Craze Posted August 10, 2020 Share Posted August 10, 2020 55 minutes ago, Mirage8112 said: I will give the link directly, but again, the list composition os likely unimportant. what’s important is that you likely had it in the hands of somebody who knew what he/she was doing with it:https://www.belloflostsouls.net/2020/06/aos-list-of-the-week-sylvaneth-harvesting-victory.html Thanks! I just wanted to see it for inspiration. Personally I do not like these extreme Hunter spam lists, but I am a fan of Durthu + Crown of Fell Bowers. Quote Link to comment Share on other sites More sharing options...
States Posted August 11, 2020 Share Posted August 11, 2020 Still haven't gotten a Sylvaneth game in with all this going on, and going for my first game this weekend. Asking for some opinions on this list and what glades to go: Allegiance: OrderAlarielle the Everqueen (600)Arch-Revenant (100)Branchwraith (80)Spirit of Durthu (300)Branchwych (80)6 x Kurnoth Hunters (380)- Scythes5 x Spite-Revenants (60)5 x Spite-Revenants (60)5 x Spite-Revenants (60)5 x Tree-Revenants (80)Outcasts (100)Spiteswarm Hive (50)Extra Command Point (50)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 93 I have the option of taking out the 1 Branchwych + 1CP for 10 Dryads. Should I? I also don't know what glade to go, I was thinking of maybe Winterleaf with Durthu General + frozen kernal, spirit stave on the branchwraith + throne of vines, and alarielle/branchwych with regrowth/verduous harmony. Would gnarlroot be better or dreadwood with this list? Wondering what you guys think! Quote Link to comment Share on other sites More sharing options...
Karthasis Posted August 11, 2020 Share Posted August 11, 2020 On 7/30/2020 at 8:30 PM, Pennydude said: Yes, they need to form a circle but do the best you can on the tips. Something I'm planning on doing is filling in the undersides of the bases with green stuff to give them some weight. Hopefully it would help keep them in place better. I filled mines with cement, the weigh is perfect! Quote Link to comment Share on other sites More sharing options...
Popisdead Posted August 11, 2020 Share Posted August 11, 2020 On 8/7/2020 at 8:19 AM, Sleepa said: There is no currently competitive list using Alarielle. If you could conceive one, I'm sure we'd all love to see what it looks like! well,. I won't belabour the obvious point below but I will agree Alarilelle for her points costs sure makes you scratch your head as you look at other big models. I just don't think things are always so black and white. I doubt many of us play in the same meta as others. She could dominate your local meta. On 8/10/2020 at 2:22 AM, Mirage8112 said: I will give the link directly, but again, the list composition os likely unimportant. what’s important is that you likely had it in the hands of somebody who knew what he/she was doing with it:https://www.belloflostsouls.net/2020/06/aos-list-of-the-week-sylvaneth-harvesting-victory.html I used a similar list (had Ghyrstrike) before lockdown, played terribly and rolled my opponent hard. I would say that was a fluke but I saw the list had some real merit. I love harvest boon. I think with 30/10/10 dryads and forest folk it gets you the start of what a lot of armies would want and it costs the same as 3x 5 Spites, 30 Dryads and Outcast for that CP and magic item. Quote Link to comment Share on other sites More sharing options...
pakana Posted August 12, 2020 Share Posted August 12, 2020 On 7/27/2020 at 12:25 PM, pakana said: Hey, first post here and before my list I'd like to thank everyone who has contributed to this thread! Been a long read but very educational for a new player like me. I currently have only the SC box and Sylvaneth half of the Looncurse, and I've been trying to come up with list(s) that I could work towards from the minis I have. This first ones explores the less popular Oakenbrow glade and Lords of the Clan batallion, both providing buffs to our big guys. Oakenlords 1.0 Allegiance: Sylvaneth - Mortal Realm: Ghyran - Glade: Oakenbrow LEADERS Arch-Revenant (100) Arch-Revenant (100) Treelord Ancient (260) - General - Command Trait : Regal Old-growth - Deepwood Spell : Regrowth Treelord Ancient (260) - Artefact : Dawnflask - Deepwood Spell : Regrowth Branchwraith (80) - Artefact : Acorn of the Ages - Deepwood Spell : Verdurous Harmony UNITS 20 x Dryads (200) 5 x Tree-Revenants (80) 5 x Tree-Revenants (80) 3 x Kurnoth Hunters (190) - Greatswords 3 x Kurnoth Hunters (190) - Greatswords BEHEMOTHS Treelord (180) Treelord (180) BATTALIONS Lords of the Clan (60) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Gladewyrm (30) TOTAL: 1990/2000 WOUNDS: 123 The theorycrafting behind this is to have three forests on the table (one backfield and two in offensive positions), and two "battlegroups" of AR+TLA+TL+3xKH with the tree revs to capture and dryads to hold objectives, with Branchwraith starting in the backfield with summoning duties and possibly moving in to support the offence in later turns. I feel like this list has some hopefully viable synergies in the "battlegroups", doesn't rely too heavily on magic and isn't lean too heavily on a single unit like Alarielle. The main buff from Oakenbrow is improving the bracketing of the big trees, and the batallion bonus is D3 mortal wounds on all units within 6" that goes off on a 2. Now as I've never played AoS, please roast my idea! Hey guys, I'm still looking for insight on this list I'm still way far from a 2K list in terms of minis, so any help chposing the next purchases would be appreciated! Quote Link to comment Share on other sites More sharing options...
