this list out... thanks for your advice guys Edited February 14, 2019 by leeroyT Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 14, 2019 Share Posted February 14, 2019 1 hour ago, GlanceOnASix said: I've been doing some thinking about this, and I think taking a list similar to StrormCrunches could be a really good matcup into the FEC/Skaven/Death (horde o infantry). Something like this: LCoDracoh -Smoldering Helm -Staunch -Lightning Hammer (Now that I'm thinking about it more. Preventing the pile only makes you hold up the combat more, which could be the whole point as hes a 'roadblock/horde stopper'... so im not sure this or the Tempestos). Castellant 2x Incantor -Halo+Somthing else Heraldor 5x Judicators 2x5x Libs 20x Sequitors 10x Evocators Comet + Gemnids 2k on the nose. So you drop the stardrake for the Dracoth+10 Evocators. You lose some of the table mortals/bite for similar wound bouncing (on paper losing FLY is what I'm dreading the most). But I could easily see in some of the new armies a stardrake without the 4+ moral saves is going to get ripped down quickly enough in any case, but the LCoD is an affordable unit that could really be a 1 round smash against a unit like witches/clanrats/ghouls, and then all the buffs go on the Sequitors or Evocators and they go in for round 2. Plus the extra dispel and pure offensive output of the 10 evocators outclasses the drake in a lot of ways. Its interesting. I'm thinking bout trying it this weekend (I cant get a list with 20 Judicators like an earlier talk of yours working in my head). I also really like the Stormbreath/Comet for hero sniping. Interesting, it's pretty much a straight up Hammer and Anvil style army. I'd want a bit more shooting, but I think leaning more towards melee is fine as well. Comet is obviously great if you can just drop it on top of some heroes, too. Quote Link to comment Share on other sites More sharing options...
GlanceOnASix Posted February 14, 2019 Share Posted February 14, 2019 25 minutes ago, Requizen said: Interesting, it's pretty much a straight up Hammer and Anvil style army. I'd want a bit more shooting, but I think leaning more towards melee is fine as well. Comet is obviously great if you can just drop it on top of some heroes, too. Now I'm looking at the mount traits, the one that on a 5+ I reduce multi-damage things to one could be interesting for more resiliance, or 16 inches to his breath for more character sniping. Quote Link to comment Share on other sites More sharing options...
Roark Posted February 15, 2019 Share Posted February 15, 2019 This is a thematic list, but still pretty badass IMHO. It's got 3x To Hit debuffs to declaw their big assault units a bit, and kills their centrepiece minis. Allegiance: Stormcast Eternals- Stormhost: Astral TemplarsMortal Realm: UlguLord-Arcanum (180)- General- Trait: Dauntless Hunters - Artefact: Godbeast Plate - Spell: Azyrite HaloLord-Celestant (100)- Artefact: Sword of Judgement Lord-Ordinator (140)Lord-Relictor (100)- Prayer: Translocation20 x Sequitors (400)- Tempest Blades and Soulshields- 9x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of Lightning5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of LightningCelestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Cleansing Phalanx (120)Geminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 132 Quote Link to comment Share on other sites More sharing options...
nine7six Posted February 16, 2019 Share Posted February 16, 2019 so I have a tournament coming up where i'm bringing the knight venator for some shooting, what current artifacts are good for him? I know luckstone used to be the go to but was thinking glyph feather charm for the -1. thoughts? Quote Link to comment Share on other sites More sharing options...
Black Blade Posted February 17, 2019 Share Posted February 17, 2019 I just got absolutely wrecked by a Gloomapite army running 14 endless spells in my local league and I have no idea how I could have played that game to win. Has anyone else come up against something like that? Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 17, 2019 Share Posted February 17, 2019 Went to a tournament yesterday that had a lot of people practicing for Adepticon and summer GTs. I went 3-0 and took first place with this dual threat Anvilstrike list. Played against Fyreslayers, Slaanesh (Archaon + Mammoth 2x double pile-in), and Skaven (Thanquol + 2x WLC + Skreetch + Bell). Tabled each opponent on turn 2, only lost 300 points of models over 3 games. Insights: 2x Dispel Scroll is brutal. Veritant doesn't need to be the general. Longstrike + Evocator is an amazing combination. We all know how good shooting twice with Longstrikes can be, but 10x Evocators attacking in the hero phase then run + rerollable charge into a second attack is even more devastating, especially when backed by Longstrike shooting The Longstrikes force the opponent to come to me, then the Evocators clean up. If my opponent chooses to focus the Evocators then the Longstrikes win the game for me, and vise-versa. The list seems pretty much perfect; not sure where to make improvements. Anvils-Feb2019.pdf 1 1 Quote Link to comment Share on other sites More sharing options...
azdimy Posted February 17, 2019 Share Posted February 17, 2019 1 hour ago, PJetski said: Went to a tournament yesterday that had a lot of people practicing for Adepticon and summer GTs. I went 3-0 and took first place with this dual threat Anvilstrike list. Played against Fyreslayers, Slaanesh (Archaon + Mammoth 2x double pile-in), and Skaven (Thanquol + 2x WLC + Skreetch + Bell). Tabled each opponent on turn 2, only lost 300 points of models over 3 games. Insights: 2x Dispel Scroll is brutal. Veritant doesn't need to be the general. Longstrike + Evocator is an amazing combination. We all know how good shooting twice with Longstrikes can be, but 10x Evocators attacking in the hero phase then run + rerollable charge into a second attack is even more devastating, especially when backed by Longstrike shooting The Longstrikes force the opponent to come to me, then the Evocators clean up. If my opponent chooses to focus the Evocators then the Longstrikes win the game for me, and vise-versa. The list seems pretty much perfect; not sure where to make improvements. Anvils-Feb2019.pdf I would try to get an extra CP in the list. You could then in the same turn use 1 on the longstrike and 1 on the evocators. I m running a similar list but with 20 sequitors instead of 10 evocators but thats a personnal preference Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted February 17, 2019 Share Posted February 17, 2019 I’m starting to think variations of this Anvils list might be the strongest we’ve got for SCE. Quote Link to comment Share on other sites More sharing options...
Rusted Weapons Posted February 17, 2019 Share Posted February 17, 2019 Hi chaps, i come to you with cap in hand here. Im new to SCE and its pretty clear that new stuff is better than old but im just not that into the magic stuff and vanguard play style isnt for me, plus i just like the simple aesthetics of the older models. So with this said, i also dont really like getting battered every game where possible 😕so can i ask the group for some steer here towards 2k list building that can hold its own? Just to give even less options i like melee over shooting too....i know i know, ive got no chance but if you can muster the energy a bit of steer on this would be hugely welcomed with much thanks. 1 Quote Link to comment Share on other sites More sharing options...
Twh30 Posted February 17, 2019 Share Posted February 17, 2019 Hi there been looking at running this list any thoughts and advice on it would be good thank you Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 18, 2019 Share Posted February 18, 2019 6 hours ago, Mark Williams said: I’m starting to think variations of this Anvils list might be the strongest we’ve got for SCE. It's definitely one of the best ones. I think the other top lists are Astral Templars (Ballista + Evocators) and Celestial Vindicators (6x Dracolines) though I need to experiment more with the latter. I also think a Dracoth list is probably competitive but I haven't put the pieces together yet. Have you guys seen the Shadowhammer Compact list? It's 15-20 Judicators and 20 Heartrenders shooting twice per turn. It's a disgusting amount of shooting damage. Quote Link to comment Share on other sites More sharing options...
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