a74xhx Posted December 20, 2019 Share Posted December 20, 2019 Given that Cites have tank battleline, which are fairly similar to Treelords, there is recent precedence for it. Quote Link to comment Share on other sites More sharing options...
Arnied3 Posted December 20, 2019 Share Posted December 20, 2019 As i have finally managed to complete a 3rd treelord variant i am looking forward to trying it out - most of our battalions don't really interest me beyond the additional artifact/CP How are people finding it on the table? Do you split up the TLA's and run the TL with one of them? Or do you keep the battalion together for a larger potential are for the ability? Quote Link to comment Share on other sites More sharing options...
Trevelyan Posted December 20, 2019 Share Posted December 20, 2019 15 hours ago, Gibs said: Is there actually enough healing to make Tree Lord Ancients and regular Tree Lords viable on mass? They don't hit very hard and with the amount of wounds units can put out these days a few D6 heals isn't going to compensate for that? They hit harder than most things. Their damage is as good as it gets outside of a healthy Durthu, and the baseline Treelord gets more basic attacks than Durthu does without a nearby Wyldwood. The problem has always been that 1) you risk whiffing on relatively few attacks; and 2) Kurnoths were better for the same price. Gnarlroot LotC addresses the former and we will see whether the point drop is enough for the latter. Healing is also a Gnarlroot advantage. But you also need to think about how they are taking damage in the first place. Two or three treelords together is two or three stomps. That should almost guarantee you stomp the biggest threat, and you stand a reasonable chance of stomping a second unit. If the treelords then take enough damage after those stomps and past a modest dryad screen for healing to be a problem then you’ve probably already lost. Your proposed LotC changes are appealing on paper but not thematically appropriate. “Treelord heroes” rather than TLAs can only be intended to allow Durthu, and Durthu doesn’t belong in a LotC battalion - Durthu is linked with Kurnoths. Allowing Treelords to be battleline would be fine, though. Plenty of other factions have similar options (FEC can take Crypt Flayers and Zombie Dragons as battleline) and I was surprised that we had no battleline options across any of our glades. 12 hours ago, Pennydude said: I do agree that having 2 TLAs kinda sucks because you can’t use each model’s Silent Communion ability. That rather overlooks the value that a TLA brings outside of that one ability. Having an extra caster in Gnarlroot is worth more in my experience. 2 hours ago, Arnied3 said: How are people finding it on the table? Do you split up the TLA's and run the TL with one of them? Or do you keep the battalion together for a larger potential are for the ability? I’ve split them before and run the TLA General with the Gem and Verdurous Harmony to support Kurnoths. That’s a very solid combo but I’m not sure it is much better than taking Archie in the same place - the Kurnoths tend to murder things anyway so don’t much care about the healing. I’d be tempted to run all three together or add a second Treelord to see how it works out. 1 Quote Link to comment Share on other sites More sharing options...
Landohammer Posted December 20, 2019 Share Posted December 20, 2019 23 hours ago, Pennydude said: Why does her base have to be soooo biiiiig???? You can use her to deep strike in Living City and I was sad when I found that out. I was lucky to get a spot at Holy Wars here in mid-February and so I need to finalize a 2000pt list AND a 1000pt "sideboard". I get bonus points during the event for utilizing the sideboard and changing up the lists. I'm considering doing a more Kurnoth Heavy list and see if I can transition it into Da Monsterz. I'm currently playing around with a 3 drop Gnarlroot list: TLA (General, Nurtured by Magic, Nightbloom Garland, Regrowth) TLA (Chalice of Nectar, Deadly Harvest) Branchwraith (Spiritsong Stave, Throne of Vines) Drycha Hamadreth (Regrowth) 30 Dryads 20 Dryads 10 Dryads Treelord Spiteswarm Hive Gladewyrm Lords of the Clan battalion Forest Folk battalion Command point 2000pts Could drop the command point for another spell. Would love to fit Geminids in but that would probably require dropping Drycha for Durthu. EDIT/Addition: The Nightbloom Garland is a concession to OBR catapults. The bearer isn't visible to enemy units that are more than 12" away. Yea the frustrating part about Alarielle is that I am pretty sure her base issues with Living City and Gladewyrm weren't intentional. Six inches was probably just slapped on those rules arbitrarily. Luckily the Spiteswarm Hive is 8 inches. Looks like a fun list but I always advise against double TLAs. A big part of their cost is the command ability and the free forest, and you can't duplicate those. I would recommend you swap out a TLA and an endless spell for Durthu. I don't think you will miss one cast. Quote Link to comment Share on other sites More sharing options...
