Thebiggesthat Posted June 15, 2018 Share Posted June 15, 2018 Forgot the Oakenbrow prerequisite. Yeah it's not quite there. I'm not a big fan of disrespecting the Lore but dreadwood and Alariele does seem good... Link to comment Share on other sites More sharing options...
vesco Posted June 16, 2018 Share Posted June 16, 2018 So copy pasted from Reddit: Spirit of Durthu: 400 to 380 (-20 points) Kurnoth Hunters: 220 to 200 (-20 points) Spite Revenants: 80/420 to 70/360 (-10/-60 points) Dreadwood Wargrove: 200 to 90 (-110 points) Forest Folk: 110 to 140 (+30 points) Forest Spirit Wargrove: 160 to 140 (-20 points) Free Spirits: 90 to 120 (+30 points) Gnarlroot Wargrove: 180 to 130 (-50 points) Guardians of the Alarielle: 220 to 200 (-20 points) Harvestboon Wargrove: 200 to 100 (-100 points) Heartwood Wargrove: 160 to 80 (-80 points) Household: 70 to 100 (+30 points) Ironbark Wargrove: 160 to 80 (-80 points) Lords of the Clan 110 to 100 (-10 points) Oakenbrow Wargrove: 180 to 80 (-100 points) Sylvaneth Wargrove: 200 to 80 (-120 points) Winterleaf Wargrove: 200 to 90 (-110 points) Link to comment Share on other sites More sharing options...
Stormy1486 Posted June 16, 2018 Share Posted June 16, 2018 Looks lile my list is: Allarielle Spirit of duruthu Hamadrech 10 dryads 5 tree-revenants 5 tree-revenants 5 tree-revenants 3 x kurnos hunters 3 x kurnos hunters Guaranteed summon of those units by allarielle is insanely flexible, and a pulse heal every turn? Worth 600 to me with her amazing profile. Link to comment Share on other sites More sharing options...
Aezeal Posted June 16, 2018 Share Posted June 16, 2018 I'm really wondering about the summoning rules, have we seen their definite form already? Link to comment Share on other sites More sharing options...
Aezeal Posted June 16, 2018 Share Posted June 16, 2018 The increased dispelled range is a pretty strong nerve for mages though... in comparison to those damn chaos priests we now have even less chance of success for overall weaker effects (their d6 mw prayer is very strong I think). Link to comment Share on other sites More sharing options...
dmorley21 Posted June 16, 2018 Share Posted June 16, 2018 I'm coming to the hobby having played WHFB in the past. The two most recent armies I played were Wood Elves (sold all those miniatures) and Dwarfs (still have a bit). As such, I'm very interested in the Ironbark Wargrove build. With the new points cost in 2.0, anyone see any interesting combos? I'm thinking Ironbreakers or Irondrakes (or both) currently. Link to comment Share on other sites More sharing options...
swarmofseals Posted June 16, 2018 Share Posted June 16, 2018 5 hours ago, Aezeal said: The increased dispelled range is a pretty strong nerve for mages though... in comparison to those damn chaos priests we now have even less chance of success for overall weaker effects (their d6 mw prayer is very strong I think). I don't think it's fair to characterize it as a clear-cut nerf. There is going to be a lot more spellcasting in the game in general, and our own wizards also benefit from the increased unbinding range. I do think it makes Sylvaneth weaker against enemies that have heavy bonuses to cast and unbind, but it's also relevant to remember that Sylvaneth tends to be a very forward deployed army in general. It's not like enemy unbinders weren't often within 18" of our casters already. Yes, priests are very good. Wizards are also very good. EDIT: This also makes Ranu's Lamentiri and Thone of Vines a lot more attractive. For example, in a Gnarlroot Wargrove you can stick a Branchwraith in the woods with some Dryads along with Lamentiri and Throne of Vines. You cast Throne with +2 to cast and if your opponent doesn't unbind it you'll now be at d3+1 for your dryad summon. If they do unbind it then they've spent an unbind on that spell, freeing you up to cast something else unimpeded (unless your opponent has a bajillion unbinds). And with Look Out Sir you'll be at -2 to hit with shooting and very difficult to shift out of the wood due to the dryads. 5 hours ago, Aezeal said: I'm really wondering about the summoning rules, have we seen their definite form already? You can get a pretty clear look at the Sylvaneth summoning rules page in one of the preview videos. It's just the Alarielle rules update that we already have plus a change to the Branchwraith spell, which now is a 7+ cast, summon 10 dryads. Other abilities should work exactly as they do on the warscroll. Link to comment Share on other sites More sharing options...