Aeryenn Posted August 12, 2020 Share Posted August 12, 2020 In GHB2020 I read that faction terrain must be set up more than 3" from any other terrain and more than 1" from any objectives. Does this overwrite the rules of setting up Awakened Wyldwoods at the start of the game from Sylvaneth's latest battletome? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted August 12, 2020 Share Posted August 12, 2020 On 7/27/2020 at 6:25 AM, pakana said: The theorycrafting behind this is to have three forests on the table (one backfield and two in offensive positions), and two "battlegroups" of AR+TLA+TL+3xKH with the tree revs to capture and dryads to hold objectives, with Branchwraith starting in the backfield with summoning duties and possibly moving in to support the offence in later turns. I feel like this list has some hopefully viable synergies in the "battlegroups", doesn't rely too heavily on magic and isn't lean too heavily on a single unit like Alarielle. The main buff from Oakenbrow is improving the bracketing of the big trees, and the batallion bonus is D3 mortal wounds on all units within 6" that goes off on a 2. Now as I've never played AoS, please roast my idea! Not super experienced with playing Oakenbrow, but i'm gonna try to give some opinions. While I like the ideia of having 2 groups with the same configuration in theory, I not a big fan of the configuration you are sugesting. The ancient and the regular treelord are used mostly used has support pieces (for the extra woods + high wound wizard and the stomp) and the arch revenant is more or less the same (helping kurnoth and giveing extra attack to a big unit). While the 3 swords kurnoth unit is good, it doesnt need that much suport to work. Not the biggest fan of Lords of the clans in Oakenbrow, but that aside, I would sugest some changes in your list: -Dropping the second arch and the second treelord. The second arch revenant with just 2 units of 3 kurnoths is a little to expensive just to make sure both units of kurnoths have the reroll hits effect. The treelord is arguably one of the worst units we have, and the "extra wounds" the glade give them don't make them much better. -Put Durthu in. Of the 3 Treelord variets Durthu seens to be the one that use the glade effect the best, giving him a little more time in a high damage profile. I would even sugest two of them in Oakenbrown would be better than 2 Ancients if you want to better the bonus the glade give you. To make both changes you would need to drop the gladewyrm too (cool spell, but a little unreliable with no bonus to cast), which would end like this: Spoiler Allegiance: Sylvaneth- Glade: OakenbrowLeadersSpirit of Durthu (300)- Artefact: DawnflaskBranchwraith (80)- Deepwood Spell: Throne of VinesTreelord Ancient (260)- General- Artefact: Acorn of the Ages- Deepwood Spell: RegrowthTreelord Ancient (260)- Deepwood Spell: Verdurous HarmonyArch-Revenant (100)Battleline5 x Tree-Revenants (80)5 x Tree-Revenants (80)20 x Dryads (200)Units3 x Kurnoth Hunters (190)- Scythes3 x Kurnoth Hunters (190)- ScythesBehemothsTreelord (180)BattalionsLords of the Clan (60)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 118 All that said, If its the first time you gonna play the army, I would sugest you to try some of the more popular glades first. Sylvaneth isnt the most forgiving army to play, depending against what you are playing having some more powerful bonus can be helpful util you get used to the army playstyle. Quote Link to comment Share on other sites More sharing options...
