kenshin620 Posted September 10, 2018 Share Posted September 10, 2018 14 minutes ago, Kramer said: Two smaller? Just add an extra big one Men wield 2 Hand Weapons. Beastmen wield 2 Great Weapons! ? 1 1 Quote Link to comment Share on other sites More sharing options...
eekamouse Posted September 10, 2018 Share Posted September 10, 2018 What's the outside shot for Chaos Ogors to be a thing in the new book? Quote Link to comment Share on other sites More sharing options...
Charlo Posted September 10, 2018 Share Posted September 10, 2018 1 minute ago, eekamouse said: What's the outside shot for Chaos Ogors to be a thing in the new book? Dragon Ogors. 1 Quote Link to comment Share on other sites More sharing options...
eekamouse Posted September 10, 2018 Share Posted September 10, 2018 1 minute ago, Charlo said: Dragon Ogors. Forgot about those. Was hoping to convert my Destruction Ogors and double-dip them into a Beast faction. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 10, 2018 Share Posted September 10, 2018 (edited) 4 minutes ago, eekamouse said: What's the outside shot for Chaos Ogors to be a thing in the new book? 0 sadly They do not sell the Chaos Ogors anymore, no do they show up in GHB 2018. The only options would be Proxy as Bullgors or Plague Ogors of Nurgle. Edited September 10, 2018 by kenshin620 1 Quote Link to comment Share on other sites More sharing options...
The_Yellow_Sign Posted September 10, 2018 Share Posted September 10, 2018 (edited) The more I think about it, the worse the new command ability for Beastlord looks. It requires me to activate him first, but he is way less damaging than Bestigors, messing up the alpha strike. Since the units being buffed will activate second, they are going to take a bad hit before they get to strike back. So disappointed in GW for not fixing the Brayherd's only melee hero. Edited September 10, 2018 by The_Yellow_Sign Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted September 10, 2018 Share Posted September 10, 2018 38 minutes ago, The_Yellow_Sign said: The more I think about it, the worse the new command ability for Beastlord looks. It requires me to activate him first, but he is way less damaging than Bestigors, messing up the alpha strike. Since the units being buffed will activate second, they are going to take a bad hit before they get to strike back. So disappointed in GW for not fixing the Brayherd's only melee hero. It's hurt my enthusiasm, not gonna lie. I'm going to wait to see what Gor herds' "Anarchy and Mayhem" rule is like before I decide anything, though. There's only so much "every army gets a buff from their abilities except yours, you get to gamble for buffs" rules I can handle. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 11, 2018 Share Posted September 11, 2018 (edited) Well we'll just have to wait to see the synergy. Theorycrafting can only go so far, heck I remember Nighthaunt preview speculation where people were cheering for Kurdoss while not being too into Reikenor, yet now they're very much reversed in popularity. I mean I'm sure everything will be usable, but Competitively it might end up being LON where some choices will always beat out others. Edited September 11, 2018 by kenshin620 Quote Link to comment Share on other sites More sharing options...
The_Yellow_Sign Posted September 11, 2018 Share Posted September 11, 2018 (edited) 47 minutes ago, Thalassic Monstrosity said: It's hurt my enthusiasm, not gonna lie. I'm going to wait to see what Gor herds' "Anarchy and Mayhem" rule is like before I decide anything, though. There's only so much "every army gets a buff from their abilities except yours, you get to gamble for buffs" rules I can handle. Yeah here's hoping this release isn't just a lazy cash-grab from GW. Hopefully they actually carefully thought about the rules and playtested them against top armies, and didn't just have an intern who's completely unfamiliar with the army make a minor change here and there. I'm hoping we get a preview of something that isn't hot garbage this week. Preferably some miracle that will save the Beastlord from sitting on my shelf. Edited September 11, 2018 by The_Yellow_Sign Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted September 11, 2018 Share Posted September 11, 2018 48 minutes ago, The_Yellow_Sign said: Yeah here's hoping this release isn't just a lazy cash-grab from GW. Hopefully they actually carefully thought about the rules and playtested them against top armies, and didn't just have an intern who's completely unfamiliar with the army make a minor change here and there. I'm hoping we get a preview of something that isn't hot garbage this week. Preferably some miracle that will save the Beastlord from sitting on my shelf. Yeah, I've been prowling the Warhammer Community page like Aqualung at a schoolyard hoping to see something new. I haven't given up my hopes yet, but they're pretty low. "Phoned-in" isn't a great impression to start off with when building hype. Quote Link to comment Share on other sites More sharing options...
Mandzak-Miniatures Posted September 11, 2018 Share Posted September 11, 2018 (edited) I’ve always liked doom bulls. I’m hoping they are still good to take. Would like it to be worthwhile to convert one. Edited September 11, 2018 by Mandzak-Miniatures Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 11, 2018 Share Posted September 11, 2018 I just hope they fix the weird dichotomy between the Herdstone and Ambushing. Granted apparently the Herdstone will now help with summoning and has some sort of range increasing armor melting thing. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 11, 2018 Share Posted September 11, 2018 12 hours ago, decker_cky said: bla bla bla bunch of math bla bla bla One thing not factored into this - herdstone will now, in some way, be an armour debuff. Depending on the range and reach, beastlords might become a very reliable damage dealer against heroes. 1 Quote Link to comment Share on other sites More sharing options...