Pennydude Posted December 20, 2019 Share Posted December 20, 2019 22 minutes ago, Landohammer said: Yea the frustrating part about Alarielle is that I am pretty sure her base issues with Living City and Gladewyrm weren't intentional. Six inches was probably just slapped on those rules arbitrarily. Luckily the Spiteswarm Hive is 8 inches. Looks like a fun list but I always advise against double TLAs. A big part of their cost is the command ability and the free forest, and you can't duplicate those. I would recommend you swap out a TLA and an endless spell for Durthu. I don't think you will miss one cast. I could do that. I wanted to use the Lords of the Clan battalion though because it's 3 drops right now. So even if I have 2 Treelord Ancients, I can't spend two command points and use the ability on both? I know you can use the Arch-Rev's command ability multiple times in one turn but the targets have to be different. Quote Link to comment Share on other sites More sharing options...
Eldarain Posted December 22, 2019 Share Posted December 22, 2019 Bit of conversion planning help here friends. How tall is a Treeman Ancient compared to a Realmgate? Quote Link to comment Share on other sites More sharing options...
Aezeal Posted December 24, 2019 Share Posted December 24, 2019 (edited) On 12/22/2019 at 8:01 PM, Eldarain said: Bit of conversion planning help here friends. How tall is a Treeman Ancient compared to a Realmgate? Ok I've tried to put up a picture showing it..- and finally suceeded Anyway. The "hair" of TL is just below the inner arch of the gates with the TL standing on the ground (not on the level of the gate up the stairs). Sorry for these mostly unpainted models. The TLA and Durthu I actually use are in their transportbox. Edited December 24, 2019 by Aezeal Pic 1 Quote Link to comment Share on other sites More sharing options...
Azamar Posted December 24, 2019 Share Posted December 24, 2019 I’ve spent the last few months working on a new sylvaneth army- mostly brought second hand off a friend at my local club. I’ve just passed the 1000 point mark of painted models with a second unit of kurnoth hunters, so figured now would be a good time to share. Bonus picture of a converted branchwraith (out of a second branchwych) next up, I better get some trees together so I can use them on the tabletop! 5 1 Quote Link to comment Share on other sites More sharing options...
Eldarain Posted December 24, 2019 Share Posted December 24, 2019 Thanks @Aezeal. That's exactly what I needed. Quote Link to comment Share on other sites More sharing options...
ThalmorRepresentative Posted December 29, 2019 Share Posted December 29, 2019 So, I've almost acquired about all the options I need to experiment with a few Sylvaneth lists. Aiming for the Spite Horde to bulk out the battleline. Could use some advice on two lists I'm wanting experimenting with: Winterleaf Glade Spirit of Durthu: My heart is ice, Ghyrstrike Drycha: Regrowth Arch-Revenant: Frozen Kernal Outcast Battalion Spites 20x Spites 20x Spites 15x Kurnoth Hunters w Greatswords Kurnoth Hunters w/ Scythes Kurnoth Hunters w/ scythes 2000 / 2000 Gnarlroot Glade Allarielle Everqueen Summon: Kurnoth Hunters w/ Bows TLA: Nurtured by magic, chalice of Nectar, treesong Arch-Rev: Ghyrstrike Outcast Batallion 20x Spite Revs 15x Spite Revs 10x Spite Revs Kurnoth Hunters w/ bows Kurnoth Hunters w/ bows Vengeful Skullroot endless spell Quote Link to comment Share on other sites More sharing options...
Raist Posted December 29, 2019 Share Posted December 29, 2019 (edited) I prefer first option. I don't like Gnarlroot Glade. This Tuesday I will go to try this list: ///////////// Heartwood glade Branchwraith (Horn of the Consort, Verdurous Harmony)3 Bow Hunters3 Bow Hunters3 Bow Hunters Durthu {general} Durthu Gotrek gurnison 2x5 Spite 5 tree //////////////////////// What do you think about this list? *Two Durthu go toguether *Gotrek alone *Branchwraith with3 Bow Hunters3 Bow Hunters3 Bow Hunters Hunters can repeat all fail hit. I think is a good and solid list. Durthu and Durthu with one 4+ the enemy is the last. And with one comand point repeat both 1 Gotrek... Is... GOTREK LOL And bows are 6 stacks 3+repeat fails 3+ And 12 atactks 4+ repeat fails 3+ What do you think? Edited December 29, 2019 by Raist Quote Link to comment Share on other sites More sharing options...