Rhetoric Posted August 13, 2020 Share Posted August 13, 2020 hey all, can I get some feedback on this list? Gnarlroot, no Alarielle! 260 TLA -General -Chalice of Nectar -Regrowth 300 Spirit of Durthu 80 Branchwraith Spiritsong Stave Verduous Harmony 80 Branchwraith Throne of Vines 270 Dryads (30) 80 Tree Revs (5) 80 Tree Revs (5) 190 Kurnoth Hunters (3) Scythes 190 Kurnoth Hunters (3) Scythes 190 Kurnoth Hunters (3) Scythes 140 Free Spirits Battalion 50 Spiteswarm Hive 30 Gladewyrm 40 Balewind Vortex Quote Link to comment Share on other sites More sharing options...
Nixon Posted August 14, 2020 Share Posted August 14, 2020 @Rhetoric Why Gnarlroot and why Gladewyrm? Apart from that it looks solid. Quote Link to comment Share on other sites More sharing options...
Craze Posted August 14, 2020 Share Posted August 14, 2020 And why 3x3 Scythe Hunters? Wouldn't Sword Hunters be much better in 3 man squads? Quote Link to comment Share on other sites More sharing options...
Rhetoric Posted August 14, 2020 Share Posted August 14, 2020 7 hours ago, Nixon said: @Rhetoric Why Gnarlroot and why Gladewyrm? Apart from that it looks solid. I like Gnarlroot because of the free RR1’s and free D3 Heal in the Hero Phase. I also really like the doing things in the Hero Phase. My main army is IDK and I really only get to play in the Charge and Combat Phase. Gladewyrm is just there for extra healing. 6 hours ago, Craze said: And why 3x3 Scythe Hunters? Wouldn't Sword Hunters be much better in 3 man squads? I generally like Scythes over Swords to begin with. The 2” reach is hard to give up. Also the three units is to meet the Battalion requirements for Free Spirits Quote Link to comment Share on other sites More sharing options...
bigmoerk Posted August 14, 2020 Share Posted August 14, 2020 (edited) On 8/13/2020 at 3:00 PM, Rhetoric said: Hallo zusammen, kann ich Feedback zu dieser Liste bekommen? Gnarlroot, keine Alarielle! 260 TLA -Allgemeines -Chalice von Nektar -Wachstum 300 Geist von Durthu 80 Zweiggeist Spiritsong Stab Verderous Harmony 80 Zweiggeist Thron der Reben 270 Dryaden (30) 80 Baumumdrehungen (5) 80 Baumumdrehungen (5) 190 Kurnoth-Jäger (3) Sensen 190 Kurnoth-Jäger (3) Sensen 190 Kurnoth-Jäger (3) Sensen 140 Bataillon der freien Geister 50 Spiteswarm Hive 30 Gladewyrm 40 Balewind Vortex Switch the spells on the Spiritsong staff. The wraith with Spiritsong staff is strong to cast woods, dryads, or endlessspells. I would pick 6 scythes and 3 swords on kurnoths. The scythes are strong to hit over the screen of dryads. Also they can take some wounds and still stay strong for output. -gladewyrm and - 10 Dryads to put another 10 dryads for objektive gaming. Edited August 14, 2020 by bigmoerk 1 Quote Link to comment Share on other sites More sharing options...
Nixon Posted August 15, 2020 Share Posted August 15, 2020 I totally agree with @bigmoerk I personally would go for Harrwood glade as it has a stronger re-roll mechanic. Quote Link to comment Share on other sites More sharing options...
Rhetoric Posted August 17, 2020 Share Posted August 17, 2020 On 8/15/2020 at 1:18 AM, Nixon said: I totally agree with @bigmoerk I personally would go for Harrwood glade as it has a stronger re-roll mechanic. I see, that does make sense to switch the spells. I only have 1500 points of this army done and got two games in on Saturday. Both against a Skryre build of Skaven. Magic was really underwhelming. Maybe looking into different Glades is a good idea. It’s kind of wild there’s no bonus to spell casting in Gnarlroot. 1 Quote Link to comment Share on other sites More sharing options...
Nixon Posted August 17, 2020 Share Posted August 17, 2020 Gnarlroot is nice in a friendly game. But Sylvaneth will never be really strong in the magic phase. Making your Kurnoth Hunters better is probably the best choice. But try some different stuff and see how it works out for you and let us know how it goes. Quote Link to comment Share on other sites More sharing options...
Recq Posted August 21, 2020 Share Posted August 21, 2020 Hey guys, I’ll soonly have my first games in sylvaneth 1K points. I can t chose between 2 lists (with winterleaf option on each) 1st one : Durthu - 300 - warsinger arch-rev - 100 branchwraith - 80 - relic : acorn ages - spell : harmony 6 kurnoth with swords - 380 5 spite - 60 5 tree rev - 80 1000 - 62 HP 2nd one TLA - 260 - cmd trait warsinger - relic : vesperal gem - spell : harmony arch-rev - 100 branchwraith - 80 - spell : regrowth 6 kurnoth with swords -380 10 dryad - 100 5 tree rev - 80 1000 - 67 HP fighting against kroak sotek or full saurus / ScE evocators sequitors / Nighthaunt waiting your advices on this Quote Link to comment Share on other sites More sharing options...