Fisren Posted September 11, 2018 Share Posted September 11, 2018 wish they released this a tad earlier, I've always been a big minotaur/beast-style fan but got started on soul wars XD (already working on SCE and NH and too soon to start a third faction sadly). Hope they're as fun as they look so I can plan out a third army Quote Link to comment Share on other sites More sharing options...
Frozenbeast Posted September 11, 2018 Share Posted September 11, 2018 4 hours ago, kenshin620 said: range increasing armor melting thing ??ARMOR MELTING WAVE OF ENTROPYYYYY!!! ?? Quote Link to comment Share on other sites More sharing options...
The_Yellow_Sign Posted September 11, 2018 Share Posted September 11, 2018 1 hour ago, decker_cky said: One thing not factored into this - herdstone will now, in some way, be an armour debuff. Depending on the range and reach, beastlords might become a very reliable damage dealer against heroes. A Beastlord could already get Rend -3 from a Realm Artefact to deal an average of 4.15 wounds per combat phase to a 4+ save hero, with a maximum of 6 wounds dealt. But even then Beastlords weren't very popular. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted September 11, 2018 Share Posted September 11, 2018 1 hour ago, The_Yellow_Sign said: A Beastlord could already get Rend -3 from a Realm Artefact to deal an average of 4.15 wounds per combat phase to a 4+ save hero, with a maximum of 6 wounds dealt. But even then Beastlords weren't very popular. If the Herdstone is taking care of melting the enemy's armour off, why not give the Beastlord a Blade of Symmetry instead? Dealing double damage seems like a good way to make them more killy. With no other buffs, Man-ripper Axes of Symmetry would deal ~5.5 wounds on average to an enemy Hero with a 4+ save. If the Herdstone provides the equivalent of -1 rend, that goes up to ~6.9 on average (max 12), which seems enough to reliably take out most normal heroes in one round? We also have no idea what Allegiance artefacts, buff spells and other auras might be available to make the Beastlord more deadly. I wouldn't write them off just yet. Quote Link to comment Share on other sites More sharing options...
ageofpaddsmar Posted September 11, 2018 Share Posted September 11, 2018 Hope we get a lottle preview on warhammer community today. Dont they normally post some leading up to pre orders 1 Quote Link to comment Share on other sites More sharing options...
Frozenbeast Posted September 11, 2018 Share Posted September 11, 2018 1 hour ago, Kadeton said: why not give the Beastlord a Blade of Symmetry instead? Why not Anraheir's claw then (2 more dmg on a 6+ to wound) as it rerolls wounds against heroes having a higher chance to roll a 6. But you said it, these are just speculations we need the book to see what they gave us in terms of magic, traits, greatfreays, etc.. Quote Link to comment Share on other sites More sharing options...
Ajay29 Posted September 11, 2018 Share Posted September 11, 2018 Something allowing a friendly unit to pile in and attack immediately after a Beastlord attacks would alleviate the command issue a little. Although I’d have hoped a rule like that would be on the warscroll rather than being a trait or artefact. Maybe it’ll be part of one of the Greatfray rules? 1 Quote Link to comment Share on other sites More sharing options...
The_Yellow_Sign Posted September 11, 2018 Share Posted September 11, 2018 (edited) 2 hours ago, Ajay29 said: Something allowing a friendly unit to pile in and attack immediately after a Beastlord attacks would alleviate the command issue a little. Although I’d have hoped a rule like that would be on the warscroll rather than being a trait or artefact. Maybe it’ll be part of one of the Greatfray rules? I certainly hope so! I love the Beastlord model and this would actually make him pretty good. Edited September 11, 2018 by The_Yellow_Sign Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 11, 2018 Share Posted September 11, 2018 Assuming the beastlord is near the bestigors, you'll often be able to position the beastlord to limit pile on into the bestigors. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 11, 2018 Share Posted September 11, 2018 Now we're getting into the meat and potatoes. I copy pasta todays preview images here. 4 Quote Link to comment Share on other sites More sharing options...
The_Yellow_Sign Posted September 11, 2018 Share Posted September 11, 2018 https://www.warhammer-community.com/2018/09/11/11th-sept-battletome-beasts-of-chaos-preview-1-the-army-with-loads-of-allegiance-abilitiesgw-homepage-post-4/ 2 Quote Link to comment Share on other sites More sharing options...
Nin Win Posted September 11, 2018 Share Posted September 11, 2018 (edited) It's hard to take this all in while simultaneously doing a goat dance. Seriously. Dancing goat videos. It's as good as cat videos. Quote This was pretty great, as it turned out most of the stuff I suggested (barring the renaming of the system to Age of Beastmar) was already in the book. Age of Beastmar! Quote Shaggoths are wizards now. It’s super great. Yes. Yes that is super great. Edited September 11, 2018 by Nin Win 1 1 Quote Link to comment Share on other sites More sharing options...
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