Aezeal Posted September 26, 2021 Share Posted September 26, 2021 2 hours ago, readercolin said: Dispelling endless spells happens at the start of the hero phase. Casting happens during. So if you have the portal at the start of your turn your opponent can kill it before you can cast a spell through it. However, if you cast it during your turn and your opponent fails to stop it, they can't then dispell it to prevent you from using it. Ow that is a serious treat against portal bombing. Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 30, 2021 Share Posted September 30, 2021 (edited) Is there any way for an allied Warsong Revenant to set up woods? Edited September 30, 2021 by PJetski Quote Link to comment Share on other sites More sharing options...
Walkirriox Posted October 1, 2021 Share Posted October 1, 2021 19 hours ago, PJetski said: Is there any way for an allied Warsong Revenant to set up woods? Nope. You only have available the spell to summon wyldwoods if you play under Sylvaneth allegiance. Quote Link to comment Share on other sites More sharing options...
Sputnik Posted October 1, 2021 Share Posted October 1, 2021 19 hours ago, PJetski said: Is there any way for an allied Warsong Revenant to set up woods? The new app does show Verdant Blessing on his warscroll, so...yes? Quote Link to comment Share on other sites More sharing options...
Alpidur Posted October 1, 2021 Share Posted October 1, 2021 1 hour ago, Sputnik said: The new app does show Verdant Blessing on his warscroll, so...yes? Exactly! The new app show verdant blessing in every sylvaneth wizard so…what are we doing now? Quote Link to comment Share on other sites More sharing options...
PJetski Posted October 1, 2021 Share Posted October 1, 2021 1 hour ago, Alpidur said: Exactly! The new app show verdant blessing in every sylvaneth wizard so…what are we doing now? The app has never been totally consistent with the rules. In terms of authority it is always Errata > Battletome >>>>>>> App 3 Quote Link to comment Share on other sites More sharing options...
Hoseman Posted October 3, 2021 Share Posted October 3, 2021 (edited) Hi all. Sorry if this has been said yet but Im returning to Sylvaneth and with the september faq I hace a doubt with wyldwoods. I thought we could put 3 Little wyldwoods or the large one. But now the faq says 1-3 and if you put more than 1 must be joined making a circle. So we cant put the 3 Little ones isnt It? And when the treelord ancient or the spell puts one more we have to put it together. IS this ok or we can still put 3 pieces on they own? Edited October 3, 2021 by Hoseman Quote Link to comment Share on other sites More sharing options...
Aezeal Posted October 3, 2021 Share Posted October 3, 2021 (edited) 3 hours ago, Hoseman said: Hi all. Sorry if this has been said yet but Im returning to Sylvaneth and with the september faq I hace a doubt with wyldwoods. I thought we could put 3 Little wyldwoods or the large one. But now the faq says 1-3 and if you put more than 1 must be joined making a circle. So we cant put the 3 Little ones isnt It? And when the treelord ancient or the spell puts one more we have to put it together. IS this ok or we can still put 3 pieces on they own? It has been changed (back) again. You understand correctly. 1x 1-3 per cast/ability/etc. Not 3 seperate models anymore in one go. Edited October 3, 2021 by Aezeal 2 Quote Link to comment Share on other sites More sharing options...
Abstract_duck Posted October 4, 2021 Share Posted October 4, 2021 It's been silent here since the revert to 1-3 woods rules, while, during Be'lakor, people seemed quite optimistic about these rules for the woods. What's the experience with sylvaneth & the current rules? what has been the influence on list building compared to the 3x woods per cast? No more Durthu? TLA still worth it for the command? Quote Link to comment Share on other sites More sharing options...