IndigoGirls Posted December 30, 2019 Share Posted December 30, 2019 Hey all, I just watched AoS Coach's video - Age of Sigmar Emerging Meta (Nov '19) and was surprised to see Dreadwood as the 4th most popular glade. I've enjoyed Dreadwood these last few months and have had good success with it. To be fair the only other glade I've played is Winterleaf and the only other option I've built around is Gnarlroot. Just looking for some thoughts on the low representation of Dreadwood. I especially question it's low meta percentage in light of Sylvaneth's overall low win rate under the new book. Personally, I chalk this up to the following... the benefits of Dreadwood are not as obvious as Winterleaf, Gnarlroot and Harvestboon so most players avoid it. Cheers everyone! Quote Link to comment Share on other sites More sharing options...
Kyriakin Posted December 30, 2019 Share Posted December 30, 2019 24 minutes ago, IndigoGirls said: Hey all, I just watched AoS Coach's video - Age of Sigmar Emerging Meta (Nov '19) and was surprised to see Dreadwood as the 4th most popular glade. I've enjoyed Dreadwood these last few months and have had good success with it. To be fair the only other glade I've played is Winterleaf and the only other option I've built around is Gnarlroot. Just looking for some thoughts on the low representation of Dreadwood. I especially question it's low meta percentage in light of Sylvaneth's overall low win rate under the new book. Personally, I chalk this up to the following... the benefits of Dreadwood are not as obvious as Winterleaf, Gnarlroot and Harvestboon so most players avoid it. Cheers everyone! It boosts Spite Revs. Spite Revs are super expensive (in money terms). Low representation. 1 Quote Link to comment Share on other sites More sharing options...
IndigoGirls Posted December 30, 2019 Share Posted December 30, 2019 14 minutes ago, Kyriakin said: It boosts Spite Revs. Spite Revs are super expensive (in money terms). Low representation. Interesting thought, I previously used 25 or 30 spites which is £125 or £150 for a very small number of points (300pts or 320pts). That price tag doesn't take into account the Looncurse box (very hard to get ahold of) or different currencies (where they get even more expensive). Quote Link to comment Share on other sites More sharing options...
Frowny Posted December 30, 2019 Share Posted December 30, 2019 I think the logic is more for the dreadwood command ability. At the end of the day, sylvaneth require a lot of moving parts to not really do anything better than anyone else, making them overall a bit weak. To jump woods and charge you need to 1 summon a wood (usually casting a spell) 2 not get the spell dispelled 3 summon another wood or be near a wood 4 make a 9inch charge. Dreadwood gets rid of 1,2 and 3 making it a lot more reliable. The strongest performing lists I've seen are bare minimum outcasts for the artifact, 2 big units of hunters you are planning to deepstrike, 1 to 2 branchwraiths, and maybe some dryads or other bits to taste. I wouldn't focus too much on the rr1s thing. In contrast, skaven get mawholes which don't have to be summoned, and give a boost to casting to boot! 1 Quote Link to comment Share on other sites More sharing options...
Raist Posted January 1, 2020 Share Posted January 1, 2020 Hi all. I play the list and... Gotrek kill 2 drake Durthu and durthu kill one giant the forge world and take one enemy point. Die one of Durthu... And 9 kurnoth bows help gotrek and die 3... Finally I win 16... 15 and more units kill... I like the list Quote Link to comment Share on other sites More sharing options...
Aezeal Posted January 1, 2020 Share Posted January 1, 2020 (edited) I love the Gotrek model but hate the fact the scenic base isn't the one for official game play so I've not bought him yet Edited January 1, 2020 by Aezeal Quote Link to comment Share on other sites More sharing options...
Joseph Mackay Posted January 1, 2020 Share Posted January 1, 2020 How are people using Tree Revenants? I was playing around with a ‘theme’ of trees with swords (ie every model in the list had a sword, so Durthu, Kurnoths and Tree Revenants) but I found the Revenants disappointing. They have bad saves, 1 wound, not much damage, and have elite unit pricing (points and money) Quote Link to comment Share on other sites More sharing options...
Pennydude Posted January 2, 2020 Share Posted January 2, 2020 3 hours ago, Joseph Mackay said: How are people using Tree Revenants? I was playing around with a ‘theme’ of trees with swords (ie every model in the list had a sword, so Durthu, Kurnoths and Tree Revenants) but I found the Revenants disappointing. They have bad saves, 1 wound, not much damage, and have elite unit pricing (points and money) I’ve typically ran one minimum unit to capture objectives or threaten a hero later in the game. Can also be used now to ambush OBR catapults if they aren’t screened properly. Quote Link to comment Share on other sites More sharing options...