swarmofseals Posted June 16, 2018 Share Posted June 16, 2018 I've been rolling list ideas over in my mind a bit. I've never been a Dreadwood player, so I'll leave that to those of you who have played that list a lot and defer to your expertise. Here's a rough Gnarlroot take: Alarielle (600) TLA (300) Branchwych (80) Branchwraith (80) 2x5 Tree Revs (160) 30 Dryads (270) 5 Sisters of the Thorn (220) Household (100) Gnarlroot Wargrove (130) That leaves 60 surplus points for endless spells or changing a unit of tree revs to Dryads. Dryads could be dropped to 20 strong in order to grab an extra Branchwraith. Specific spell and artefact choices are going to depend on what is available in the sorcery book. The basic idea here is to forward deploy, spread the woods out and grind the opponent out. Sisters of the Thorn combines extremely well with the Dryads to spew mortal wounds and the Branchwraith spits out more Dryads to keep the opponent contained. While the list isn't intended to do a lot of damage, the sheer volume of spellcasts combined with the presence of Wyldwoods certainly gives a real potential for mortals. My main gripe with the list is that I really want to fit in Drycha but can't figure out how to do it without sacrificing the Dryads or Sisters (which kinda defeats the point). An alternate: Alarielle (600) TLA (300) Branchwych (80) Branchwraith (80) Drycha (28) 2x5 Tree Revs (160) 30 Dryads (270) Household (100) Gnarlroot Wargrove (130) Same basic gameplan, perhaps less gimmicky. I'd be interested to mock up a Winterleaf list with a Frostie but need to know the points on that warscroll first. Link to comment Share on other sites More sharing options...
Rollcage Posted June 16, 2018 Share Posted June 16, 2018 New terrain rules as well btw. Sylvaneth wildwoods gets a "You cannot see a target 1" past a sylvaneth wildwood". Don't have official wording yet, but I know for sure its for shooting phase at least. Link to comment Share on other sites More sharing options...
Lanoss Posted June 16, 2018 Share Posted June 16, 2018 I believe it’s only for regular Woods NOT Sylvaneth Wyldwoods Also for my planned Gnarlroot list I wouldn’t be running Alarielle. Instead I’d trade her for 3x3KHunters. Its already very magic heavy and only the TLA, wraiths and wyches get an extra spell - plus with all the healing this army can do, everything is more likely to stay healthy. My only gripe with the gnarlroot build is i always like running a Durthu and I can just never seem to fit him in gnarlroot builds I feel I’ll have two builds in this edition - gnarlroot and dreadwood (Alarielle) Link to comment Share on other sites More sharing options...
Lhw Posted June 16, 2018 Share Posted June 16, 2018 Loving all these changes for Sylvaneth. Really excited to get the trees back out again. I'm going a bit left-field and trying an Ironbark list to begin with (might be of interest to you @dmorley21) Durthu: oaken armour, gnarled warrior Alarielle: throne of vines Branchwych: acorn of the ages, verdant blessing 40 dwarf warriors 5 tree revenants 5 tree revenants Treelord Endless spell: chromatic cogs Household Ironbark Wargrove 1980 Think lots more options out there for us, which is great. Link to comment Share on other sites More sharing options...