Alessio Posted August 22, 2020 Share Posted August 22, 2020 On the app the Hunters with swords do MW in addiction on 6s to WOUND. On the warscroll they do MW in addiction on 6s to HIT. I Couldn't find FAQ clarifying that. What is the truht? Quote Link to comment Share on other sites More sharing options...
Pennydude Posted August 22, 2020 Share Posted August 22, 2020 2 hours ago, Alessio said: On the app the Hunters with swords do MW in addiction on 6s to WOUND. On the warscroll they do MW in addiction on 6s to HIT. I Couldn't find FAQ clarifying that. What is the truht? 6 on the WOUND roll deals 1MW in addition. Quote Link to comment Share on other sites More sharing options...
Wilhelm Stürmer Posted August 23, 2020 Share Posted August 23, 2020 (edited) Hey all, brand new to Sylvaneth and my 9-yr-old daughter is highly interested in them. Could I get some advice on the pros and cons of the army and may a decent starting army list? Edited August 23, 2020 by Wilhelm Stürmer Quote Link to comment Share on other sites More sharing options...
Mancha Posted August 23, 2020 Share Posted August 23, 2020 On 7/27/2020 at 11:25 AM, pakana said: Hey, first post here and before my list I'd like to thank everyone who has contributed to this thread! Been a long read but very educational for a new player like me. I currently have only the SC box and Sylvaneth half of the Looncurse, and I've been trying to come up with list(s) that I could work towards from the minis I have. This first ones explores the less popular Oakenbrow glade and Lords of the Clan batallion, both providing buffs to our big guys. Oakenlords 1.0 Allegiance: Sylvaneth - Mortal Realm: Ghyran - Glade: Oakenbrow LEADERS Arch-Revenant (100) Arch-Revenant (100) Treelord Ancient (260) - General - Command Trait : Regal Old-growth - Deepwood Spell : Regrowth Treelord Ancient (260) - Artefact : Dawnflask - Deepwood Spell : Regrowth Branchwraith (80) - Artefact : Acorn of the Ages - Deepwood Spell : Verdurous Harmony UNITS 20 x Dryads (200) 5 x Tree-Revenants (80) 5 x Tree-Revenants (80) 3 x Kurnoth Hunters (190) - Greatswords 3 x Kurnoth Hunters (190) - Greatswords BEHEMOTHS Treelord (180) Treelord (180) BATTALIONS Lords of the Clan (60) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Gladewyrm (30) TOTAL: 1990/2000 WOUNDS: 123 The theorycrafting behind this is to have three forests on the table (one backfield and two in offensive positions), and two "battlegroups" of AR+TLA+TL+3xKH with the tree revs to capture and dryads to hold objectives, with Branchwraith starting in the backfield with summoning duties and possibly moving in to support the offence in later turns. I feel like this list has some hopefully viable synergies in the "battlegroups", doesn't rely too heavily on magic and isn't lean too heavily on a single unit like Alarielle. The main buff from Oakenbrow is improving the bracketing of the big trees, and the batallion bonus is D3 mortal wounds on all units within 6" that goes off on a 2. Now as I've never played AoS, please roast my idea! Im sorry to say that you will get crushed playing that list. Treelords are just not good, the dmg output on a unbracketed treelord is on average 4dmg on a unit with 4+ save. The 2 TLA is the biggest drawback since you cant summon 2 wyldwoods with them, the warscroll ability is once per battle NOT once per unit per battle Therefor the buff on TL, TLA and Durthu from oakenbrow is just not enough Ive tried a LotC list a few times and never have i gotten to use the 2+ d3 dmg, it looks nice but TL(A) just die when they get in combat, especially if u get dubble turned Hope this helped Quote Link to comment Share on other sites More sharing options...