EntMan Posted October 4, 2021 Share Posted October 4, 2021 (edited) On 10/1/2021 at 2:15 PM, PJetski said: The app has never been totally consistent with the rules. In terms of authority it is always Errata > Battletome >>>>>>> App Well, here is the transcript from an online chat I had on the GW website last week. From this it would seem: a) The GW webchat person considered the webchat a valid place for rule clarification b) His opinion is that if it's on the App it is the rules c) Based on this allied and coalition Sylvaneth wizards can cast Verdant Blessing I'm not convinced on b) or c) (or if (c) is correct GW have not realised the implications) and that we need a FAQ or correction. Maybe if we all ask GW they'll address it You Hello Daniel. I have a question about rules. It's to do with age of sigmar spell lore. Is this the place to ask? I've checked out the FAQs on Warhammer Community and can't find an answer there. Daniel This is the place to ask, indeed - we can either clarify that for you, or point you in the right direction You Thanks. On the new app, in Sylvaneth warscrolls each wizard has Verdant Blessing on their warscroll. Previously this spell was in faction abilities in the battle tome and therefore only available to wizards in a Sylvaneth army. Now it's on the individual warscrolls on the app does that mean that Sylvaneth wizards in my living city/cities of sigmar army can cast it? Daniel OK! Sorry for the delay there, I was cross referencing that with the latest FAQs, the Battletome, and the app. Daniel From what I can see here, you can indeed! You Wow, thanks. That seems a pretty major change. So is the app "official rules" if it contradicts previous battletomes/FAQs etc? You As in, does it count as "the most recent rules" Daniel The App will always include the latest FAQs as though they were always written that way, if that makes sense - so to answer your question, yes! The App has the most recent rules. Edited October 4, 2021 by EntMan Quote Link to comment Share on other sites More sharing options...
PJetski Posted October 4, 2021 Share Posted October 4, 2021 Errata > Battletome >>>>>>> App >>>>>>>>>>>>>>>>>>>>>>>> Random GW employees 5 Quote Link to comment Share on other sites More sharing options...
EntMan Posted October 4, 2021 Share Posted October 4, 2021 56 minutes ago, PJetski said: Errata > Battletome >>>>>>> App >>>>>>>>>>>>>>>>>>>>>>>> Random GW employees Lol, yeah. Which is why I specifically asked if the chat was an appropriate place for rules clarification and then checked if the app did indeed count as rules. I think Daniel was just trying to be helpful. Although in this case "I don't know" would have actually been the more helpful answer. Quote Link to comment Share on other sites More sharing options...
Alpidur Posted October 4, 2021 Share Posted October 4, 2021 (edited) I think is necessary a Faq in the faq!ahaha If the app is the correct way probably for us as sylvaneth army the better way to use our army in living city. Edited October 4, 2021 by Alpidur 1 Quote Link to comment Share on other sites More sharing options...
yukishiro1 Posted October 5, 2021 Share Posted October 5, 2021 Even the employee himself said that the app just includes the FAQs, not that it's an independent source of rules (even if he was wrong about how to apply that). If it's not in an actual errata/FAQ, it's not an actual modification of the tome. I guess GW could in theory change this to make the app's version of the rules the real rules, even when it contradicts what's in the actual rules...but they haven't, and it would surprise me if they did. So no, you can't use the spell to summon woods in a living cities list. Quote Link to comment Share on other sites More sharing options...
EntMan Posted October 5, 2021 Share Posted October 5, 2021 (edited) On 9/30/2021 at 3:31 PM, PJetski said: Is there any way for an allied Warsong Revenant to set up woods? So based on the consensus that Verdant Blessing on the warscrolls is an error I believe the only ways for allied or coalition Sylvaneth to set up woods is either: Treelord Ancient's Silent Communion ability - reliable but you can only ever get one wood this way (even if you have multiple Treelord Ancients) or Alarielle's Metamorphosis spell, less reliable as you need to use it to deal the final (mortal) wound to finish off a unit and that unit has to be far enough away from other models and units to have space to set up the woods. Edited October 5, 2021 by EntMan Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted October 6, 2021 Share Posted October 6, 2021 I want to ask u all how to finish this list up to a 1000 points. I dont know much about Sylvaneth. Do i have to buy the woods and more dryads for summoning? I dont want to spend a ton of money on extras or situational stuff at the moment if i dont have to. I am just looking for something that doesnt get stomped to hard. I like to put some wood elves in for the whfb feels. LEADERS Qulathis the Exile (100) Branchwych (90) UNITS 20 x Dryads (190) 5 x Wild Riders (120) - Allies TOTAL: 500/1000 WOUNDS: 40 (already own these models) I was thinking about adding a Warsong Revenant and Kurnoth Hunters with bows for the last 500 points. Would this be any good at all? Thanks! Quote Link to comment Share on other sites More sharing options...