swarmofseals Posted June 17, 2018 Share Posted June 17, 2018 5 hours ago, Lanoss said: I believe it’s only for regular Woods NOT Sylvaneth Wyldwoods Also for my planned Gnarlroot list I wouldn’t be running Alarielle. Instead I’d trade her for 3x3KHunters. Its already very magic heavy and only the TLA, wraiths and wyches get an extra spell - plus with all the healing this army can do, everything is more likely to stay healthy. My only gripe with the gnarlroot build is i always like running a Durthu and I can just never seem to fit him in gnarlroot builds I feel I’ll have two builds in this edition - gnarlroot and dreadwood (Alarielle) I see what you mean to some extent, but I'm honestly not taking Alarielle for her magic or because she synergizes with Gnarlroot particularly well. It's more because she's just a crazy amount of value for her cost now. It's not really a question between 3x3 hunters vs. Alarielle. It's more like 2x3 hunters vs. Alarielle as she comes with her own set of hunters (or whatever other unit is more useful). 2x3 scythe hunters will deal an average of 17.33 rend 2 damage. Alarielle will do an average of 8.33 rend 2 damage vs small units and 11.11 vs units of 5+ models, plus the Talon of Dwindling attacks which will occasionally instagib something. Combine that with the very powerful metamorphosis, healing, ranged attack and extra casts/unbinds and I think you can make a case for either one. Alarielle is a lot more mobile, of course, while the Kurnoths put a lot more wounds on the table. Link to comment Share on other sites More sharing options...
Lanoss Posted June 17, 2018 Share Posted June 17, 2018 I totally agree she has SO much value now I think a build with less investment into battalions when using Alarielle the better - but that’s just me Link to comment Share on other sites More sharing options...
Freejack02 Posted June 17, 2018 Share Posted June 17, 2018 27 minutes ago, Lanoss said: I totally agree she has SO much value now I think a build with less investment into battalions when using Alarielle the better - but that’s just me I just wish they would give her a bonus to cast/unbind - it's sort of pathetic that a magic goddess doesn't have that (hell, even pink horrors do). Link to comment Share on other sites More sharing options...
tgi_shaun Posted June 17, 2018 Share Posted June 17, 2018 19 hours ago, swarmofseals said: I've been rolling list ideas over in my mind a bit. I've never been a Dreadwood player, so I'll leave that to those of you who have played that list a lot and defer to your expertise. Here's a rough Gnarlroot take: Alarielle (600) TLA (300) Branchwych (80) Branchwraith (80) 2x5 Tree Revs (160) 30 Dryads (270) 5 Sisters of the Thorn (220) Household (100) Gnarlroot Wargrove (130) That leaves 60 surplus points for endless spells or changing a unit of tree revs to Dryads. Dryads could be dropped to 20 strong in order to grab an extra Branchwraith. Specific spell and artefact choices are going to depend on what is available in the sorcery book. The basic idea here is to forward deploy, spread the woods out and grind the opponent out. Sisters of the Thorn combines extremely well with the Dryads to spew mortal wounds and the Branchwraith spits out more Dryads to keep the opponent contained. While the list isn't intended to do a lot of damage, the sheer volume of spellcasts combined with the presence of Wyldwoods certainly gives a real potential for mortals. My main gripe with the list is that I really want to fit in Drycha but can't figure out how to do it without sacrificing the Dryads or Sisters (which kinda defeats the point). An alternate: Alarielle (600) TLA (300) Branchwych (80) Branchwraith (80) Drycha (28) 2x5 Tree Revs (160) 30 Dryads (270) Household (100) Gnarlroot Wargrove (130) Same basic gameplan, perhaps less gimmicky. I'd be interested to mock up a Winterleaf list with a Frostie but need to know the points on that warscroll first. Sisters of the Thorn are now 180 points ( -40 points ). I’m super excited to try them out now, they have such a good spell! Link to comment Share on other sites More sharing options...
swarmofseals Posted June 17, 2018 Share Posted June 17, 2018 10 minutes ago, tgi_shaun said: Sisters of the Thorn are now 180 points ( -40 points ). I’m super excited to try them out now, they have such a good spell! Ohh wow, I somehow missed that! Excellent! Link to comment Share on other sites More sharing options...
Thebiggesthat Posted June 17, 2018 Share Posted June 17, 2018 Really?? I swear I saw 220 in the leaks This is amazing news Link to comment Share on other sites More sharing options...