Grimmlock619 Posted August 25, 2020 Share Posted August 25, 2020 Hey all, long time collector and player of the wargrove. Has anyone had any success with a non-glade army? I'm working on this army and it seems pretty fun. Allegiance: Sylvaneth Leaders Spirit of Durthu (300) - General - Command Trait: Warsinger - Artefact: Greenwood Gladius Treelord Ancient (260) - Artefact: The Vesperal Gem - Deepwood Spell: Regrowth Branchwraith (80) - Artefact: Spiritsong Stave - Deepwood Spell: Throne of Vines Battleline 30 x Dryads (270) 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) Units 3 x Kurnoth Hunters (190) - Greatswords 3 x Kurnoth Hunters (190) - Greatswords 3 x Kurnoth Hunters (190) - Greatbows Battalions Free Spirits (140) Outcasts (100) Endless Spells / Terrain / CPs Extra Command Point (50) Spiteswarm Hive (50) Total: 2000 / 2000 Extra Command Points: 3 Allies: 0 / 400 Wounds: 119 Starting the game with 4 Command Points though I might change the extra CP for another spell, maybe Lifeswarm. 5 drop so there is actually a good chance to get first turn. I like the auto run for the Hunters and Durthu incase I need to run out of combat and there isn't a wyldwood near. Durthu and Hunters are getting into fights with a +5 to charge and near a wyldwood Durthu will have 7 attacks with his Guardian Sword, rr1s to hit with All Out Attack, swinging over a pack of Hunters. TLA is gonna help keep Durthu and some Hunters alive with auto heals but I still cant decide if I want to switch it with Verdurous Harmony. Spites will help screen TLA and the Branchwraith. Dryads for a tanky objective holder. I like using Bows for some long range harassment. Sounds fun. Thoughts? Quote Link to comment Share on other sites More sharing options...
Pennydude Posted August 25, 2020 Share Posted August 25, 2020 I think that list has some good teeth. I’ve been wanting to try a gladeless build for a while now, just haven’t done it yet. About the only thing I would like to test different would be to try an Arch-Revenant over either both the Command Point and Spiteswarm Hive or go to 20 Dryads and drop the command point. I know it may be blasphemous but with a lot of armies having extremely potent magic, I’d want to not rely on the Hive getting on the board. 1 Quote Link to comment Share on other sites More sharing options...
Grimmlock619 Posted August 25, 2020 Share Posted August 25, 2020 (edited) 34 minutes ago, Pennydude said: I think that list has some good teeth. I’ve been wanting to try a gladeless build for a while now, just haven’t done it yet. About the only thing I would like to test different would be to try an Arch-Revenant over either both the Command Point and Spiteswarm Hive or go to 20 Dryads and drop the command point. I know it may be blasphemous but with a lot of armies having extremely potent magic, I’d want to not rely on the Hive getting on the board. Yeah, its risky. Thats why I'm hoping at 5 drops, I could stand a chance to get first turn. As long as I don't run into Seraphon with boardwide unbinds, I (hopefully) should be ok. I do like the idea of an Arch-Rev. Thanks! Edited August 25, 2020 by Grimmlock619 Quote Link to comment Share on other sites More sharing options...
Pennydude Posted August 25, 2020 Share Posted August 25, 2020 27 minutes ago, Grimmlock619 said: Yeah, its risky. Thats why I'm hoping at 5 drops, I could stand a chance to get first turn. As long as I don't run into Seraphon with boardwide unbinds, I (hopefully) should be ok. I do like the idea of an Arch-Rev. Thanks! Your low drop list reminded me of a 3-drop list I want to try at some point. There's almost no magic but am totally okay with it. Unsure on all the artefacts right now but I have plenty of time to figure that out. Harvestboon Glade Spirit of Durthu (General, 300) Arch-Revenant (100) Branchwraith (80) 30 Dryads (270) 10 Dryads (100) 10 Dryads (100) 6 Kurnoth Hunters w/Scythes (380) 3 Kurnoth Hunters w/Swords (190, could be swapped to Bows) 3 Kurnoth Hunters w/Swords (190, could be swapped to Bows) Free Spirit battalion (140) Forest Folk battalion (140) 1990/2000pts, 132 wounds I'm aware that the Arch-Rev's aura can be duplicative on the charge but other than that, it's still a good hero. I'd probably try giving Durthu the Etherblossom because once he's in combat, he can do his 6" free move out of combat over enemy models and even terrain. Did that in a friendly game and it was DIRTY. 1 Quote Link to comment Share on other sites More sharing options...
Grimmlock619 Posted August 25, 2020 Share Posted August 25, 2020 (edited) 25 minutes ago, Pennydude said: Did that in a friendly game and it was DIRTY. That IS dirty.. I like it. That list looks fun also! My only worry would be not getting another Wyldwood on the floor to give Durthu more Umph! further down the field. Unless you take an Acorn. Edited August 25, 2020 by Grimmlock619 1 Quote Link to comment Share on other sites More sharing options...
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