Walkirriox Posted October 6, 2021 Share Posted October 6, 2021 2 hours ago, Iksdee said: 5 x Wild Riders (120) - Allies I don't think Wild Riders are still allies of Sylvaneth. If you want to play them with Sylvaneth try Living City from COS. Also you won't need to worry about Wyldwoods. 1 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted October 6, 2021 Share Posted October 6, 2021 3 hours ago, Walkirriox said: I don't think Wild Riders are still allies of Sylvaneth. If you want to play them with Sylvaneth try Living City from COS. Also you won't need to worry about Wyldwoods. Thanks. Dont think CoS would work within 1000p and these models though. Or do i miss something? Quote Link to comment Share on other sites More sharing options...
Popisdead Posted October 6, 2021 Share Posted October 6, 2021 9 hours ago, Iksdee said: LEADERS Qulathis the Exile (100) Branchwych (90) UNITS 20 x Dryads (190) 5 x Wild Riders (120) - Allies TOTAL: 500/1000 WOUNDS: 40 (already own these models) I was thinking about adding a Warsong Revenant and Kurnoth Hunters with bows for the last 500 points. Would this be any good at all? Thanks! Something about AoS 3. Things that can reliably grind over turns is good. High T/Save is good. I would consider a Hero that has high W count and high save over Qulathis (I have him and man I wish he was better, WW Hero better). A hero/monster combination in some manner is good as it gets 1-2 benefits for free from the rules. TBH at 1k a Treelord would be an interesting choice. Or two. If you have a backup that can heal them reliably (perhaps Gnarlroot, healing?) they would do fine for a cheap ish price for the unit. Warsongs are really good. Kurnoth Hunters are fine but you won't see many in tournament lists compared to hero/monsters. 1 Quote Link to comment Share on other sites More sharing options...
Grimmlock619 Posted October 8, 2021 Share Posted October 8, 2021 Just went 2-1 at an RTT. Only lost to 4 stonehorns. Here's my list: Allegiance: Sylvaneth- Glade: Gnarlroot- Grand Strategy: Hold the Line- Triumphs: InspiredLeadersAlarielle the Everqueen (740)Treelord Ancient (295)*- General- Command Trait: Nurtured by Magic- Artefact: Chalice of Nectar- Deepwood Spell: Verdurous HarmonyBattleline20 x Dryads (190)*- Reinforced x 15 x Tree-Revenants (80)*5 x Tree-Revenants (80)*5 x Tree-Revenants (80)*Units6 x Kurnoth Hunters with Kurnoth Scythes (430)*- Reinforced x 1Endless Spells & InvocationsEmerald Lifeswarm (60)Spiteswarm Hive (40)Core Battalions*Battle RegimentTotal: 1995 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 93Drops: 2 Treelord has a CA that gives +1 save wholly within 12" of him AND Hunters. And he gets a once per game free tree. I can get him and the Hunters at +3 save very easily so he's basically a 2+ save ignoring -2 rend. I position him behind Hunters, he can stomp and make a unit within 3" fight last. And has 3" reach. So he can swing over Hunters. I plant( hehe) him and 6 Hunters on an objective. That counts for 17 models and extremely hard to shift outside of mass MW. So the basic strategy of this list is TLA and Hunters on 1 objective. 20-40 dryads or 20 dryads and 3 Hunters, either sword or bow, battleshock immune, on another. While Alarielle just runs around causing mayham. With lifeswarm I can just bring back 2d3 or even heal thr TLA 4d3. Fun list with some teeth. 2 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted October 10, 2021 Share Posted October 10, 2021 Guys if I use alarielle command ability, my kurnos hunters benefit from that if they are not in range because of their special ability? Thx! Quote Link to comment Share on other sites More sharing options...
Xil Posted October 10, 2021 Share Posted October 10, 2021 10 hours ago, Tizianolol said: Guys if I use alarielle command ability, my kurnos hunters benefit from that if they are not in range because of their special ability? Thx! Yes 1 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted October 11, 2021 Share Posted October 11, 2021 Last question.. can I use navigate realm battle trait and after shoot with my hunters ? Thx a lot:) Quote Link to comment Share on other sites More sharing options...
Kiekeboe Posted October 12, 2021 Share Posted October 12, 2021 On 10/11/2021 at 3:30 AM, Tizianolol said: Last question.. can I use navigate realm battle trait and after shoot with my hunters ? Thx a lot:) Yes you can. You can always shoot after moving, except after a run or retreat move. Teleporting isn't a run or retreat. 1 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted October 13, 2021 Share Posted October 13, 2021 Ye sorry my question was incorrerect. If im in combat with a unit and i use navigate realm battle trait, can I shoot after? Is it counted as retreat? Quote Link to comment Share on other sites More sharing options...
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