Thebiggesthat Posted June 17, 2018 Share Posted June 17, 2018 Sisters of the Watch are 180, Thorn are still 220 Link to comment Share on other sites More sharing options...
swarmofseals Posted June 17, 2018 Share Posted June 17, 2018 Yeah, that's what I thought. Sisters of the Watch are still terrible at 180 imo, just goes to show how overcosted they were to begin with. Link to comment Share on other sites More sharing options...
Mirage8112 Posted June 17, 2018 Share Posted June 17, 2018 Man these new changes to our points make-up are quite exciting. It might be a bit premature to say we've fared the best of the other factions from the points and summoning changes, but it really looks like the designers took a hard look at the first army to get the newer-style battletomes (with items, spell lores and whatnot) and made some big changes to bring us in line to AoS 2.0. I myself am pretty excited by the changes to dreadwood, (which as most of you know, is the main army type I take to competitive events). As tempted as I am to sit down and design a bunch of new lists, I think it's pretty important to keep in mind how much the game will change from AoS to AoS 2.0. I have a feeling there will be a titanic shift in the way games are played and armies are constructed. From command points to predatory spells, summoning and scenario changes I have feeling things will interact very differently on the tabletop. For example, the fact that the household battalion went up in points is pretty significant. I have a feeling that we'll see units retreating from combat far more often than we have before, and the ability o prevent that will be real tactical advantage. Summoning will be huge (obvs.) we might even see some times where it's beneficial not to completely destroy large units in order prevent them coming back at full strength. I think we'll see way more more low-level heroes on the tabletop and battalions more frequently. Along with that, in addition to new armies/units, we're going to see a bunch more special rules in play on tables, and more time spent in the hero phase, which means games at competitive events will move slower. If your just playing games with your mates, that's not so much of a big deal, but at events where matches only last a maximum of 2.5 hours games could very well be decided on the third turn. I think that means lists with speed/survivability will be more valuable than damage focused lists, since games are most often decided on objective points rather than % of models killed. I actually think that will weaken MW focused lists that rely on the accumulation of damage over multiple turns as opposed to lists that focus on getting to objectives first and staying there. The change in how battleshock immunity works is huge as well, and drops that damage potential of MW focused lists since MW damage dealers will have to focus fire units down rather than doing a moderate amount of wounds and letting battleshock take care of the rest. This also means we might see Alpha strike lists more often, but they'll be a little less deadly. Overall Im really looking forward to getting the book in my hands a getting a broader picture of how everything fits together. Link to comment Share on other sites More sharing options...
Heksagon Posted June 17, 2018 Share Posted June 17, 2018 I just checked the Artifacts of Ghyran aaaand... well, I think that Spirit of Durthu will be quite popular now. Ghyrstrike given to him will be devastating (https://i.imgur.com/nquZt09.jpg). Link to comment Share on other sites More sharing options...
Thebiggesthat Posted June 18, 2018 Share Posted June 18, 2018 If I can get him into my dreadwood, having him move forward first turn and charging with that sword ? It's just finding the points for him, I'm loath to drop anything and I've got 210 points to play with... TLA 300 Drycha 280 80 Branchwych 270 30 Dryads 280 4 x 5 Spites 400 6 Scythe Hunters Dreadwood + Outcast 1790 by new points... I mean, I'm thinking dropping 3 Scythes might be the one, adding Durthu, takes me to 1970. 30 for a spell maybe, the one that blocks line of sight? Link to comment Share on other sites More sharing options...
vesco Posted June 18, 2018 Share Posted June 18, 2018 I don't get if this real thing will be considered in pitched or tournament matches Link to comment Share on other sites More sharing options...
Thebiggesthat Posted June 18, 2018 Share Posted June 18, 2018 Just now, vesco said: I don't get if this real thing will be considered in pitched or tournament matches What do you mean dude? Link to comment Share on other sites More sharing options...
Kaylethia Posted June 18, 2018 Share Posted June 18, 2018 53 minutes ago, Thebiggesthat said: What do you mean dude? I think they meant free summoning in matched play rules in general or in tournament packs. Link to comment Share on other sites More sharing options...
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