Popisdead Posted January 2, 2020 Share Posted January 2, 2020 On 12/15/2019 at 8:07 PM, Lanoss said: Thoughts on this Harvestboon build? Allegiance: Sylvaneth - Glade: Harvestboon Arch-Revenant (100) Branchwraith (80) - Artefact: Spiritsong Stave - Deepwood Spell: Regrowth Branchwraith (80) - Deepwood Spell: Verdurous Harmony Spirit of Durthu (340) - General - Trait: Seek New Fruit - Artefact: The Silent Sickle 20 x Dryads (200) 10 x Dryads (100) 10 x Dryads (100) 12 x Kurnoth Hunters (800) - Scythes Forest Folk (140) Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 127 Ive played with the idea of adding a 2nd Durthu with a Greenwood Gladius by swapping the dryads for a cheap Outcasts battalion I like it but I would do 2 x 6 Scythe Hunters or 6 Scythes, 3 Swords, 3 Swords. Also you gained 40 points, maybe you can jimmy the second Durthu in easier? I was going to play Harvestboon at 1k today but it was all eggs in one basket with Durthu at that level so I changed back to Winterleaf last moment. Quote Link to comment Share on other sites More sharing options...
Lanoss Posted January 2, 2020 Share Posted January 2, 2020 @Popisdead Yes. I wrote that before I knew the faq was coming this is the list I’d like to try now. I think it has some weight to it. Thoughts? Allegiance: Sylvaneth- Glade: HarvestboonMortal Realm: UlguSpirit of Durthu (300)- General- Trait: Seek New Fruit - Artefact: The Silent Sickle Spirit of Durthu (300)- Artefact: Doppelganger Cloak Arch-Revenant (100)Branchwraith (80)- Deepwood Spell: RegrowthBranchwraith (80)- Deepwood Spell: Verdurous Harmony20 x Dryads (200)10 x Dryads (100)10 x Dryads (100)9 x Kurnoth Hunters (600)- ScythesForest Folk (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 124 Quote Link to comment Share on other sites More sharing options...
Kyriakin Posted January 2, 2020 Share Posted January 2, 2020 (edited) 52 minutes ago, Pennydude said: I’ve typically ran one minimum unit to capture objectives or threaten a hero later in the game. Can also be used now to ambush OBR catapults if they aren’t screened properly. This. They should be MSU, and just kinda bounce around and be a nuisance where required. If you have two MSU units, the re-rolling of a charge dice puts the chances of making one of the 9" charges in your favour, so 2x3 could well take out - or at least heavily weaken - a 5-wound hero hero, warmachine, etc. Also, MSU means you can deploy several of these units at the start of the game, and thus allow more Forest Spirit units to ambush later. Edited January 2, 2020 by Kyriakin Quote Link to comment Share on other sites More sharing options...
Popisdead Posted January 2, 2020 Share Posted January 2, 2020 @Lanoss I do, but I'm no longer a tournament player. And I would make the changes I suggested. You have bodies and multiple threats. But I'm just getting back to Sylvaneth after a couple years so I'm learning them again However I like the redundancy of Durthu's there. Quote Link to comment Share on other sites More sharing options...
Lanoss Posted January 2, 2020 Share Posted January 2, 2020 @Popisdead appreciate your critique. I feel to optimise the effectiveness of this Glade’s (and ARev’s) command ability a single unit is more viable with the Durthu twins taking another side of the board Quote Link to comment Share on other sites More sharing options...
IndigoGirls Posted January 5, 2020 Share Posted January 5, 2020 On 12/30/2019 at 7:21 PM, Frowny said: I think the logic is more for the dreadwood command ability. At the end of the day, sylvaneth require a lot of moving parts to not really do anything better than anyone else, making them overall a bit weak. To jump woods and charge you need to 1 summon a wood (usually casting a spell) 2 not get the spell dispelled 3 summon another wood or be near a wood 4 make a 9inch charge. Dreadwood gets rid of 1,2 and 3 making it a lot more reliable. The strongest performing lists I've seen are bare minimum outcasts for the artifact, 2 big units of hunters you are planning to deepstrike, 1 to 2 branchwraiths, and maybe some dryads or other bits to taste. I wouldn't focus too much on the rr1s thing. In contrast, skaven get mawholes which don't have to be summoned, and give a boost to casting to boot! Yeah I agree with what Dreadwood does to shore up some of Sylvaneths problems so why isn't it appearing as much? Unlike the other glades I feel it makes Sylvaneth more consistent overall. The next most attractive glade to me is Gnarlroot with Allarielle and as many multi wound models as possible (maximizing kurnoth units as points per wound they are effecient). I have yet to try this idea out but in practice any unit that is not killed should be topped off during your turn. Winterleaf just feels like a bit of a win more ability in comparison. I don't think it shores up many weaknesses in the army. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.